Status Bar keeps showing up when dismissing MPMoviePlayerViewController - iphone

I'm making an app where I need to play a movie from my camera roll. I'm using MPMoviePlayerViewController to do is, and displaying it with:
[self presentMoviePlayerViewControllerAnimated:theMovie];
I want it to run in fullscreen mode:
[theMovie.moviePlayer setControlStyle:MPMovieControlStyleFullscreen];
This is where the issue comes up. I don't want the Options to be displayed upon launch, so I decided to set the control style to MPMovieControlStyleNone initially. But I still want the options to be available, so after searching around I found this option:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(enterFullScreenMode)
name:MPMoviePlayerLoadStateDidChangeNotification object:nil];
And in this method I change the control state to MPMovieControlStyleFullscreen. This causes the status bar to be displayed in my app AFTER I dismiss the movie and return to my parent view controller. My application doesn't use the status bar at all. I've tried this:
[[UIApplication sharedApplication] setStatusBarHidden:YES];
And it didn't work. I should point out this issue only shows up if I start with control state None and then switch to Fullscreen while the movie is playing, but I need to do this because I don't want the options to show up upon launch. I'm open to any ideas. Please help me eliminate the status bar once and for all.
Thanks guys :)

Related

iOS presentMoviePlayerViewControllerAnimated can't be called twice using the same viewController

So I'm trying to present a MPMoviePlayerViewController using the method presentMoviePlayerViewControllerAnimated in my own view controller.
However, once I clicked the blue Done button on the top left, when I present the same viewController again (so that I can resume a video without having to create another instance of MPMoviePlayerViewController), the controls will no longer work if you let them disappear on their own after a few seconds. The controls will still function if you interact with them before they disappear, but once they fade away on their own, you can no longer bring them back up when tapping the video. This happens on both the device and the simulator.
Simplified code:
- (void) startPlayback
{
if (self.videoViewController == nil)
{
self.videoViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:self.videoUrl]];
}
// present the video player
[self presentMoviePlayerViewControllerAnimated:self.videoViewController];
}
assume that startPlayback is a delegate method or something in a view controller, and it's being triggered by a button. Self would refer to the view controller in this case.
So with this, it will bring up the video player which works perfectly. Then, once I wait a bit, the controls will disappear and I can bring them back by tapping the video. I can then dismiss this video player using the Done button on the top left. Once I dismiss it, and I can then bring back the video view controller. The video will still be playing, but now, when I wait a bit and the controls disappear, I can no longer bring up the controls by tapping the screen, effectively trapping myself in the video player.
I have found various solutions into hooking into the Done button, but it hasn't really allowed me to reuse the video player. For example:
// Remove the observer so that the blue button doesn't close the viewController
[[NSNotificationCenter defaultCenter] removeObserver:self.videoViewController name:MPMoviePlayerPlaybackDidFinishNotification object:self.videoViewController.moviePlayer];
// Add itself as an observer
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieEnded:) name:MPMoviePlayerPlaybackDidFinishNotification
object:self.videoViewController.moviePlayer];
In my movieEnded:, I can then dismiss the movie view controller via:
[self dismissMoviePlayerViewControllerAnimated];
But when I try to present the viewController again, the video player just gets stuck Loading... forever.
Any ideas?

Playing subsequent movies in one MPMoviePlayerViewController

I am having a difficulty with the MPMoviePlayViewController.
I insatiate the controller, assign the url and show the player using:
[self presentMoviePlayerViewControllerAnimated:[appDelegate movieController]];
Then when the movie finished I dismiss it:
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:nil];
[self dismissMoviePlayerViewControllerAnimated];
The movie player is alloc in my AppDelegate.
There are some other listeners on MPMoviePlayerPlaybackDidFinishNotification. This is for the case where there might e.g. only be audio and it shows a play/pause button and counters in table cells.
The problem is that when I load a second movie in the same MPMovieViewController, it appears fine but the controls are not working correctly. They are work as long as they are visible, but as soon as they disappear there is no may of getting them back and therefore to dismiss the movie player.Sometimes closing and opening the App works, but sometimes it doesn't and I need to 'kill' the App in order to be able to start again.
Is there a way to play subsequent video's in the MoviePlayer while the controls still work?
Any suggestions how to 'reset' the Player in a way that I can prevent the other listeners from given a DEALLOC as they are listening for the action?
you dont need to dismiss the player you just need to set the new url... or maybe I missunderstood your problem...
Try adding this to your setup movie player controller
moviePlayerController.view.userInteractionEnabled = YES;

View sizing after playing movie in fullscreen mode

I have a fairly standard navigation-based iPhone app I'm developing, where on some screens, there is a button that will play a movie using an MPMoviePlayerController in fullscreen mode. There is a navigation bar at the top of the view. I'm seeing some odd behaviour with the view sizing after the movie plays. Was wondering if anybody else has seen this, and whether there is a fix. Here is what I'm seeing:
I hold the phone in one orientation (portrait or landscape)
I start the movie (it plays in fullscreen mode)
I tap the screen to hide the movie playback controls
I rotate the phone to another orientation (portrait to landscape, or vice-versa)
I tap the screen to bring back playback controls, and then tap the 'Done' button
At this point, the original view comes back on screen, in the new orientation. However, the view is not sized properly to accomodate the status bar at the top of the screen. The status bar obscures part of the navigation bar. Rotating the phone at this point corrects the problem.
If I follow the same sequence, but without hiding the playback controls, everything works just fine, and the original view is sized properly when I dismiss the movie.
Anybody have any clue what might be causing this?
Also, this seems to be pretty easy to reproduce. I'm using Xcode4.2 and the 5.0 SDK. If you create a new iPhone-only project using the "Master-Detail Application" template, and make these changes, you can see the problem happen:
First, add the following code to MasterViewController.m.
- (void) moviePlayBackDidFinish:(NSNotification*)notification
{
MPMoviePlayerController *moviePlayer = [notification object];
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer];
[moviePlayer.view removeFromSuperview];
[moviePlayer release];
}
- (void) playStory
{
NSURL *movieURL = [NSURL URLWithString:#"http://double-apps.com/thisisatest.m4v"];
MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL];
// Register to receive a notification when the movie has finished playing.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer];
moviePlayer.shouldAutoplay = YES;
[self.view addSubview:moviePlayer.view];
[moviePlayer setFullscreen:YES animated:YES];
}
Then, replace the contents of the didSelectRowAtIndexPath method with [self playStory]:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self playStory];
}
That's it, run the app, hit the 'Detail' entry in the main screen, then follow the sequence listed above.

UIDeviceOrientationDidChangeNotification doesn't work while device is on table?

Hi there i have a problem,
In my AppDelegate i have used method beginGeneratingDeviceOrientationNotifications to start notify me when device starts rotating.
It works fine if i hand-held my ipad but when it is kept on table it doesn't work as expected.
it fires UIDeviceOrientationUnknown notification.
Also this notification gets started after UI launches not on splash screen.
following is my code:
if([[[PulseUIFactory Factory] GetUICreator] IsIPad])
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];
}
current device stars giving proper values.
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
then some where i launches my UI as
[self Launch_UI];
but notification starts responding after [self Launch_UI]; call even if notification is registered before its call...
Please any help is appreciable!!!
When you place your device on a table, [[UIDevice currentDevice] orientation] will return UIDeviceOrientationFaceUp. Then if your device remains sitting on the table face up, it doesn't matter how you rotate it on the table, the current device orientation will still be UIDeviceOrientationFaceUp.
If the device has issues determining the orientation, you may get UIDeviceOrientationUnknown. See this tutorial on how to handle device rotation using UIDeviceOrientationDidChangeNotification.
Regarding your notification only firing after the UI is loaded, the UIDeviceOrientationDidChangeNotification will only fire when the device is rotated. So if you are not rotating your device until after the UI loads, you wont get a notification. If this is not the cause of the issue, I'd have to see more of your code to have a better idea of what is going on.

How to play video in iphone landscape mode?

I have one application in which list of videos that are coming through xml parsing are displayed in tableview. When I click particular video it should be played in landscape mode.
For that I followed tutorial:
http://iosdevelopertips.com/video/how-to-play-movies-from-application-bundle-or-from-a-remote-server-url.html
It works perfectly but it uses separate modalcontroller so when I press done button on the video or completed video is completed it returns to the that modal view and on which
back button appears and when I press that back button after that I can go back to list of videos screen.but I want to go directly back to the screen which displays list of videos.
for that if i write code using pushviewcontroller than application crashes.How can i solve this problem.any tutorial or sample code?
- (void) moviePlayBackDidFinish:(NSNotification*)notification
{
[[UIApplication sharedApplication] setStatusBarHidden:YES];
// Remove observer
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:nil];
[self dismissModalViewControllerAnimated:YES];
DonationVideoViewController *dvvc=[[DonationVideoViewController alloc] initWithNibName:"DonationVideoViewController" bundle:nil];
[self.navigationController pushViewController:dvvc animated:YES];
}
UPDATE:I have solved the issue by using the code for calling custommovieplayercontroller in the same class where I have displayed the list of videos. So now video ends it remains to the page I want and I need to go to other page using pushviewcontroller
You should probably push dvvc in viewDidDisappear. But like Till says, we need to see the error message you are getting.