I have a strange crash when I save a UIImage into camera roll.
I Use this code:
UIImageWriteToSavedPhotosAlbum (_originalImage, self, #selector(photoSaved:didFinishSavingWithError:contextInfo:), nil);
-(void)photoSaved:(UIImage*)image didFinishSavingWithError:(NSError*)error contextInfo:(void*)contextInfo {
if(!error){
NSLog(#"Photo saved to library!");
} else{
NSLog(#"Saving failed :(");
}
}
This is the Log:
2012-11-10 20:43:29.868 MyApp[5012:1a303] Photo saved to library!
This is the BT:
(lldb) bt
* thread #1: tid = 0x1f03, 0x024e509b libobjc.A.dylib`objc_msgSend + 15, stop reason = EXC_BAD_ACCESS (code=1, address=0x3094a576)
frame #0: 0x024e509b libobjc.A.dylib`objc_msgSend + 15
frame #1: 0x01b84a8b PhotoLibrary`-[PLUILibraryViewController updateNavigationItemButtons] + 216
frame #2: 0x01b6f054 PhotoLibrary`-[PLLibraryViewController(OverridePoints) updateInterfaceForHasContentChange] + 867
frame #3: 0x01c3c228 PhotoLibrary`-[PLAbstractLibraryViewController _updateHasContent] + 295
frame #4: 0x01c3c7d0 PhotoLibrary`-[PLAbstractLibraryViewController _updateAlbumsWithNotification:] + 681
frame #5: 0x01c3b870 PhotoLibrary`-[PLAbstractLibraryViewController albumListDidChange:] + 272
frame #6: 0x01b84c5b PhotoLibrary`-[PLUILibraryViewController albumListDidChange:] + 236
frame #7: 0x01525a29 Foundation`__57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 40
frame #8: 0x0267d855 CoreFoundation`___CFXNotificationPost_block_invoke_0 + 85
frame #9: 0x0267d778 CoreFoundation`_CFXNotificationPost + 1976
frame #10: 0x0146a234 Foundation`-[NSNotificationCenter postNotification:] + 121
frame #11: 0x02d217a4 PhotoLibraryServices`-[PLChangeNotificationCenter _postEnqueuedNotifications] + 425
frame #12: 0x02d1f771 PhotoLibraryServices`-[PLChangeNotificationCenter _sendNotificationsForSplitChanges] + 307
frame #13: 0x02d23614 PhotoLibraryServices`-[PLChangeNotificationCenter managedObjectContext:didProcessRemoteContextSave:usingObjectIDs:] + 56
frame #14: 0x02d017cc PhotoLibraryServices`-[PLSharedManagedObjectContext _mergeChangesFromDidSaveDictionary:usingObjectIDs:] + 229
frame #15: 0x03edfd2f CoreData`__+[NSManagedObjectContext(_NSCoreDataSPI) _mergeChangesFromRemoteContextSave:intoContexts:]_block_invoke_4 + 159
frame #16: 0x03e67d03 CoreData`developerSubmittedBlockToNSManagedObjectContextPerform + 99
frame #17: 0x01af18d9 libdispatch.dylib`_dispatch_barrier_sync_f_slow_invoke + 93
frame #18: 0x01af2509 libdispatch.dylib`_dispatch_main_queue_callback_4CF + 353
frame #19: 0x025e9803 CoreFoundation`__CFRunLoopRun + 2003
frame #20: 0x025e8d84 CoreFoundation`CFRunLoopRunSpecific + 212
frame #21: 0x025e8c9b CoreFoundation`CFRunLoopRunInMode + 123
frame #22: 0x02a2d7d8 GraphicsServices`GSEventRunModal + 190
frame #23: 0x02a2d88a GraphicsServices`GSEventRun + 103
frame #24: 0x00b63626 UIKit`UIApplicationMain + 1163
frame #25: 0x000026ca MyApp`main + 170 at main.m:16
Full disclosure: I hope this makes sense as I'm pretty new to Objective-C, but I recently had a similar problem. I found out that my image was not being retained when I called the didFinishSavingWithError:contextInfo: method after selecting an image from the Camera Roll. What worked for me was adding the withObject: argument to my method call, as shown here:
[self performSelector:#selector(image:didFinishSavingWithError:contextInfo:) withObject:_originalImage];
This way, the image was retained when the didFinishSavgngWithError:contextInfo: method was called where previously it was not. Again, I'm new to Objective-C but I hope that helps...or at least points you in the right direction. What would also be helpful is if you could tell me at what point your app crashes (i.e. when you call the imagePicker, when you select an image from the camera roll, etc.).
Related
I am using Janus videoroom with Webrtc. Everything working fine. But when i go for ending call. And dismiss the current view controller - App Crashed.
I am unable to get the point of crashing so i can resolve.
the current view disappeared fine also. Logs shows this:
callDropButton Clicked
Videoroom viewDidDisappear
Videoroom screen dismissed completely
I am getting the crash at this 1st line of Appdelegate:
class AppDelegate: UIResponder, UIApplicationDelegate {
I am also attaching backtrace logs for more info. But this is not making any sence to me:
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0xd000000000000040)
frame #0: 0x00000001012e0024 WebRTC`___lldb_unnamed_symbol6199$$WebRTC + 120
frame #1: 0x00000001013c70f0 WebRTC`___lldb_unnamed_symbol12553$$WebRTC + 44
frame #2: 0x00000001013c7078 WebRTC`___lldb_unnamed_symbol12551$$WebRTC + 128
frame #3: 0x00000001013c6964 WebRTC`___lldb_unnamed_symbol12523$$WebRTC + 12
frame #4: 0x00000001013c6944 WebRTC`___lldb_unnamed_symbol12521$$WebRTC + 52
frame #5: 0x00000001012e16b0 WebRTC`___lldb_unnamed_symbol6278$$WebRTC + 36
frame #6: 0x00000001a37357cc libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 148
frame #7: 0x00000001a37456b8 libobjc.A.dylib`objc_destructInstance + 68
frame #8: 0x00000001a3745720 libobjc.A.dylib`object_dispose + 16
frame #9: 0x00000001012f343c WebRTC`___lldb_unnamed_symbol6908$$WebRTC + 328
frame #10: 0x000000010050c8b0 Interpret`outlined destroy of RTCVideoTrack? at <compiler-generated>:0
frame #11: 0x00000001005346ec Interpret`#objc ConnectionViewController.__ivar_destroyer(self=0x0000000154016800) at ConnectionViewController.swift:0
frame #12: 0x00000001a37357cc libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 148
frame #13: 0x00000001a37456b8 libobjc.A.dylib`objc_destructInstance + 68
frame #14: 0x00000001a3745720 libobjc.A.dylib`object_dispose + 16
frame #15: 0x00000001d04a5de8 UIKitCore`-[UIResponder dealloc] + 152
frame #16: 0x00000001cfeced0c UIKitCore`-[UIViewController dealloc] + 1748
frame #17: 0x00000001cfe07594 UIKitCore`-[UIPresentationController .cxx_destruct] + 372
frame #18: 0x00000001a37357cc libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 148
frame #19: 0x00000001a37456b8 libobjc.A.dylib`objc_destructInstance + 68
frame #20: 0x00000001a3745720 libobjc.A.dylib`object_dispose + 16
frame #21: 0x00000001cfe030fc UIKitCore`-[UIPresentationController dealloc] + 60
frame #22: 0x00000001cfe08d5c UIKitCore`-[_UIFullscreenPresentationController dealloc] + 60
frame #23: 0x00000001a3ff7a44 libsystem_blocks.dylib`_Block_release + 152
frame #24: 0x00000001cfefbaf8 UIKitCore`-[_UIViewControllerTransitionContext .cxx_destruct] + 116
frame #25: 0x00000001a37357cc libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 148
frame #26: 0x00000001a37456b8 libobjc.A.dylib`objc_destructInstance + 68
frame #27: 0x00000001a3745720 libobjc.A.dylib`object_dispose + 16
frame #28: 0x00000001cfefa3f8 UIKitCore`-[_UIViewControllerTransitionContext dealloc] + 60
frame #29: 0x00000001cfefbbb0 UIKitCore`-[_UIViewControllerOneToOneTransitionContext dealloc] + 84
frame #30: 0x00000001a37357cc libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 148
frame #31: 0x00000001a37456b8 libobjc.A.dylib`objc_destructInstance + 68
frame #32: 0x00000001a3745720 libobjc.A.dylib`object_dispose + 16
frame #33: 0x00000001a3ff7a44 libsystem_blocks.dylib`_Block_release + 152
frame #34: 0x00000001a444ca38 CoreFoundation`-[__NSSingleObjectArrayI dealloc] + 44
frame #35: 0x00000001d04870e8 UIKitCore`_runAfterCACommitDeferredBlocks + 356
frame #36: 0x00000001d0475bfc UIKitCore`_cleanUpAfterCAFlushAndRunDeferredBlocks + 352
frame #37: 0x00000001d04a2a6c UIKitCore`_afterCACommitHandler + 116
frame #38: 0x00000001a44ef4fc CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 32
frame #39: 0x00000001a44ea224 CoreFoundation`__CFRunLoopDoObservers + 412
frame #40: 0x00000001a44ea7a0 CoreFoundation`__CFRunLoopRun + 1228
frame #41: 0x00000001a44e9fb4 CoreFoundation`CFRunLoopRunSpecific + 436
frame #42: 0x00000001a66eb79c GraphicsServices`GSEventRunModal + 104
frame #43: 0x00000001d047bc38 UIKitCore`UIApplicationMain + 212
* frame #44: 0x0000000100522d7c Interpret`main at AppDelegate.swift:13:7
frame #45: 0x00000001a3fad8e0 libdyld.dylib`start + 4
Make sure you have something like this in your deinit ("screen dismissed completely"?):
rtcAudioSession.remove(self)
peerConnection.close()
[localAudioTrack,
localVideoTrack,
remoteAudioTrack,
remoteVideoTrack,
].forEach { track in
track.isEnabled = false
}
Check on every WebRTC object you've created, if the class have something like close(), isEnabled = false, etc, you should call it in deinit.
According to your crashlog, the problem is in one of RTCVideoTrack objects. Try commenting out all the code that creates any of the RTCVideoTrack and see if that helps. If it helps, uncomment them out one by one to determine which one is causing the problem.
My problem is that my app has been crashing since iOS 13. The app doesn't work on any iPhone anymore. A bit strange, however, is that the iPhone simulators on iOS 13 all work fine. Here is the output of the lldb console after I type bt:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x48)
frame #0: 0x00000001b952d268 AVFAudio`-[AVAudioPlayer(AVAudioPlayerPriv) privRemoveSessionListener] + 16
frame #1: 0x00000001b952b9ac AVFAudio`-[AVAudioPlayer dealloc] + 32
frame #2: 0x0000000100dae9e4 Ducko`#objc StartView.__ivar_destroyer(self=0x0000000101e2de70) at startView.swift:0
frame #3: 0x00000001ac8c01e8 libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 112
frame #4: 0x00000001ac8d2d14 libobjc.A.dylib`objc_destructInstance + 88
frame #5: 0x00000001ac8d9db8 libobjc.A.dylib`_objc_rootDealloc + 48
frame #6: 0x00000001b0bd19b8 UIKitCore`-[UIResponder dealloc] + 152
frame #7: 0x00000001e1a40900 UIKit`-[UIResponderAccessibility dealloc] + 60
frame #8: 0x00000001c528e93c SpriteKit`-[SKNode dealloc] + 100
frame #9: 0x00000001c52461dc SpriteKit`-[SKScene dealloc] + 332
frame #10: 0x00000001c526bf54 SpriteKit`-[SKView _update:] + 568
frame #11: 0x00000001c526761c SpriteKit`__51-[SKView _vsyncRenderForTime:preRender:postRender:]_block_invoke.340 + 388
frame #12: 0x00000001c5266a1c SpriteKit`-[SKView _vsyncRenderForTime:preRender:postRender:] + 520
frame #13: 0x00000001c5269bd0 SpriteKit`__29-[SKView setUpRenderCallback]_block_invoke + 200
frame #14: 0x00000001c52ac180 SpriteKit`-[SKDisplayLink _callbackForNextFrame:] + 132
frame #15: 0x0000000101c715f8 GPUToolsCore`-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 168
frame #16: 0x00000001b33dd514 QuartzCore`CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 632
frame #17: 0x00000001b34a7774 QuartzCore`display_timer_callback(__CFMachPort*, void*, long, void*) + 264
frame #18: 0x00000001acaed6d4 CoreFoundation`__CFMachPortPerform + 172
frame #19: 0x00000001acb16e5c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
frame #20: 0x00000001acb16588 CoreFoundation`__CFRunLoopDoSource1 + 444
frame #21: 0x00000001acb1145c CoreFoundation`__CFRunLoopRun + 2168
frame #22: 0x00000001acb108bc CoreFoundation`CFRunLoopRunSpecific + 464
frame #23: 0x00000001b697b328 GraphicsServices`GSEventRunModal + 104
frame #24: 0x00000001b0ba56d4 UIKitCore`UIApplicationMain + 1936
* frame #25: 0x0000000100d777c8 Ducko`main at AppDelegate.swift:14:7
frame #26: 0x00000001ac99b460 libdyld.dylib`start + 4
(lldb) * thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x48)
frame #0: 0x00000001b952d268 AVFAudio`-[AVAudioPlayer(AVAudioPlayerPriv) privRemoveSessionListener] + 16
frame #1: 0x00000001b952b9ac AVFAudio`-[AVAudioPlayer dealloc] + 32
frame #2: 0x0000000100dae9e4 Ducko`#objc StartView.__ivar_destroyer(self=0x0000000101e2de70) at startView.swift:0
frame #3: 0x00000001ac8c01e8 libobjc.A.dylib`object_cxxDestructFromClass(objc_object*, objc_class*) + 112
frame #4: 0x00000001ac8d2d14 libobjc.A.dylib`objc_destructInstance + 88
frame #5: 0x00000001ac8d9db8 libobjc.A.dylib`_objc_rootDealloc + 48
frame #6: 0x00000001b0bd19b8 UIKitCore`-[UIResponder dealloc] + 152
frame #7: 0x00000001e1a40900 UIKit`-[UIResponderAccessibility dealloc] + 60
frame #8: 0x00000001c528e93c SpriteKit`-[SKNode dealloc] + 100
frame #9: 0x00000001c52461dc SpriteKit`-[SKScene dealloc] + 332
frame #10: 0x00000001c526bf54 SpriteKit`-[SKView _update:] + 568
frame #11: 0x00000001c526761c SpriteKit`__51-[SKView _vsyncRenderForTime:preRender:postRender:]_block_invoke.340 + 388
frame #12: 0x00000001c5266a1c SpriteKit`-[SKView _vsyncRenderForTime:preRender:postRender:] + 520
frame #13: 0x00000001c5269bd0 SpriteKit`__29-[SKView setUpRenderCallback]_block_invoke + 200
frame #14: 0x00000001c52ac180 SpriteKit`-[SKDisplayLink _callbackForNextFrame:] + 132
frame #15: 0x0000000101c715f8 GPUToolsCore`-[DYDisplayLinkInterposer forwardDisplayLinkCallback:] + 168
frame #16: 0x00000001b33dd514 QuartzCore`CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 632
frame #17: 0x00000001b34a7774 QuartzCore`display_timer_callback(__CFMachPort*, void*, long, void*) + 264
frame #18: 0x00000001acaed6d4 CoreFoundation`__CFMachPortPerform + 172
frame #19: 0x00000001acb16e5c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56
frame #20: 0x00000001acb16588 CoreFoundation`__CFRunLoopDoSource1 + 444
frame #21: 0x00000001acb1145c CoreFoundation`__CFRunLoopRun + 2168
frame #22: 0x00000001acb108bc CoreFoundation`CFRunLoopRunSpecific + 464
frame #23: 0x00000001b697b328 GraphicsServices`GSEventRunModal + 104
frame #24: 0x00000001b0ba56d4 UIKitCore`UIApplicationMain + 1936 * frame #25: 0x0000000100d777c8 Ducko`main at AppDelegate.swift:14:7
frame #26: 0x00000001ac99b460 libdyld.dylib`start + 4
Does anyone have any idea how to fix the problem? I don't know where to start.
my problem is that my app crashes after pausing the audio.
Thread 1: EXC_BAD_ACCESS (code=1, address=0x48)
The sound is played as follows:
var audioPlayer = AVAudioPlayer()
var jumpAudio: URL?
var coinAudio: URL?
...
duck.run(SKAction.playSoundFileNamed("coin", waitForCompletion: true))
I pause the sound in another class by calling this function in the GameScene:
func setAudioOn(pOn: Bool) {
if pOn == true {
audioPlayer.play()
}
else if pOn == false {
audioPlayer.pause()
}
}
Thank you in advance
EDIT
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x48)
frame #0: 0x00007fff20a2f58a AVFAudio`-[AVAudioPlayer pause] + 8
* frame #1: 0x000000010904711d Ducko`GameScene.setAudioOn(pOn=false, self=0x00007f91a9869e00) at GameScene.swift:1305:25
frame #2: 0x000000010905ca3b Ducko`SettingsView.touchesBegan(touches=Swift.Set<UIKit.UITouch> # 0x00007ffee6bf7838, event=0x00006000008afe70, self=0x00007f91a8d218d0) at settingsView.swift:124:27
frame #3: 0x000000010905cb18 Ducko`#objc SettingsView.touchesBegan(_:with:) at <compiler-generated>:0
frame #4: 0x00007fff2bfc519e SpriteKit`-[SKView touchesBegan:withEvent:] + 1090
frame #5: 0x00007fff46d9150e UIKitCore`-[UIWindow _sendTouchesForEvent:] + 1867
frame #6: 0x00007fff46d930f6 UIKitCore`-[UIWindow sendEvent:] + 4596
frame #7: 0x00007fff46d6e93b UIKitCore`-[UIApplication sendEvent:] + 356
frame #8: 0x00007fff46dede77 UIKitCore`__dispatchPreprocessedEventFromEventQueue + 6847
frame #9: 0x00007fff46df093d UIKitCore`__handleEventQueueInternal + 5980
frame #10: 0x00007fff23ac4241 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
frame #11: 0x00007fff23ac416c CoreFoundation`__CFRunLoopDoSource0 + 76
frame #12: 0x00007fff23ac3944 CoreFoundation`__CFRunLoopDoSources0 + 180
frame #13: 0x00007fff23abe64f CoreFoundation`__CFRunLoopRun + 1263
frame #14: 0x00007fff23abde36 CoreFoundation`CFRunLoopRunSpecific + 438
frame #15: 0x00007fff37f64bb0 GraphicsServices`GSEventRunModal + 65
frame #16: 0x00007fff46d562a3 UIKitCore`UIApplicationMain + 1621
frame #17: 0x000000010905f27b Ducko`main at AppDelegate.swift:12:7
frame #18: 0x00007fff51175cf5 libdyld.dylib`start + 1
frame #19: 0x00007fff51175cf5 libdyld.dylib`start + 1
I'm getting a SIGBART signal after the application is running a while.
I suspect that it is related to timer which is running in the background.
This is the code I'm using to invoke the recurrent timer:
Timer.scheduledTimer(timeInterval: 20 , target: self, selector: #selector(self.scheduledEventHandler), userInfo: nil, repeats: true)
And this is the handler:
#objc func scheduledEventHandler()
{
print("got event")
}
And lastly, this is the stacktrace:
thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGABRT
frame #0: 0x00007fff5182cfce libsystem_kernel.dylib`__pthread_kill + 10
frame #1: 0x0000000100fbb1b4 libsystem_pthread.dylib`pthread_kill + 333
frame #2: 0x00007fff5178930a libsystem_c.dylib`abort + 127
frame #3: 0x00007fff4f76bf8f libc++abi.dylib`abort_message + 245
frame #4: 0x00007fff4f76c12b libc++abi.dylib`default_terminate_handler() + 265
frame #5: 0x00007fff50af0eab libobjc.A.dylib`_objc_terminate() + 105
frame #6: 0x00007fff4f7877c9 libc++abi.dylib`std::__terminate(void (*)()) + 8
frame #7: 0x00007fff4f787478 libc++abi.dylib`__cxa_rethrow + 99
frame #8: 0x00007fff50aef139 libobjc.A.dylib`objc_exception_rethrow + 40
frame #9: 0x00007fff2a0f703e CoreFoundation`CFRunLoopRunSpecific + 638
frame #10: 0x00007fff29416866 HIToolbox`RunCurrentEventLoopInMode + 286
frame #11: 0x00007fff294165d6 HIToolbox`ReceiveNextEventCommon + 613
frame #12: 0x00007fff29416354 HIToolbox`_BlockUntilNextEventMatchingListInModeWithFilter + 64
frame #13: 0x00007fff27713a23 AppKit`_DPSNextEvent + 2085
frame #14: 0x00007fff27ea8e6c AppKit`-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 3044
frame #15: 0x00007fff27708831 AppKit`-[NSApplication run] + 764
frame #16: 0x00007fff276d79d2 AppKit`NSApplicationMain + 804
frame #17: 0x0000000100034d2d App`main at AppDelegate.swift:15
frame #18: 0x00007fff516dd145 libdyld.dylib`start + 1
frame #19: 0x00007fff516dd145 libdyld.dylib`start + 1
*Please note, that this task works well most of the time (crashes rarely).
I'll appreciate any suggestions to better understand the cause of such crash.
I am trying to enable Facebook login in my iphone app.
I am following the instructions on this page:
https://developers.facebook.com/docs/howtos/login-with-facebook-using-ios-sdk/#step4
I have followed the instructions in Step #4 (Logging in to Facebook), but my code crashes when I run it.
This is my method that is causing the crash:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
// We need to properly handle activation of the application with regards to Facebook Login
// (e.g., returning from iOS 6.0 Login Dialog or from fast app switching).
NSLog(#"here 1");
NSLog(#"active session: %#",FBSession.activeSession);
[FBSession.activeSession handleDidBecomeActive];
NSLog(#"here 2");
}
And here is my stack trace at the time of the crash (app name replaced with XXX):
2013-02-11 17:31:17.956 TRIO[9426:907] here 1
* thread #1: tid = 0x2503, 0x324d9960 libobjc.A.dylib`objc_exception_throw, stop reason = breakpoint 1.1
frame #0: 0x324d9960 libobjc.A.dylib`objc_exception_throw
frame #1: 0x3161af98 CoreFoundation`-[NSException raise] + 8
frame #2: 0x0009f7cc XXX`-[FBSession initWithAppID:permissions:defaultAudience:urlSchemeSuffix:tokenCacheStrategy:] + 240 at FBSession.m:236
frame #3: 0x0009f6d6 XXX`-[FBSession initWithAppID:permissions:urlSchemeSuffix:tokenCacheStrategy:] + 46 at FBSession.m:208
frame #4: 0x0009f680 XXX`-[FBSession init] + 32 at FBSession.m:191
frame #5: 0x000a061a XXX`+[FBSession activeSession] + 62 at FBSession.m:568
frame #6: 0x00073c4e XXX`-[AppDelegate applicationDidBecomeActive:] + 66 at AppDelegate.m:118
frame #7: 0x38e3bae2 UIKit`-[UIApplication _stopDeactivatingForReason:] + 342
frame #8: 0x38e219b8 UIKit`-[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 1072
frame #9: 0x38dc9c38 UIKit`-[UIApplication handleEvent:withNewEvent:] + 1004
frame #10: 0x38dc96cc UIKit`-[UIApplication sendEvent:] + 72
frame #11: 0x38dc911a UIKit`_UIApplicationHandleEvent + 6154
frame #12: 0x393605a2 GraphicsServices`_PurpleEventCallback + 590
frame #13: 0x393601d2 GraphicsServices`PurpleEventCallback + 34
frame #14: 0x315f0172 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34
frame #15: 0x315f0116 CoreFoundation`__CFRunLoopDoSource1 + 138
frame #16: 0x315eef98 CoreFoundation`__CFRunLoopRun + 1384
frame #17: 0x31561ebc CoreFoundation`CFRunLoopRunSpecific + 356
frame #18: 0x31561d48 CoreFoundation`CFRunLoopRunInMode + 104
frame #19: 0x38e2047c UIKit`-[UIApplication _run] + 668
frame #20: 0x38e1d2f8 UIKit`UIApplicationMain + 1120
frame #21: 0x00073748 XXX`main + 96 at main.m:16
When I run the Facebook sample code, they work fine, and I believe I've added all the required frameworks.
Thanks.
I had the same error as above and it was because I did not add my own FacebookAppID along with the "URL types" key to my project's info.plist