I would like that my uiwebview change gif image when orientation changes so initially
i'm using the following code to load the first image :
NSString * url = #"gif image url...";
int width = width of image;
int height = height of image;
NSString * htmlCode = [NSString stringWithFormat:#"<html><head><body leftmargin=\"0\" topmargin=\"0\"><img id=\"gifimg\" src=\"%#\" width=\"%i\" height=\"%i\"></body></html>", url, width,height];
[tmpWebView loadHTMLString:htmlCode baseURL:nil];
and i put the following code in orientationChanged function:
NSString url = #"portrait image url...";
int width = width of portrait image;
int height = height of portrait image;
if (deviceOrientation == UIInterfaceOrientationLandscapeLeft) {
url = #"landscape image url...";
width = width of landscape image;
height = height of landscape image;
}
NSString * jsString = [[NSString alloc] initWithFormat:#"document.getElementsByTagName('img')[0].style.width= '%dpx';document.getElementsByTagName('img')[0].style.height= '%dpx';document.getElementsByTagName('img')[0].src= '%#'", width,height, url];
[webview stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
[webview setBackgroundColor:[UIColor clearColor]];
[webview setOpaque:NO];
So the image work fine at first display and when i rotate the device, the (landscape or portrait) the image appear but a part of it was truncated.(after each rotation a part of image is ignored.....), any idea?
Thanks for help
That's because when you its loading the nib file as indicated in the xib file the uiimageview is most probably put at the end, so I guess you need to modify the frame coordinates in order to show the who image. if you want to test this theory, try to put in the xib file at the end of the image a button and run the application and rotate the device to show in lanscape, if my theory was correct the button won't show.
I hope this helps! good luck!
It's all about the orieitation issue,i guess so.
here you should do thing like
1)whenever orientation chnages get that point and recognise the orientation
suppose you got portrait then call your method which do the setUp of setting new image for portrait mode and do same vice versa.
Here is my logic just see it Carefully.
Below Method Called Whenever the Orientation gets Chnaged.Here You just need To allow To Chnage tHe orientation as you asked you need to set the Image for Landscape too.
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if(toInterfaceOrientation ==UIInterfaceOrientationPortrait||toInterfaceOrientation==UIInterfaceOrientationMaskPortraitUpsideDown);
{
[self setImagesForPortraitView];
}
else
{
[self setImagesForLandscapeView];
}
//setImagesForPortraitView and setImagesForLandscapeView would be your custom method which setUP the Images for different orientation
//So here as Orientation chnages you can easily set the new image to Webview as you said.
}
Note:Here I am just Posting this Answer Only For Your Current REq i don't know how u r managing the Orientation ...
I hope it may helps you.
Related
I am creating a webview to display some text in my app.
CGRect frame = CGRectMake(lblContent.frame.origin.x,
lblContent.frame.origin.y,
lblContent.frame.size.width,
lblContent.frame.size.height);
NSString *htmlText = HTML_DIV_TAG;
htmlText = [htmlText stringByAppendingFormat:#"%#%#", _artistDetail.strContent, #"</div>"];
htmlText = [htmlText stringByReplacingOccurrencesOfString:#"''" withString:#"'"];
UIWebView *webView = [[UIWebView alloc]initWithFrame:frame];
[webView loadHTMLString:htmlText baseURL:nil];
webView.scrollView.bounces = NO;
[self addSubview:webView];
This is the set of codes that i put it in to my app.
But need to adjust the height of the web view according to the content size.
If you set webview.delegate = self you can add the UIWebViewDelegate protocol method webViewDidFinishLoad: and invoke a small bit of javascript to determine the height:
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
NSString *output = [webview stringByEvaluatingJavaScriptFromString:#"document.body. scrollHeight;"];
NSLog(#"height: %#", output);
}
Another method would be to determine the webView's scrollView contentSize in this method, since that should fit the entire website by the time this method is called.
The only problem with this method, is that this method is called when the page finishes loading. Images are handled differently, which means that the webView might change sizes due to images that finish loading.
try -
float height= [iText sizeWithFont:[UIFont fontWithName:#"FontSpecifiedInTheHtmlText" size: -SpecifiedInHTMLText- constrainedToSize:CGSizeMake(320, 100000)lineBreakMode:UILineBreakModeWordWrap].height;
after u get the height of the content text, u can set the frame/bounds of the WebView.
You may want this:
[webView.scrollView setContentInset:UIEdgeInsetsMake(0, 0, 20, 0)];
UIWebview is scrollable. So when you open a page in UIWebview u need not adjust the height according to the content of the page. You can see all the content by scrolling the UIWebView. You should check that user interaction is enabled for your webview.
I am using UIwebview in my project.Where the the cotent in the webview is been filled from html data By doing below code like this:
[webView loadHTMLString:[NSString stringWithFormat:#"<html><body><font face=\"Arial\" size=\"3\"</font>%#</body></html>",[[[dict_Response objectForKey:#"objects"]objectAtIndex:0]objectForKey:#"detaildescription"]] baseURL:[NSURL URLWithString:#"http://newsletter.nobelbiocare.com/"]];
Now i am setting the frame of webview:-
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(appDel.ori_appDel == UIInterfaceOrientationPortraitUpsideDown || appDel.ori_appDel == UIInterfaceOrientationPortrait)
{
webView.frame=CGRectMake(30,150,710,450);
}else{
webView.frame=CGRectMake(30,150,930,450);
}
return yes;
}
Now the thing happen is in Landscape mode the content is showing in proper way.But when i move to portrait mode it automatically shows horizontal scrolling.I dont want to scroll the webview in horizontal mode..
Please help me..How to solve this.
I had used sizetofit and autoresizing|autofixing.
But then also it is not solving Please help me..
#shweta
try to update your webview in webViewDidFinishLoad: this will help you. and try to set the size in html rather than web view frame.
- (void)webViewDidFinishLoad:(UIWebView *)webview {
CGRect oldBounds = [[self webview] bounds];
//in the document you can use your string ... ans set the height
CGFloat height = [[webview stringByEvaluatingJavaScriptFromString:#"document.height"] floatValue];
[webview setBounds:CGRectMake(oldBounds.origin.x, oldBounds.origin.y, oldBounds.size.width, height)];
}
the main concern is the method .
[webview stringByEvaluatingJavaScriptFromString:#"document.height"]
by using javascript.
Instead of
sizetofit and autoresizing|autofixing
Write
webview.scalePageToFit=TRUE
Use this:
[webView loadHTMLString:[NSString stringWithFormat:#"<html><div style='font-family: arial,helvetica;font-size: 14px;'>%#</div></html>",[[[dict_Response objectForKey:#"objects"]objectAtIndex:0]objectForKey:#"detaildescription"]] baseURL:[NSURL URLWithString:#"http://newsletter.nobelbiocare.com/"]];
Try these
1. Put format specifier between body tag as </font>%#</body></html>.
2. Try reloading web view in this
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
//Reload your web view here
}
I'm using an picker Controller with a cameraOverlayView to display an image of a product in the camera view. The product image is resized before applying on the overlay.
It works fine on iOS 4.2 but on iOS 4.3 the product image is displayed full size.
pickerController.sourceType = UIImagePickerControllerSourceTypeCamera;
UIImageView *imgView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:produitAffiche.img_realite]] autorelease];
// Resize
if(imgView.frame.size.height == 480)
{
//Portrait
imgView.frame = CGRectMake(80.0f, 120.0f, 160.0f, 240.0f);
}
else
{
// Landscape
imgView.frame = CGRectMake(40.0f, 160.0f, 240.0f, 160.0f);
}
imgView.contentMode = UIViewContentModeCenter;
imgView.clipsToBounds = NO;
imgView.contentMode = UIViewContentModeScaleAspectFit;
pickerController.cameraOverlayView = (UIView *) imgView;
I changed the frame of the UIImageView I use as overlay but it's still displayed at 320*480.
I know that the cameraOverlayView have been modified in iOS 4.3 but I don't know what has changed and what I have to do to correct my application.
Thanks for your help.
In iOS 4.3 the overlay view is stretched to full screen. Because you set the content mode to aspect fit, the image is stretched to fit the new view size which is 320x480.
You need to make a transparent UIView that is fullscreen, add the imageview to that view and make the UIView the new overlay view.
UIView *fullscreenView = [[UIView alloc] initWithFrame:CGRectZero];
fullscreenView.backgroundColor = [UIColor clearColor];
....
[fullscreenView addSubview:imgView];
pickerController.cameraOverlayView = fullscreenView;
Found this article that seems to fit the bill. The long and short of it is to use
- (UIImage *)
resizedImageWithContentMode:(UIViewContentMode)contentMode
bounds:(CGSize)bounds
interpolationQuality:(CGInterpolationQuality)quality;
Comment out this line in your code
imgView.clipsToBounds = NO;
It should work.
If you really want to clip, #slf 's answer should help.
try setting these properties of UIImagePicker:
mImagePickerController.showsCameraControls = NO;
mImagePickerController.navigationBarHidden = YES;
mImagePickerController.toolbarHidden = YES;
mImagePickerController.wantsFullScreenLayout = YES;
My problem was actually that a UIImagePicker displayed full-screen on iOS5 did not work on iOS4.3, on an iPad. I was starting the image picker up offscreen, then animating it into view... You would see the shutter image open up, but then the camera view itself was simply transparent with no camera output.
My solution was to not animate that in for iOS4.3 on the iPad. It seems that having the camera view started offscreen was leaving the camera rendering part behind (fixed as I noted in iOS5).
This answer is not quite right for the original question but I place it here for someone that comes into the same issue and hits this question as I did.
I've been looking for the past week for the answer to this question.
I have a UIWebView, inside of a UIScrollView. Everything works great, but I want the content of the UIWebView to reset its zoom, when the orientation changes.
In the HTML inside the UIWebView, I set the width of the viewport (w/ a meta tag) to "device-width" and then on the Obj-C side, I set the scalesPagesToFit = YES;
I've tried resetting the zoom with javascript; by replacing the meta tags in runtime; reloading; accessing the UIScrollView inside of the UIWebView; etc...
but with no success.
Any of you gods know a workaround?
The only one I can think off is to recreate the UIWebViews every time we change the orientation, but that makes them flash to white whilst rendering content, which looks terrible :(
Any thoughts?
Many thanks,
Andre
I'm just guessing here and haven't tried, but AFAIK a UIWebView has a UIScrollView child. So one should be able to do:
for (UIScrollView *scroll in [myWebView subviews]) {
// Make sure it really is a scroll view and reset the zoom scale.
if ([scroll respondsToSelector:#selector(setZoomScale:)])
[scroll setZoomScale:1.0];
}
On iOS 5+ you have access to scrollView.
Just do:
[webView.scrollView setZoomScale:1.0];
If you want to do it programmatically this is the only way I could find to accomplish it: (specify your own sizes if you wish, i was attempting to zoom out after typing into a form field)
UIScrollView *sv = [[webViewView subviews] objectAtIndex:0];
[sv zoomToRect:CGRectMake(0, 0, sv.contentSize.width, sv.contentSize.height) animated:YES];
Update:
Downscaling wasn't working properly when using
[[[webView subviews] lastObject] setZoomScale:0.25];
The quality of the images being downscaled on the page was awful. Doing:
[[[webView subviews] lastObject] setZoomScale:0.25 animated:YES];
Fixed it. So that last line is the one you could use.
webView was subclassed of a UIWebView which lies on some IB file. I didn't use the Viewport at all. I find that one should pick by either doing this from the Cocoa Touch side or use JS.
I used:
webView.scalesPageToFit = YES;
I wonder if there's a way of resetting the scalesPageToFit.
Adapting from Captnwalker1's answer, I came up with this:
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if(toInterfaceOrientation ==UIInterfaceOrientationPortrait||toInterfaceOrientation==UIInterfaceOrientationMaskPortraitUpsideDown)
{
currentScrollView = [[webView subviews] objectAtIndex:0];
[currentScrollView zoomToRect:CGRectMake(0, 0, currentScrollView.contentSize.width, currentScrollView.contentSize.height) animated:NO];
}
else
{
currentScrollView = [[webView subviews] objectAtIndex:0];
[currentScrollView zoomToRect:CGRectMake(0, 0, currentScrollView.contentSize.width, currentScrollView.contentSize.height) animated:NO];
}
}
So load your webview image, and the image will reset it's size when rotated.
Sometimes, my UIWebView will have a grey box over part or all of the content. I can't make heads or tails of why it's happening. It happens regularly for certain content.
Thanks!
--Update--
It seems to occur when the webview is not immediately viewable on the screen -- ie i've got a scrollview, and the webview is below the fold.
--Update #2--
When I bring the content above the fold, it loads fine most of the time. There are still instances when the grey box is still showing up. The weird part is if i double-tap it, it finishes loading the content just fine. bizarre
--Update #3--
Okay, so it seems to be that if my uiwebview has a height greater than 1000px, a grey box appears on the rest of the content below 1000px. A double-tap reveals the actual content.
All UIViews have a size limit of 1024x1024 pixels. This is stated at the end of the Overview section of the UIView documentation.
If your web view must have more than 1024px of content, you will have to take it out of the parent scroll view and let it manage scrolling on its own.
Nudging the UIScrollView in the UIWebView it fixes this for me:
[UIScrollView *webScroller= [[webView subviews] lastObject];
[webScroller setContentOffset:CGPointMake(0,1) animated:NO];
[webScroller setContentOffset:CGPointMake(0,0) animated:NO];
I have been dealing with this glitch as well, and have opened a bug report at apple.
I would have commented above, but I don't have the 50 rep yet.
For anyone else encountering this glitch, send them a report, I included a full project demonstrating it, with a few screenshots from another app I am working on.
The more bug reports they get on a topic, the more likely they are to address it, apparently.
https://bugreport.apple.com/
I've got the same problem. I put a UIWebView inside a big TableViewCell (>1024px) and when I scroll to the bottom of the cell, there is this grey box.
But, if I put a UILabel (also with a big size > 1024px), there is no grey box. So I think this has nothing to do with a max height of a UIView (BTW I can't find anything about this so called 1024 max height). I think it's more a UIWebView issue.
The solution for me is to reload the content of the webview when the grey box appears. Actually, I just have a HTMLString to load so I call [webview loadHTMLstring:] again, and the grey box disappear.
Hope that will help
I found a very intersting post about that, it solved the problem for me :
link ttp://pinchzoom.com/blog/items/view/1386/one-of-the-problems-with-the-uikit-at-the-moment-is-an-issue-embedding-a-uiwebview-within-a-table
Hope that helps
I've used stringByEvaluatingJavaScriptFromString plus moving UIWebView origin.
Design overview: I had a set of controls(UIImage in this example) above(I mean frame.origin.y) UIWebView. So, layout was:
UIView
UIScrollView
UIImageView
UIWebView
Since UIWebView doesn't support scrolling in such hierarchy I've rearrange it like:
UIView
UIScrollView
UIImageView
UIWebView
My view controller is delegate for UIWebViewDelegate and UIScrollViewDelegate.
Then,
- (void)viewDidLoad
{
// set delegates
self.scrollView.delegate = self;
self.webView.delegate = self;
// store original UIWebView position in ivar
webViewPosY = self.webView.frame.origin.y;
// load html into UIWebView
[self.webView loadHTMLString:someHTML baseURL:nil];
}
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
// get UIWebView size and store in ivar
webSize = [self.webView sizeThatFits:CGSizeMake(1.0,1.0)];
// set proper content height for UIScrollView
CGSize contentSize = self.scrollView.contentSize;
contentSize.height = webViewPosY + webSize.height;
self.scrollView.contentSize = contentSize;
// set UIWebView's frame height same as UIScrollView has
CGRect wf = self.webView.frame;
wf.size.height = self.scrollView.frame.size.height;
self.webView.frame = wf;
}
// scrolling logic:
// 1. if origin of UIWebView > 0 then move UIWebView itself
// 2. if origin of UIWebView == 0 then scroll with javascript
// 3. if origin is 0 and whole html is scrolled then move UIWebView again(this happens to support scroll "bouncing", or if you have some views below UIWebView
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGFloat scrollPosY = self.scrollView.contentOffset.y;
// (1) and (2) ifs
// how much to move UIWebView
CGFloat scrollOriginY = (scrollPosY >= webViewPosY) ? webViewPosY : scrollPosY;
// how much to scroll via JS
CGFloat scrollJSY = scrollPosY - scrollOriginY;
// (3) if
if ( scrollPosY > (webSize.height - scrollViewSize.height + webViewPosY ) )
scrollOriginY += scrollPosY - (webSize.height - scrollViewSize.height + webViewPosY);
// scroll with JS
[self.webView stringByEvaluatingJavaScriptFromString:[NSString stringWithFormat:#"document.body.scrollTop = %f;", scrollJSY]];
// move UIWebView itself
CGRect wf = self.webView.frame;
wf.origin.y = webViewPosY - scrollOriginY;
self.webView.frame = wf;
}
This works just fine for me.
I ran into the same issue when dynamically resizing a UIWebView. Here's what worked for me:
#define LAYER_FOR(ui) [(ui) layer]
#define FRAME_FOR(ui) [LAYER_FOR((ui)) frame]
#define SET_FRAME_FOR(ui, frame) [LAYER_FOR((ui)) setFrame: (frame)]
+ (void) setHeightTo: (CGFloat *) height_ptr forView: (UIView *) a_view {
CGFloat height = *height_ptr;
CGRect existing_frame = [[a_view layer] frame];
existing_frame.size.height = height;
// need to reassign the same frame !?
NSLog(#"setting text view: %# to height: %f", a_view, (float) height);
SET_FRAME_FOR(a_view, existing_frame);
}
+ (void) resizeWebView: (UIWebView *) webView {
NSString *js = #" \
var __html_element = document.getElementsByTagName('html')[0]; \
var __height_string = document.defaultView.getComputedStyle(__html_element, null).getPropertyValue('height'); \
__height_string.replace('px', ''); \
";
NSString *heightString = [webView stringByEvaluatingJavaScriptFromString: js];
float height = [heightString floatValue];
if (height != UI_VIEW_HEIGHT(webView)) {
[self setHeightTo: &height forView: webView];
// resize scrollView inside webview to the same height
UIScrollView *webScroller = [[webView subviews] lastObject];
[self setHeightTo: &height forView: webScroller];
}
}
I called this code from webview's delegate 'webViewDidFinishLoad:' method.
Basically, the trick is to resize the webScroller inside webview.
Thanks to Padraig for the suggestion to nudge the webview's subview (the scrollview).