I managed to successfully save data to a plist (in this case, a bookmark list), but I can't seem to figure out how to prevent the user from saving same data twice. I'm using "moveRowAtIndexPath" to re-order the bookmarks. When there is a duplicate on the list, it causes a crash during sorting. Here is my code:
- (IBAction)addBookmarkButtonClicked:(id)sender {
NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *plistPath = [documentsPath stringByAppendingPathComponent:#"Bookmarks.plist"];
NSMutableArray *bookmarksArray = [NSMutableArray arrayWithContentsOfFile:plistPath];
if (nil == bookmarksArray) {
bookmarksArray = [[NSMutableArray alloc] initWithCapacity:0];
}
NSMutableDictionary *array = [[NSMutableDictionary alloc]init];
[array setObject:gameName.text.self forKey:#"gameName"];
[array setObject:gameRating.text.self forKey:#"gameRating"];
[bookmarksArray addObject:array];
[bookmarksArray writeToFile:plistPath atomically: TRUE];
}
Before you add the item to the BookmarksArray you should check if it already exists.
You can do that by looping thorough all the items in the BookmarksArray and compare each item's keys to the new value you're trying to add. Example:
BOOL itemExist, sameName, sameRating;
itemExist=NO;
sameName=NO;
sameRating=NO;
For (int i=0, i<[bookmarksArray count], i++) {
If ([gameName.text isEqualToString:[[bookmarksArray itemAtIndex:i] itemForKey:gameName]]) {
sameName=YES;
}
If ([gameRating.text isEqualToString:[[bookmarksArray itemAtIndex:i] itemForKey:gameRating]]) {
sameRating=YES;
}
if (sameName && sameRating) itemExist=YES;
sameName=NO;
sameRating=NO;
}
if (!itemExist) {
//item can be added
}
Related
I am working on storing a list of audio files into my document directory and then fetching them.
It gives me a list of audio files along with this it gives me a file with name #".DS_Store". While fetching content I want to leave this file of documents directory.
Is there any way I can get rid of this while fetching the audio list other than removing this from array or apply a #".DS_Store" check.
What exactly is the reason for this.?
#pragma mark - Saving Audio in Document Directory
-(void)saveAudioinDocumentDirectory:(ASIHTTPRequest *)theRequest
{
/*save the Audio file in Document Directory */
NSFileManager *fileManager=[NSFileManager defaultManager];
NSLog(#"GOT THE SIZe OF AUDIO %d",[[theRequest responseData] length]);
NSLog(#"AUDIO ID IS %#",[[theRequest userInfo] valueForKey:#"audioIndex"]);
/*Get the Path to Application Documents Directory*/
NSArray *docDir=[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
/*append the neccessary file extension */
NSString *filepathStr=[NSString stringWithFormat:#"/%#/%#.mp3",docDir,[NSString stringWithFormat:#"%#",[[theRequest userInfo] valueForKey:#"audioIndex"]]];
/*Check if my crrent file exists in the Documents Directory*/
if(![fileManager fileExistsAtPath:filepathStr])
{
/* file doesnt exists */
/*create a NSdata of File*/
NSData *data=[NSData dataWithData:[theRequest responseData]];
NSLog(#"%#",filepathStr);
if ([data length] >0 ){
/*write the File at the Location in Documents Directory */
[data writeToFile:filepathStr atomically:YES];
NSLog(#"Successfully saved the file to %#", filepathStr);
}
else if([data length] == 0)
{
NSLog(#"Nothing was downloaded.");
}
}
/*After saving fetch the path til documents Directory*/
NSArray *folders = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
/*Get the Path for Files */
NSString *s=[folders objectAtIndex:0];
/*Fetch the list of Files stored in Documents Directory*/
NSArray *contents = [fileManager contentsOfDirectoryAtPath:s error:NULL];
NSLog(#"TOTAL NUMBER OF AUDIO FILES %d %#",[contents count],[contents objectAtIndex:0]);
if([Audiolistforstr isEqualToString:#"AudioListForIntro"])
{
// NSLog(#"Audiolistforstr#"IntroThirdRow" in reading audio from document Intro IS %#",Audiolistforstr);
/*Intro*/
[AudioListArrForIntro removeAllObjects];
[AudioListArrForIntro addObjectsFromArray:contents];
if([AudioListArrForIntro containsObject:#".DS_Store"])
{
[AudioListArrForIntro removeObject:#".DS_Store"];
}
NSLog(#"FINAL LIST %#",AudioListArrForIntro);
}
else if([Audiolistforstr isEqualToString:#"AudioListForCredits"])
{
// NSLog(#"Audiolistforstr#"IntroThirdRow" in reading audio from document credit IS %#",Audiolistforstr);
/*credits*/
[AudioListArrForCredits removeAllObjects];
[AudioListArrForCredits addObjectsFromArray:contents];
if([AudioListArrForCredits containsObject:#".DS_Store"])
{
[AudioListArrForCredits removeObject:#".DS_Store"];
}
NSLog(#"FINAL LIST %#",AudioListArrForCredits);
}
/* Did we find anything? */
if([Audiolistforstr isEqualToString:#"AudioListForIntro"])
{
// NSLog(#"Audiolistforstr#"IntroThirdRow" in reading audio fromRELOADNG TABLE Intro IS %#",Audiolistforstr);
/*Intro*/
if ([AudioListArrForIntro count] == 0)
{
}
else
{
UIView *vw=(UIView *)[self.view viewWithTag:ViewAddAudioIntroTag];
[(UITableView *)[vw viewWithTag:tblIntroAudioListTag] reloadData];
}
}
else if([Audiolistforstr isEqualToString:#"AudioListForCredits"])
{
// NSLog(#"Audiolistforstr#"IntroThirdRow" in reading audio fromRELOADNG TABLE Intro IS %#",Audiolistforstr);
/*Credits*/
if ([AudioListArrForCredits count] == 0)
{
}
else
{
/*AudioListForCredits*/
UIView *vw=(UIView *)[self.view viewWithTag:ViewAddAudioCreditsTag];
[(UITableView *)[vw viewWithTag:tblCreditsAudioListTag] reloadData];
}
}
}
Any help would be appreciated.
Thanks
Vikas
You can check for .DS_Store after NSArray *docDir=[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; line........that is,
NSMutableArray * dirContents = [[NSMutableArray alloc] initWithArray:docDir];
if([docDir containsObject:#".DS_Store"])
{
[dirContents removeObject:#".DS_Store"];
}
By this, dirContents removes the entry of .DS_Store.
Filter your document directory contents. For example, if you are having audio files with extension of .mp3, then you can get all the mp3 files as below:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *directoryContent = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:NULL];
directoryContent = [directoryContent filteredArrayUsingPredicate:
[NSPredicate predicateWithFormat:#"pathExtension ==[c] %#", #"mp3"]];
This will omit all other files than the mp3 files..
All the best!!!
The API you're using:
NSArray *contents = [fileManager contentsOfDirectoryAtPath:s error:NULL];
returns all files found at the path, which would include the ".DS_Store" file.
I'd recommend assigning "contents" to a mutable array, e.g.:
NSMutableArray * contents =
[[NSMutableArray alloc] initWithArray: [fileManager contentsOfDirectoryAtPath:s error:NULL]];`
and iterate through the array to find and removing any and all files that don't have ".mp3" as a path extension.
I'd also recommend not starting any variable with an upper case letter (e.g. instead of "Audiolistforstr", use "audiolistforstr" or even better, "arrayofAudioFiles"). Objective C best practice is to start all variables and methods with lower case letters.
Its Working well..
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSFileManager *manager = [NSFileManager defaultManager];
NSArray *imageFilenames = [manager contentsOfDirectoryAtPath:documentsDirectory error:nil];
for (int i = 0; i < [imageFilenames count]; i++)
{
NSString *imageName = [NSString stringWithFormat:#"%#/%#",documentsDirectory,[imageFilenames objectAtIndex:i] ];
if (![[imageFilenames objectAtIndex:i]isEqualToString:#".DS_Store"])
{
UIImage *myimage = [UIImage imageWithContentsOfFile:imageName];
UIImageView *imageView = [[UIImageView alloc] initWithImage:_myimage];
}
}
I am trying to use plist files to save a list of items from a text
file from a web site. When I first create the plist file and add
items to that, there is no problem. But when I try to remove an item
from plist, it is not removing the index, it only overwrites the
content of this index with NULL. And I tried an other way; I tried to
create a new array without the item I want to remove, and overwrite
plist file with the content of this new array. In this way, the item
I wanted to remove is removed, but surprisingly the first item gets
NULL! A more surprising situation is, I also write it to a new plist
file with same technique, and it is perferct! This is a very
primitive code, unfortunately it didn't worked for me. I searched
plenty of tutorials, but I couldn't overcome. How can I write the
content of a string array to a plist file without extra null objects
and without loosing datas?
========================================================================
I composed a sample code below :
- (IBAction)logFromPlist{
NSMutableArray *arr = [[NSMutableArray alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"]];
NSLog(#"LOG:");
NSLog(#"arrplist count : %d", [arr count]);
for(int a=0; a<[arr count]; a++){
NSLog(#"*** %#", [arr objectAtIndex:a]);
}
}
- (IBAction)logFromPlist2{
NSMutableArray *arr = [[NSMutableArray alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data3.plist"]];
NSLog(#"LOG:");
NSLog(#"arrplist count : %d", [arr count]);
for(int a=0; a<[arr count]; a++){
NSLog(#"*** %#", [arr objectAtIndex:a]);
}
}
- (IBAction)addValue{
NSString *deger = [field5 text]; //New value text field in IB
NSMutableArray *arr = [[NSMutableArray alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"]];
if(arr == NULL){
arr = [[NSMutableArray alloc] init];
}
[arr addObject:deger];
[arr writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"] atomically:NO];
}
- (IBAction)removeFromPlist{
NSMutableArray *arr2 = [[NSMutableArray alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"]];
if(arr2 != NULL){
NSMutableArray *arr = [[NSMutableArray alloc] init];
NSString *key = [field8 text];
for(int i = 0; i < [arr2 count]; i++){
NSString *cntStr = [[NSNumber numberWithInt:i] stringValue];
if(![cntStr isEqualToString:key]){
NSString *tempDeger = [arr2 objectAtIndex:i];
if(tempDeger != NULL){
[arr addObject:tempDeger];
}else{
NSLog(#"it is NULL");
}
}
}
NSFileManager *fileManager = [NSFileManager defaultManager];
[fileManager removeItemAtPath:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"] error:nil]; //I tried this line by removing next line
[arr writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"] atomically:NO]; //It is writing the array to plist but first item is always null
[arr writeToFile:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data3.plist"] atomically:NO]; //same technique but everything is ok in this plist
[fileManager copyItemAtPath:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data3.plist"] toPath:[NSHomeDirectory() stringByAppendingPathComponent:#"Documents/data2.plist"] error:nil]; // trying to copy correct plist file (data3.plist) to original plist file (plist2), but it does not fix the problem.
}
}
Project file : http://www.ozgunbursalioglu.com/files/plistWork.zip
At least your copyItemAtPath: will always fail since it won't overwrite files (data2.plist already exists).
Try to write your file by setting the automatically to YES
[arr writeToFile:PATH atomically:YES];
And also try to check the BOOL value returned to see if your oerration done successfully
In my apps I have to save tag value of key #"v_number" from xml which chages each time from server in plist. Since I successfully able to update new updated value of key #"v_number" in plist.
But problem is as I run apps ,each time new NSMutableDictionary added.
But I want to add it only once in plist.
Does anybody have an idea, why each time dictate allocated?
NSArray *temp = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDirectory=[temp objectAtIndex:0];
NSString *fileAdd = [docDirectory stringByAppendingPathComponent:#"PList.plist"];
if ([[NSFileManager defaultManager]fileExistsAtPath:fileAdd])
{
PListArray = [[NSMutableArray alloc] initWithContentsOfFile:fileAdd];
main = [PListArray objectAtIndex:0];
t1 = [main objectForKey:#"v_number"];
}else
{
PListArray=[[NSMutableArray alloc]init];
t1=#"0";
}
//main = [[NSMutableDictionary alloc]initWithContentsOfFile:fileAdd];
main = [[NSMutableDictionary alloc]init];
[main setObject:t1 forKey:#"v_number"];
if (main != nil) {
main = [[NSMutableDictionary alloc]init];
}
I am trying to save an array, which has some dictionaries inside, to a plist file but it fails. I don't get any errors. I do exactly the same few lines above in the code just with another array and that works.. I can't figure out why it does not save the file.
This is where I save the file: (see some debugger output below)
// When built parse through dictionary and save to file
for ( NSString *keys in [dicByCountry allKeys] )
{
NSArray *arrr = [[NSArray alloc] initWithArray:[dicByCountry objectForKey:keys]];
NSString *fname = [self filePath:[NSString stringWithFormat:#"regions.cid%#.plist",keys]];
if (![arrr writeToFile:fname atomically:YES])
NSLog(#"Could not write file regions.cid%#.plist",keys);
}
Here some GDB Output
(gdb) po fname
/Users/chris/Library/Application Support/iPhone Simulator/4.0/Applications/44A9FF9E-5715-4BF0-9BE2-525883281420/Documents/regions.cid0.plist
(gdb) po arrr
<__NSArrayI 0x8022b30>(
{
countryID = "<null>";
region = "?\U00e2vora";
regionID = 16;
},
{
countryID = "<null>";
region = Vicenza;
regionID = 14;
},
{
countryID = "<null>";
region = Wales;
regionID = 23;
}
)
If you read the documentation closely, writeToFile:atomically: expects the array to contain only objects which can be written into a plist file.
Only objects of type:
NSString
NSData
NSDate
NSNumber
NSArray
NSDictionary
are permitted. If you have arrays or dictionaries within the array you're saving, their values will be examined by the same criteria.
This is somewhat more restrictive than what's usually allowed in NSArrays. In particular, the value [NSNull null] is not acceptable.
I convert NSArray or NSDictionary to NSData before serializing. Following is a category on nsarray for serializing and deserializing. This comfortableby handles some data being nsnull
#implementation NSArray(Plist)
-(BOOL)writeToPlistFile:(NSString*)filename{
NSData * data = [NSKeyedArchiver archivedDataWithRootObject:self];
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString * documentsDirectory = [paths objectAtIndex:0];
NSString * path = [documentsDirectory stringByAppendingPathComponent:filename];
BOOL didWriteSuccessfull = [data writeToFile:path atomically:YES];
return didWriteSuccessfull;
}
+(NSArray*)readFromPlistFile:(NSString*)filename{
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString * documentsDirectory = [paths objectAtIndex:0];
NSString * path = [documentsDirectory stringByAppendingPathComponent:filename];
NSData * data = [NSData dataWithContentsOfFile:path];
return [NSKeyedUnarchiver unarchiveObjectWithData:data];
}
#end //needs to be set for implementation
I'm saving some data using a series of NSDictionaries, stored in an NSMutableArray and archived using NSKeyedArchiver.
I'm basically trying to save the states of several instances the class 'Brick', so I've implemented a getBlueprint method like this (slimmed down version)
-(id)getBlueprint
{
// NOTE: brickColor is a string
NSDictionary *blueprint = [NSDictionary dictionaryWithObjectsAndKeys:
brickColor, #"color",
[NSNumber numberWithInt:rotation], #"rotation",
nil];
return blueprint;
}
And so I have another method that creates a new Brick instance when provided with a blueprint.
-(id)initWithBlueprint:(NSDictionary *)blueprint spriteSheet:(NSString *)ssheet
{
if((self == [super init])){
brickColor = [blueprint objectForKey:#"color"];
[self setColorOffset:brickColor];
while(rotation != [[blueprint objectForKey:#"rotation"] intValue]){
[self setRotation:90];
}
}
return self;
}
Which works when I pass it a 'fresh' blueprint, but not when I read a blueprint from a saved file... sort of. For example, the rotation will work, but changing the color wont. So while I can read the value of brickColor using
NSLog(#"brick color %#", [blueprint objectForKey:#"color"]);
if I try something like
if(brickColor == #"purple"){
colorOffset = CGPointMake(72,36);
NSLog(#"Changed offset for -- %# -- to %#", color, NSStringFromCGPoint(colorOffset));
}
And I know that color is purple, the condition doesn't return true. I thought it might be that somehow NSKeyedUnarchiver changed a string into something else, but the following test returns true.
if([color isKindOfClass:[NSString class]]){
NSLog(#"%# IS A STRING", color);
}else{
NSLog(#"!!!!! COLOR IS A NOT STRING !!!!!");
}
As I said, this isn't a problem if I try to use a freshly created NSDictionary as a blueprint, only when a blueprint is archived and then read back in.
So, as usual, I'm wondering if anyone has any ideas why this might be happening.
incase it's relevant, here's how the data is being stored and recieved.
// Saving
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-(void)buildLevelData{
levelData = [[NSMutableArray alloc] initWithCapacity:100];
for(brickSprite *brick in spriteHolder.children){
[levelData addObject:[brick getBlueprint]];
}
}
-(void)saveLevel
{
[self buildLevelData];
NSData *rawDat = [NSKeyedArchiver archivedDataWithRootObject:levelData];
if([self writeApplicationData:rawDat toFile:saveFileName]){
NSLog(#"Data Saved");
}else{
NSLog(#"ERROR SAVING LEVEL DATA!");
}
[[Director sharedDirector] replaceScene:[MainMenu scene]];
}
- (BOOL)writeApplicationData:(NSData *)data toFile:(NSString *)fileName {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
if (!documentsDirectory) {
NSLog(#"Documents directory not found!");
return NO;
}
NSString *appFile = [saveDir stringByAppendingPathComponent:fileName];
return ([data writeToFile:appFile atomically:YES]);
}
// Loading
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- (void) loadRandomMapFrom:(NSString *)dir
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docsDir = [paths objectAtIndex:0];
if(!docsDir){
NSLog(#"Cound Not Find Documents Directory When trying To Load Random Map");
return;
}
dir = [docsDir stringByAppendingPathComponent:[NSString stringWithFormat:#"/%#", dir]];
// we'll also set the file name here.
NSArray *existingFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:dir error:nil];
// get last file for this test
NSString *filePath = [dir stringByAppendingPathComponent:[existingFiles objectAtIndex:([existingFiles count] - 1)]];
NSMutableArray *levelData = [NSKeyedUnarchiver unarchiveObjectWithFile:filePath];
[self buildMapWithData:levelData];
}
-(void)buildMapWithData:(NSMutableArray *)lData
{
for(NSDictionary *blueprint in lData){
brickSprite *brick = [[brickSprite alloc] initWithBlueprint:blueprint spriteSheet:#"blocks.png"];
[spriteHolder addChild:brick];
}
}
Sorry about the mess of a question. There's a lot going on that I'm struggling to fully understand myself so it's hard to break it down to the bare minimum.
You should always compare strings with [firstString isEqualToString:secondString], because firstString == secondString only checks for pointer equality, e.g. if both strings are stored at the same location (which they'll never be when comparing dynamically created objects and string constants).