Missing Localized Screenshots Error on itunes - iphone

I have selected Default Language as "Australian English" as Default language. When I am submitting the binary it showing as rejected"Red Icon" with status "Missing Localized Screenshots". The application is in only single language. I have added screen shots also the application is only for iphone.
When I am looking binary information that is showing as:
Localizations : ( "en-AU" )
Please suggest me where I am making mistake.

Check if you have screenshots for iPhone 5. I had this same error, when screenshots for iP5 were missing.

Basically the error telling you that you need to upload the iPhone5 device screen shot(at least one screen shot).
So solution of the problem:
1.Either you can upload the screen shots for iPhone5 Device . OR
2.You can just removed the Default-568h.png from your binary , in this case your application just run in the "letterbox" mode on iPhone5 Device.
So which ever is easy for you just adopt it .
I adopted the second one when i face the problem.
HAPPY TO HELP:):)

Just make sure to upload iPhone 5's screen shots .My app wasn't made for iphone 5 but I ran it on iphone 5 simulator and took screen shots and uploaded and every thing went ok.

All above answers seems right, but this can happen too if you have NO screenshots for 3.5" - RETINA, beware.

If you already have screenshots for 3-in & 4-in, add a single screenshot for iPad and that should fix your problem. The iPad shot is compulsory.

Issue has been solved still posting may be it help someone. Please follow below steps:
1- Upload 5.5 inch display screenshots.
2- Click on "Device Manager".
3- Here you will have list of screen sizes with the options to expand on left side and a check box on right hand side "Use 5.5-Inch Display","Use 4.7-Inch Display".... and so on. Click on these checkboxes if you don't want to use different images than 5.5 inch display screenshots else upload new images here with correct dimensions.
4- Click save.

In my case, I had the iPhone 5 (4" display) screenshots, but it also wanted 3.5" retina screenshots.
I added these, and the app went into 'Waiting for Review' state without further action.

I had the same problem, my solution was to change "Devices" in Development target only to iPhone (bacause i insert screens only for iPhone):

There is nothing wrong with your app - you need to add the screenshots from the iTunes Connect metadata and uploads section.
Once I'd added these in all went through and the app won't automatically flagged as missing localized screenshots.
Not the best of messages, but not wildly inaccurate.

I had this problem and mine was a Universal iOS app made in GameSalad Creator, you need screenshots for all the relevant screens even if it lets you progress without them.

I had changed the name of the app in the previous version and it choked on that. I changed the name of the app back to what it was and it went through fine..

Related

ios11 iphone app icon is missing on iPad

I have an iPhone only app but it works in compatibility mode in the iPad too(no surprises).
but after I updated the app for the ios11, app icon on the iPad is missing.
here is what I've tried;
- launch on the iPhone simulator, icon appears
- launch on the iPad simulator, icon is missing
change the device options from "iphone" to "universal", run the iPad simulator, icon appears but app needs a new iPad ui.
change back to "iPhone" and the app icon is missing again in iPad. really confusing.
I tried to create a new project and make the same changes but never able to make the icon missing again.
I'm using cocoa pods if that makes any sense.
I think I'm missing a settings or something else, I'm really trying to find it, any advice would be greatly appreciated.
I've found the problem.
In info.plist, there was an extra or problematic entry.
- CFBundleIcons~ipad
Remove this line and iPad icons appear normally.
This problem has been reported by many users over the past 6 months (including desperate pleas to Apple to fix this bug), yet no one's reported the following solution.
I'm using Xcode 9.2, and I noticed today that my iPad/iPhone's application will run fine on my iPad (iOS v11.2.1) but the icon is missing.
This is a legacy app, about 2-3 years old, and the cause seems to be my Appicon file. When I view this file, I see this:
Previously, this resource was sufficient to provide the app icon for both the iPad and iPhone, but apparently, not anymore.
I went into my Images.xcassets file, right-clicked, and selected "App Icons & Launch Images\New IOS App Icon" and now have a look at the extra icon possibilities:
Notice the extra icons for iPads.
Sure enough, I created yet more .png files, with resolutions matching the desired iPad resolutions settings, and now, when I build my app and run it on the iPad, it does show the correct icon.
Oh, and I also needed to go into my project's build settings, select the "General" tab, and change the "App Icons Source" to the name of my new image set, "AppIconNew".
Et voila. No messing around with Cocoapods, no need to change the .plist file (mine didn't have that "CFBundleIcons~ipad" entry anyway), I just needed to create a new image set.
Okay, time to go back to my modern, cosy world of using Visual Studio again now.
(Happy sigh..)
I've had a few legacy apps that did have the CFBundleIcons~ipad in the Info.plist, so I check that first. However, I've also had instances where it was just missing the asset as #Mike Gledhill mentioned. If this is the case, you don't have to go through adding a new AppIcon set. Just check the iPad box in the Attributes Inspector for the current AppIcon assets and the iPad sizes will show in the current set. Then just add the correct assets for each size requirement.
I didn't have CFBundleIcons~ipad entry in my Info.plist file as per "karpat"s answer. So I moved to "Mike Gledhill"s answer, then after observing my all the icons from Image assests, I found that for particular icon which was invisible only on iPad, the device type set was iPhone.
I just changed device type by right cling on image set to Universal :
This did work for me.

How to make my iphone app work on an iPad?

It is my understanding (i have seen it) that some apps can be opened and viewed in an iPad. Although, the iPad keeps the screen small, or pixelated if doubled the screen size.
I am attempting to do the same thing with my app, however when I attempt to run it on an iPad it crashes with the error
'Could not find a storyboard named 'MainStoryboard_iPad'
This is obvious, as I do no have a storyboard for the iPad, but currently I don't want one. I just want the iPad to run the app as an iPhone app in a smaller version. So my question is, how do I stop it from looking for the iPad storyboard? Its my understanding I must adjust something in the plist.info but I don't know how to access that in xcode. its my understanding you select the project in the navigator then select 'info' but I don't see any information that people say should be in the plist.info.
Thanks
You seem to have made your application universal. You want to set your "devices" to iPhone. This can be done on the target summary page (No need to interact with your .plist directly).
Only target iPhone platform, and do not call any iPad interface objects in your code. You should look in your Main xib file to make sure there are no references to an iPad interface object.
iPhone only apps should natively run in double-pixel mode. In order to resolve the pixelated / grainy issue you see, use #2x (for iPhone) size images. This will reduce the pixelation you see, but will still contain some.
Ok, I found the final issue. After editing the summary to 'iPhone' I also had to go into the Info tab and change the line that says
'Main storyboard file base name (iPad) to MainStoryboard_iPhone. It was currently set to MainStoryboard_iPad. That second step fixed the issue.
Thanks guys!

Startscreen in iPad shows 2 splash-screens

I have the problem that starting my app on iPad shows me 2 splash-screens. First one is correct iPad-splash. Second seems to be the splash of iPhone app (replaces the first one after about 500ms).
The devices-option in build settings is set to "universal".
Filenames for the images are:
Default-Landscape~ipad.png
Default-Portrait~ipad.png
Default#2x.png
Default.png
(in that order, not sure if that matters)
has anyone an idea why this happens?
Thx in advance.
max
Simply add a Default~ipad.png file to your project for a iPad specific splash. The Default.png is meant for iPhone. For more info, see also the good blog entry Icons and launch images for iPhone and iPad apps.

Dimensions + Name for Launch Screen and icon for iPhone 4 in XCode

I have the Default.png for iPhone 3GS and older models. I was just wondering what is the name of the launch screen for iPhone 4 and what is the name of the icon for iphone 4. I am pretty sure the launch screen is Default#X.png but i cant remember. I do not have an idea of what the icon could be. ALSO, if I dont incorporate the iphone 4 launch screen or icon will the launch screen and icon show up on the iphone anyways, just more blurry? I do not want to get a reject from apple. Thank you.
Please see apple's documentation . This QA section also is very informative. See this also..
Add a #2x to the name and use 640x960 as resulution for the launch screen.
You can find informations about the Icon dimensions here (German, but the important part is the table with the dimensions)

How can I make my iPhone 3GS icons in my app iPhone-4 savvy

I have a quite simple question concerning the difference in screen size between the iPhone 3/3GS and the iPhone 4. I've googled around, but was unable to come up with a good explanation.
Here's the thing: tabbar icons. All my icons are 30x30 and 60x60. I named the high resolution ones like [icon]#2x.png. When I load my app on my own iPhone 3GS, all goes fine. But when I load the app in Simulator, simulating a 4 with retina-display, the icon looks pixelated and is clearly the wrong resolution.
What am I doing wrong? These were the exact steps I followed, but I'm probably missing something. Is there something like an option I need to set in the plist?
Any help is greatly appreciated!
Kind regards,
Reinder
You need to name the icons as you have and edit your plist file
The following link should help
http://developer.apple.com/library/ios/#qa/qa2010/qa1686.html
Make sure you clean and build and remove the existing application from your phone and the simulator to see the results
The complete set of icon sizes distilled is
Icon.png – Home screen icon for iPhone 3 (57×57)
Icon#2x.png – Home screen icon for iPhone 4 (114×114)
Icon-72.png – Home screen icon for iPad (72×72)
Icon-Small.png - Settings/Spotlight icon for iPhone 3 (29×29)
Icon-Small#2x.png – Settings/Spotlight icon for iPhone 4 (58×58)
Icon-Small-50.png – Spotlight icon for iPad (50×50)
iTunesArtwork – Icon for iTunes AdHoc distribution (512×512)
It seems that you're doing it the right way. Did you try to remove the app from the simulator? Clean up the project? Re-import the icon image files?
Try (with the simulator stopped) cleaning all targets and re-building. Sometimes xcode gets dumb about what files it's got and needs to be told to clear its cached build and start fresh. It's in the "build" menu, or ctrl-shift-K.