GoogleAnalytics 2.0b3 ios 5 support - ios5

Have any information about support google analitics 2.0 for iOS 5 ?
I got this error on iOS 5
GoogleAnalytics 2.0b3 void GAIUncaughtExceptionHandler(NSException *) (GAIUncaughtExceptionHandler.m:41): Uncaught exception: Could not instantiate class named NSLayoutConstraint handler threw exception
Can I upload my app to appstore with this google analitics 2.0 beta library? Because i know that we cant upload app with "beta" information ..

This is problem with libraries, try change social.framework, adsupport.framework and accounts.framework to optional in build phases.

I did had the same error and according to this i had to uncheck autolayout for my xib. Worked for me.

Related

Invalid Swift Support xcode 8 itunesconnect issue

I am struggling to get my build uploaded to itunesconnect since upgrading to XCode8 - might have to do with the swift 3.0 syntax update?... i am new to iOS dev, having been doing it now since xcode 7.1....
I submit the through Organizer, the ipa uploads, but then i get an email from itunesconnect:
"Invalid Swift Support - The expected dylibs are missing from the app’s Framework location, such as /Payload/Health Storylines.app/Frameworks."
My app target uses obj-c, and the UItest target uses swift.
ive read: Invalid Swift Support / invalid implementation of swift
i cant find any embedded swift settings in xcode8...
ive read:Invalid Swift Support - Files don’t match
but in the .sh they want some lines commented out - it only runs on xcode version below 7...show this shouldnt matter.
ive just read http://radex.io/xcode7-xcode8/
there are some cocopoads code signing topics in here...not sure if this is relevant?
this the the contects of the .xarchive:
Im thinking swift need to be turned off somewhere, but dont know where...
Help much appreciated!
Seems like a problem that I had. Try archiving and exporting the IPA with XCode 7.x.x, and then upload it with Application Loader (XCode 8 GM). Also, what is your macOS version?
I had the same issue If you are using fastlane and swift 2.3 you may try adding toolchain "com.apple.dt.toolchain.Swift_2_3" on your Gymfile, it worked for me.

App Submission Warning: "The app references non-public selectors in My_application.app/My_application: productName"

I have recently tried to submit an iOS app to the Apple Store and it triggered the following warning:
"The app references non-public selectors in My_application.app/My_application: productName"
I have seen prior questions asked in stackoverflow in these links but there has not been any concrete answers to whether or not this causes the app to be rejected.
iTune, App upload warning. App references non-public selectors in : productName
The app references non-public selectors in Payload
In my app, I have built it using Cocos2D 2.0 and Chartboost 3.1.1, FacebookSDK 3.1.1.
There has not been any additional 3rd party APIs integrated into the app.
Has anyone encounter a similar problem using the above mentioned SDKs?
Has anyone had their app rejected because of the warning above?
Please share your experiences so I might be able to rectify this problem within my app.
Thanks so much.
Just submit it to app store, it working for me 3 times. The problem sometimes happens when Apple has changed for new iOS version.

DYLD issue - "reason: image not found"

Weirdest SOB ever…
When i run my app on my iPhone it works perfectly. Also on lots of other iPhones. But when I try to run it on my friends iPhone (5.1.1), it starts and gets stuck immediately with the following error:
reason: image not found
Also it says it couldn't load Adsupport library. Could it be that 5.1.1 doesn't support Adsupport framework? Really?
Just solved it, although i would really like an answer. I deleted the Adsupport framework and now it works.
I don't know what image he was talking about… Really weird.
What framework does 5.1.1 use for such things?

Apple's iAd sample code throwing errors

i am trying to incorporate iAd's into my app and in the process i'v gone through Apple's sample code.This is the link to the sample code. I have downloaded the sample code from apple's developer website and ran the same code without any changes in x-code. I encountered almost 9 errors after this,some of which are as follows.
1 - cannot find protocol declaration for iAdinterstitialAdDelegate
2 - ADInterstitialAd undeclared etc..
Please note that i haven't made any changes after downloading the code... Any help in this regard would really be appreciated
Do you have the SDK 4.3 (or newer) installed?
If yes, check the base SDK of your project/target and see if it's set to something lower than 4.3.
ADInterstitialAd is only available since 4.3

Three20 Rejection from Apple

I'm rejected from Apple Store 3 times, because I have the three20 Library.
My project is in distribution configration, and DEBUG is Disabled.
I got this message from Apple:
Private Symbol References
OBJC_IVAR_$_UITouch._locationInWindow
OBJC_IVAR_$_UITouch._phase
OBJC_IVAR_$_UITouch._previousLocationInWindow
OBJC_IVAR_$_UITouch._tapCount
OBJC_IVAR_$_UITouch._timestamp
OBJC_IVAR_$_UITouch._touchFlags
OBJC_IVAR_$_UITouch._view
OBJC_IVAR_$_UITouch._window
I'm using the last three20 lib from Github (v1.0a2), for photo galerie
I deleted also the #if debug code in the UITouche, but still rejected from Apple.
Anyone had this issue?
You can try removing the static library or the dependencies on the part of the Three20 that you are not using in your project.