Hi i am trying to make a grid of images that scrolls in an animation similar to http://gwt.google.com/samples/Showcase/Showcase.html#!CwTabLayoutPanel minus the tabs. I tried looking through the google api and search for examples but can't find anything. Can someone point me in the right direction of how to implement something like this?
You have two options.
A. GWT animations are built into some of its panels:
https://developers.google.com/web-toolkit/doc/latest/DevGuideUiPanels#Recipes
Scroll down to Layout Animation.
B. Use CSS3 animations:
http://www.w3schools.com/css3/css3_animations.asp
Related
I'm trying to make a custom animation for pageview and was looking for some guidance.
I already tried using transformer pageview but in my use case it's crashing and found it unreliable.
I'm looking to implement 2 animations
depth based transition where a pages move behind and scale back
regular overlay, during swipe pages are stacked on top of each other
I want to know if it's possible to achieve this with regular pageview, if so how do I go about it?
Appreciate your help
I'm looking for trajectory animation just like how https://leo9studio.com/ has done. You see while scrolling, those balls get scrolled from top to bottom. How can we replicate exactly in Flutter Web?
Additionally, how to create such a smooth scrolling effect in Flutter?
rive.app would be a good place to start looking, since you aren't really providing any context or code other than just a random idea, they have a great community and I have used their packaged for some neat animation on my web apps. They have a way to create your own designs and animations which would probably be the case there, unless you wanted to make it all with code then that would be a different story.
Or look at this post here How to animate a path in flutter?
This is a bit of a continuation of my last question, but I'm at a loss as to how I should approach this. I have a center view that is dynamic and changed via three options panels. An example of this is shown here:
http://i.imgur.com/um9tr5X.gif
I realize that I should be using the Pan Gesture to move it around, but I'm new to xCode and a bit lost with how to add the momentum and snap to the views. I considered using paging in a scrollview to achieve the effect, but I'm not sure I'll be able to do that.
I would really appreciate a bit of a kickstart in the direction I should be going.
Thanks.
You can search for open source control which other developers has developed if you are new to xcode.
Try this one:
https://github.com/MarcoSero/MSMatrixController
This is something similar to what you want. You will need little modification here to achieve your desired look.
Thanks!
Ok so i have a good chunk of my game finished now and Im working on my level select view. I want to implement a horizontal scroll view with multiple buttons on each view, in something that looks like Angry Birds or Cut The Rope, or something like that. I know I use a scroll view and set anchor points from my reading on here and other sites but im not sure exactly how i can implement that. Im a bit of a noob and my game didnt need to implement any real graphics so im not familiar with open gl or quartz, although im not afraid to try to learn it.
Anyone know how i can implement anchor points in a horizontal scroll view for my level select view?
Thanks!
As already answered, you have to use UIScrollView. We use scroll view when our contents are too large to be shown on the screen.
Refer the class reference here and Some links that could hep you.
Apple's scrolling demo
Understanding Scrollview
I've been looking at integrating the OpenFlow API developed by Alex Fajkowski: http://fajkowski.com/blog/2009/08/02/openflow-a-coverflow-api-replacement-for-the-iphone/ into an app I am working on.
Does anyone know how I can stack the images vertically so that I can scroll the images from top to bottom/bottom to top like a rolodex?
The default behaviour is for OpenFlow to stack the images horizontally and scroll the images from right to left/left to right just like CoverFlow. I've been trying to get my head around how 3D animation is done in Objective-C without much success...
Thank you for your help in advance.
The really easy thing to do is to rotate the whole view with something like this:
openFlowView.transform = (CGAffineTransform){0,1,-1,0,0,0};
You'll then have to un-rotate all the flowing views (or rotate the images, or whatever).
The better way is to fix OpenFlow, but without looking at its source code, it's not obvious what to change (mostly you should just need to swap "x" and "y").