I came across that the process ready for execution in the ready queue are given the control of the CPU by the scheduler. The scheduler selects a process based on its scheduling algorithm and then gives the selected process the control of the CPU and later preempts if it is following a preemptive style. I would like to know that if the CPU's processing unit is being used by the processor then who exactly preempts and schedules the processes if the processing unit is not available.
now , i want to share you my thought about the OS,
and I'm sorry my English is not very fluent
What do you think about the OS? Do you think it's 'active'?
no, in my opinion , OS is just a pile of dead code in memory
and this dead code is constituted by interrupt handle function(We just called this dead code 'kernel source code')
ok, now, CPU is execute process A, and suddenly a 'interrupt' is occur, this 'interrupt' may occured because time clock or because a read system call, anyhow, a interrupt is occur. then CPU will jump the constitute interrupt handl function(CPU jump because CPU's constitute is designed). As said previously, this interrupt handle function is the part of OS kernel source code.
and CPU will execute this code. And what this code will do? this code will schedule,and CPU will execute this code.
Everything happens in the context of a process (Linux calls these lightweight processes but its the same).
Process scheduling generally occurs either as part of a system service call or as part of an interrupt.
In the case of a system service call, the process may determine it cannot execute so it invokes the scheduler to change the context to a new process.
The OS will schedule timer interrupts where it can do scheduling. Scheduling can also occur in other types of interrupts. Interrupts are handled by the current process.
I am working with time-critical applications where the microsecond counts. I am interested to a more convenient way to develop my applications using a non bare-metal approach (some kind of framework or base foundation common to all my projects).
A considered real-time operating system such as RTX, Xenomai, Micrium or VXWorks are not really real-time under my terms (or under the terms of electronic engineers). So I prefer to talk about soft-real-time and hard-real-time applications. An hard-real-time application has an acceptable jitter less than 100 ns and a heat-beat of 100..500 microseconds (tick timer).
After lots of readings about operating systems I realized that typical tick-time is 1 to 10 milliseconds and only one task can be executed each tick. Therefore the tasks take usually much more than one tick to complete and this is the case of most available operating systems or micro kernels.
For my applications a typical task has a duration of 10..100 microseconds, with few exceptions that can last for more than one tick. So any real-time operating system cannot not fulfill my requirements. That is the reason why other engineers still not consider operating system, micro or nano kernels because the way they work is too far from their needs. I still want to struggle a bit and in my case I now realize I have to consider a new category of operating system that I never heard about (and that may not exist yet). Let's call this category nano-kernel or subtick-scheduler
In such dreamed kernels I would find:
2 types of tasks:
Preemptive tasks (that run in their own memory space)
Non-preemptive tasks (that run in the kernel space and must complete in less than one tick.
Deterministic kernel scheduler (fixed duration after the ISR to reach the theoretical zero second jitter)
Ability to run multiple tasks per tick
For a better understanding of what I am looking for I made this figure below that represents the two types or kernels. The first representation is the traditional kernel. A task executes at each tick and it may interrupt the kernel with a system call that invoke a full context switch.
The second diagram shows a sub-tick kernel scheduler where multiple tasks may share the same tick interrupt. Task 1 was summoned with a maximum execution time value so it needs 2 ticks to complete. Task 2 is set with low priority, so it consumes the remaining time of each tick upon completion. Task 3 is non-preemptive so it operates on the kernel space which save some precious context switch time.
Available operating systems such as RTOS, RTAI, VxWorks or µC/OS are not fully real-time and are not suitable for embedded hard real-time applications such as motion-control where a typical cycle would last no more than 50 to 500 microseconds. By analyzing my needs I land on different topology for my scheduler were multiple tasks can be executed under the same tick interrupt. Obviously I am not the only one with this kind of need and my problem might simply be a kind of X-Y problem. So said differently I am not really looking at what I am really looking for.
After this (pretty) long introduction I can formulate my question:
What could be a good existing architecture or framework that can fulfill my requirements other than a naive bare-metal approach where everything is written sequentially around one master interrupt? If this kind of framework/design pattern exists what would it be called?
Sorry, but first of all, let me say that your entire post is completely wrong and shows complete lack of understanding how preemptive RTOS works.
After lots of readings about operating systems I realized that typical tick-time is 1 to 10 milliseconds and only one task can be executed each tick.
This is completely wrong.
In reality, a tick frequency in RTOS determines only two things:
resolution of timeouts, sleeps and so on,
context switch due to round-robin scheduling (where two or more threads with the same priority are "runnable" at the same time for a long period of time.
During a single tick - which typically lasts 1-10ms, but you can usually configure that to be whatever you like - scheduler can do hundreds or thousands of context switches. Or none. When an event arrives and wakes up a thread with sufficiently high priority, context switch will happen immediately, not with the next tick. An event can be originated by the thread (posting a semaphore, sending a message to another thread, ...), interrupt (posting a semaphore, sending a message to a queue, ...) or by the scheduler (expired timeout or things like that).
There are also RTOSes with no system ticks - these are called "tickless". There you can have resolution of timeouts in the range of nanoseconds.
That is the reason why other engineers still not consider operating system, micro or nano kernels because the way they work is too far from their needs.
Actually this is a reason why these "engineers" should read something instead of pretending to know everything and seeking "innovative" solutions to non-existing problems. This is completely wrong.
The first representation is the traditional kernel. A task executes at each tick and it may interrupt the kernel with a system call that invoke a full context switch.
This is not a feature of a RTOS, but the way you wrote your application - if a high priority task is constantly doing something, then lower priority tasks will NOT get any chance to run. But this is just because you assigned wrong priorities.
Unless you use cooperative RTOS, but if you have such high requirements, why would you do that?
The second diagram shows a sub-tick kernel scheduler where multiple tasks may share the same tick interrupt.
This is exactly how EVERY preemptive RTOS works.
Available operating systems such as RTOS, RTAI, VxWorks or µC/OS are not fully real-time and are not suitable for embedded hard real-time applications such as motion-control where a typical cycle would last no more than 50 to 500 microseconds.
Completely wrong. In every known RTOS it is not a problem to get a response time down to single microseconds (1-3us) with a chip that has clock in the range of 100MHz. So you actually can run "jobs" which are as short as 10us without too much overhead. You can even have "jobs" as short as 10ns, but then the overhead will be pretty high...
What could be a good existing architecture or framework that can fulfill my requirements other than a naive bare-metal approach where everything is written sequentially around one master interrupt? If this kind of framework/design pattern exists what would it be called?
This pattern is called preemptive RTOS. Do note that threads in RTOS are NOT executed in "tick interrupt". They are executed in standard "thread" context, and tick interrupt is only used to switch context of one thread to another.
What you described in your post is a "cooperative" RTOS, which does NOT preempt threads. You use that in systems with extremely limited resources and with low timing requirements. In every other case you use preemptive RTOS, which is capable of handling the events immediately.
I came across this term, "power-fail interrupt" in wikipedia here
Since power-failure occurs instantly, what is the use of this interrupt? By the time the computer realizes it has encountered a power-failure, it'll be switched off! What's the point of it? Also this interrupt is given the highest priorityHave I misunderstood the term "power-fail"?
After a power failure, the computer can remain on life support using reserve power (such as a battery).
The article you quote talks specifically about the VAX architecture. The way the power-fail interrupt works there is as follows:
Once a power-failure interrupt has been posted, the processor has
approximately 4 milliseconds before power is shut down.
Thus the interrupt handler has four milliseconds to do its thing.
What are the differences between clock and I/O interrupts?
As I understand it a clock interrupt uses the system clock for interrupting the CPU and an I/O interrupt is sent to the CPU based off of program input or output completion. This was helpful in understanding interrupts in general, but I'm trying to compare these two kinds.
edit:
In a multiprogramming context, using a uniprocessor (to make things simple)
Timer/clock interrupts are often used for scheduling. These interrupts invoke the scheduler and it may switch the currently executing thread/process to another by saving the current context and loading another one.
Other than the purpose, an interrupt is an interrupt.
The main purpose of clock interrupt is to help out in what we call it "Multitasking". It deceives us and make us to think that internally parallel working is going on (Means many applications are running at the same time).But in reality it's not.Clock sends interrupt after a specified fraction of second,depends on system speed, to the processor to terminate it's current thread, save its address and data to stake and hold the application of which interrupt is sent.
i hope this will help you.
I mean how and why are realtime OSes able to meet deadlines without ever missing them? Or is this just a myth (that they do not miss deadlines)? How are they different from any regular OS and what prevents a regular OS from being an RTOS?
Meeting deadlines is a function of the application you write. The RTOS simply provides facilities that help you with meeting deadlines. You could also program on "bare metal" (w/o a RTOS) in a big main loop and meet you deadlines.
Also keep in mind that unlike a more general purpose OS, an RTOS has a very limited set of tasks and processes running.
Some of the facilities an RTOS provide:
Priority-based Scheduler
System Clock interrupt routine
Deterministic behavior
Priority-based Scheduler
Most RTOS have between 32 and 256 possible priorities for individual tasks/processes. The scheduler will run the task with the highest priority. When a running task gives up the CPU, the next highest priority task runs, and so on...
The highest priority task in the system will have the CPU until:
it runs to completion (i.e. it voluntarily give up the CPU)
a higher priority task is made ready, in which case the original task is pre-empted by the new (higher priority) task.
As a developer, it is your job to assign the task priorities such that your deadlines will be met.
System Clock Interrupt routines
The RTOS will typically provide some sort of system clock (anywhere from 500 uS to 100ms) that allows you to perform time-sensitive operations.
If you have a 1ms system clock, and you need to do a task every 50ms, there is usually an API that allows you to say "In 50ms, wake me up". At that point, the task would be sleeping until the RTOS wakes it up.
Note that just being woken up does not insure you will run exactly at that time. It depends on the priority. If a task with a higher priority is currently running, you could be delayed.
Deterministic Behavior
The RTOS goes to great length to ensure that whether you have 10 tasks, or 100 tasks, it does not take any longer to switch context, determine what the next highest priority task is, etc...
In general, the RTOS operation tries to be O(1).
One of the prime areas for deterministic behavior in an RTOS is the interrupt handling. When an interrupt line is signaled, the RTOS immediately switches to the correct Interrupt Service Routine and handles the interrupt without delay (regardless of the priority of any task currently running).
Note that most hardware-specific ISRs would be written by the developers on the project. The RTOS might already provide ISRs for serial ports, system clock, maybe networking hardware but anything specialized (pacemaker signals, actuators, etc...) would not be part of the RTOS.
This is a gross generalization and as with everything else, there is a large variety of RTOS implementations. Some RTOS do things differently, but the description above should be applicable to a large portion of existing RTOSes.
In RTOSes the most critical parameters which should be taken care of are lower latencies and time determinism. Which it pleasantly does by following certain policies and tricks.
Whereas in GPOSes, along with acceptable latencies the critical parameters is high throughput. you cannot count on GPOS for time determinism.
RTOSes have tasks which are much lighter than processes/threads in GPOS.
It is not that they are able to meet deadlines, it is rather that they have deadlines fixed whereas in a regular OS there is no such deadline.
In a regular OS the task scheduler is not really strict. That is the processor will execute so many instructions per second, but it may occasionally not do so. For example a task might be pre-empted to allow a higher priority one to execute (and may be for longer time). In RTOS the processor will always execute the same number of tasks.
Additionally there is usually a time limit for tasks to completed after which a failure is reported. This does not happen in regular OS.
Obviously there is lot more detail to explain, but the above are two of the important design aspects that are used in RTOS.
Your RTOS is designed in such a way that it can guarantee timings for important events, like hardware interrupt handling and waking up sleeping processes exactly when they need to be.
This exact timing allows the programmer to be sure that his (say) pacemaker is going to output a pulse exactly when it needs to, not a few tens of milliseconds later because the OS was busy with another inefficient task.
It's usually a much simpler OS than a fully-fledged Linux or Windows, simply because it's easier to analyse and predict the behaviour of simple code. There is nothing stopping a fully-fledged OS like Linux being used in a RTOS environment, and it has RTOS extensions. Because of the complexity of the code base it will not be able to guarantee its timings down to as small-a scale as a smaller OS.
The RTOS scheduler is also more strict than a general purpose scheduler. It's important to know the scheduler isn't going to change your task priority because you've been running a long time and don't have any interactive users. Most OS would reduce internal the priority of this type of process to favour short-term interactive programs where the interface should not be seen to lag.
You might find it helpful to read the source of a typical RTOS. There are several open-source examples out there, and the following yielded links in a little bit of quick searching:
FreeRTOS
eCos
A commercial RTOS that is well documented, available in source code form, and easy to work with is µC/OS-II. It has a very permissive license for educational use, and (a mildly out of date version of) its source can be had bound into a book describing its theory of operation using the actual implementation as example code. The book is MicroC OS II: The Real Time Kernel by Jean Labrosse.
I have used µC/OS-II in several projects over the years, and can recommend it.
"Basically, you have to code each "task" in the RTOS such that they will terminate in a finite time."
This is actually correct. The RTOS will have a system tick defined by the architecture, say 10 millisec., with all tasks (threads) both designed and measured to complete within specific times. For example in processing real time audio data, where the audio sample rate is 48kHz, there is a known amount of time (in milliseconds) at which the prebuffer will become empty for any downstream task which is processing the data. Therefore using the RTOS requires correct sizing of the buffers, estimating and measuring how long this takes, and measuring the latencies between all software layers in the system. Then the deadlines can be met. Otherwise the applications will miss the deadlines. This requires analysis of the worst-case data processing throughout the entire stack, and once the worst-case is known, the system can be designed for, say, 95% processing time with 5% idle time (this processing may not ever occur in any real usage, because worst-case data processing may not be an allowed state within all layers at any single moment in time).
Example timing diagrams for the design of a real time operating system network app are in this article at EE Times,
PRODUCT HOW-TO: Improving real-time voice quality in a VoIP-based telephony design
http://www.eetimes.com/design/embedded/4007619/PRODUCT-HOW-TO-Improving-real-time-voice-quality-in-a-VoIP-based-telephony-design
I haven't used an RTOS, but I think this is how they work.
There's a difference between "hard real time" and "soft real time". You can write real-time applications on a non-RTOS like Windows, but they're 'soft' real-time:
As an application, I might have a thread or timer which I ask the O/S to run 10 times per second ... and maybe the O/S will do that, most of the time, but there's no guarantee that it will always be able to ... this lack of guarantee is why it's called 'soft'. The reason why the O/S might not be able to is that a different thread might be keeping the system busy doing something else. As an application, I can boost my thread priority to for example HIGH_PRIORITY_CLASS, but even if I do this the O/S still has no API which I can use to request a guarantee that I'll be run at certain times.
A 'hard' real-time O/S does (I imagine) have APIs which let me request guaranteed execution slices. The reason why the RTOS can make such guarantees is that it's willing to abend threads which take more time than expected / than they're allowed.
What is important is realtime applications, not realtime OS. Usually realtime applications are predictable: many tests, inspections, WCET analysis, proofs, ... have been performed which show that deadlines are met in any specified situations.
It happens that RTOSes help doing this work (building the application and verifying its RT constraints). But I've seen realtime applications running on standard Linux, relying more on hardware horsepower than on OS design.
... well ...
A real-time operating system tries to be deterministic and meet deadlines, but it all depends on the way you write your application. You can make a RTOS very non real-time if you don't know how to write "proper" code.
Even if you know how to write proper code:
It's more about trying to be deterministic than being fast.
When we talk about determinism it's
1) event determinism
For each set of inputs the next states and outputs of a system are known
2) temporal determinism
… also the response time for each set of outputs is known
This means that if you have asynchronous events like interrupts your system is strictly speaking not anymore temporal deterministic. (and most systems use interrupts)
If you really want to be deterministic poll everything.
... but maybe it's not necessary to be 100% deterministic
The textbook/interview answer is "deterministic pre-emption". The system is guaranteed to transfer control within a bounded period of time if a higher priority process is ready to run (in the ready queue) or an interrupt is asserted (typically input external to the CPU/MCU).
They actually don't guarantee meeting deadlines; what they do that makes them truly RTOS is to provide the means to recognize and deal with deadline overruns. 'Hard' RT systems generally are those where missing a deadline is disastrous and some kind of shutdown is required, whereas a 'soft' RT system is one where continuing with degraded functionality makes sense. Either way an RTOS permits you to define responses to such overruns. Non RT OS's don't even detect overruns.
Basically, you have to code each "task" in the RTOS such that they will terminate in a finite time.
Additionally your kernel would allocate specific amounts of time to each task, in an attempt to guarantee that certain things happened at certain times.
Note that this is not an easy task to do however. Imagine things like virtual function calls, in OO it's very difficult to determine these things. Also an RTOS must be carefully coded with regard to priority, it may require that a high priority task is given the CPU within x milliseconds, which may be difficult to do depending on how your scheduler works.