Here the scenario.
I have an app the requests each new user read_stream and publish_actions permissions.
The app is subscribed to user->feed real time updates.
The app publishes a post on the user_fuid/feed everytime the user performs a specific action.
I need the real time updates system to post to my callback whenever the user deletes (or, better, deletes or hides) one of the posts published by my app.
Is that possible?
If so, is that the optimal solution or can I do it better (like with less permissions, higher performances, etc.)?
So far, I've received notifications upon posting and liking. But I quite have the feeling that the real time updates system reacts on an paradigm of accretion of the graph but do not notifies removals. Am I right?
Related
I am new to Facebook development and I am wondering how I can delay execution of an app notification by a given amount of time (days)?
At https://developers.facebook.com/docs/games/notifications or via Google I can't find anything regarding delaying notifications, everything seems to happen immediately.
What I am trying to achieve is that when a facebook app is loaded, I will add a notification to be executed in x days so that the user is reminded of returning to the app then.
I will do this every time the app loads, overwriting the existing notification that was still to be executed.
By that, the user will get the notification only when he really is not logged in for x days.
I'd like to solve that through Facebook alone and not through timers on the server. Can it be done?
There is no way to send delayed notifications, you need to do that on your own. For example, with a Cron Job that checks for the timestamp of the last login every day. Creating a new delayed notification (and deleting the old one) whenever the user logs in would be a weird solution anyway...Those things are usually done with Cron Jobs, there is no need to use the Facebook API when you donĀ“t need it.
I have a doubt about real-time Instagram subscription in the API. Can i subscribe to whatever user i want? or there is some restrictions about the users that i want to subscribe?
I arises this doubt because in the Instagram of real time subscriptions page says: Note that this subscription is for all of the client's authenticated users, not just a specific user.
Its means that i can only subscribe the users that have authorithed my app in Instagram??
I have to make an app that consumes the instagram subscriptions and when there is a new photo it automatly saves it in the DB.
Thanks
A few things, first if you use the "user" type, then you are correct it will ping your endpoint any time any user who has authorized your app posts, there is no IG side filter (yet), but you can easily filter on your end once you get the notification. Oddly, I did notice it now sends the media_id of the post (although the docs say it doesn't!?). If users do not authorize your app, then the only way to get notifications is via the other endpoints such as by tag.
I have found some issues though when dealing with "private" users, and some strange filter behavior to watch out for.
A final point, you said you want to save to your db - that could be in violation of their use policy, so be sure to clearly understand what IG's rules are and that you don't break them.
Hope this helps,
P
I'm creating an app for Q&A that unifies twitter mentions/DMs, facebook wall posts/messages, as well as email and sms into one inbox. I know how I'm going to handle the SMS (storing each incoming message and outgoing response), but I'm wondering if it's realistic to apply the same methodology to twitter/facebook messages.
I figure I need to store them so I can at least mark them read/unread. Is this how TweetDeck does it? I can't imagine them polling the API constantly without caching anything.
By the way if you know of an app that does this already that would be fantastic. Hootsuite does everything but SMS and email oddly.
Assuming you're building a mobile app (since you mention SMS), if you're aiming to support arbitrary Facebook & Twitter accounts (ie including very busy ones) & use over a long period of time, then you can't store all the tweets & posts on the mobile device: this storage required would grow over time to exceed the capacity of any device.
You can store a reasonable number of "recent" tweets/posts in full; these form the backing model for your UI's views. When the user navigates past either end you can retrieve more via the APIs, and you'll perform housekeeping on this collection so it doesn't get too big, discarding older ones as necessary.
(This collection may end up being gappy: eg if I haven't run the app for a week, when I start it it would retrieve the most recent day's content, leaving a gap between yesterday's content & that of a week ago. Twitter's apps do this & show the gaps, allowing the user to fill them in via the APIs.)
If you need to keep track of read/unread status, you could store this & the unique id for a larger number of items; but again, you'll eventually need to purge these too.
You might want to look at the Twitter User Streams feature; Facebook's Realtime Updates isn't as well-suited for mobile apps (unless backed by your own server).
I just got starte with programming a Facebook app. I already wrote an app for the VZ-Network, and there they have something called 'Persistant Storage'. Basically its an environment where you can save custom data on each user account. With your app you can read this data from the current user as well as from the users friends. Now I want to port my app to Facebook and my problem is that I didn't find such functionality here yet.
For now I would like to finish and launch this as soon as possible, so it would be nice if I could c&p as much of the code as possible.
Since the data is contains information about participation, at some point I would like to use the Facebook event object. But I was wondering if that could cause problems since it would require to create those events publically in order to use them in my app. Couldn't that lead to legal problems when I create such events with those who actually host the events in the real world? Would I have to ask the hosts to create those events, could I automate this process, or in case they don't have a Facebook account ask them to approve that the app creates the event for them?
I also need to know in what events the users friends participate, so I can't simply save the information on my server, since I don't have the friend info there.
In any case, it seems much easier to me to simply use a list of EventIDs on each user account to check whether or not the user participates in an event.
Does Facebook provide access to any real time APIs so that you can respond to events as soon as they happen? If not, what alternatives are there and what are their limitations? For example, if I use polling instead, will they limit my api calls? And if I try using RSS feeds, about how much delay can I expect? Or maybe it would be possible to receive and process email notifications (if I could convince a user to forward mail to another email address), as they seem to be dispatched pretty promptly.
I've never tried polling user data, but I think it will work without issues. As far as I know there are no restrictions on the number of API calls you can make on facebook.
As far as the Queries are concerned, what I have seen and I think this is how they implement it. If your query asks for too much data(takes too much time to process is how they measure this I think) - the query will just fail.
eg: I had this app that would pull all the status messages of all the friends of the user and display it in one place. I first queried for all the friends of the user - this worked okay. But at the same time if I ran a loop to get all the status messages for each friend - it would just fail.
I think you can call individual queries without issues, just be careful you query only data you need, cause, if the queries are too big or too many they will just fail. Best way to findout is running tests yourself.
The Facebook Graph API will allow you to subscribe to real time changes. You can currently only subscribe to users, permissions and errors, but they promise to allow subscribing to more objects in the future.