Getting NSData from an NSURL - alassetslibrary

I am trying to upload a photo from my app into a web service.
The flow I am attempting to create is as follows:
User takes photo with camera
Photo is saved to camera roll under a custom album
URL of the saved photo is given to my store
Store attempts to upload the photo to a web service.
I am trying to use NSData *data = [NSData dataWithContentsOfURL:[item assetURL]] where item is a model that contains the URL concerned. But this line is not producing a data when I log it even if it produces a URL: "assets-library://asset/asset.PNG?id=28DBC0AC-21FF-4560-A9D6-5F4BCA190BDB&ext=PNG"
The code snippets are as follows:
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
[self dismissViewControllerAnimated:YES completion:^(void){
[library writeImageToSavedPhotosAlbum:image.CGImage orientation:image.imageOrientation completionBlock:^(NSURL* assetURL, NSError* error) {
BCard *card = [[BCard alloc]init];
//error handling
if (error!=nil) {
NSLog(#"[ERROR] - %#",error);
return;
}
//add the asset to the custom photo album
[library addAssetURL: assetURL
toAlbum:#"Business Cards"
withCompletionBlock:^(NSError *error) {
if (error!=nil) {
NSLog(#"Custom Album Error: %#", [error description]);
}
}];
[card setAssetURL:assetURL];
[[BCardStore sharedStore]addToQueue:card];
int index = [[[BCardStore sharedStore]getQueue]count]-1;
[[BCardStore sharedStore]uploadItemAtIndex:index withProgressBlock:nil withExitBlock:nil];
}];
}];
}
and
-(void)uploadItemAtIndex:(NSUInteger)index withProgressBlock:(progressBlock)pBlock withExitBlock:(exitBlock)eBlock
{
BCard *item = [uploadQueue objectAtIndex:index];
NSURL *url = [NSURL URLWithString:#"http://192.168.0.116:8080"];
NSData *data = [NSData dataWithContentsOfURL:[item assetURL]];
AFHTTPClient *httpClient = [[AFHTTPClient alloc]initWithBaseURL:url];
numberedName = numberedName +1;
NSString *name = [NSString stringWithFormat:#"%d",numberedName];
NSLog(#"%#",[item assetURL]);
//upload data using AFNetworking here
}
The snippet [library addAssetUrl:NSUrl toAlbum:NSString withCompletionBlock:^(NSError *error)] came from the category I found here.
Am I really getting the right URL here or am I using dataWithContentsOfURL incorrectly?

The only way is You can retrieve the UIImage from Photo-Library using ALAsset URL and convert in to NSData.
Add ALAssetLibrary
Import ALAssetLibrary header file
-(void)uploadItemAtIndex:(NSUInteger)index
withProgressBlock:(progressBlock)pBlock
withExitBlock:(exitBlock)eBlock
{
ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
ALAssetRepresentation *rep;
if([myasset defaultRepresentation] == nil) {
return;
} else {
rep = [myasset defaultRepresentation];
}
CGImageRef iref = [rep fullResolutionImage];
dispatch_sync(dispatch_get_main_queue(), ^{
UIImage *myImage = [UIImage imageWithCGImage:iref];
NSData *data = //convert the myImage to NSData
BCard *item = [uploadQueue objectAtIndex:index];
NSURL *url = [NSURL URLWithString:#"http://192.168.0.116:8080"];
AFHTTPClient *httpClient = [[AFHTTPClient alloc]initWithBaseURL:url];
numberedName = numberedName +1;
NSString *name = [NSString stringWithFormat:#"%d",numberedName];
//upload data using AFNetworking here
});//end block
};
ALAssetsLibraryAccessFailureBlock failureblock = ^(NSError *myerror)
{
NSLog(#"Cant get image - %#",[myerror localizedDescription]);
};
NSURL *asseturl =
[NSURL URLWithString:[self.photoPath objectAtIndex:[arrayIndex intValue] ]];
//using ARC , you have to declare ALAssetsLibrary as member variable
ALAssetsLibrary* assetslibrary = [[ALAssetsLibrary alloc] init];
[assetslibrary assetForURL:assetURL
resultBlock:resultblock
failureBlock:failureblock];
}

Related

Share an image on Facebook using App ID

I want to share my image on the facebook using my AppID. So I can see it on facebook as via App. Its working fine till iOS 5. But not in iOS 6.
If I'm using SLComposeViewController, so I can share image but is displays 'via iOS' instead of 'via App'. So I've reviewed code for it and applied, but it's not sharing the image. Please check the code for any issues and correct it.
facebookaccount = [[ACAccountStore alloc] init];
ACAccountType *facebookaccountType = [facebookaccount accountTypeWithAccountTypeIdentifier: ACAccountTypeIdentifierFacebook];
// Specify App ID and permissions
NSDictionary *options = #{ ACFacebookAppIdKey: #"xxxxxxxxxxxxx", ACFacebookPermissionsKey: #[#"publish_stream"], ACFacebookAudienceKey: ACFacebookAudienceFriends };
[facebookaccount requestAccessToAccountsWithType:facebookaccountType options:options completion:^(BOOL granted, NSError *error) {
if (granted) {
NSArray *accountsArray = [facebookaccount accountsWithAccountType:facebookaccountType];
facebookAccount = [[accountsArray lastObject] retain];
NSLog(#" Account :::: %#", facebookAccount);
} else {
NSLog(#" Error :::: %#", error.description);
}}];
NSDictionary *parameters = #{#"message" : #""};
NSString *link = [NSString stringWithFormat:#"%simages/%#",ServerPath,[images objectAtIndex:imageNO]];
NSURL *url = [NSURL URLWithString:link];
NSData *data = [NSData dataWithContentsOfURL:url];
CGFloat compression = 1.0f;
CGFloat maxCompression = 0.0f;
int maxFileSize = 150*224;
UIImage *img1 = [[UIImage alloc] initWithData:data];
NSData *imageData = UIImageJPEGRepresentation(img1, compression);
while ([imageData length] > maxFileSize && compression > maxCompression){
compression -= 0.1;
imageData = UIImageJPEGRepresentation(img1, compression);
}
UIImage *img = [[UIImage alloc] initWithData:imageData];
NSLog(#"Image ::: %#", img);
NSData *myImageData = UIImagePNGRepresentation(img);
NSLog(#" Image Data ::: %#", myImageData);
NSURL *requestURL = [NSURL URLWithString:#"https://graph.facebook.com/me"];
SLRequest *facebookRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook requestMethod:SLRequestMethodPOST URL:requestURL parameters:parameters];
[facebookRequest addMultipartData:myImageData withName:#"source" type:#"multipart/form-data" filename:nil];
NSLog(#"Request Account :::: %#", facebookAccount);
facebookRequest.account = facebookAccount;
[facebookRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) {
NSLog(#"Done with Facebook.......");
if (!error) {
NSDictionary *list = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
NSLog(#" Dictionary ::: %#", list);
} else {
NSLog(#" Error :::: %#", error.description);
}}];
I'm getting null values in the dictionary log.
What can be the issue? Thank you.
use below code rather than SLComposeViewController use SLRequest
NSDictionary *parameters = #{#"message": sendmessage};
SLRequest *facebookRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook
requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://graph.facebook.com/me/photos"]
parameters:parameters];
[facebookRequest addMultipartData: myImageData
withName:#"source"
type:#"multipart/form-data"
filename:#"TestImage"];
facebookRequest.account = facebookAccount;
[facebookRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error)
{
// Log the result
}];
i hope this will also help you
-(void)facebookPost:(NSString *)text{
ACAccountStore *facebookaccount1 = [[ACAccountStore alloc] init];
ACAccountType *facebookaccountType = [facebookaccount1 accountTypeWithAccountTypeIdentifier: ACAccountTypeIdentifierFacebook];
// Specify App ID and permissions
NSDictionary *options = #{ ACFacebookAppIdKey: #"xxxxxxxxxxxxxxx", ACFacebookPermissionsKey: #[#"publish_stream"], ACFacebookAudienceKey: ACFacebookAudienceFriends };
[facebookaccount1 requestAccessToAccountsWithType:facebookaccountType options:options completion:^(BOOL granted, NSError *error) {
if(granted) {
NSArray *accountsArray = [facebookaccount1 accountsWithAccountType:facebookaccountType];
if ([accountsArray count] > 0)
{
NSDictionary *parameters = #{#"message": text};
SLRequest *facebookRequest = [SLRequest requestForServiceType:SLServiceTypeFacebook
requestMethod:SLRequestMethodPOST
URL:[NSURL URLWithString:#"https://graph.facebook.com/me/photos"]
parameters:parameters];
NSString *link = [NSString stringWithFormat:#"%simages/%#",ServerPath,[images objectAtIndex:imageNO]]; // image link
NSURL *url = [NSURL URLWithString:link];
NSData *data = [NSData dataWithContentsOfURL:url];
// code for compress image you can delete this code if you dont want to compress image
CGFloat compression = 1.0f;
CGFloat maxCompression = 0.0f;
int maxFileSize = 150*224;
UIImage *img1 = [[UIImage alloc] initWithData:data];
NSData *imageData = UIImageJPEGRepresentation(img1, compression);
while ([imageData length] > maxFileSize && compression > maxCompression)
{
compression -= 0.1;
imageData = UIImageJPEGRepresentation(img1, compression);
}
// imageData is your image
[facebookRequest addMultipartData: imageData
withName:#"source"
type:#"multipart/form-data"
filename:#"TestImage"];
ACAccount *facebookAccount1 = [accountsArray objectAtIndex:0];
[facebookRequest setAccount:facebookAccount1];
[facebookRequest performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error)
{
// Log the result
}];
}
}
}];
}

Get photo file with metadata from album photo

It is possible to retrieve photo file from the album photo with metadata (IPTC)?
I've tried UIImagePickerController to get UIImage and when I save it to a file, it doesn't contain any metadata information.
There is a way to get the original photo file with ALAsset library?
I found a solution with AssetsLibrary:
- (void)savePhoto:(NSURL*) url <br
{
NSString *applicationDocumentsDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
ALAssetsLibrary *assetLibrary=[[ALAssetsLibrary alloc] init];
[assetLibrary assetForURL:url resultBlock:^(ALAsset *asset) {
NSString* originalFileName = [[asset defaultRepresentation] filename];
NSString *path = [applicationDocumentsDir stringByAppendingPathComponent:originalFileName];
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc(rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];
//NSLog(#"%#",data);
[data writeToFile:path atomically:YES];
} failureBlock:^(NSError *err) {
NSLog(#"Error: %#",[err localizedDescription]);
}];
}

How to save recorded video into photo album?

Following code is to save image took from camera into photo album.
if ([mediaType isEqualToString:(NSString *)kUTTypeImage])
{
image = [info objectForKey:UIImagePickerControllerEditedImage];
UIImageWriteToSavedPhotosAlbum(image, self,
#selector(image:finishedSavingWithError:contextInfo:),
nil);
}
How to save Recoded video into photoAlbum?
Check Below code...
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
if ([mediaType isEqualToString:#"public.movie"]){
// Saving the video / // Get the new unique filename
NSString *sourcePath = [[info objectForKey:#"UIImagePickerControllerMediaURL"]relativePath];
UISaveVideoAtPathToSavedPhotosAlbum(sourcePath,nil,nil,nil);
}
- (void)saveMovieToCameraRoll
{
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library writeVideoAtPathToSavedPhotosAlbum:movieURL
completionBlock:^(NSURL *assetURL, NSError *error) {
if (error)
[self showError:error];
else
[self removeFile:movieURL];
dispatch_async(movieWritingQueue, ^{
recordingWillBeStopped = NO;
self.recording = NO;
[self.delegate recordingDidStop];
});
}];
[library release];
}
This is the code snippet from apple example rosywriter. Sould work.
movieURL = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#%#", NSTemporaryDirectory(), #"Movie.MOV"]];
[movieURL retain];
The above lines to create file and path for the video.
- (void) startRecording
{
dispatch_async(movieWritingQueue, ^{
if ( recordingWillBeStarted || self.recording )
return;
recordingWillBeStarted = YES;
// recordingDidStart is called from captureOutput:didOutputSampleBuffer:fromConnection: once the asset writer is setup
[self.delegate recordingWillStart];
// Remove the file if one with the same name already exists
[self removeFile:movieURL];
// Create an asset writer
NSError *error;
assetWriter = [[AVAssetWriter alloc] initWithURL:movieURL fileType:(NSString *)kUTTypeQuickTimeMovie error:&error];
if (error)
[self showError:error];
});
}
This function is used to start recording video into that movieURL file using avassetwriter.
Try below code
- (void)saveVideo:(NSURL *)videoUrl {
NSData *videoData = [NSData dataWithContentsOfURL:videoUrl];
[videoData writeToFile:#"YOUR_PATH_HERE" atomically:YES];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSString *type = [mediaDict objectForKey:UIImagePickerControllerMediaType];
if ([type isEqualToString:(NSString *)kUTTypeVideo] ||
[type isEqualToString:(NSString *)kUTTypeMovie]) { // movie != video
NSURL *videoURL [mediaDict objectForKey:UIImagePickerControllerMediaURL];
[self saveVideo:videoUrl];
}
}
or you can try this also
Saving the video to the documents directory is as follows
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSURL *videoURL = [info objectForKey:UIImagePickerControllerMediaURL];
NSData *videoData = [NSData dataWithContentsOfURL:videoURL];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *tempPath = [documentsDirectory stringByAppendingFormat:#"/vid1.mp4"];
BOOL success = [videoData writeToFile:tempPath atomically:NO];
[picker dismissModalViewControllerAnimated:YES];
}

iphone: NSDATA dataWithContentsOfURL returning null

I have a problem of getting NSData via [NSData dataWithContentsOfURL: url] and giving me an null object where the url is the NSURL got it from defaultRepresentation of the asset.. The url in the NSURL is :
assets-library://asset/asset.JPG?id=1000000366&ext=JPG
I went to other forum, they talked about something like file url... Do I have to convert the url to file path ?
But i can have the thumbnail of the ALAsset on a view.
Does anyone know why i get null NSData object?
from what I know these URLs are just for identification or so - you cannot actually access them.
maybe this helps ?
ALAsset , send a photo to a web service including its exif data
If what you're after is the image, you could do something like this...
ALAssetsLibrary *library = [[[ALAssetsLibrary alloc] init] autorelease];
NSURL *yourAssetUrl = ;//Insert Your ALAsset's URL here
[library assetForURL:yourAssetUrl resultBlock:^(ALAsset *asset) {
if (asset) {
ALAssetRepresentation *imgRepresentation = [asset defaultRepresentation];
CGImageRef imgRef = [imgRepresentation fullScreenImage];
UIImage *img = [UIImage imageWithCGImage:imgRef];
CGImageRelease(imgRef);
[self doSomethingWithImage:img];
}
} failureBlock:^(NSError *error) {
}];

iOS: Download image from url and save in device

I am trying to download the image from the url http://a3.twimg.com/profile_images/414797877/05052008321_bigger.jpg
I am using the following code, but image is not saved in the device. I want to know what I am doing wrong.
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http://a3.twimg.com/profile_images/414797877/05052008321_bigger.jpg"]];
[NSURLConnection connectionWithRequest:request delegate:self];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *localFilePath = [documentsDirectory stringByAppendingPathComponent:#"pkm.jpg"];
NSData *thedata = NULL;
[thedata writeToFile:localFilePath atomically:YES];
UIImage *img = [[UIImage alloc] initWithData:thedata];
I happen to have exactly what you are looking for.
Get Image From URL
-(UIImage *) getImageFromURL:(NSString *)fileURL {
UIImage * result;
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString:fileURL]];
result = [UIImage imageWithData:data];
return result;
}
Save Image
-(void) saveImage:(UIImage *)image withFileName:(NSString *)imageName ofType:(NSString *)extension inDirectory:(NSString *)directoryPath {
if ([[extension lowercaseString] isEqualToString:#"png"]) {
[UIImagePNGRepresentation(image) writeToFile:[directoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.%#", imageName, #"png"]] options:NSAtomicWrite error:nil];
} else if ([[extension lowercaseString] isEqualToString:#"jpg"] || [[extension lowercaseString] isEqualToString:#"jpeg"]) {
[UIImageJPEGRepresentation(image, 1.0) writeToFile:[directoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.%#", imageName, #"jpg"]] options:NSAtomicWrite error:nil];
} else {
NSLog(#"Image Save Failed\nExtension: (%#) is not recognized, use (PNG/JPG)", extension);
}
}
Load Image
-(UIImage *) loadImage:(NSString *)fileName ofType:(NSString *)extension inDirectory:(NSString *)directoryPath {
UIImage * result = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/%#.%#", directoryPath, fileName, extension]];
return result;
}
How-To
//Definitions
NSString * documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
//Get Image From URL
UIImage * imageFromURL = [self getImageFromURL:#"http://www.yourdomain.com/yourImage.png"];
//Save Image to Directory
[self saveImage:imageFromURL withFileName:#"My Image" ofType:#"png" inDirectory:documentsDirectoryPath];
//Load Image From Directory
UIImage * imageFromWeb = [self loadImage:#"My Image" ofType:#"png" inDirectory:documentsDirectoryPath];
If you set theData to nil, what do you expect it to write to the disk?
What you can use is NSData* theData = [NSData dataWithContentsOfURL:yourURLHere]; to load the data from the disk and then save it using writeToFile:atomically:. If you need more control over the loading process or have it in background, look at the documentation of NSURLConnection and the associated guide.
This is the code to download the image from url and save that image in the device and this is the reference link.
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http://a3.twimg.com/profile_images/414797877/05052008321_bigger.jpg"]];
[NSURLConnection connectionWithRequest:request delegate:self];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *localFilePath = [documentsDirectory stringByAppendingPathComponent:#"pkm.jpg"];
NSData *thedata = [NSData dataWithContentsOfURL:[NSURL URLWithString:#"http://a3.twimg.com/profile_images/414797877/05052008321_bigger.jpg"]];
[thedata writeToFile:localFilePath atomically:YES];
Get Image From URL
-(UIImage *) getImageFromURL:(NSString *)fileURL {
UIImage * result;
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString:fileURL]];
result = [UIImage imageWithData:data];
return result;
}
This worked great for me but I ran into memory issues with CFData (store). Fixed it with an autoreleasepool:
-(UIImage *) getImageFromURL:(NSString *)fileURL {
#autoreleasepool {
UIImage * result;
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString:fileURL]];
result = [UIImage imageWithData:data];
return result;
}
}
Since we are on IOS6 now, you no longer need to write images to disk neccessarily.
Since iOS5 you are now able to set "allow external storage" on an coredata binary attribute.
According to apples release notes it means the following:
Small data values like image thumbnails may be efficiently stored in a
database, but laarge photos or other media are best handled directly by
the file system. You can now specify that the value of a managed
object attribute may be stored as an external record - see setAllowsExternalBinaryDataStorage:
When enabled, Core Data heuristically decides on a per-value basis if
it should save the data directly in the database or store a URI to a
separate file which it manages for you. You cannot query based on the
contents of a binary data property if you use this option.
Hi It is clear that you are writing NULL data to your file.
In your code statement NSData *thedata = NULL; indicates that you assign NULL value to your data.
You are writing NULL data to your file as well.
Please check your code once again.
-(IBAction)BtnDwn:(id)sender
{
[self.actvityIndicator startAnimating];
NSURL *URL = [NSURL URLWithString:self.dataaArray];
NSURLRequest *request = [NSURLRequest requestWithURL:URL];
NSURLSession *session = [NSURLSession sharedSession];
NSURLSessionDownloadTask *downloadTask = [session downloadTaskWithRequest:request completionHandler:^(NSURL *location, NSURLResponse *response, NSError *error)
{
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject];
NSURL *documentsDirectoryURL = [NSURL fileURLWithPath:documentsPath];
NSURL *documentURL = [documentsDirectoryURL URLByAppendingPathComponent:[response suggestedFilename]];
BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:[documentURL path]];
if (exists)
{
NSLog(#"not created");
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Download"
message:#"sory,file already exists"
delegate:nil
cancelButtonTitle:#"cancel"
otherButtonTitles:nil];
[alert show];
}
else
{
[[NSFileManager defaultManager] moveItemAtURL:location toURL:documentURL error:nil];
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Download"
message:#"Succesfully downloaded"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[self.actvityIndicator stopAnimating];
NSLog(#"wait downloading......");
[alert show];
}
}];
[downloadTask resume];
}
Here is how you can save an image asynchronously in Swift:
requestImage("http://www.asdf.com/89asdf.gif") { (image) -> Void in
let myImage = image
}
func requestImage(url: String, success: (UIImage?) -> Void) {
requestURL(url, success: { (data) -> Void in
if let d = data {
success(UIImage(data: d))
}
})
}
func requestURL(url: String, success: (NSData?) -> Void, error: ((NSError) -> Void)? = nil) {
NSURLConnection.sendAsynchronousRequest(
NSURLRequest(URL: NSURL (string: url)!),
queue: NSOperationQueue.mainQueue(),
completionHandler: { response, data, err in
if let e = err {
error?(e)
} else {
success(data)
}
})
}
Its included as a standard function in my repo:
https://github.com/goktugyil/EZSwiftExtensions
Here's an example of how I download banners to my app. I download the images in the background, and most of my apps do not use reference counting so I release objects.
- (void)viewDidLoad {
[super viewDidLoad];
[NSThread detachNewThreadSelector:#selector(loadImageInBackground) toTarget:self withObject:nil];
}
- (void) loadImageInBackground {
NSURL *url = [[NSURL alloc] initWithString:#"http://yourImagePath.png"];
NSData *data = [[NSData alloc] initWithContentsOfURL:url];
[url release];
UIImage *result = [[UIImage alloc] initWithData:data];
[data release];
UIImageView *banner_ImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 50)];
[self.view addSubview:banner_ImageView];
banner_ImageView.image = result;
[result release];
}