sdcard not detected after porting - sd-card

I have a ported version of Android Gingerbread 2.3.4 running on the Tsunami board by Technexion. In the version of Android, when I insert sdcard its not detected.
I tried porting the device to Froyo and the sdcard is detected in Froyo but not in gingerbread.
Please guide where could the problem be while porting that the sdcard slot is not detected the sdcard when I insert it? I have the source code but could not really get to the problem.

The problem still not solved but luckily Technexion has released the latest version of ICS which supports SD Card.

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Arm64 is not showing in Unity 5.6.6 32bit

I made a game and tried to upload in google play store but it said to set my native code to 64 bit android. I searched for the solution in which I found out to check ARM64 in player setting but I couldn't find that check button. Could anyone help me..?
Based on this unity blog:
The move to a 64-bit Android world is imminent, and we at Unity
believe that it’s a good thing! We added support for Android 64-bit
with Unity 2018.2, and we have now backported it to Unity 2017.4. Read
on to get more details on Google’s 64-bit requirement, ARM 64-bit
advantages, and Android App Bundle support in Unity.

This app is incompatible - on installing apk build on unity

When I run my game through Unity Remote 5 it works well, but when I build the apk and try to install it on my device, it shows app is incompatible, I have tried changing many settings in player settings section but nothing worked for me. What can be done with this problem?
I am using unity 2017.3, the Android version on phone is 7.0 (Nougat) (I also tried on oreo but didn't work either), minsdk version in player settings is set on the marshmallow and target SDK version is on highest installed.
I have had this problem before. Maybe you can try removing the app you just have installed and trying to install the new version.
But you should complete your question with more information as someone comented.
Hope it works!

Fastboot not working on macOS High Sierra 10.13

Am trying to root an android device and for that I need to run ADB & Fastboot command.
Issue is that, fastboot command is giving an error and it just doesn't make any sense to me. After googling, only suggestion which I found was to update the Android SDK, which I have already done but it didn't solve the issue.
XXX-MacBook-Pro:Documents driftking9987$ fastboot devices
ERROR: Unable to create a plug-in (e00002be)
THere's an open issue with macOs High Sierra. There hasn't been a release of a known working version, but you can download it from the issue tracker itself and I just tests that it works:
https://issuetracker.google.com/issues/64292422#comment8
Download the latest SDK platform-tools worked for me:
https://developer.android.com/studio/releases/platform-tools.html

Genymostion Start with white screen

I have a laptop with i5 configuration and I have a PC with Intel Q33 motherboard and core2Deo. In my i5 its work fine but in Q33 first give me OpenGL error but I upgraded the graphic driver and the problem solved. But in my PC when I start a genymotion device it start with white screen and dost allow any thing to touch...
I have done following solution
upgrade my Graphic Driver
Reinstall VBox of oracle
Reinstall Genymostion and download devices
so it no issue with installation of the genymostion but still i gatting white screen ...
Upgrade your OpenGL Version to 2.0 or higher.
Please Check Requirement of Genymotion and check your system configuration.
In VMbox the android virtual machine is working. and on geymotion having the same above issue.
I have update my video card too .. using win 7
Now I get to know that my chipshet have no updation for OpenGl.
So, It's not going to work for me.
If you want to check your Opengl version then download the below link:-
http://ononesoft.cachefly.net/support/DoctorGL.exe.zip
For instruction follow below link:-
http://www.ononesoftware.com/support/607/

which sdk is needed to compile java me code for samsung tocco?

I've developed an Android app which has replaced two previous systems written in J2ME. My boss has the old source code and needs it compiling for Samsung tocco phones. Which sdk/jar file do i need in Eclipse to make the source code compile?
I've had a look on the samsung web site but can't seem to find anything. Also it's not clear which operating system the Tocco phones use.
thanks in advance Matt
You may try installing Samsung SDK 1.2.2 for the Java ME platform:
http://developer.samsung.com/java/tools-sdks/New-Samsung-Java-SDK-1-2-2-release-28th-October-2010
And then taking the steps on how to create a Hello world with it:
http://developer.samsung.com/java/tools-sdks/Developing-HelloWorld-MIDlet-using-Samsung-SDK