I am creating an iPhone application in which i need to fetch the latitude longitude from gps.Now i am calling update-location delegate method and adding new location to the array after that i need to show all latitude longitude(locations ) on goggle map and the route between all locations.
Please help me out in showing the route.
Thanks in advance
Here is how you might do it with the GoogleMaps javascript api.
<style>
#map_canvas {
height: 190px;
width: 300px;
margin-top: 0.6em;
}
</style>
<script src="https://maps.googleapis.com/maps/api/js?sensor=false&libraries=places"></script>
<div id="map_canvas" ></div>
<script language="javascript" type="text/javascript">
var latitude = 44.056389;
var longitude = -121.308056;
function initialize() {
var mapOptions = {
center: new google.maps.LatLng(latitude,longitude),
zoom: 9,
streetViewControl: false,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById('map_canvas'),
mapOptions);
// Create a draggable marker which will later on be binded to a
// Circle overlay.
var marker = new google.maps.Marker({
map: map,
position: new google.maps.LatLng(latitude,longitude),
draggable: true
});
// Add a Circle overlay to the map.
var circle = new google.maps.Circle({
strokeColor: "#0000FF",
strokeOpacity: 0.4,
strokeWeight: 2,
fillColor: "#0000FF",
fillOpacity: 0.20,
map: map,
radius: 16000 // meters
});
circle.bindTo('center', marker, 'position');
google.maps.event.addListener(marker, 'dragend', function() {
var location = marker.getPosition();
latitude = location.lat();
longitude = location.lng();
});
google.maps.event.addListener(autocomplete, 'place_changed', function() {
var place = autocomplete.getPlace();
var location = place.geometry.location;
map.setCenter(location);
map.setZoom(9); // Why 9? Because it looks good.
marker.setPosition(location);
latitude = location.lat();
longitude = location.lng();
});
}
</script>
Related
var map = L.map('map').setView([27.7172, 85.3240], 13);
L.tileLayer('https://tile.openstreetmap.org/{z}/{x}/{y}.png', {
maxZoom: 160,
attribution: '© OpenStreetMap'
}).addTo(map);
var circle = L.circle([27.7172, 85.3240], {
color: 'red',
fillColor: '#f03',
fillOpacity: 0.5,
radius: 500
}).addTo(map);
var popup = L.popup();
function onMapClick(e) {
popup
.setLatLng(e.latlng)
.setContent("You clicked the map at " + e.latlng.toString())
.openOn(map);
}
map.on('click', onMapClick);
var marker = L.marker([27.7172, 85.3240],
{ alt: 'Kathmandu' }).addTo(map) // "Kyiv" is the accessible name of this marker
.bindPopup('Kathmandu Nepal');
I have a question about leaflet/folium. I have multiple circles on a map.
All these circles does have some overlap with each other.
Wat I want to do is to draw a line/Polygon in a different color, where all circles meet (intersection).
This is an example of what I want to achieve. The blue line is the intersection and need a different color. Is this possible in folium or in pure leaflet? If so, how do I do that?
You can use the turfjs library and the turf.intersect method for this
/* eslint-disable no-undef */
/**
* intersection with turfjs
*/
// config map
let config = {
minZoom: 7,
maxZomm: 18,
};
// magnification with which the map will start
const zoom = 18;
// co-ordinates
const lat = 52.22977;
const lng = 21.01178;
// calling map
const map = L.map('map', config).setView([lat, lng], zoom);
// Used to load and display tile layers on the map
// Most tile servers require attribution, which you can set under `Layer`
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '© OpenStreetMap contributors',
}).addTo(map);
// three coordinate
const centers = [{
lat: 52.22990558765487,
lng: 21.01168513298035
},
{
lat: 52.22962958994604,
lng: 21.011593937873844
},
{
lat: 52.2297445891999,
lng: 21.012012362480167
}
]
// turf.circle option
const options = {
steps: 64,
units: 'meters',
options: {}
}
// circle radius
const radius = 30;
// array polygons
let polygons = [];
// set marker, add
centers.map(({
lat,
lng
}) => {
const polygon = turf.circle([lng, lat], radius, options);
// add cirkle polygon to map
L.geoJSON(polygon, {
color: "red",
weight: 2
}).addTo(map);
// add object to array
polygons.push(polygon);
})
// get intersection
const intersection = turf.intersect(...polygons);
// style intersection
const intersectionColor = {
color: "yellow",
weight: 2,
opacity: 1,
fillColor: "yellow",
fillOpacity: 0.7
};
// adding an intersection to the map
// and styling to this element
L.geoJSON(intersection, {
style: intersectionColor
}).addTo(map);
*,
:after,
:before {
box-sizing: border-box;
padding: 0;
margin: 0;
}
html {
height: 100%;
}
body,
html,
#map {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
<link rel="stylesheet" href="https://unpkg.com/leaflet#1.6.0/dist/leaflet.css" />
<script src="https://unpkg.com/leaflet#1.6.0/dist/leaflet.js"></script>
<script src="https://cdn.jsdelivr.net/npm/#turf/turf#5/turf.min.js"></script>
<div id="map"></div>
I have a custom set of icons I'm setting various pins too. When the mouse hovers over them I'd like to bring them to the front and change the style to a different icon.
I use this code to create the pin. OnHover I see the new push pin and on mouseout it returns to how it was. However, it has transparent areas and I can see parts of the non-hover pushpin below it when hovering.
For bringing it to the forefront have tried changing the zIndex value and as far as I can tell it does nothing.
Do I need to refresh the map or something?
Feels like there is something I'm missing.
function createImagePin(location, obj)
{
var smallPin = getSmallPin(obj);
var pin = new Microsoft.Maps.Pushpin(location, {
icon: smallPin.data,
visible: true,
anchor: new Microsoft.Maps.Point(smallPin.width / 2, smallPin.height / 2) //Align center of pushpin with location.
});
pin.dataTarget = obj;
Microsoft.Maps.Events.addHandler(pin, 'mouseover', function (e)
{
if(e.targetType === 'pushpin')
{
var largePin = getLargePin(e.target.dataTarget);
e.target.setOptions({ icon: largePin.data, anchor: new Microsoft.Maps.Point(largePin.width/2,largePin.height/2) });
}
});
Microsoft.Maps.Events.addHandler(pin, 'mouseout', function (e)
{
if (e.targetType === 'pushpin')
{
var smallPin = getSmallPin(e.target.dataTarget);
e.target.setOptions({ icon: smallPin.data, anchor: new Microsoft.Maps.Point(smallPin.width/2,smallPin.height/2) });
}
});
return pin;
}
Currently shapes do no support zIndexing due to performance issues, but there are plans to add support for this. You can however use two layers for your data, the first to store your main data, and the second to display the hovered data. Below is a code sample that demonstrates hovering a pushpin, changing its style and displaying it above all other shapes on the map. When you mouse out the style goes back to what it was and the pushpin goes back to the main layer.
<!DOCTYPE html>
<html>
<head>
<title></title>
<meta charset="utf-8" />
<script type='text/javascript' src='https://www.bing.com/api/maps/mapcontrol?callback=GetMap' async defer></script>
<script type='text/javascript'>
var map;
var defaultColor = 'blue';
var hoverColor = 'red';
var mouseDownColor = 'purple';
function GetMap()
{
map = new Microsoft.Maps.Map('#myMap', {
credentials: 'YourBingMapsKey'
});
var layer = new Microsoft.Maps.Layer();
map.layers.insert(layer);
var hoverLayer = new Microsoft.Maps.Layer();
map.layers.insert(hoverLayer);
//Add some random pushpins to fill the map and cover our hoverable main pushpin.
var pushpins = Microsoft.Maps.TestDataGenerator.getPushpins(300, map.getBounds());
layer.add(pushpins);
//Create our hoverable pushpin.
var pin = new Microsoft.Maps.Pushpin(map.getCenter(), {
color: defaultColor
});
layer.add(pin);
Microsoft.Maps.Events.addHandler(pin, 'mouseover', function (e) {
e.target.setOptions({ color: hoverColor });
//Move pin to hover layer.
layer.remove(pin);
hoverLayer.add(pin);
});
Microsoft.Maps.Events.addHandler(pin, 'mousedown', function (e) {
e.target.setOptions({ color: mouseDownColor });
});
Microsoft.Maps.Events.addHandler(pin, 'mouseout', function (e) {
e.target.setOptions({ color: defaultColor });
//Move pin to main layer.
hoverLayer.remove(pin);
layer.add(pin);
});
}
</script>
</head>
<body>
<div id="myMap" style="position:relative;width:600px;height:400px;"></div>
</body>
</html>
You can try this code sample out here: http://bingmapsv8samples.azurewebsites.net/#Pushpin_HoverStyle
I see that the click event doesn't get called for circleMarker, but does get called for normal Marker. Any help? https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet/issues/19
http://jsfiddle.net/abarik/crk3jrhp/2/
html
<div id="map"></div>
css
#map {
height: 440px;
}
javascript
map = L.map('map', {
center: [7.2, 40.9],
zoom: 2
});
L.tileLayer('http://{s}.mqcdn.com/tiles/1.0.0/map/{z}/{x}/{y}.png', {
attribution: "Map: Tiles Courtesy of MapQuest (OpenStreetMap, CC-BY-SA)",
subdomains: ["otile1", "otile2", "otile3", "otile4"],
maxZoom: 12,
minZoom: 2
}).addTo(map);
var oms = new OverlappingMarkerSpiderfier(map);
var popup = new L.Popup();
oms.addListener('click', function(marker) {
popup.setContent(marker.__name);
popup.setLatLng(marker.getLatLng());
map.openPopup(popup);
});
var marker1 = new L.Marker([1, 1]);
marker1.__name = 'marker1'
map.addLayer(marker1);
oms.addMarker(marker1);
var marker2 = new L.Marker([1, 1]);
marker2.__name = 'marker2'
map.addLayer(marker2);
oms.addMarker(marker2);
var marker1 = new L.circleMarker([20, 20]);
marker1.__name = 'cirmarker1'
map.addLayer(marker1);
oms.addMarker(marker1);
var marker2 = new L.circleMarker([20, 20]);
marker2.__name = 'cirmarker2'
map.addLayer(marker2);
oms.addMarker(marker2);
I'm using Google Maps v3.
I've already suppressed markers to display my own on the map itself.
I want to modify the ones displayed in the directions div but the images have no IDs or Classes
<img jsvalues=".src:markerIconPaths[$waypointIndex]" jstcache="13" src="http://maps.gstatic.com/intl/en_us/mapfiles/icon_greenA.png">
Is there some other way to modify the source, or do I need to roll my own directions renderer?
I was also having an issue with the markers in the directions output. There was no way to replace the markers without some extremely cumbersome js, which then had to include workarounds for the turn-by-turn directions, etc.
A simple way to do it is by css:
The A line is a table:
<table id="adp-placemark" class="adp-placemark" jstcache="0">
and B line is:
<table class="adp-placemark" jstcache="0">
So the following css will change the markers:
#adp-placemark img, .adp-placemark img {
display:none;
}
#adp-placemark {
font-weight: bold;
padding: 10px 10px 10px 30px;
background: white url(../images/map_icons/number_1.png) no-repeat left center;
}
.adp-placemark {
font-weight: bold;
padding: 10px 10px 10px 30px;
background: white url(../images/map_icons/number_2.png) no-repeat left center;
}
I also had a problem with access to marker "inside" directions render and didn't find any solution that would be good enough for me... So I made it by myself and created a little JavaScript class. I hope it will be helpful.
It uses only API documented methods and properties.
I'm looking forward for any comments and code improvements.
My code at: http://jsfiddle.net/mzwjW/6/
Edit: Just copied the whole JavaScript code here.
var map;
var custom;
var myOptions = {
zoom: 6,
center: new google.maps.LatLng(52.87916, 18.32910),
mapTypeId: 'terrain'
};
var markers = [];
$(function() {
map = new google.maps.Map($('#map')[0], myOptions);
custom = new customDirectionsRenderer(new google.maps.LatLng(50.87916, 16.32910), new google.maps.LatLng(52.87916, 16.32910), map);
//you have access to marker :)
custom.startMarker.setTitle('POLAND!!');
});
function customDirectionsRenderer(startPoint, endPoint, map) {
//!!!!! reference to our class
var that = this;
this.directionsDisplay = new google.maps.DirectionsRenderer({
draggable: true,
suppressMarkers: true,
map: map
});
google.maps.event.addListener(this.directionsDisplay, 'directions_changed', function () {
checkWaypoints();
});
this.directionsService = new google.maps.DirectionsService();
var draggedMarker;
var waypointsMarkers = new Array();
this.map = map;
this.polyline = '';
this.polylinePoints = [];
//<-- create Start and Stop Markers
this.startMarker = new google.maps.Marker({
position: startPoint,
title: 'Start',
map: map,
draggable: true,
optimized: false
});
this.endMarker = new google.maps.Marker({
position: endPoint,
title: 'End',
map: map,
draggable: true,
optimized: false
});
//-->
//<-- add events listeners to Start/Stop Markers
google.maps.event.addListener(this.startMarker, 'dragend', dragEnd);
google.maps.event.addListener(this.startMarker, 'dragstart', dragStart);
google.maps.event.addListener(this.startMarker, 'drag', drag);
google.maps.event.addListener(this.endMarker, 'dragend', dragEnd);
google.maps.event.addListener(this.endMarker, 'dragstart', dragStart);
google.maps.event.addListener(this.endMarker, 'drag', drag);
//-->
//<-- update directionsRenderer true - snap markers to nearest streets
update(true);
//-->
//<--privates
////<-- event handlers
function dragStart() {
draggedMarker = this;
}
function dragEnd() {
clearTimeout(this.timeout);
update(true);
}
function drag() {
if (this.timeout !== undefined) {
return;
}
this.timeout = setTimeout(function () { update(false); }, 200);
}
////-->
////<-- create draggable markers for Waypoints from given array of latlng objects
function createWaypointsMarkers(wpoints) {
$.each(waypointsMarkers, function (idx, obj) {
obj.setMap(null);
});
waypointsMarkers = [];
$.each(wpoints, function (idx, obj) {
var marker = new google.maps.Marker({
position: obj,
map: that.map,
draggable: true,
optimized: false,
title: idx.toString()
});
waypointsMarkers.push(marker);
google.maps.event.addListener(marker, 'dragend', dragEnd);
google.maps.event.addListener(marker, 'dragstart', dragStart);
google.maps.event.addListener(marker, 'drag', drag);
});
}
////-->
////--> check if new waypoint was created
function checkWaypoints() {
if (that.directionsDisplay.getDirections() !== undefined) {
if (waypointsMarkers.length !=
that.directionsDisplay.getDirections().routes[0].legs[0].via_waypoints.length) {
createWaypointsMarkers(that.directionsDisplay.getDirections().routes[0].legs[0].via_waypoints);
}
}
}
////-->
////--> Update directionsRenderer when move or drop marker
////bool setMarkersPositions - snap markers to nearest streets?
function update(setMarkersPositions) {
if (draggedMarker !== undefined) {
draggedMarker.timeout = undefined;
}
that.directionsDisplay.preserveViewport = true;
checkWaypoints();
var waypoints = [];
$.each(waypointsMarkers, function (idx, obj) {
waypoints.push({ location: obj.getPosition(), stopover: false });
});
var request = {
origin: that.startMarker.getPosition(),
destination: that.endMarker.getPosition(),
waypoints: waypoints,
travelMode: google.maps.DirectionsTravelMode.DRIVING
};
that.directionsService.route(request, function (response, status) {
if (status == google.maps.DirectionsStatus.OK) {
that.directionsDisplay.setDirections(response);
if (waypointsMarkers.length != response.routes[0].legs[0].via_waypoints.length) {
createWaypointsMarkers(response.routes[0].legs[0].via_waypoints);
}
if (setMarkersPositions) {
that.startMarker.setPosition(response.routes[0].legs[0].start_location);
that.endMarker.setPosition(response.routes[0].legs[0].end_location);
$.each(response.routes[0].legs[0].via_waypoints, function (idx, obj) {
waypointsMarkers[idx].setPosition(obj);
});
that.polyline = response.routes[0].overview_polyline.points;
that.polylinePoints = response.routes[0].overview_path;
}
}
});
}
////-->
//-->
}
customDirectionsRenderer.prototype = new google.maps.MVCObject();
YES !
very nice with css
#adp-placemark img,.adp-placemark img{display:none}
#adp-placemark{height:31px;background:#fff url(../img/marker_start.png) no-repeat left center}
#adp-placemark .adp-text,.adp-placemark .adp-text{height:31px;font-weight: bold;padding-left:29px}
.adp-placemark{background:#fff url(../img/marker_end.png) no-repeat left center}
with marker_start.png and marker_end.png 19px * 31px
I don't know ther is no solution in google map api v3
any way you also can manage this with jQuery too