I've to implement online payment method in my app for selling some products like gift items. Which method will i use?in App purchase or paypal? Does paypal implemented apps accepted in appstore? plz help me.
If they are actual items that one would use outside the app. Like a book, or a DVD, and not something for use in the app, you need to use paypal or something similar. In app purchases are only meant to purchase added functionality or extra content within your app. See also Apple documentation
Apps with other payment methods than in app purchase are accepted, as long as the purchase is not added functionality or content for your app.
To answer your question lets understand two basic things:
You use Paypal implementation only and only when you purchase physical goods like gift items as you mention.
You use In App Purchase when you need to provide/ unlock some feature inside your application itself.
In your case as you mention you need to have transactions for gift items you have only one option i.e use online transaction APIs like Paypal.
Regarding your second question, Yes Paypal integrated apps are accepted in App Store. There are plenty of such apps already in the App Store
Related
I'm developing an iOS app where users can ask for advice to influential people on their subject. In order to interact with these people you have to pay the price they set. Once you pay you are able to engage with them on a private chat.
There is an app called Healthtap which does almost the same but with doctors.
I wanted to know if we might be able to use paypal and stripe payment systems instead of apple's.
For more info, I'm building it with HTML5 and making it native with Phonegap
Thanks!
You "have" to use apple's system when paying will add more content to the app, which seems to me, is what you are trying to do.
From Apple's In-App Purchase Programs:
You should read this if you are interested in offering additional
paid functionality to users from within your application.
You can use other payment methods when you are not adding new functionality to the app but rather buy something else in the real world. This is the reason why apps such as Amazon's kindle stopped selling ebooks through their apps, since they did not want to share their profits with apple.
No, Apple does not allow any third-party payment methods to be presented in the app itself; it's IAP or nothing.
What you CAN do is have the third-party payment system as part of your web site and have your users make payments through the web site. You will then need some authentication system in the app that uses to validate the user's payment.
Please tell me How to make payment with different amount via In app purchase in iphone sdk?? as i am creating an application in which subscription charges deduced from a website and in the same way i want to make payment using my application and subscription amount change all the time.. as apple don't approve paypal for the same purpose. How to handle this problem??
can we use web services for deduction of charges and get response of success or failure from web services?
For in-app purchases of app content, you're only allowed to use Apple's In-App Purchase system. You're not allowed to use paypal or anything else from in the app.
The only way to set the price of an in-app purchase item is in iTunes Connect. StoreKit (the API you use for in-app purchases) gets product prices from iTunes Connect, and there is no API for overriding the prices from within the app.
There's no public API (as far as I know) for changing the price in iTunes Connect, either. Perhaps you can script the normal web browsing interface, or find code someone else has written that scripts it. But the only way that Apple provides for changing the price of an in-app purchase is to log in to the iTunes Connect web site in a web browser.
I would like to know my options for letting users make payments in my iPhone application for goods in an e-Commerce store. This will be an app rather than a mobile website.
Ideally, I would just like to use Authorize.net or SagePay - is this possible? I found some posts from a year ago saying that Apple only allow their In App purchase, is this still true?
Thanks for any guidance.
Assuming you have access to Apple's developer member center, have a look at the App Store Review Guidelines, section 11.
To my understanding it is allowed (or required even) to have your own payment-system, as long as you're not selling (digital) items that are supposed to be used in the App.
I want to implement the payment gateway like functionality in my iphone application other than In-App Purchase feature provided by Apple.
So, i have one Question regarding the application approval on Appstore that, if i will redirect user to the UIwebview for payment related functionality, then apple will reject this application for not following the human interface guideline or it will allow this.
Other way i can do it by calling web-service for the transaction of money. So, again there is any chance of app rejection on AppStore.
Please share your thought on this
Absolutely no way you'll be allowed to do this. Check the news the past couple of days. Apple is demanding even giants like Amazon and Sony to go with the In-App purchasing.
Edit Actually, Apple did come out with a softer stance, saying that you'd have to offer both payment options if you did your own transactions. So there's that..
Merry Christmas. I have two questions on In App Purchase.
iAP application process: do I need to submit my iAP items applications, wait for Apple's responses, then build my app accordingly, or, I can just create some iAP items, build them into my app, then after everything's done, submit my binary to Apple?
Intermediary currency: on Apple's documentation I found these sentences:
"You may not offer items that represent intermediary currency because it is important that users know the specific good or service that they are buying."
However, I found a few apps on the App Store offering its users with different kinds of intermediary currency. I'm confused. Is this a gray area in which we developers can play some tricks?
Thanks in advance.
Di
You need to add in-app purchases to iTunes Connect, and wait for apple approval to be able to sell them from real application.
However, you can debug/test them without that approval, via sandbox environment.
I cannot say a lot about that 'intermediary currency' and what Apple actually mean. A lot of games uses in-app purchases to sell in-game 'coins', and everything works fine.