iphone 5 and storyboard setting autoresizing masks - iphone

I've got a storyboard-driven application, and I'm trying to modify it to support the iPhone 5.
There is a navigation controller, and then my menuViewController. In viewDidLoad of the menu controller, I have verified that self.view.frame is {{0, 0}, {320, 568}}. The view controller's size is set to "Inferred" in the Simulated Metrics, and the main view has "Autoresize Subviews" checked.
But my subviews are not getting resized! (Note that I can manually resize them in code, that's not a problem, but I would really like this to "work" using mostly IB, since I have a lot of views, and that would be about a million times easier.)
I have a full-screen subview that doesn't get resized. It's mask has basically everything enabled.
I also have subviews that are supposed to float at either the bottom or the top, and the ones that float at the top work, but the ones that are supposed to float at the bottom don't.
What should I be checking here? It's probably something stupid that i'm missing, but I've been scratching my head for an hour, and am getting close to just changing all my frames in code. (Which would be ugly as well as inelegant.)
Thanks!

I found a hint here: How to resize App for Iphone 5?
Essentially one of the answers there suggests editing the xml of the storyboard directly. I went in and looked, and the top level view in my viewController had autoresizesSubviews="NO" I changed it to YES, and that fixed the problem for me.
As stated in my original post, I absolutely know for sure that checkbox was checked in the inspector pane. I have no idea why the xml didn't match the inspector.

Check the springs in the autoresize control for your view (not the view controller) within the metrics pane. Try and make them like in the picture below.
Notice that you will not be able to set the internal springs for a top-level view object (but that's fine: just ensure the 4 side ticks are all activated).
Hope this helps.

Related

How to get the visible view size in iOS13 when presenting a view controller

In iOS13, the default way when presenting a view controller was changed to the "sheets/cards" view. As I’m not using auto layout (why not, is not really important and relevant), I rely on getting position of elements based on the frame of the view.
Now, the problem with the new method is, that the view frame doesn’t really reflect the actual content size visible on the screen anymore. E.g. if I have positioned a UIButton at the bottom on the view controller based on the view.frame bottom coordinate, it will be now cut off, as the view is actually moved down in the amount of the nice "sheets/cards" visual indication at the top. The same problem is even more evident in an iPad, where centring another view in the view controllers view will be offset, due to the fact that the default presentation style is now a "sheet" in the middle of the screen.
I’ve currently changed everything to force the full screen version, but it would be nice to use the new fancy design.
Anybody has any idea how to get the actual visible rect/coordinates in the new style without changing things to auto layout?
Here are how they look. The "flower" is centered in the view and the X button should not be so close to the bottom or missing completely in the iPad version.
Finally figured it out. As I was setting the positions of items in viewDidLoad, the frame was not calculated correctly, thus resulting things being laid out incorrectly. When resetting the frame and positions in viewDidLoadSubviews, the positions were placed correctly.

Why do my UIImageviews get resized/dimmed when using UINavigation/UITabbar controller

I have an app with a primary view that has a UITabBarController with 5 tabs. Each tab is a UINavigationController.
In interface builder, I'm customizing the background of each page by dragging a UIImageView and setting it fullscreen. The image I'm setting to the view is 640x960. I am setting it to be Aspect Fill.
However, what I've noticed is that it is not where I would expect it to be. When navigating between by tabs, the image seems to be shifted down from where it should be.
Also, when pushing a new view to the navigation controller, the background of this new view isn't offset in the same way as the tabbar one, and it is also slightly dimmed.
How can I set my UIImageViews on each page to be aspect correct and fill the screen 1:1? Also, how does one disable the dimming when pushing a view to the navigation controller?
Thanks for any tips, and apologies if this is covered in another thread, I couldn't find an answer searching the site.
Assuming that you are using the IB to setup your views, you should select navbar/tabbar options to reflect what will be on the actual page. That should place your image correctly. I would also recommend that you make both a low res and hi res version of your background images -- 320x480 and 640x960. Of course, your size may need to be adjusted (reduced) for the navbar and/or tabbar which will leave less than 960 px of vertical height -- probably more like 920px if you are in portrait mode. Then you add #2x to the base name of the hi res version, this would account for older iPhone screens.
Once you have the image placed correctly, resizing should be unnecessary. You can have the image automatically resize width and height using the little arrows on the layout page -- that's a bit hard to describe. It can also be done in code -- if you still need that I can provide a sample.
Maybe you need to set all AutoresizingMask in order to resize the UIImageView properly on each view. And to main aspect ratio u should use either AspectFill or AspectFit on the contentMode.

Why is there a 20-pixel-high dark overlay over my app's navigation bar?

Once again, I'm almost entirely sure this is something dumb that I'm doing, but I've been banging my head against this one for hours & am getting nowhere.
I'm trying to restructure the view hierarchy of my app. I need to be able to detect user interface orientation changes globally in order to correctly rotate a "Loading" view displayed when the app is downloading content. (device orientation changes seem to fire at different times, causing the view that needs to respond to these events to rotate sporadically).
The app previously added a UINavigationController's view to the main window. I modified the hierarchy to add the view of a UIViewController subclass to the main window, and added the view of the UINavigationController to the subclass's view. The UIViewController subclass manages the display & rotation of the "Loading" subview, and I was expecting the rest of the app to continue behaving normally, as inserting one extra empty view into the hierarchy didn't feel like I was changing too much.
My initial problem was the positioning of the UINavigationController - it was 20 pixels too low, resulting in a gap between the status bar and the navigation bar, and cutting off the bottom 20 pixels of the tab bar. I was able to adjust this by setting the frame property of the UINavigationController's view to the bounds property of the UIViewController's view, which corrected the position.
However, now I'm stuck with a 20-pixel-high dark "overlay" on top of my navigation bar. If I were to guess, I'd say it was black with 50% opacity. Touch events on this bar don't work (e.g. if I try to tap the "Back" button through the overlay, nothing happens). The fact that the height is equal to that of the status bar hasn't escaped me, but I'm at a total loss as to what could be causing it.
I hate feeling this stupid, so if anyone has any insight into this problem, you'd really make my day. Thanks in advance!
OK, a few things pop out from your post.
My initial problem was the positioning of the
UINavigationController - it was 20
pixels too low
This makes me believe it is related to your new problem.
I was able to adjust this by setting
the frame property of the
UINavigationController's view to the
bounds property of the
UIViewController's view
This sounds like the view it was loaded onto was offset 20 pixels, and when you set it to the bounds, it repositioned it on the windows view space.
Touch events on this bar don't work
(e.g. if I try to tap the "Back"
button through the overlay, nothing
happens)
This is the big thing. If touch events aren't being sent to the view, then what that means is that the OS doesn't see a view where you are pressing (or rather the view you want it to), so that view doesn't get the message to do something.
From what you have said, I believe your problem is with your base view controller that you just added. Try redoing the frame on, making it conform to where you want. Then take out the code you put in to set the navigation controllers frame. The navigation controller should fit to the view you added too, and once you have that main view where it needs to be (20 pixels higher apparently), then everything should work.

Strange black bars in UITableView

I'm really scratching my head over this one: When I make visible the Toolbar of the navcontroller in my view hierarchy, strange black bars appear at the top and bottom of the table view. http://grab.by/8pgz
The app is universal, and on the iPhone simulator (or device) this does not show up, although they use the same UITableViewController subclass.
I cannot even figure out what the extra bars are, which makes it even harder to come up with a solution.
They are, however, not navbar / toolbar. They are not section or table view header / footer. It does not merely seem to be a resizing of the table view either, since its background is not black.
The custom table view controller sits inside a UINavigationController, which in turn is inside a UISplitViewController. Pretty standard, as far as I understand.
Like said, they do not show up on the phone - nor do they appear in the popover in portrait orientation.
I'm really out of clues here. Any suggestions would be most welcome.
Cheers,
Gregor
Sweden
Update: Problem solved by moving the code for making toolbar visible to -(void)awakeFromNib method instead of -(void)viewDidLoad. Still don't know what went wrong, but now at least it works.
I believe there is a problem with the frame you're trying to use to initialize the tableView.
myTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, height, width);
Try changing the height width variables in code, to reflect your height & width on the iPad.

UIView Clipped By Statusbar until Autorotate

Ive created a multiview application that uses multiple controllers to display and control views. The problem Im having is, when the simulator initially loads the view the header is partially covered by the bar at top of screen and the tool bar at the base is not touching the base of the screen. I used the Interface builder size attributes to control the view when the iphone rotates and it works perfectly. All smaps into place perfectly both in landscape and portrait mode AFTER a rotation but the problem is with the initial load before a rotation occurs.
Your thoughts a much appreciated.
Tony
I grappled with this issue for days and days--no amount of fiddling in IB worked.
Ultimately I got it to work by adding this line:
mainViewController.view.frame = window.screen.applicationFrame;
to the application:didFinishLaunchingWithOptions: method. (Where mainViewController is the primary UIViewController).
I've had issues with views being clipped by status, nav, and tab bars. I've fixed most of them by using the Simulated Metrics feature in Interface Builder. That way what your laying out in IB is a lot more accurate to what your actually going to get.
I ran into this issue too. Specifically, when displaying an ADBannerView, my whole view would shift and be under the status bar and leave a little empty space just the size of the status bar at the bottom of the iPhone screen. Here's how I solved it : (Adam's answer here helped me figure this out):
// In the function that displays an iAD Banner
CGRect contentFrame = self.view.bounds;
CGRect myStatusBarFrame = [[UIApplication sharedApplication] statusBarFrame];
CGFloat statusHeight = myStatusBarFrame.size.height;
// Set the view's origin to be under the status bar.
contentFrame.origin.y = statusHeight;
I needed to set the origin of my view to be below the Status bar, and that solved the issue for me.
The problem is that you're adding your controller "incorrectly" according to Apple docs (although IMHO Apple designed it badly - the default should be that you don't need to shift!)
if you're going to have a status bar, Apple requires that you "manually" shift all your controllers down by 20 pixels (more accurately, by the height of the statusbar - although that's always 20 pixels today, Apple lets you request the height at runtime, from the "statusBarFrame" property in UIApplication)
Apple's classes - e.g. UINavigationController / UITabBarController - automatically shift themselves down by 20 pixels when they're added to the screen. Both classes have a bug where they will do this shift even if they are not the main controller - so your app suddenly shifts down an extra 20 pixels, leaving 20 pixels of white space at top.
But, when they rotate, those classes often "get it right" and move back into place. Or vice versa.
c.f. this link for a much more detailed explanation of what's going on, and how to write your code the way Apple wants you to:
http://blog.red-glasses.com/index.php/tutorials/iphone-auto-rotation-for-intermediate-developers-tutorial-1/