when I run an already developed(working in iPhone 4S) app in iPhone 5 without the launch image for 4-inch screen, the UI is breaking. i.e, it is not showing the letter-box view(view with a black patch on both top and bottom of the screen) instead it simply shows some white patch in the bottom alone and shifts the entire UI towards top. I know about the launch image related issues, but without that it should at least show the letter-box type view. But that even is not working. May know what could be the reason?
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I don't want to remove iPhone 5 support, I just want it so that it would be exactly like apps that have not been updated for iPhone 5's screen (where the black strips line the top and bottom on all view controllers).
Edit: Below is a picture showing what I mean. Also, my storyboard error log (yellow exclamation point in the side column) is showing that there, indeed, is NO iPhone 5 picture. Yet, it still loads up as though there is one.
Edit 2: I have created another new project and tried going in and deleting the actual file first (not from the one when you click on the target) and that worked. Thanks!
If you are talking about the letterboxes that are created when the app does not scale, remove the Default-568h#2x.png image from your project. By default, there is a black filler image in Project Summary under Launch Images. Remove that one, and it should still letterbox.
I'm getting my app ready to submit to the app store and have been reading the guidelines on the startup screen. It seems apple prefer it to be something that makes it look like your app is already loaded even when it isn't.
I decided to use the background image of my app as the startup screen. That way the skeleton of the app will be there and the buttons and text will load in.
I used a copy of the image but renamed it to Default-568h#2x.png.
It works but when it launches, it has that default zoom affect but it seems to zoom in bigger than the actual image size and so doesn't transition nicely into the app.
Any ideas why this happens and what I can do?
Thanks
On the iPhone, the default.png image should contain the status bar (if it is visible in your app).
On the iPad, the status bar shall be left out.
Thus, the default image size should be (source):
This could be an issue with the status bar being included or excluded in the Default images. According to apple all the iPhone Default.pngs should have the status bars included while iPad should have the status bar left out. (Unless of course your application hides the status bar)
OK, I found a way around this.
I found out that the status bar at the top is 40 pixels for retina and 20 for non retina.
I then created a black background in the size of the full iphone 5 resolution. I then got my startup image (actually the background for my app) but resized it down 40 pixels vertically.
I then put this on top of the black background I created and lined up the bottom.
I then merged the layers and used this as the startup image. It worked perfectly, the startup image loads up and then my app opens up right on top of it perfectly aligned.
I have an app that I can't update for the new size of the iPhone 5- basically it's built around the asset sizes I have, and there's no way to get updated assets. The app still works fine, but it has a solid white background, and the letterbox (the black bars at the top and bottom) is black, which is really ugly.
Is there any way to set the color of the letterbox to white?
Well, you could just have google searched it. "You cant!". But there is a workaround. All you have to do is just add a "Default-568h#2x.png" file. You app will fill the display. All you have to do now is just add a white graphic on top and bottom if the device is iPhone5.
No, there is no way to do that :) But, you could resubmit your app without using updated assets and support iPhone 5 screen. To achieve that, 1) you have to add iPhone 5 launch screen. 2) make your view and subviews resizable so that they appear on their places (No need to create separate nibs) 3) test with iPhone 5 (iPhone 5 simulator), and you are good to go ;) Good Luck!
In an iOS app, historically, the launch image was supposed to have a 20/40px unused area on top where the status bar would appear during app launch. In my app, I would just have a while stripe there.
Now I'm adapting my app for 4" screens, I've provided a Default-568h#2x.png image with an identical stripe. It does not work the way it used to (at least on the simulator) - the stripe appears below the status bar, and the rest of the image is shifted down.
Am I supposed to crop the image now? The screen size, however, is 640x1136, exactly like the suggested launch image size. If I crop the status bar from the top, what will go in the bottom?
I have had the same problem, looks like it may be a bug when Xcode chooses the right image for 568h. Try removing the images and adding them back to the project with copying them to the folder and then adding them to project.
Originally I though I'll just take a screenshot of my app on the iPhone then tweak it in Photoshop.
The images should be 480 x 320 according to Apple doc, and the dimensions of my screenshot are 480 x 320. But, the screenshot contains notification area (where reception bars, battery life, etc. are displayed)
So, if I chop that part off my image will be a bit shorter and not 480px high.
What do I do? Submit a shorter image? Stretch it up so it's 480px but without the notification bar? Submit it with the notification bar in the image?
How did you create your Default.png?
There is support in Xcode for creating the default image. With the device connected, open the Organizer (Window > Organizer). Click the Screenshot tab, take a screenshot and click "Save as default image..." Choose your project and bingo jingo, you're done.
You can leave the notification area in the screenshot. The iPhone will draw the real notification bar over it.
iOS 7 update: the iOS 7 Transition Guide explicitly requires this:
Update the launch image to include the status bar area if it doesn’t already do so.
I think the best way to do it is to use the Xcode screenshotter & edit some of the GUI elements out, like the artwork or text on your buttons so people don't get frustrated when pushing 'buttons' on the Default.png doesn't make your app respond.
If you have a status bar, then you should design 320x460 (less 20 pixels).
Though it is correct that you can leave it at 320x480 and have the real status bar paint over the default.png, it will look weird when the phone is in Internet tethering mode or has a call on hold (another 20 pixels).
By cropping to 320x460, it looks better when in tethering mode.
Just edit out the notification area to match the background of the rest of the image. As long as your image is 480x320 you should be fine.
However, if your app takes more than a few seconds to load, you may want to rethink using a screenshot of your app as the startup screen. People might get confused and think the app is finished loading, when in fact it is not. I've seen some apps produce a "stylized" version of their UI in Photoshop, making it clear that it's just an image and not the actual UI.
you should remember that you maybe need also some space for an In-Call status bar or the Tethering status bar. this bar has a height of 20 pixels. Even apple does not make it right. Put a call on hold and start "Photos" or the "Weather" app, then you can see what I mean. To test that you can use the menu "Toggle In-Call Status Bar" in the iPhone Simulator app.
you can use a real 480x320 image if you add the boolean key UIStatusBarHidden to your Info.plist file and set it as true.
Take a screen shot as many of the answers already mention. However, if your screen shot includes the status bar, you should remove it/replace it with a transparent strip instead. It is true that the iPhone will cover this part of Default.png with the current status bar however, if you run the iPhone app on the iPad, you will still be able to see this part of Default.png.
I built a slightly modified version of the initial view in IB, ran the app with that and took a screen shot. That way, everything looks very iPhoney, no Photoshop needed. Don't worry too much about clipping the top, it will mirror how the view actually looks when loaded if more stuff covers it.
Apple recommends something similar to what the user will see when the app loads. E.g. for my Sudoku app, instead of the grid, the default.png shows a "please wait" message. When the app is loaded, that disappears and you see the grid you can interact with. It looks fluid, and it's obvious when it's loading and when you can interact.
Finally, the interface uses some toolbar buttons. In the default.png they are in the disabled state (grey text). When the app is loaded, they are enabled and change color.