MNBottomPulltorefresh is creating arcproblem? - iphone

I have an application in which I need to implement pulltorefresh at the bottom of the table view. So I decided to use MNBottomPullToRefresh available in github. But I am not using ARC. Currently that build is using that.
mnMBottomPullToRefresh ยท GitHub. But when I am implementing I am getting an error like
synthesze of weak property is only allowed at ARC
Can anybody help me in how to remove this?. Because I am not well known towards ARC concept.

Go to your targets -> Build Phases -> Compile Sources, find all MNM framework files there and add the flag -fobjc-arc to them.

Related

Cleaning an older swift application project using storyboards

I have been assigned a "new" old app project from my company, where there is a mix of older swift code and newer swift code. I am slowly getting comfortable with deleting and refactoring parts of the code, trying to remove the Xcode warnings and making the code safer in general... But since I am new to swift (especially storyboards), I am not sure when an #IBOutlet or #IBAction can be removed.
I have some #IBOutlets and #IBActions, where there are no 'dots' next to them:
the circles to the left-side of the outlets don't have a dot
Does this mean it is safe to change these from outlets to "regular" views? and is this also true for #IBActions?
Is this simply straight forward, no dot = No #IBOutlet/#IBAction needed?
Or is it trial and error: Try and remove, build & run, see if broken, redo...?
Or are there smarter ways to check these things?

Cannot find window-based application on XCode

I am using XCode 4.2 and for some reason I cannot find the template for window-based application. Is there an extra step that I need to take here?
There is no longer a Window-based Application template starting from Xcode 4.2.
You have two other choices of "bare-bones" templates:
View-based Application template, which gives you a view on a storyboard to start with. It is similar to the one found in previous versions, except the view now resides on a storyboard which Xcode 4.2 makes use of.
Empty Application template, but you'll have to manually create and wire up a window nib file if you want to design your application in Interface Builder. It's nothing more than a trivial extra step, though.
If you can't make use of storyboards (e.g. to deploy to iOS 4 and earlier), you most likely need to go with the empty template. For the main window, just make a new Interface Builder file and assign it as your project target's Main Window.
Here are two very useful links:
The first one is a discussion on the Big Nerd Ranch forum where they discuss this issue - that the XCode 4.2 has done away with the Windows-template. They have a Template that you can use to add the "Windows-template" to your XCode installation. I have NOT tried this approach but you can try.
http://forums.bignerdranch.com/viewtopic.php?f=73&t=3336
As you dig through this thread - you will come on another site. This a blog post by Jeroen Trappers - on how to "manually" add the missing elements to an "Empty-application" template to make it "Window-template". I have followed these steps and they worked very well for me. In the process of going through these steps it does help you understand what is going on behind the scenes.Here is the URL to the post:
http://www.trappers.tk/site/2011/06/16/mainwindow-xib/
Window-based Application is now Empty Application. Just gives you an app delegate and a window. You build the rest.

Integrate auriotouch in another app

excuse me to create again this question, but I have another problem. I'm trying to integrate the aurioTouch Apple sample in my app. I have put all the code that was in aurioTouchAppDelegate in my app delegate file. The code runs, but some methods, like methods in EAGView file doesn't run, I don't know whym they are not called.
Some help or hints are welcome...
Have you integrate all the setting from Project's Build Settings. Actually I had the same issue but then I compare all the settings from Build Settings and found that some of the Linker flags were creating the problem and then was able to solve the problem. So whenever you have such problems try to go to Project's Build setting and compare all the keys. Mostly the Linker flags creates the problem in such cases.... hope this help to others also...
EDIT
After referring to your project. Notice that you have overloaded the property view of ViewController with your custom View EAGLView. You have not separated customView and ViewController's view.
Also, one major thing is you have to Initialize your EAGLView and add it to your ViewController's view. and rest of the things will go on in EAGLView.

Referencing Classes from Different Targets in xCode for iPhone Unit Testing

I am trying to unit test my iPhone application. I have created a new target and called it "LogicTests". But now I need to use a class called "Spaceship" inside the test. How can I do that?
UPDATE 1:
I made the Spaceship.m available to the unit testing target and that particular error was gone. Now I have different problem. The Spaceship.m file reference to the Cocos2d library. How can I add a reference to the Cocos2d library in the unit testing target. I tried right clicking the Link binary with libraries option and then adding the cocos2d framework but it gave me 153 errors or something.
To include it in that target, click on Spaceship.m, get the file's Info (Command-I), and make sure "LogicTests" is checked under the Target tab.
Beyond that, make sure you add
#import "Spaceship.h"
To the top of the particular test class. Good luck!
In Xcode 4 you press: Alt-Command-1 and then check that "LogicTests" is checked under the Target Membership tab.

Packaging a Bundle with a static library

I have a static library that includes some xibs. These will basically be the same across projects. I'd like to include the xibs as part of the library. I can include their veiwcontrollers, reference these controllers in the calling project but then there isn't a xib to load. When I right click the xib in the library project, it can't be part of the target.
I thought about creating a CFPluginBundle but that creates a new project. I'd loose all of my IBOutlet and IBAction references. What is the best way to reuse xibs that also have outlets and actions to specific controllers?
Here more discussion about it: Can you reference Xib files from static libraries on the iPhone?
I had the same problem when I wanted to export my project as a library for other developers to use.
I found the perfect solution to my view and it seems it will answer yours too.
There is an xcode plugin that allows you to build your project as a library which includes the resources as well.
https://github.com/kstenerud/iOS-Universal-Framework
I do not know the guys that built this plugin, but it works like a charm
I'm not sure what you mean by "include the xibs as part of the library", since static libraries can't have resources--but they also aren't shipped stand-alone, so they don't need to. If you just want code re-use for your own projects, you could keep the xibs where-ever you keep the static library, and just include the xibs in any project that uses the library.
If you go the CFPluginBundle route, you can make new bundle targets in an existing project; there's nothing magic about the templates, they just take care of making dummy files and turning on the right build settings. You can copy those into a new target in your existing project and it will work just fine. That said, I'm not sure what you mean about losing IBOutlet and IBAction references, since that information is part of the xib (and the class you are using in the xib), not the project.