SKStoreViewController Sandbox issue - iphone

int productID = xxx;
NSDictionary *parameters = #{SKStoreProductParameterITunesItemIdentifier:[NSNumber numberWithInteger:productID]};
[self.storeViewController loadProductWithParameters:parameters
completionBlock:^(BOOL result, NSError *error) {
if (result)
{
[self presentViewController:self.storeViewController animated:YES completion:^{
}];
}
}];
I also created test account on itunes connect and earlier I was able to install this application through test account, but now each time or on other devices I got error. Screenshot attached

The alert view shows that your test was successful. Apple does not let you actually install it since it wants to avoid making app purchases in sandbox mode.

Related

iPhone App Crash with error [UIApplication _cachedSystemAnimationFenceCreatingIfNecessary:]

I have an iPhone App in the app store which is using Touch ID. If Touch ID is enabled, the user is authenticated with it, else user needs to enter his PIN to login to the application.
After IOS 10.1 release, when I checked the crash report, the crash count has increased. From the crash report, it is pointing on [UIApplication _cachedSystemAnimationFenceCreatingIfNecessary:] and when I opened the app in Xcode, it is focussing on [self dismissViewControllerAnimated:YES completion:nil];.
The code I have written is as below:
-(void) showTouchIDAuthentication{
LAContext *myContext = [[LAContext alloc] init];
NSError *authError = nil;
NSString *myLocalizedReasonString = #"Authenticate using your finger to access My Account Menu.";
if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError]) {
[myContext evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics
localizedReason:myLocalizedReasonString
reply:^(BOOL success, NSError *error) {
if (success) {
NSLog(#"User is authenticated successfully");
[self dismissViewControllerAnimated:YES completion:nil];
} else {
}];
}
}
When I tested in iPhone 6, IOS 10, everything is working fine. Don't know how to simulate the issue.
Can anyone please figure out if I am missing something? Please help me out in resolving this crash issue.
Usually completion handlers are not running on main thread. All UI related stuff must be done on main thread (including dismissing a view controller).
I suggest to add the dismiss line on a main thread block like this:
-(void) showTouchIDAuthentication{
LAContext *myContext = [[LAContext alloc] init];
NSError *authError = nil;
NSString *myLocalizedReasonString = #"Authenticate using your finger to access My Account Menu.";
if ([myContext canEvaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics error:&authError]) {
[myContext evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics
localizedReason:myLocalizedReasonString
reply:^(BOOL success, NSError *error) {
if (success) {
NSLog(#"User is authenticated successfully");
[[NSOperationQueue mainQueue] addOperationWithBlock:^ {
[self dismissViewControllerAnimated:YES completion:nil];
}];
} else {
}];
}
}

Switching between two accounts using IOS6 settings

I've been trying for the past two days to connect to multiple accounts for my app, without success.
I've read that there was potentially a problem with Facebook SDK not clearing the cached token correctly. I am using version 3.1.1.
Here is how it goes.
From fresh install:
Connect to account 1.
Launch game and login successfully. Everything is fine.
Close the game
Goto settings and change to account 2.
Launch game, login failed.
I Am receiving that error code from openActiveSessionWithReadPermissions : FBSessionStateClosedLoginFailed
And even if I press the OK button when Facebook is asking for my permission to access my info, the granted variable that comes back says NO.
The research I did brought me multiple solutions that failed, unfortunately.
I tried resynchronizing with this function:
- (void)fbResync
{
ACAccountStore *accountStore;
ACAccountType *accountTypeFB;
if ((accountStore = [[ACAccountStore alloc] init]) && (accountTypeFB = [accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook] ) )
{
NSArray *fbAccounts = [accountStore accountsWithAccountType:accountTypeFB];
id account;
if (fbAccounts && [fbAccounts count] > 0 && (account = [fbAccounts objectAtIndex:0]))
{
[accountStore renewCredentialsForAccount:account completion:^(ACAccountCredentialRenewResult renewResult, NSError *error)
{
//we don't actually need to inspect renewResult or error.
if (error){
}
}];
}
}
fbAccounts always return me an empty array. So I cannot really resynchronize.
I also tried to clear facebook token in my status switch
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
{
[FBSession.activeSession close];
[FBSession.activeSession closeAndClearTokenInformation];
// Clear out the Facebook instance
[self.facebook logout];
self.facebook.accessToken = nil;
self.facebook.expirationDate = nil
}break;
No matter what I do, It seems that I cannot completely get rid of my facebook token.
The only way I found was to reset the settings of the IPAD which is not a solution.
Does anybody have more options I could try?
Thanks!
Tickets I'm aware of :
Facebook authorization fails on iOS6 when switching FB account on device
Facebook SDK 3.1 - Error validating access token

Facebook Login ask to install (iPhone)

I need help in the facebook login from Facebook-SDK-3.1 for iOS 6.I have used all the code of the Facebook sdksample code sessionLoginSample,I have used the WebView opening code in this and whenever i login from the new id ...it takes me to the below image link to install in my project .dont know what exactly it is...and if i do so and after that logout from the code ..and when I again press button to login , it automatically log-in without asking for the id and pssword``login page. and again again it automatically logs-in , even after logout./.can anyone help me why after being logout it ask stores the previous access token and password.
and code is
- (IBAction)buttonClickHandler:(id)sender {
AppDelegate* appDelegate = [[UIApplication sharedApplication]delegate];
if (appDelegate.session.isOpen) {
[appDelegate.session closeAndClearTokenInformation];
} else {
if (appDelegate.session.state != FBSessionStateCreated) {
appDelegate.session = [[FBSession alloc] initWithPermissions:[NSArray arrayWithObjects:#"email", nil]];
}
[appDelegate.session openWithBehavior:FBSessionLoginBehaviorForcingWebView
completionHandler:^(FBSession *session,
FBSessionState state,
NSError *error) {
FBSession.activeSession = session;
[self updateView];
NSLog(#" state=%d",state);
[FBRequestConnection
startForMeWithCompletionHandler:^(FBRequestConnection *connection,
id<FBGraphUser> user,
NSError *error) {
userInfo = #"";
userInfo = user.username;
NSLog(#"string %#", userInfo);
[self checkfacebook];
}];
}]; }
}
FB grants access to your app once the user logs in . If the user wants to modify the privileges he can do it by loggin into fb and changing permissions. You might want to look into oAuth for further details.
As u login through new emailid it has to install your app for them...so,its asking for different login..but again u login with the same it will not ask...the answer for ur 2nd question is....is u doing something to the server side...bcoz there might be a provision on the server which remember user for few hour or few days...so,check with server side..if not working with server...reply me back i will try to answer further...

iOS 6 Facebook posting procedure ends up with "remote_app_id does not match stored id" error

I'm trying to perform a simple posting procedure:
- (IBAction)directPostClick:(id)sender {
self.statusLabel.text = #"Waiting for authorization...";
if (self.accountStore == nil) {
self.accountStore = [[ACAccountStore alloc] init];
}
ACAccountType * facebookAccountType = [self.accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
NSArray * permissions = #[#"publish_stream", #"user_checkins", #"publish_checkins", #"user_likes", #"user_videos"];
NSDictionary * dict = #{ACFacebookAppIdKey : #"My app id here", ACFacebookPermissionsKey : permissions, ACFacebookAudienceKey : ACFacebookAudienceOnlyMe};
[self.accountStore requestAccessToAccountsWithType:facebookAccountType options:dict completion:^(BOOL granted, NSError *error) {
__block NSString * statusText = nil;
if (granted) {
statusText = #"Logged in";
NSArray * accounts = [self.accountStore accountsWithAccountType:facebookAccountType];
self.facebookAccount = [accounts lastObject];
NSLog(#"account is: %#", self.facebookAccount);
self.statusLabel.text = statusText;
[self postToFeed];
}
else {
self.statusLabel.text = #"Login failed";
NSLog(#"error is: %#", error);
}
}];
}
EDITED:
The problem is that when I click on alertView's OK button (don't allow doesn't work either) nothing happens! - This behavoir now changed with this
iOS 6 Facebook posting procedure ends up with "remote_app_id does not match stored id" So instead of just "nothing happens" I've got an error
"The Facebook server could not fulfill this access request: remote_app_id does not match stored id"
So , it seems that alert view's click handler doing nothing, my completionHandler is never called.
I do have the similar problem already: iOS 6 Social integration - go to settings issue
And I think that it is the same problem here. What do you guys think about it?
P.S.
I'm running on MAC mini, OS X 10.8.1 with latest xcode 4.5 (4G182) and using iPhone 6.0 simulator.
ADDED:
By the Bjorn's request adding the postToFeed method although it is never called:
- (void)postToFeed {
NSDictionary * parameters = #{#"message" : #"Hello world!"};
NSURL * feedUrl = [NSURL URLWithString:#"https://graph.facebook.com/me/feed"];
SLRequest * request = [SLRequest requestForServiceType:SLServiceTypeFacebook requestMethod:SLRequestMethodPOST URL:feedUrl parameters:parameters];
request.account = self.facebookAccount;
[request performRequestWithHandler:^(NSData *responseData, NSHTTPURLResponse *urlResponse, NSError *error) {
dispatch_async(dispatch_get_main_queue(), ^{
self.statusLabel.text = #"Posted!";
});
}];
}
I also experienced some difficulties when working with the Accounts Framework and the Facebook integration. Here is what I've learned and how I got it working.
1. Make sure you've setup your App on Facebook correctly
You need to set how your App integrates with Facebook to Native iOS App and enter the Bundle ID of your App into the designated field. (Edit: Note that bundle IDs are case sensitive) You can set the iTunes ID to 0 for now. Enable Facebook Login and set the App Type in the advanced settings tab to Native/Desktop.
Also set App Secret in Client to No.
If one or more of these options are not set correctly it's very likely you get the error The Facebook server could not fulfill this access request: remote_app_id does not match stored id.
(Edit: You also have to ensure the sandbox is disabled.)
2. Installing the Facebook App for the first time
When first installing an App via the native Facebook integration on iOS (and Mac OS X too), you must ask for a basic read permission only! Nothing else as email, user_birthday and user_location is allowed here. Using user_about_me, which is also a basic read permission according to the Facebook documentation, does not work. This is pretty confusing if you previously worked with the Facebook JavaScript SDK or the Facebook PHP SDK, because it asks for the basic permissions by default without you having to do something. Facebook also updated their documentation with a short step-by-step guide on how to use the new Facebook SDK on iOS 6.
3. Requesting additional permissions
It's important to know, that you may not ask for read and write permissions at the same time. That's also something experienced Facebook SDK developers may find confusing. Requesting the read_stream permission along with the publish_stream permission will make the request fail, resulting in the error An app may not aks for read and write permissions at the same time.
As Facebook does not really distinguish between read/write permissions in the Permission Reference, you must identify write permissions by yourself. They're usually prefixed with manage_*, publish_*, create_* or suffixed by *_management.
Facebook does also not recommend to ask for additional permissions immediately after getting basic permissions. The documentation says "You are now required to request read and publish permission separately (and in that order). Most likely, you will request the read permissions for personalization when the app starts and the user first logs in. Later, if appropriate, your app can request publish permissions when it intends to post data to Facebook. [...] Asking for the two types separately also greatly improves the chances that users will grant the publish permissions, since your app will only seek them at the time it needs them, most likely when the user has a stronger intent.".
4. Sample Code
The following sample code should work on iOS and Mac OS X:
ACAccountType * facebookAccountType = [self.accountStore accountTypeWithAccountTypeIdentifier:ACAccountTypeIdentifierFacebook];
// At first, we only ask for the basic read permission
NSArray * permissions = #[#"email"];
NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:#"My app id here", ACFacebookAppIdKey, permissions, ACFacebookPermissionsKey, ACFacebookAudienceOnlyMe, ACFacebookAudienceKey, nil];
[self.accountStore requestAccessToAccountsWithType:facebookAccountType options:dict completion:^(BOOL granted, NSError *error) {
if (granted && error == nil) {
/**
* The user granted us the basic read permission.
* Now we can ask for more permissions
**/
NSArray *readPermissions = #[#"read_stream", #"read_friendlists"];
[dict setObject:readPermissions forKey: ACFacebookPermissionsKey];
[self.accountStore requestAccessToAccountsWithType:facebookAccountType options:dict completion:^(BOOL granted, NSError *error) {
if(granted && error == nil) {
/**
* We now should have some read permission
* Now we may ask for write permissions or
* do something else.
**/
} else {
NSLog(#"error is: %#",[error description]);
}
}];
} else {
NSLog(#"error is: %#",[error description]);
}
}];
make sure sandbox mode is not activated if you are trying to access facebook account from application for non developer users.

Server error when trying to report Achievement to GameCenter

When using the code from Apple,
- (void) reportAchievementIdentifier: (NSString*) identifier percentComplete: (float) percent
{
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier: identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
NSLog(#"problem with reporting");
NSLog(#"%#",[error localizedDescription]);
// Retain the achievement object and try again later (not shown).
}
}];
}
}
I get the error:
The requested operation could not be completed due to an error communicating with the server.
I have verified the user and it seems to register that i have played the game, but it cannot record the achievement. Any ideas?
Try using the reachability sample application from Apple to find out if the iPhone is connected to the internet via wifi or 3G. http://developer.apple.com/library/ios/#samplecode/Reachability/Introduction/Intro.html
It takes a few minutes for the Achievements from itunesconnect to propagate to the server.
Just try a little later, and it will not hurt to deinstall and install app again either.