Setting flags for elements in NSMutableArray - iphone

I have an NSMutableArray of elements and I want to be able to conditionally set custom flags for some of the elements. For example an error count for certain elements if they return an error. If the count is more than 3, I would like to delete this element from an array.
What would be the best way to implement such behaviour?

A few options:
Have a separate array holding your counter for each object. When deleting one from your original array, remember to delete it's corresponding counter object.
Create a small class that contains an int value and whatever other object you are storing in the array, and populate your NSMutableArray with that object. You will then have your object and the error counter on the same place
Edit: The second option is the most scalable one, if you ever want to add more flags or whatever to it.

You would be better off creating a mutable array filled with mutable dictionaries. This would allow you have two keys corresponding to each index in the array:
NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithObjectsAndKeys:
#"some text, or what ever you want to store",#"body",
[NSNumber numberWithUnsignedInteger:0],#"errorCount",
nil];
[myMutableArray addObject:mutableDictionary];
And then here is a basic example of how to increment the error count for a specific item in the array:
- (void)errorInArray:(NSUInteger)idx
{
if ([[[myMutableArray objectAtIndex:idx] objectForKey:#"errorCount"] unsignedIntegerValue] == 2) {
[myMutableArray removeObjectAtIndex:idx];
}else{
NSUInteger temp = [[[myMutableArray objectAtIndex:idx] objectForKey:#"errorCount"] unsignedIntegerValue];
temp ++;
[[myMutableArray objectAtIndex:idx] setObject:[NSNumber numberWithUnsignedInteger:temp] forKey:#"errorCount"];
}
}

As alluded above, no need for custom object creation necessarily:
Creating a mutable array, creating a dictionary with objects/keys and adding said dictionary to the array:
NSMutableArray *myArray = [[NSMutableArray alloc] init] autorelease];
NSMutableDictionary *myDictionary = [NSMutableDictionary dictionaryWithObjectsAndKeys:
#"John Doe", #"elementName",
[NSNumber numberWithInt:0], #"errorCount",
nil];
[myArray addObject:myDictionary];

Related

Sort an NSMutableArray / Dictionary with several objects

I am having a problem that I think I am overcomplicating.
I need to make either an NSMutableArray or NSMutableDictionary. I am going to be adding at least two objects like below:
NSMutableArray *results = [[NSMutableArray alloc] init];
[results addObject: [[NSMutableArray alloc] initWithObjects: [NSNumber numberWithInteger:myValue01], #"valueLabel01", nil]];
This gives me the array I need but after all the objects are added I need to be able to sort the array by the first column (the integers - myValues). I know how to sort when there is a key, but I am not sure how to add a key or if there is another way to sort the array.
I may be adding more objects to the array later on.
Quick reference to another great answer for this question:
How to sort NSMutableArray using sortedArrayUsingDescriptors?
NSSortDescriptors can be your best friend in these situations :)
What you have done here is create a list with two elements: [NSNumber numberWithInteger:myValue01] and #"valueLabel01". It seems to me that you wanted to keep records, each with a number and a string? You should first make a class that will contain the number and the string, and then think about sorting.
Doesn't the sortedArrayUsingComparator: method work for you? Something like:
- (NSArray *)sortedArray {
return [results sortedArrayUsingComparator:(NSComparator)^(id obj1, id obj2)
{
NSNumber *number1 = [obj1 objectAtIndex:0];
NSNumber *number2 = [obj2 objectAtIndex:0];
return [number1 compare:number2]; }];
}

Difference between the following allocations types?

I have a simple code:
NSMutableArray *arrayCheckList = [[NSMutableArray alloc] init];
[arrayCheckList addObject:[NSMutableDictionary dictionaryWithObjects:[NSArray arrayWithObjects:#"2011-03-14 10:25:59 +0000",#"Exercise at least 30mins/day",#"1",nil] forKeys:[NSArray arrayWithObjects:#"date",#"checkListData",#"status",nil]] ];
[arrayCheckList addObject:[NSMutableDictionary dictionaryWithObjects:[NSArray arrayWithObjects:#"2011-03-14 10:25:59 +0000",#"Take regular insulin shots",#"1",nil] forKeys:[NSArray arrayWithObjects:#"date",#"checkListData",#"status",nil]]];
Now I want to add a specific index of above array to a dictionary. Below are two way, which one is better and why? What are the specific drawbacks of the latter?
NSDictionary *tempDict = [[NSDictionary alloc] initWithDictionary:[arrayCheckList objectAtIndex:1]];
OR
NSDictionary *tempDict = [arrayCheckList objectAtIndex:1];
What would the impact on the latter since I am not doing any alloc/init in it?
1:
NSDictionary *tempDict = [[NSDictionary alloc] initWithDictionary:[arrayCheckList objectAtIndex:1]];
Creates a new immutable dictionary object as a copy of the original one. If you add objects to the mutable dictionary in your arrayCheckList they will not be added to your copied reference.
2:
NSDictionary *tempDict = [arrayCheckList objectAtIndex:1];
This directly pulls the mutable dictionary from your array and not a copy. The following two lines will be equivalent:
[[arrayCheckList objectAtIndex:1] addObject:something];
[tempDict addObject:something];
The first one potentially copies the dictionary a index 1 of the array. (It should, since you're creating an immutable dictionary but the one in the array is mutable.) The second only gets a reference to the dictionary in the array -- there's no chance of creating a new object.

Creating a Two-Dimensional Array with Concrete Positions

I need to create a custom array:
In php I would define as follows:
$myarray[100][80] = 1;
But I don't know how to do it in objective-c...
I don't need an array [0][0],[0][1],[0][2], ... I only need concrete positions in this array [80][12], [147][444], [46][9823746],...
The content of these positions always will be = 1;
for this you would use a dictionary rather than an array as they are always 0,1,2 keyed so something along the lines of:
NSNumber *one = [NSNumber numberWithInt:1];
NSString *key = #"80,12";
NSDictionary *items = [NSDictionary dictionaryWithObject:one forKey:key];
Then to pull them out again you would use the objectForKey: method.
You cannot put ints directly into arrays or dictionaries that's why it is wrapped in the NSNumber object. To access the int after getting the NSNumber out of the dictionary you would use something like:
NSNumber tempNum = [items objectForKey:key];
int i = tempNum.intValue;
See the docs here for a full explanation of the NSDictionary class. Hope this helps...
I an not a PHP master but I believe in php arrays are not real arrays they are hash tables right?
Anyway, I think you are looking for NSDictionary or NSMutableDictionary class.
That looks more like a bitset than an array.
Allocating so many cells for that seems useless, so maybe you could revert the problem, and store the positions in an array.
Well in objective c we can use NSMutableArray to define 2-D arrays.
See the following code, it might help you
NSMutableArray *row = [[NSMutableArray alloc] initWithObjects:#"1", #"2", nil];
NSMutableArray *col = [[NSMutableArray alloc] init];
[col addObject:row];
NSString *obj = [[col objectAtIndex:0] objectAtIndex:0];
NSLog(#"%#", obj);

How do I copy individual Nested NSDictionary's from a NSDictionary to a temporary NSMutableDictionary

Ok so I want to create a temporary NSDictionary from a NSDictionary of nested dictionaries, but I want to deep copy individual items(dictionaries) from the top level dictionary.
The end result is to have a filtered dictionary that i can process and discard without effecting the main dictionary.
That sounds really confusing, so how about a little code to show you what I mean, heres the function i'm working on, this is a rough coding layout, but basically complete in its path of process.
I've looked at reference books and various samples online with no joy.
Cheers,
Darren
- (void)setPricingData
{
// get selected lens option
NSDictionary *aOption = [self.lensOptionsDict objectAtIndex:self._lensOptionsIndex];
if ( aOption == nil )
return;
// get selected lens type
NSDictionary *aType = [self.lensTypesDict objectAtIndex:self._lensTypesIndex];
if ( aType == nil )
return;
// get lens option id and variation_id
NSString *option_id = [aOption valueForKey:#"id"];
NSString *option_variation_id = [aOption valueForKey:#"variation_id"];
// create temp dictionary for type pricing selection
int count = [self.lensTypesDict count];
NSMutableDictionary *aPrices = [[NSMutableDictionary alloc] initWithCapacity:count];
// cycle prices for option id and variation_id matches
for ( NSDictionary *item in self.pricesDict )
{
NSString *variation_id = [item valueForKey:#"variation_id"];
NSString *value_id = [item valueForKey:#"value_id"];
// add matches to temp dictionary
if ( [option_variation_id isEqualToString: variation_id] )
{
if ( [option_id isEqualToString: value_id] )
[aPrices addObject: item];
}
}
// get price from temp dictionary for selected lens type index
NSDictionary *price = [aPrices objectAtIndex:self._lensTypesIndex];
if ( price != nil )
{
// assign values to outlet
self.priceAndStockId = [price valueForKey:#"price"];
self.priceSelected = [price valueForKey:#"price"];
}
// release temp dictionary
[aPrices release];
}
It looks like you're mixing up dictionaries with arrays.
Arrays respond to objectAtIndex whereas dictionaries respond to objectForKeys. Remember that an array is a set of cells that you can index into, starting from 0 all the way up to [array count] - 1.
A dictionary is similar to an array, except that a hash function is used as the indexing method. This means that you need a key to get, or set, and object.
Setting an object in an NSMutableDictionary
NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init];
[myDictionary setObject:anObject forKey:aKey];
Or, you can have an array of keys and corresponding array of objects, and do:
NSDictionary *completeDictionary;
completeDictionary = [NSDictionary dictionaryWithObjects:objectArray
forkeys:keyArray count:[keyArray count]];
In either case, you must have keys for objects. This is in contrast to a regular array in which you can simply do
[myArray addObject:myObject];
To get objects from a dictionary, do
myObject = [myDictionary objectForKey:key];
To get objects from an array, do
myObject = [myArray objectAtIndex:anIntegerIndex];
Finally, your original question pertained to deep copying. To have your dictionary keep an object that won't change, ie, a deep copy, you can do the following:
Assuming I want to store a dictionary within a dictionary, and I have an associated key for the top-level dictionary, I can do the following:
I have an NSMutableDictionary, called topLevelDictionary
I have an NSDictionary, called dictionaryTwo
I have an NSString, which is my key, called myKey.
To make a deep copy of dictionaryTwo, I can do
// assuming topLevelDictionary is previously defined
[topLevelDictionary setObject:[[dictionaryTwo copy] autorelease] forKey:myKey];
In this manner topLevelDictionary will contain a copy of dictionaryTwo whereby if dictionaryTwo changes, the object in topLevelDictionary will not.

Cocoa Touch: What to release, when to release it?

I'm trying hard to understand when and what I must relase in Cocoa Touch as it doesn't have garbage collection.
This code block is from apples iphone sample PeriodicElements and they release anElement and rawElementArray but not thePath, firstLetter, existingArray and tempArray?
I would have thought that at least tempArray and existingArray should be released.
Could some brainy person please explain to me why?
Thanks :)
- (void)setupElementsArray {
NSDictionary *eachElement;
// create dictionaries that contain the arrays of element data indexed by
// name
self.elementsDictionary = [NSMutableDictionary dictionary];
// physical state
self.statesDictionary = [NSMutableDictionary dictionary];
// unique first characters (for the Name index table)
self.nameIndexesDictionary = [NSMutableDictionary dictionary];
// create empty array entries in the states Dictionary or each physical state
[statesDictionary setObject:[NSMutableArray array] forKey:#"Solid"];
[statesDictionary setObject:[NSMutableArray array] forKey:#"Liquid"];
[statesDictionary setObject:[NSMutableArray array] forKey:#"Gas"];
[statesDictionary setObject:[NSMutableArray array] forKey:#"Artificial"];
// read the element data from the plist
NSString *thePath = [[NSBundle mainBundle] pathForResource:#"Elements" ofType:#"plist"];
NSArray *rawElementsArray = [[NSArray alloc] initWithContentsOfFile:thePath];
// iterate over the values in the raw elements dictionary
for (eachElement in rawElementsArray)
{
// create an atomic element instance for each
AtomicElement *anElement = [[AtomicElement alloc] initWithDictionary:eachElement];
// store that item in the elements dictionary with the name as the key
[elementsDictionary setObject:anElement forKey:anElement.name];
// add that element to the appropriate array in the physical state dictionary
[[statesDictionary objectForKey:anElement.state] addObject:anElement];
// get the element's initial letter
NSString *firstLetter = [anElement.name substringToIndex:1];
NSMutableArray *existingArray;
// if an array already exists in the name index dictionary
// simply add the element to it, otherwise create an array
// and add it to the name index dictionary with the letter as the key
if (existingArray = [nameIndexesDictionary valueForKey:firstLetter])
{
[existingArray addObject:anElement];
} else {
NSMutableArray *tempArray = [NSMutableArray array];
[nameIndexesDictionary setObject:tempArray forKey:firstLetter];
[tempArray addObject:anElement];
}
// release the element, it is held by the various collections
[anElement release];
}
// release the raw element data
[rawElementsArray release];
// create the dictionary containing the possible element states
// and presort the states data
self.elementPhysicalStatesArray = [NSArray arrayWithObjects:#"Solid",#"Liquid",#"Gas",#"Artificial",nil];
[self presortElementsByPhysicalState];
// presort the dictionaries now
// this could be done the first time they are requested instead
[self presortElementInitialLetterIndexes];
self.elementsSortedByNumber = [self presortElementsByNumber];
self.elementsSortedBySymbol = [self presortElementsBySymbol];
}
They create rawElementsArray by sending +alloc to the class, therefore this object is owned by the code in the sample above and must be released. Similarly with anElement. Note that thePath and tempArray are not created by sending +alloc, +new or -copy messages, therefore the calling code is not responsible for the lifetime of those objects. Please have a look at this collection of Cocoa memory management articles:
http://iamleeg.blogspot.com/2008/12/cocoa-memory-management.html
The reason you don't have to release tempArray is because it's been allocated and then autoreleased right away. Autorelease is a method of scheduling a release call sometime in the future, so that the caller of an API doesn't have to do any explicit releasing of the result.
Matt Dillard has provided a detailed explanation of Objective C's memory management strategy and has explained it much better than I can.
The convention is that when you create an object using a class method it should have been autoreleased. This means that at the end of the run loop when the autorelease pool is flushed these objects will be released. However, if you create something using +alloc] -init] or -copy, -mutableCopy or +new (which is the same as +alloc] -init]) then it will not have been autoreleased.
For example:
NSArray *array1 = [NSArray arrayWithObject:#"foo"];
NSArray *array2 = [[NSArray alloc] initWithObject:#"foo"];
Array1 will be autoreleased and you don't need to worry about it. Array2 will need to be manually released. Or alternatively you could do:
NSArray *array2 = [[[NSArray alloc] initWithObject:#"foo"] autorelease];
Which is pretty much what +arrayWithObject: does.
Of course this leads to an important consideration with the lifetime of instance variables. If you create the instance variable as with array2 then it will be fine as it has a retain count of 1. However, array1 will need to be retained otherwise it will be autoreleased at the end of the runloop, giving it a retain count of 0 and so it will be freed and you will be left with a dangling pointer.