How to access object features in Perl from within the same package - perl

I'm making a Perl module and I am still getting to grips with how Perl deals with objects.
This is the new sub that I wrote to create an object and I have no problem updating elements:
sub new {
my $class = shift;
my ($self) = {
name => undef
};
bless($self, $class);
return $self;
}
sub get_name {
my $self = shift;
$self->{name} = 'Eve';
return $self->{name};
}
I can use the object fine when I call the module and access it from another file, but I want to use the data in the object at other areas in the module code.
So I have no problem doing this:
my $new_object = new ProgramTest; # ProgramTest being the module/package
my $name = get_name();
But I want to use the $self elements in a 'module-internal' method which is never accessed by an outside script. So I want to have something like this:
sub get_variables {
return (name); # I don't know how to get the name here
# (I plan to have other variables, too)
}
I am probably missing something obvious (I'm sure I'll kick myself when I see the solution), so any help appreciated!
I want this so that the rest of the module can use the variables (without changing) as there are conditions that rely on their values.

There's no such thing as internal/private methods in perl objects. Common practise is to start any methods which should not be used publicly with an underscore, but this is not enforced in any way. Also have a look at moose - it takes a lot of the hassle out of OO perl.
With regards to your question the below shows how one module method can call another module method, with both having access to the object data. Again I woulds really recommend you use Moose!
sub publicSub{
my ( $self ) = #_;
return $self->_privateSub();
}
sub _privateSub{
my ( $self ) = #_;
return $self->{name};
}

I think you want class-variables. They are global to a class and all instances of the class (i.e. all the objects you created) can see them. Global in this case means that they are at the ouside-most lexical scope, so all subs can see them.
package ProgramTest;
my $everyone_can_see_this = 1; # lexical scope, but 'global' to the package
sub new {
my $class = shift;
my ($self) = {
name => undef
};
bless($self, $class);
return $self;
}
sub get_var {
my $self = shift;
return ++$everyone_can_see_this;
}
package Main;
my $o1 = ProgramTest->new;
my $o2 = ProgramTest->new;
say $o1->get_var;
say $o2->get_var;
say $o1->get_var;
__END__
2
3
4
But I don't see why you would want to do that. It doesn't make sense (unless you want an object-counter). Don't use it for config values, or you cannot really have objects for different purposes of the same class.
Maybe you want something else. If so, please try to rephrase your question.

Related

Perl object inside the same module

The title is vague but I'll explain it.
I have a Perl script which uses a module named systemId
I create an object inside the script
my $id = systemId->new({_dom => "dev"});
I am planning to instantiate an object similar to the one above but inside the systemId.pm.
How do I do that?
I can't really search it on the net as I do not know what to search to begin with.
That can be done the same way it's done in a script. Similarly to how you can put the package and main:: in the same file, you can use the class in the package file once it is defined. See comments after code.
File Play.pm
package Play;
use warnings;
use strict;
sub new {
my $class = shift;
my $self = { _data => shift || 'default' };
bless $self, $class;
print "New object created.\n";
return $self;
}
sub data {
my $self = shift;
if (#_) { $self->{_data} = shift }
return $self->{_data};
}
print "Inside the package. Create object.\n";
my $obj = Play->new();
my $data = $obj->data();
print "data: $data\n";
print "\n";
1;
The script
use warnings;
use strict;
use Play;
print "In main\n";
my $obj = Play->new(25);
print "data: " . $obj->data() . "\n";
Printout when running the script
Inside the package. Create object.
New object created.
data: default
In main
New object created.
data: 25
Once the bless call executed then $self is an object of the class Play. From bless
bless REF,CLASSNAME
bless REF
This function tells the thingy referenced by REF that it is now an object in the CLASSNAME package. If CLASSNAME is omitted, the current package is used. [...]
Since we are right in the package it can be used as an object and methods called on it. From perlobj
Once we've blessed the hash referred to by $self we can start calling methods on it.
This refers to working with $self hashref, which became the object.
Note that there may be issues of initialization when it comes to creating an object and the questions of what exactly is being done and how may be important.
I can't help it but ask, what do you want to do with this?
As easy as:
my $id = systemId->new({_dom => "dev"});
You may also use...
my $id = __PACKAGE__->new({_dom => "dev"});
...but the first one is more obvious.
A new object instance could be created everwhere, including the package/class itself.
The ->new function is typically:
sub new {
my $class = shift;
my $self = bless {#_}, $class;
return $self;
}
The instance is actually created in the class module itself (using bless). There is no magic in ->new in Perl, some modules also use another name, see DateTime's ->now which does ->new(epoch => time) internally.

Error while creating an instance by using $self in a perl script

I try to create an object inside my perl Script. Therefore I have a constructor
new(;#)
{
my $class = shift;
my $self = {};
bless $self, $class;
$self->_init(#_);
return $self;
}
And my _init(;#) Function, to initialise the object
my $self = shift;
if( #_ )
{
my %extra = #_;
#$self{keys %extra} = values %extra;
}
return;
Am I using this two functions the wrong way? I am starting every other sub with the two lines
my $self = shift;
croak "instance method called for class" unless ref $self;
But I get only syntax / String found where operator expected errors in return for every single time I am using it.
Therefore my Question: Am I using the two functions the right way? I always thought I only need to initialise $self once, like I did, and can point everything I want to it for the rest of the Script.
croak is not loaded by default. You must use Carp in the package to be able to use it (see Carp).
BTW, prototypes are ignored with method calls. Don't use them. Don't use them for functions, either.
You might use something like Class::Declare::Attributes to save some typing:
sub new :class {
...
}

Is it possible to get all valid methods for a particular Perl class?

Is it possible to get all valid methods for a particular Perl class?
I am trying to manipulate the symbol table of a class and get all of its methods. I found I can separate out the subroutines from the non-subroutines via the $obj->can($method), but that doesn't do exactly what I think it does.
The following returns:
subroutine, Property, croak, Group, confess, carp, File
However, subroutine isn't a method, (just a subroutine), and croak, confess, and carp were all imported into my package.
What I really want to print out is:
Property,Group, File
But I'll take:
subroutine, Property,Group, File
Below is my program:
#! /usr/bin/env perl
use strict;
use warnings;
use feature qw(say);
my $sections = Section_group->new;
say join ", ", $sections->Sections;
package Section_group;
use Carp;
sub new {
return bless {}, shift;
}
sub Add {
my $self = shift;
my $section = shift;
}
sub Sections {
my $self = shift;
my #sections;
for my $symbol ( keys %Section_group:: ) {
next if $symbol eq "new"; # This is a constructor
next if $symbol eq "Add"; # Not interested in this method
next if $symbol eq "Sections"; # This is it's own method
push #sections, $symbol if $self->can($symbol);
}
return wantarray ? #sections : \#sections;
}
sub subroutine {
my $param1 = shift;
my $param2 = shift;
}
sub Group {
my $self = shift;
my $section = shift;
}
sub File {
my $self = shift;
my $section = shift;
}
sub Property {
my $self = shift;
my $section = shift;
}
This is fairly trivial. We only want to keep those sub names that were originally defined in our package. Every CV (code value) has a pointer to the package where it was defined. Thanks to B, we can examine that:
use B ();
...
if (my $coderef = $self->can($symbol)) {
my $cv = B::svref_2object $coderef;
push #sections, $symbol if $cv->STASH->NAME eq __PACKAGE__;
}
# Output as wanted
That is, we perform introspection using svref_2object. This returns a Perl object representing an internal perl data structure.
If we look into a coderef, we get a B::CV object, which represents the internal CV. The STASH field in a CV points to the Stash where it was defined. As you know, a Stash is just a special hash (internally represented as a HV), so $cv->STASH returns a B::HV. The NAME field of a HV contains the fully qualified package name of the Stash if the HV is a Stash, and not a regular hash.
Now we have all the info we need, and can compare the wanted package name to the name of the stash of the coderef.
Of course, this is simplified, and you will want to recurse through #ISA for general classes.
Nobody likes polluted namespaces. Thankfully, there are modules that remove foreign symbols from the Stash, e.g. namespace::clean. This is no problem when the CVs of all subs you are calling are known at compile time.
What are you trying to do? Why does it matter how a class defined or implements a method it responds to?
Perl is a dynamic language, so that means that methods don't have to exist at all. With AUTOLOAD, a method might be perfectly fine and callable, but never show up in the symbol table. A good interface would make can work in those cases, but there might be cases where a class or an object decides to respond to that with false.
The Package::Stash module can help you find defined subroutines in a particular namespace, but as you say, they might not be defined in the same file. The methods in a class might come from an inherited class. If you care about where they come from, you're probably doing it wrong.

Perl encapsulate class variable?

I'm pretty new to perl, and I'm getting stuck on a homework problem. I have an object with a class variable that counts the number of instances created. Then I have a subclass with an instance variable.
My first question is, how do I make the class variable hidden from the user? I tried using closures but couldn't figure out how to make inheritance work with that. And the fact that it's a class variable made it worse because the code that increments it executed twice and it said I had two instances when I had one. Not exactly sure why it happened but it makes sense. I tried using scalars but the variable again wasn't incrementing correctly. Haven't tried "inside-out objects" yet and I'm not sure I want to, it seems way over my head. I'm getting the feeling that encapsulating class variables is different than encapsulating instance variables, but I can't find anything that explains how to do it.
My second questions is, as I mentioned, I can't get encapsulation to work with inheritance. With closures when you call the super constructor from the subclass you get a reference to the subroutine right, so there's no way (that I know of) to add the instance variables to that.
Here's my base class:
#!/usr/bin/perl -w
use strict;
package Base;
my $count = 1;
sub new {
my $class = shift;
my $self = {
_Count => $count # not hidden
};
$count++; # increment count
bless $self, $class;
return $self;
}
sub Count { # getter
my $self = shift;
return $self->{_Count};
}
1;
Here's my subclass:
#!/usr/bin/perl -w
use strict;
package Sub;
use Base;
our #ISA = qw(Base);
sub new {
my $class = shift;
my $self = $class->SUPER::New();
$self->{_Name} = undef; # not hidden
return $self;
}
sub Name { #getter/setter
my($self, $name) = #_;
$self->{_Name} = $name if defined($name);
return $self->{_Name};
}
1;
If you are using bare Perl 5 (rather than employing an OO framework), the usual way to do class variables is as a lexical visible only to the accessor:
{
my $count = 0;
sub Count {
my ($self, $new_count) = #_;
if (defined $new_count) { # NB only works if undef is not a legit value
$count = $new_count;
}
return $count;
}
}
$count is only visible in the enclosing block; not even other methods on the same class can see it. But anyone can manipulate it with either $base_obj->Count or Base->Count, and any such manipulation will affect the shared variable.
You can also employ closure to provide really-hidden instance variables. This is not worth doing unless you are fulfilling the arbitrary rules of a homework assignment.
package Base;
sub new {
my ($class, $name) = #_;
die "Need name!" unless defined $name;
my $age;
return bless sub {
my ($attribute, #args) = #_;
if ($attribute eq 'name') {
if (#args) {
die "Attempt to set read-only attribute!";
}
return $name;
}
if ($attribute eq 'age') {
if (#args) {
($age) = #args;
}
return $age;
}
die "Unknown attribute $attribute";
} => $class;
}
sub name {
my ($self, #args) = #_;
return $self->(name => #args);
}
sub age {
my ($self, #args) = #_;
return $self->(age => #args);
}
What happens here is that the blessed sub returned by new closes over two lexicals, $name and $age. When new returns, those lexicals go out of scope and the only way to access them from that point forward is through the closure. The closure can inspect its arguments to permit or deny access to the values it holds. So long as it never returns a reference, it can be sure that it has the only direct access to those variables.
This works with inheritance, too, without too much added subtlety:
package Derived;
use base 'Base';
sub new {
my ($class, $name, $color) = #_;
my $base_instance = $class->SUPER::new($name);
return bless sub {
my ($attribute, #args) = #_;
if ($attribute eq 'color') {
if (#args) {
($color) = #args;
}
return $color;
}
# base class handles anything we don't, possibly by dying
return $base_instance->($attribute, #args);
} => $class;
}
This emulates what languages with distinct storage for base- and derived-class instance data do, either handling the request locally or passing it on to the base class instance, which has been added to the closure. Deeper inheritance trees will result in closures that close over closures that close over closures, each of them optionally also closing over instance variables needed by that particular class.
This is a pretty big mess to produce and really hard to inspect and debug, which is why I'm going to emphasize one more time that you should never do this. But it is very useful to understand, to which end I refer you to SICP.
As a module-local my variable, $count is already hidden from users of the module/class. It appears as if you're using instance variable _Count as a "current ID" type variable, so that each object (instance) created gets a new ID starting from 1. (If instead it is meant to track the number of active instances, then you need to decrement it in DESTROY and there's no need to store a copy in the object.) If your test code is only creating one instance then its Count() method should return 1 but $count will be 2, since it started as 1 and was incremented after storing the old value in the object.
It is typical in perl to store instance variables in the $self hash as you are doing, without hiding them, although sometimes a prefix is used to avoid collisions. They are protected more by convention (it's not safe to rely on implementation details because they might change) than language features.
Take a look at the Moose suite of modules if you want higher-level control over perl classes.
To quote perldoc perlmodlib, "Perl does not enforce private and public parts of its modules as you may have been used to in other languages like C++, Ada, or Modula-17. Perl doesn't have an infatuation with enforced privacy. It would prefer that you stayed out of its living room because you weren't invited, not because it has a shotgun."
The standard convention in Perl is to put everything into the $self hash and use an underscore prefix to indicate which items should be treated as private... and then trust users of the class to respect that indication. The same convention is also applied to methods. If you use one of my modules and you choose to peek under the covers and modify the contents of $self directly or call $obj->_some_private_method, then you're going off into the woods and may break something, or what works fine in this version may break when you upgrade to the next version; if that happens, you get to keep both pieces.
If you're going to insist on making data inaccessible to anyone outside the class itself, there are ways to do that, but a) they add complexity which is, in almost all cases, unnecessary and b) as you've already seen, they have a tendency to make inheritance a lot more of a hassle to work with.
My question to you, then, is what are you actually attempting to accomplish and why do you feel the need to make your object data Sooper-Sekret and completely inaccessible? What benefit will you gain by doing so which isn't provided by simply marking things that you think should be treated as private, then trusting others to leave them alone (unless they have good reason to do otherwise)?
In Perl, fields are not usually hidden by enforcing this through the semantics of the language, but rather through a contract in the form of documentation. However, fields can be hidden through the use of closures. It is also worth noting that Perl does not semantically differentiate between class methods and instance methods.
One of the standard ways to implement objects is a blessed hash, like you do. This hash contains all instance variables / fields. It is customary to start "private" fields with an underscore. Usually, the contract (the documentation) will not state how these fields are stored, but will require the user of the class to go through various method calls.
Class variables should not be stored with the instance. It is better to use global variables, or lexical variables. In the code you gave, $count is just a counter, but you never access it as a class variable. Instead, you assign each instance an unique ID. To use it as a class variable, provide an appropriate accessor (I stripped out unneccessary stuff like returns):
{
package Base;
my $count = 0;
sub new {
my ($class) = #_;
my $self = {
ID => $count++,
};
bless $self, $class;
}
sub Count { $count }
sub ID { my ($self) = #_; $self->{ID} }
sub report { my ($self) = #_; "I am the Base object ".($self->ID)."." }
}
=head1 Base
A generic base class
=head2 Base->Count
Return the object count.
=head2 $base->ID
Give the unique ID of this object.
=head2 $base->report
Returns a string containing a short description.
=cut
The subclass has no business meddling with the count. This is enforced by the scope of the variable $count above, denoted via the outer curly braces. The subs are closures over this variable.
{
package Sub;
use parent -norequire, qw(Base); # remove `-norequire` if Base in different file
sub new {
my ($class) = #_;
my $self = $class->SUPER::new;
$self->{Name} = undef;
$self;
}
sub Name :lvalue {
my ($self) = #_;
$self->{Name};
}
sub report {
my ($self) = #_;
"I am the Sub object ".($self->ID)." called ".($self->Name).".";
}
}
=head1 Sub
A generic subclass. It subclasses Base.
=head2 $sub->Name [= SCALAR]
Gets or sets the name of $sub.
my $oldname = $sub->Name;
$sub->name = "new name";
=cut
As you can see, the Sub constructor calls the Base initializer, then adds a new field. It has no class methods or class variables. The class has no access to the $count variable, except via the accessor class method. The contract is stated via POD documentation.
(In the Name method, I use an :lvalue annotation. This allows me to simply assign to the appropriate field in the object. However, this disallows argument checking.)
The testcase
my $base1 = Base->new; my $base2 = Base->new;
print "There are now " . Base->Count . " Base objects\n";
my $sub1 = Sub->new; my $sub2 = Sub->new;
print "There are now " . Base->Count . " Base objects\n";
$sub2->Name = "Fred";
print $_->report . "\n" for ($base1, $sub1, $base2, $sub2);
prints
There are now 2 Base objects
There are now 4 Base objects
I am the Base object 0.
I am the Sub object 2 called .
I am the Base object 1.
I am the Sub object 3 called Fred.
Beautiful, isn't it? (Except $sub1, that object is missing its name.)
The documentation can be viewed with perldoc -F FILENAME, and would output something like
Base
A generic base class
Base->Count
Return the object count.
$base->ID
Give the unique ID of this object.
$base->report
Returns a string containing a short description.
Sub
A generic subclass. It subclasses Base.
$sub->Name [= SCALAR]
Gets or sets the name of $sub.
my $oldname = $sub->Name;
$sub->name = "new name";
only typeset more nicely, if you are on a *nix system.
Tested under v5.12.4.
Edit: Inside-out objects
While inside-out objects provide better encapulation, they are a bad idea: difficult to understand, difficult to debug, and difficult to inherit they provide more problems than solutions.
{
package Base;
my $count = 0;
sub new { bless \do{my $o = $count++}, shift }
sub Count { $count }
sub ID { ${+shift} }
sub report { my ($self) = #_; "I am the Base object ".($self->ID)."." }
}
{
package Sub;
my #_obj = ();
my $count = 0;
sub new {
my ($class) = #_;
$count++;
$_obj[$count - 1] = +{
parent => Base->new(),
Name => undef,
};
bless \do{my $o = $count - 1}, shift;
}
sub Name :lvalue { $_obj[${+shift}]{Name} }
sub AUTOLOAD {
my $self = shift;
my $package = __PACKAGE__ . "::";
(my $meth = $AUTOLOAD) =~ s/^$package//;
$_obj[$$self]{parent}->$meth(#_)
}
sub report {
my ($self) = #_;
"I am the Sub object ".($self->ID)." called ".($self->Name).".";
}
}
This implementation has the exact same interface, and completes the test case with the same output. This solution is far from optimal, supports only single inheritance, does some intermediate stuff (autoloading, dynamic method calls), but it does suprisingly work. Each object is actually just a reference to an ID that can be used to look up the actual hash containing the fields. The array holding the hashes is not accessible from the outside. The Base class has no fields, therefore no object array had to be created.
Edit2: Objects as coderefs
Yet another bad idea, but it is fun to code:
{
package Base;
my $count = 0;
sub new {
my ($class) = #_;
my $id = $count++;
bless sub {
my ($field) = #_;
die "Undefined field name" unless defined $field;
if ($field eq "ID") { return $id }
else { die "Unrecognised name $field" }
}, $class;
}
sub Count { $count }
sub ID { my ($self) = #_; $self->("ID") }
sub report { my ($self) = #_; "I am the Base object " . $self->ID . "." }
}
{
package Sub;
use parent -norequire, qw(Base);
sub new {
my ($class) = #_;
my $name = undef;
my $super = $class->SUPER::new;
bless sub {
my ($field, $val ) = #_;
die "Undefined field name" unless defined $field;
if ($field eq "Name") { defined $val ? $name = $val : $name }
else { $super->(#_) }
}, $class;
}
sub Name { my $self = shift; $self->("Name", #_) }
sub report {
my ($self) = #_;
"I am the Sub object ".($self->ID)." called ".($self->Name).".";
}
}
The test case has to be adapted to $sub2->Name("Fred"), and the documentation updated accordingly, as we cannot use an lvalue annotation here safely.
First, I'm not sure exactly what you mean by "hidden from the user", but it looks like you may be looking for package scoped variables (our) vs. instance scoped.
package MyBaseClass;
use warnings;
use strict;
our $counter = 0;
sub new {
my $class = shift;
$counter++;
return bless {}, $class;
}
sub howManyInstances {
return $counter;
}
1;
On your second question, I'm not sure what closures have to do with inheritance.
Here's a simple subclass:
package MySubClass;
use warnings;
use strict;
use parent 'MyBaseClass'; # use parent schema, don't mess with #ISA
sub new {
my $class = shift;
my $self = $class->SUPER::new(#_);
$self->{_name} = undef;
return $self;
}
# Your setter/getter looks ok as is, though lowercase is tradional for methods/subs
1;
Now, if this were real code you would not do it like this - you would use Moo or Moose.

How can I make an object in my parent class but bless it into my child class in Perl?

I have two classes: a base class, Foo::Base and a derived class, Foo::Base::Sub. I want to have Foo::Base::Sub do some type and data checking on the constructor`s argument--a hash--before blessing it. I've tried overriding Foo::Base->new's constructor, doing the checks and then calling Foo::Base->new (since the code would be exactly the same):
package Foo::Base::Sub;
sub new {
...check argument's type and data...
Foo::Base->new(%my_hash)
}
The problem is that by calling Foo::Base's constructor, the hash will now be blessed as a Foo::Base object and not a Foo::Base::Sub object. The obvious solution is simply to put the code from Foo::Base::new into Foo::Base::Sub::new but then I'm repeating code. The other thing is that Foo::Base is not mine--thus I'd like to avoid having to modify it after the module has loaded or forking it unnecessarily.
It seems to me that this problem must have come up before and so there must be a canonical solution. Moreover, it really touches on type coercion which is generally not an issue Perl.
So is there a simple modification or am I going about this the wrong way?
A standard Perl idiom is to use SUPER to call up the inheritance chain:
#Foo::Base::Sub::ISA = qw(Foo::Base);
sub new {
my $package = shift;
my $self = $package->SUPER::new();
# Other subconstructor stuff here
return $self;
}
As noted in the comments, Foo::Base's constructor must use the two-argument form of bless:
sub new {
my $package = shift;
my $self = bless {}, $package;
# Other superconstructor stuff here
return $self;
}
When the superclass' constructor is called, $package will be the subclass.
I'm used to split this to two parts, new and init.
package Foo::Base;
sub new {
my $class = shift;
my $self = bless {}, $class;
return $self->init(#_);
}
sub init {
my ($self, #params) = #_;
# do something initialization and checks
return $self;
}
package Foo::Sub;
use base 'Foo::Base';
sub init {
my ($self, #params) = #_;
# do something initialization and checks
$self = $self->SUPER::init(#params);
# do something other if you wish
return $self;
}
Note that 'Foo::Sub' doesn't implement new constructor.
You might want to look at the various ways of invoking super. The SUPER module may work although I havent tried it myself.