Landscape in AvCam iOS 6 - iphone

I am new to iOS, trying to create custom camera using AvCam. I am having trouble getting landscape orientation preview -- it rotates the view 90 degree clockwise and shows it on a half screen.
I get this message --
WARNING: -[ setOrientation:] is deprecated.
Please use AVCaptureConnection's -setVideoOrientation:
AVCaptureConnection already sets orientation, so I have no clue what am I supposed else.
I know this question was asked lots of times for previous versions of iOS (4,5), but non of those techniques/codes worked for me (iOS 6).
Original code (did not make any changes from Apple)
if ([self captureManager] == nil) {
AVCamCaptureManager *manager = [[AVCamCaptureManager alloc] init];
[self setCaptureManager:manager];
[manager release];
[[self captureManager] setDelegate:self];
if ([[self captureManager] setupSession]) {
// Create video preview layer and add it to the UI
AVCaptureVideoPreviewLayer *newCaptureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:[[self captureManager] session]];
UIView *view = [self videoPreviewView];
CALayer *viewLayer = [view layer];
[viewLayer setMasksToBounds:YES];
CGRect bounds = [view bounds];
[newCaptureVideoPreviewLayer setFrame:bounds];
if ([newCaptureVideoPreviewLayer isOrientationSupported]) {
[newCaptureVideoPreviewLayer setOrientation:AVCaptureVideoOrientationPortrait];
}
[newCaptureVideoPreviewLayer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[viewLayer insertSublayer:newCaptureVideoPreviewLayer below:[[viewLayer sublayers] objectAtIndex:0]];
[self setCaptureVideoPreviewLayer:newCaptureVideoPreviewLayer];
AVCaptureConnection chunk:
-(void)startRecordingWithOrientation:(AVCaptureVideoOrientation)videoOrientation; {
AVCaptureConnection *videoConnection = [AVCamUtilities connectionWithMediaType:AVMediaTypeVideo fromConnections:[[self movieFileOutput] connections]];
if ([videoConnection isVideoOrientationSupported])
[videoConnection setVideoOrientation:videoOrientation];
[[self movieFileOutput] startRecordingToOutputFileURL:[self outputFileURL] recordingDelegate:self];
}

Last time i also stumbled upon this issue. I solved this problem by doing two things
Getting the right orientation
Replace
if ([newCaptureVideoPreviewLayer isOrientationSupported]) {
[newCaptureVideoPreviewLayer setOrientation:AVCaptureVideoOrientationPortrait];
}
With
if ([newCaptureVideoPreviewLayer.connection isVideoOrientationSupported]) {
[newCaptureVideoPreviewLayer.connection setVideoOrientation:[UIDevice currentDevice].orientation];
}
Force the update of the video orientation during the initialization to catch video output in landscape mode by triggering
- (void)deviceOrientationDidChange manually within AVCaptureManager.m
I added it to:
- (BOOL) setupSession
{
BOOL success = NO;
...
AVCamRecorder *newRecorder = [[AVCamRecorder alloc] initWithSession:[self session] outputFileURL:self.lastOutputfileURL];
[newRecorder setDelegate:self];
[self performSelector:#selector(deviceOrientationDidChange)];
...
return success;
}

So, here's a workaround, but I am sure that there must be better solution than this. I got part of the code from this question :
iPhone App - Show AVFoundation video on landscape mode
But had to adjust frame for every orientation in order to make it work on iOS6 (and it still shows a warning):
-(void)willAnimateRotationToInterfaceOrientation:
(UIInterfaceOrientation)toInterfaceOrientation
duration:(NSTimeInterval)duration {
[CATransaction begin];
if (toInterfaceOrientation==UIInterfaceOrientationLandscapeLeft){
captureVideoPreviewLayer.orientation = UIInterfaceOrientationLandscapeLeft;
captureVideoPreviewLayer.frame = CGRectMake(0, 0, 480, 320);
} else if (toInterfaceOrientation==UIInterfaceOrientationPortrait){
captureVideoPreviewLayer.orientation = UIInterfaceOrientationPortrait;
captureVideoPreviewLayer.frame = CGRectMake(0, 0, 320, 480);
} else if (toInterfaceOrientation==UIInterfaceOrientationLandscapeRight){
captureVideoPreviewLayer.orientation = UIInterfaceOrientationLandscapeRight;
captureVideoPreviewLayer.frame = CGRectMake(0, 0, 480, 320);
}
[CATransaction commit];
[super willAnimateRotationToInterfaceOrientation:toInterfaceOrientation duration:duration];
}

Related

iOS Hiding tab bar in iOS 6 creates black bar (fix for iOS 6 breaks iOS 7!)

I've got a tabbed application and in one tab there is a UIWebView. When I rotate the device to landscape I've made the UIWebView full screen while hiding the status and tab bar.
I've got it working in iOS 6 - originally when rotating and hiding the tab bar it would leave a black space where the tab bar was, so the fHeight code fixes this. However, on iOS 6 it worked perfectly, but now it actually creates the black bar problem iOS 6 was having!! Any ideas for a workaround to this?
Please see my edit below this
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration;
{
if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
[self hideTabBar:self.tabBarController];
[[UIApplication sharedApplication] setStatusBarHidden:TRUE withAnimation:UIStatusBarAnimationSlide];
}
else
{
[self showTabBar:self.tabBarController];
[[UIApplication sharedApplication] setStatusBarHidden:FALSE withAnimation:UIStatusBarAnimationSlide];
}
}
- (void) hideTabBar:(UITabBarController *) tabbarcontroller
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
float fHeight = screenRect.size.height;
if( UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation) )
{
fHeight = screenRect.size.width;
}
for(UIView *view in self.tabBarController.view.subviews)
{
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, fHeight, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, fHeight)];
view.backgroundColor = [UIColor blackColor];
}
}
[UIView commitAnimations];
}
- (void) showTabBar:(UITabBarController *) tabbarcontroller
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
float fHeight = screenRect.size.height - 49.0;
if( UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation) )
{
fHeight = screenRect.size.width - 49.0;
}
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
for(UIView *view in tabbarcontroller.view.subviews)
{
if([view isKindOfClass:[UITabBar class]])
{
[view setFrame:CGRectMake(view.frame.origin.x, fHeight, view.frame.size.width, view.frame.size.height)];
}
else
{
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, fHeight)];
}
}
[UIView commitAnimations];
}
//Edit
I've tried using this but I'm not sure how to pass in the view properly - I've tried self.view and webView and others but I can't get it to work on both iOS 6 and 7! Any kind of idea at all would be really helpful! Let me know if you need more info
- (void)setTabBarHidden:(BOOL)hidden view:(UIView *)view animated:(BOOL)animated
{
if (self.tabBar.hidden == hidden)
return;
CGRect screenRect = [[UIScreen mainScreen] bounds];
float height = 0.0f;
if(UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation))
{
height = screenRect.size.width;
}
else
{
height = screenRect.size.height;
}
if (!hidden)
{
height -= CGRectGetHeight(self.tabBar.frame);
}
void (^workerBlock)() = ^() {
self.tabBar.frame = CGRectMake(CGRectGetMinX(self.tabBar.frame), height, CGRectGetWidth(self.tabBar.frame), CGRectGetHeight(self.tabBar.frame));
view.frame = CGRectMake(CGRectGetMinX(view.frame), CGRectGetMinY(view.frame), CGRectGetWidth(view.frame), height);
};
void (^completionBlock)(BOOL finished) = ^(BOOL finished) {
self.tabBar.hidden = hidden;
};
if (animated)
{
[UIView animateWithDuration:0.25f animations:workerBlock completion:completionBlock];
}
else
{
workerBlock();
completionBlock(YES);
}
}
I've created a a public Gist on Github for how we're doing this.
This solution has gone through several iterations due to #Chris Byatt and our team trying it out. So, make sure you download the latest revision from there.
The method signature has been simplified to
- (void)setTabBarHidden:(BOOL)hidden animated:(BOOL)animated;
You can call it like this within your UIViewController subclass:
[self.tabBarController setTabBarHidden:YES animated:YES];
OK guys, after struggling with this for about two hours, my colleague taught me the right way to do it. There is actually a very simple fix that I can't find online:
just put :
self.hidesBottomBarWhenPushed = YES;
In the init method of your viewController and comment out the self.tabBar.hidden related code.
I eventually got this working, but it took a while. It stemmed from a mixture of my original code and some of JRG-Developers work.
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
BOOL toLandscape = UIDeviceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
CGRect screenRect = [[UIScreen mainScreen] bounds];
void (^workerBlock)() = ^() {
[[UIApplication sharedApplication] setStatusBarHidden:toLandscape withAnimation:UIStatusBarAnimationSlide];
float height = toLandscape ? screenRect.size.width : screenRect.size.height - CGRectGetHeight(self.tabBarController.tabBar.frame);
float width = toLandscape ? screenRect.size.height : screenRect.size.width;
webView.frame = CGRectMake(CGRectGetMinX(webView.frame),
CGRectGetMinY(webView.frame),
width,
height);
[self moveTabBarToPosition:height];
};
[UIView animateWithDuration:0.25f animations:workerBlock];
}
//Moving the tab bar and its subviews offscreen so that top is at position y
-(void)moveTabBarToPosition:(int)y {
self.tabBarController.tabBar.frame = CGRectMake(self.tabBarController.tabBar.frame.origin.x, y, self.tabBarController.tabBar.frame.size.width, self.tabBarController.tabBar.frame.size.height);
for(UIView *view in self.tabBarController.view.subviews) {
if ([view isKindOfClass:[UITabBar class]]) {
[view setFrame:CGRectMake(view.frame.origin.x, y, view.frame.size.width, view.frame.size.height)];
} else {
[view setFrame:CGRectMake(view.frame.origin.x, view.frame.origin.y, view.frame.size.width, y)];
view.backgroundColor = [UIColor blackColor];
}
}
}
In my case this is for my webview but theoretically you can give it any view. Works in iOS 6 and 7
-(void) hideBottomTabs{
// Get the size of the main screen
CGRect fullScreenRect = [[UIScreen mainScreen]bounds];
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0){
UITabBar *bar = ((UITabBarController *)self.parentViewController).tabBarController.tabBar;
fullScreenRect.size.height += ViewHeight(bar);
}
// Hide the tab bar
((UITabBarController *)self.parentViewController).tabBarController.tabBar.hidden = YES;
// Resize and fill the screen
[[((UITabBarController *)self.parentViewController).view.subviews objectAtIndex:0] setFrame:fullScreenRect];
}
I have solved my problem in a such way.

Set Revmob banner frame for iphone

I am using Revmob for showing add banner using below code.
[RevMobAds startSessionWithAppID:#"My Application id"];
[RevMobAds session].testingMode = RevMobAdsTestingModeWithAds;
[[RevMobAds session] showBanner];
and it's showing test banner perfectly at the bottom.
Now my question is i want to set this banner at the top of my application.
so how can i set this banner frame ?
I have tried to use RevMobBannerView
My code is
RevMobBannerView *banner = [[RevMobBannerView alloc]
initWithFrame:CGRectMake(0, 100, 320, 50)];
[banner setBackgroundColor:[UIColor yellowColor]];
[banner loadAd];
[self.window addSubview:banner];
but it's not working...it's not showing anything into screen.
any help will be apriciated...
Thanks !
From RevMob Documentation site:
RevMobBannerView *ad = [[RevMobAds session] bannerView];
ad.delegate = self;
[ad loadAd];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
ad.frame = CGRectMake(0, 0, 768, 114);
} else {
ad.frame = CGRectMake(0, 0, 320, 50);
}
[self.view addSubView:ad];
In case tkanzakic answer didn't work, you can always use a UIView to put the banner into and add it to your view. In banner load delegate, resize your intermediate view to banner's bounds.
edit:
Something like
ad = [[[RevMobAds session] bannerView] retain];
ad.delegate = self;
[ad loadAd];
- (void)revmobAdDidReceive {
intermediateView.frame = CGRectMake(0,0, somewidth, someheight);
ad.frame = intermediateView.bounds;
[intermediateView addSubview:ad];
}
the RevMobAds object has a RevMobBannerView property, and this property has a frame. Accordingly to the documentation:
You can use this property to define the position of the banner in the screen. The default is a banner on the botton of the screen
EDIT:
Try this to set the frame:
RevMobAds *revMovAds = [RevMobAds startSessionWithAppID:#"My Application id"];
revMovAds.bannerView.frame = CGRect(x,y,xx,yy);
[revMovAds showBanner];
When I'm adding it(RevMob version 5.9) in my project. I do it like this:
[RevMobAds startSessionWithAppID:#"my id"];
RevMobBannerView *ad = [[RevMobAds session] bannerView]; // you must retain this object
[ad loadWithSuccessHandler:^(RevMobBannerView *banner) {
banner.frame = CGRectMake(0, 381, 320, 50);
[self.window.rootViewController.view addSubview:banner];
NSLog(#"Ad loaded");
} andLoadFailHandler:^(RevMobBannerView *banner, NSError *error) {
NSLog(#"Ad error: %#",error);
} onClickHandler:^(RevMobBannerView *banner) {
NSLog(#"Ad clicked");
}];

iPhone 5 CAEAGLLayer returning wrong bounds

For some reason, my OpenGL app is getting the wrong bounds information for CAEAGLLayer when running in the ios6 4-Inch Retina simulator.
The CAEAGLLayer bounds are printed out as
layer bounds are: (0.000000,0.000000), (320.000000,480.000000)
from this code:
- (id)initWithCoder:(NSCoder*)coder {
if ((self = [super initWithCoder:coder])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
printf("layer bounds are: (%f,%f), (%f,%f)\n", eaglLayer.bounds.origin.x, eaglLayer.bounds.origin.y, eaglLayer.bounds.size.width, eaglLayer.bounds.size.height );
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context]) {
[self release];
return nil;
}
animationInterval = 1.0 / 60.0;
}
return self;
}
The window contents are then shifted up, and 0,0 is no longer at the right location.
Anyone have any ideas why the CAEAGLLayer is being set to the incorrect width/height?
Thanks
Ah, someone else had this problem as well. Couldn't find it when I searched before.
This is the solution:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window.frame = CGRectMake(0, 0, [[UIScreen mainScreen]bounds].size.width, [[UIScreen mainScreen]bounds].size.height);
}
From here: How to make a uitableview in interface builder compatible with a 4 inch iPhone

ViewController orientation change

I'm pushing a ViewController when the iPhone changes orientation to landscape and I'm having trouble with changing the orientation of the ViewController.
I used that code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
Storage *strg = [Storage sharedStorage];
if ([strg.orient intValue] == 2)
{
[[UIApplication sharedApplication] setStatusBarOrientation:
UIInterfaceOrientationLandscapeRight];
UIScreen *screen = [UIScreen mainScreen];
CGFloat screenWidth = screen.bounds.size.width;
CGFloat screenHeight = screen.bounds.size.height;
UIView *navView = [[self navigationController] view];
navView.bounds = CGRectMake(0, 0, screenHeight, screenWidth);
navView.transform = CGAffineTransformIdentity;
navView.transform = CGAffineTransformMakeRotation(1.57079633);
navView.center = CGPointMake(screenWidth/2.0, screenHeight/2.0);
[UIView commitAnimations];
}
if ([strg.orient intValue] == 1)
{
[[UIApplication sharedApplication] setStatusBarOrientation:
UIInterfaceOrientationLandscapeLeft];
UIScreen *screen = [UIScreen mainScreen];
CGFloat screenWidth = screen.bounds.size.width;
CGFloat screenHeight = screen.bounds.size.height;
UIView *navView = [[self navigationController] view];
navView.bounds = CGRectMake(0, 0, screenHeight, screenWidth);
navView.transform = CGAffineTransformIdentity;
navView.transform = CGAffineTransformMakeRotation(4.71238898);
navView.center = CGPointMake(screenWidth/2.0, screenHeight/2.0);
[UIView commitAnimations];
}
}
The result is not consistent; sometimes it goes into the right orientation and sometimes it's upside-down.
When I go from LandcapeRight to LandscapeLeft strait away (and vise versa) it works fine, the problem is only when I go to portrait mode.
Any ideas what I'm doing wrong?
If you really are responding to device orientation change they you probably shouldn't be using setStatusBarOrientation. I think you'd be better off making your viewcontrollers rotate to the supported orientations using shouldAutorotateToInterfaceOrientation and deviceDidRotateSelector notifications.
[[NSNotificationCenter defaultCenter] addObserver: self selector: #selector(deviceDidRotateSelector:) name: UIDeviceOrientationDidChangeNotification object: nil];
-(void)deviceDidRotateSelector:(NSNotification*) notification {
// respond to rotation here
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
//Return YES for supported orientations
return YES;
}

Rotate iAd with orientation change (iPhone/iPad)

I have a Universal app (iPhone/iPad) which has an iAd displayed at the bottom of the view.
I use the following code to position it on view load;
- (void)viewDidLoad {
bannerIsVisible = YES;
ADBannerView *adView = [[ADBannerView alloc] initWithFrame:CGRectZero];
float origin_y;
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
origin_y = 360.0;
else
origin_y = self.view.frame.size.height;
adView.frame = CGRectMake(0.0,origin_y, adView.frame.size.width, adView.frame.size.height);
adView.delegate = self;
if ( &ADBannerContentSizeIdentifierPortrait != NULL ) {
adView.requiredContentSizeIdentifiers = [NSSet setWithObject:ADBannerContentSizeIdentifierPortrait];
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
else {
adView.requiredContentSizeIdentifiers = [NSSet setWithObject:ADBannerContentSizeIdentifier320x50];
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifier320x50;
}
[self.view bringSubviewToFront:adView];
[webView addSubview:adView];
[super viewDidLoad];
}
Now I want to support all 4 orienations i.e. the iAd should move to the bottom on all the 4 orienations
So my question is simply how do I update the following code to support the same;
(BOOL)shouldAutorotateToInterfaceOrientationUIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return YES;
}
Please note 2 things;
1. I need the same code to work on both iPhone/iPad
2. I am ready to update the fixed value of origin_y from 360.0 to whatever you can suggest.
Thank you.
You can work with the autoResizingMask, like this :
[adView setAutoresizingMask:UIViewAutoresizingFlexibleRightMargin
| UIViewAutoresizingFlexibleTopMargin
| UIViewAutoresizingFlexibleHeight ];
Without the UIViewAutoresizingFlexibleBottomMargin, this means that the object will keep the same margin from the bottom of the screen in every device orientation, so stay at the bottom in your case.