I am looking for a great tutorial to implement a popoverview on iPhone all I found so far is talking about the ipad or is crashing
You cannot implement the UIPopover in iPhone.
Please refer UIElementGuidelines
For a nice popover tutorial check this site.
For popover in iPhone use the following Open source controls:
FPPopover
ModalView in iPhone
KGModal
MJPopupviewcontroller
UAmodalpanel
RNBlurmodalview
For more check this site
you cannot implement the standard popoverview in iphone. Have to make a custom view that replicate the popoverview.
Check these :
http://www.50pixels.com/blog/labs/open-library-fppopover-ipad-like-popovers-for-iphone/
This May help you great sample code you can find
https://github.com/takashisite/TSPopover
https://github.com/kyoshikawa/ZPopoverController
https://github.com/ddebin/DDPopoverBackgroundView
https://github.com/werner77/WEPopover
Related
pop = [[UIPopoverController alloc] initWithContentViewController:popoverView];
pop.delegate = self; //optional
CGSize size = CGSizeMake(300, 100); // size of view in popover…V2
pop.popoverContentSize = size;
[pop presentPopoverFromRect:control.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
Youtube link: http://www.youtube.com/watch?v=1iykxemuxbk
It works fine in simulator, but crashes when running on iPhone.
I can easily get so many articles to implement on iPad, but on iPhone couldn't find a fruitful one. Plz help
UIPopOverController isn't available for iPhone. ONLY iPad.
UIPopOverController will not work for iPhone it will work on Ipad only
If you want to simulate a popover look-alike (e.g. Facebook app), on the iPhone, you will have to code it from scratch using UIViews and custom graphics.
As others said, the popover API is iPad-only.
A popover-like open source project that works on iPhone:
here it is
Try using WEPopover framework. Here is the link https://github.com/werner77/WEPopover
If you really want to use popover in iphone then try this library. This is pretty cool. I integrated with my ios app.
Custom popover controller for iphone
In my iphone app i want to change the buttons of media player.for example (play/pause)button,(full screen button)etc.Is this possible.please help me.
I'm sorry but I'm afraid that you can only create you own.
You will need to hide the controller:
[moviePlayer setControlStyle:MPMovieControlStyleNone];
and use a UIToolbar.
we have an application built using cocos2d, the first class (scene) called from the app delegate is the levels class which then calls the game class (scene) according to user choice. where should i write my iAd code and how ? any help please.
My suggestion would be to look at AdWhirl, which would make your ads decoupled from the ad network.
More can be found below.
https://www.adwhirl.com/home/dev
My understanding is that you can not put UIViews directly into CCLayer, or CCScene (i hope those are the names), you will have to shrink your scene in order to put the iAd beside your Cocos2d view.
To implement iAd add the import
#import <iAd/ADBannerView.h>
If you initialize iAd in the AppDelegate, it will displayed everywhere.
This is very easy to achieve.
ADBannerView* iAdView = [[ADBannerView alloc] initWithFrame:CGRectZero];
iAdView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
[[[CCDirector sharedDirector] openGLView] addSubview:iAdView];
For more information, look at apples programming guide http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/iAd_Guide/Introduction/Introduction.html
I recently wrote a post about this issue (integrating iAd in a Cocos2d-x game) in my blog. Take a look and ask me if you have any questions.
hey i am beginner in iphone application development.
i developed simple application in iphone but i also required it in ipad so for that i start coding for ipad but i didn`t get navigation properly in ipad code through
[self presentModalViewController:navController animated:YES];
[self.navigationController presentModalViewController:navController animated:YES];
for that i use addsubView Method but it didnt get its navigation controller from viewdidload method.
and please tell me how much this type of diffrences b\w iphone and ipad applications.....
if thier is any tutorial on ipad appication than tell me..........
Main difference between iPhone and iPad app is UI design, code behind the logic is same if you are using same components, there are some of the UI elements which are only iPad only like splitview, popup view as you start using these your code behind also changes.
you will get many samples on apple developers.
I'm new here and I just had a question about animating the trash can icon in an iPhone application like in the photo and mail app. I tried using the method here to animate the trash icon in a UINavigationController's toolbar, but it didn't seem to do anything.
Can anyone post a code sample of how to use this method correctly? Thanks
-(void)animateToolbarItemIndex:(NSUInteger)index duration:(NSTimeInterval)duration target:(id)target didFinishSelector:(SEL)selector;
There is no
-(void)animateToolbarItemIndex:(NSUInteger)index duration:(NSTimeInterval)duration target:(id)target didFinishSelector:(SEL)selector;
method in the official SDK docs. It's likely a private method. Are you working with the official SDK or jailbroken phones?