does cocoalibspotify play "nice" with the built in Iphone media player? - iphone

once again I'm here with my daily question regarding Spotify...
So, in my app, I want to have the option of the user being able to either play music from Spotify or to play music from their own IPhone media library. However, since I added the Spotify framework, whenever I am testing my app and try to load a scene that has anything to do with the MediaPicker (whether it has a link to a view controller with the media picker or if the view controller for the scene selected has media picker code inside of it) I get the following error (the redacted stuff in the error is just the name of my app)
screenshot
So my question is, can I have both Spotify and the IPod functionality inside of my app? Or is it one or the other?

Yes, of course you can. However, your screenshot has the stack trace on the left hidden, and you need to set a breakpoint to break on exceptions. As far as the log goes, it doesn't look like it's anything to do with either CocoaLibSpotify or MediaPicker.

Related

IPhone disable/hide scrubbar mpmovieplayercontroller in fullscreen mode

I'm creating an iphone app with video clips (among other things) where I need to play one or more ads before the actual video clip. Naturally my client doesn't want users to be able to fast forward during the ads but at the same time they must be able to exit the view so I cant set controlStyle to MPMovieControlStyleNone.
I would prefer not to hack the default view and remove the scrubbar so it seems my only option is to implement a custom bar with a single "Done"/"Back" button.
I've googled my eyes out trying to find example code for this, but no dice. I've seen similar questions posted here as well but no answers are given that could help me out. I'm a novice IOS developer and could really use som help with this (custom control bar with single "Done" button for fullscreen MPMoviePlayerController that shows/hideson tap OR disable scrubbar in an acceptable fashion – in fullscreen mode).
Anyone done this before or know where to find some example code? Thanks!

how can i get songs from my iphone's ipod to my application in array in iphone sdk?

can i store or just create a customize view which allow user to play songs within from my application when user clicks on songs at that time the iphone's iPod(MusicPlayer) picker should not open it just show all songs in my application in TableView or PickerView it allows user to select the songs within my created customized view that TableView or PickerView.i have also seen this example. but it just opens the music player picker view. did you get my point is this possible to do that within my application.?
just similar like this question
here i found link that tells use API 3.0
Yes Amergin is write, this is the good way to get the list.
Also if you want to enumerate the content of an MPMediaItem, here's a good method to do that : http://www.wptechnology.com/articles/2013/06/16/how-to-nslog-an-mpmediaitem/
create one view for showing data and create another view to show or play song's. save all your songs in resource or in Library Fitch the songs & play.
It seems to me that maybe you're trying to run before you can walk. It is possible to do what you ask but it is not a trivial amount of code and would involve a considerable effort for someone to describe to you how to do it. Perhaps if you start by using apple's built in offerings and then extend your app you'll learn as you go along. There are examples of how to create a tableview and populate it with your own data. There are also examples of how to access the ipod music library and query it to get whatever you want from it. Your job is to tie these two things together.
You can do, get songs from iPod library. But you could not view it in iPhone simulator. The list of songs name is showed only in device. If u run in iPhone simulator then it shows errors.
This is the example article for u. its useful for get songs from iPod library and play songs.
The Music Player Framework in iPhone SDK 3.0
is the best example for you.

Create interactive videos in iPad - An app for product demo

I would like to create videos that needs to run on an iPad native app. The app needs to show a demonstration of a product through iPad. It needs to be interactive as well. I know we can do these in Flash, since Flash is not supported in iPad what are my options?
I appreciate any guidelines or hints. Thank you in advance
The easiest way to create interactive videos for iOS is to use Apple's HTTP Live Streaming technology. You have to create a video, embed metadata, play it using MPMoviePlayerController or AVPlayerItem, and then display clickable areas in response to metadata notifications.
Metadata should contain coordinates for the element you are tracking, eg: a dress, and a identifier for the product. You overlay this info with a clickable subview that reveals more information about the product. There are several applications of this kind in iTunes, here is one.
Once you get a working product and weeks-time of videos, the most difficult part is to perform motion tracking with the less possible human interaction. One approach is to use Adobe After Effects, another is to code your own solution based on OpenCV.
Some ideas:
You could use an MPMoviePlayerController with no controls, on loop.
Here's a solution I thought of using interactive HTML popover's over the video:
You could have a data store (say an NSDictionary), with playback times as keys.
The values could then be a custom class, which includes all the necessary data for an interactive popover on the video.
Your custom class could look something like this
#interface InteractivePopover : NSObject
{
NSString *snippetTitle;
NSString *htmlData; // could include links etc.
CGPoint popoverDisplayPoint;
// other styling attributes etc.
}
Now, when a user taps the video, it pauses it at the next 'interactive' point (by looking for the next key after the current playback time), and displays (animates on) all the popups, which you set before to show off different parts of the product.
That class might be your data store, then you create another class to handling displaying, animating, controlling, sizing (etc) these interactive popovers. It would create a UIWebView for the HTML. It would also control direction, and indication of the source point for your popover.
This is clearly very expandable because you could put images, embedded content etc into the HTML for these interactive popovers.
Anyway, that's how I would do it.
Though flash will not run on ipad you can still create apps for it with flash cs5 .

iPhone/ iPad app development TV Out

HI,
I have just submitted my first application to iTunes for approval, however, there is one thing I really want to add to it ASAP.
I would like to code into an app that it can use the TV Out functions of both the iPhone and iPad? Ideally it would work in a similar way to how keynote works i.e. you see a bit more on the iPad itself than is projected on the TV, but even just mirroring the screen would be a step in the right direction.
I have searched all over for this and all I keep getting is about downloading jailbreaks for you iPhone to mirror the screen, which doesn't really help.
Thanks in advance,
If you just want to mirror, use my TVOutManager singleton. I've put up code to do this on github: https://github.com/robterrell/TVOutManager (Hmmm... I just noticed I haven't pushed the most recent code. I'll review and push new code asap.) I wrote up some detailed info about it at http://www.touchcentric.com/blog/archives/123 if you want to know the how's and why's.
Basically, just add the files to your project, and call:
[[TVOutManager sharedInstance] startTVOut];
If you want to do more than mirroring, read the docs on UIScreen. It's fairly trivial to create a UIWindow on the external screen (steal the bits from TVOutManager if you need to) and add subviews to it. This way you could have a Keynote-like controller on the device screen, while the main display is on the external display.
http://mattgemmell.com/2010/06/01/ipad-vga-output should get you started ...
Mirroring is not possible.
But to draw on an external display, just get the UIScreen object for the external display, then set the screen property of a UIWindow to it, (making sure to set the frame correctly etc) everything in that window should be drawn on the respective display.
Relative links:
developer.apple.com/library/ios/#documentation/uikit/reference/UIWindow_Class/UIWindowClassReference/UIWindowClassReference.html (look at screen property)
developer.apple.com/library/ios/#documentation/uikit/reference/UIScreen_Class/Reference/UIScreen.html (look at +screens)
(I don't have any reputation => can't post clickable links)
I think, you can't do this. You can only stream videos from iPod app.
But, if you have jailbreak on your device, try this (link) or take a look at this great YouTube video (link) showing exactly what you need.

Playing iPhone movies through TV out

Is there any way to emulate the Videos app such that we still maintain controls on the device (iPad/iPhone), but sends the video out through the cables to the TV? I looked into screen mirroring, but it's way too slow for videos, and regardless, the UIGetScreenImage() used by screen mirroring is no longer allowed by Apple.
The Videos app seems to have exactly what I need, but I don't see anything simple to make that happen.
Update (10/15/10): So apparently movies played through UIWebView have TV-Out support, while MPMoviePlayerController movies don't.
http://rebelalfons.posterous.com/iphone-os-support-for-tv-out
However, there is a caveat: this does not work on older devices updated to the most recent iOS. That is, iPod touches, iPhone 3G & 3GS don't work, while iPhone 4 and iPads do. Hoping there's some more stuff that we can use to fill in the gaps in compability, since I know its possible. Apps like AirVideo and StreamToMe currently support this functionality.
I am not sure if there is an official way to do this. But as for your examples, AirVideo uses method Swizzling (check out: http://www.cocoadev.com/index.pl?MethodSwizzling) to override checks in Movie Player, and acting like Videos app
I guess some with some reverse engineering on SDK, you can find where the checks are made, and swizzle that method, with your custom one.
In 3.2 and later (postdating the site you link to), UIScreen has a class method, 'screens' that'll return an array of one object — the main screen — if no external display is available, or two screens — the main screen and the external screen — if a TV lead is connected. The task should be as simple as positioning the views you want to appear on the external screen within its frame and the controls you want on the device within the other.
Have you tried that?
Edited for one additional comment: also as of 3.2, it is explicitly permissible to create an MPMovieController and then grab the view from it to treat as a normal UIView rather than doing a full 'present'. So that's how you'd get a movie view that you can position as you wish.