I am using jwplayer to play mp4 videos on my site. The files are huge. They dont start streaming until the whole video has buffered. I need the videos to stream and buffer at the same time.
I read all forums and they mentioned about moving the metadata from the end to the start of the file using some external software like qtfaststart.
Apart from using a software like qtfaststart is there any other method for the developers to code and make the mp4 videos to stream on site?
Maybe with the help of FFmpeg or some other way?
I don't think you can accomplish that with FFMPEG alone, we are currently using MP4Box. If your development team is working on linux, there are several guides on compiling and installing it.
From the MP4Box site:
MP4Box can be used to prepare files for different delivery protocols, mainly HTTP downloading or RTP streaming.
To prepare a file for HTTP download, the following instruction will interleave file data by chunks of 500 milliseconds in order to enable playback while downloading the file (HTTP FastStart):
MP4Box -inter 500 file.mp4
ffmpeg -i infile.mp4 -c copy -movflags faststart outfile.mp4
or
mp4box -ipod infile.mp4
or
qt-faststart infile.mp4 outfile.mp4
Related
I have created my own set of m3u8 and .ts files using FFmpeg. This set works perfectly when played via my video.js player, when served from Apache, Microsoft IIS, or NGINX. I wish AEM to perform the same simple server task.
How do I upload this set of files to AEM, so that they are not altered by AEM in any way, so I can play them via my video.js video player?
(I simply want to serve .m3u8 and .ts files over HTTP via AEM. I do not wish the files to be re-encoded, nor streamed via an Adobe video service of any kind.)
I'm a novice in SMB.
Current, I need to read and play .mp4 video files from an SMB server in flutter app.
But currently, we haven't found any possible library for this task.
Does anyone know how to open and read files in SMB from flutter app.
Have you tried this: libsdms?
To play mp4 files though you need to also embed an http server in your app, since you need an http path (instead of the smb file path you get). So you need to convert your file to bits, then stream via http and play the http file in your app.
Check this for more : http server
I am trying to build a image for Rpi2 using Yocto. The issue is I have slow net. do_fetch process are talking quite a lot time. So is there a way I could download all the packages it needed from a friends' internet connection and they put them in my system and use those instead of fetching them from the internet? I know it looks for packages at the SRC_URL defined in the .bb files.
Is it possible to build a File storage server using Raspberry Pi 3 to upload files from apple device using Wifi?
Yes, I believe so. Use nginx or Apache to host it and have a PHP or JS script that accepts files from an HTML form and saves them.
For me, Apache is easier to use, but I prefer nginx as it is much faster.
Once you have the server and HTML/PHP/JS set up just navigate to your Pi's IP in Safari. There you go!
You do, however, have limitations. Saving files to an external flash drive is your best option, unless your Pi is only being used as a server. In that case, make sure you chown the folder where you would like to save the files to the user that the server uses (www-data for nginx, I think it's the same for Apache)
If I was unclear about anything, just let me know!
Im using windows media encoder 9,windows media services 2009,windows media server 2003 for live streaming audio........how can i configure for pull method in windows media services
what are all the steps should i follow for live streaming......Please give me some links to configure the windows media services....
pls help im waiting for ur reply