Xcode can not run the project on selected device - iphone

I got the project from my team and i am working on it when ever i restart the system my Xcode not runs the project, but i am able to run other projects easily .... after i run the project with the changes i do it shows me
"Cannot run on the selected destination- The selected destination does not support the architecture for which the selected software is build. Switch to a destination that supports that architecture in order to run the selected software."
And if i run the original project it runs fine then i have to again copy and paste the codes that i did in the project after that it runs fine, but when i open my Mac the next day it does not runs and again i have to start from the original project, What is happening i don't know why after Restarting or Shut Down the project does not runs.
I am using Xcode 4.5.2 on iMac 21.5-inch - Software OS X 10.8.2 (12C60)(Mountain Loin)
Processor 2.5 Ghz Intel Core i5, Memory 4 GB 1333 MHz DDR3.
Project target is iOS SDK 6.0 (on iOS 6 simulator).
Does Not runs on Simulator and on Device also.
Sometimes just runs on the simulator but not on Device.
I have tried :
Restarting the Mac.
Cleared Derived Data.
Reinstalling Xcode.
But still can't figure out .. Nothing helps .. plz Help me on this ...

I think that if the project finds some cache memory problem then after restarting the system it some times start working fine or in case of same project with different destination with some minute changes you are running then it some times hanged in the device or simulator for that we have to need to switch off the device and restart again then after it start working fine. And if the project code is in iOS 5.0 and the IPod/IPhone device os is 6.0 then it does not show in the device section for running. For that first you have to run the device to the xcode with ios 6.0 and then it start working fine . But here, you have to notice that for each and every time after switch off you have to run the device first with xcode 6.0. But in your case some build target problem which is not clear to me . So , if you provide the details of bug then it will be easy for understand.

Check under Build Settings > Architectures and set Architectures to Standard (armv7) or ${ARCHS_STANDARD_32_BIT} for all your profiles.
Set Base SDK to Latest iOS().
Set Build Active Architecture Only to NO for all profiles.
Set Valid Architectures to armv6 armv7 for all profiles. You may have to add either depending on what is already available.

I have solve the problem using the below steps.
Close the Xcode
Delete the application from device
Restart the device
then re-run the application
it working fine..

Related

App stopped running on device - ‘No such file or directory'

Initially I started building an iPhone app (App still in development stage) using Xcode 4.2, it was working fine on both device and simulator.Later, we wanted to add support for iPhone 5 (4 inch display). When I ran it on Xcode 4.5 (including Default-568h.png), it was working fine (on the simulator both 3.5 inch and 4 inch). But when i tried to run it on device, it keeps on giving me the error
"Could not launch appname.app” No such file or directory (/Users/<user>/Library/Developer/Xcode/DerivedData/appname-ffotpypmbvaguyhfvnnejhjotpbp/Build/Products/Debug-iphoneos/appname.app/appname).
I tried the following steps, but no luck :(
Deleted the app from device. Restarted the device.
Quit XCode.Trashed all folders from `DerivedData.Cleaned the project. Restarted
machine.
Set Build for active architectureto YES
Deleted Required device capabilities from -info.plist
Do I have any other options to try, or should I repeat these again and again?
The last time I had a similar issue, a normal clean wasn't enough, as it left some derived data. In Xcode, select the Product menu and hold down the option key to reveal "Clean Build Folder...", or even better, close Xcode and delete /Users/<user>/Library/Developer/Xcode/DerivedData/ entirely.

iOS simulator only list the latest iOS version. How can I set earlier versions

According to the documentation should be able to choose which iOS version the simulator should run, however only the latest 4.3.2 is listed under "Hardware/Version".
The helps says:
"To set the iOS release used in the simulation environment, choose Hardware > Version, and choose the version you want to test on."
I don't want to support 3.x (although it would be nice) but at least I want to simulate my app on 4.2, 4.1 and 4.0.
What's going on? Why aren't they listed?
UPDATE:
I'm on Lion so I cannot install an earlier version of Xcode. Before my Upgrade I could test different versions easily.
the problem is that you have no other Simulator SDK installed which can be used. As #dorada has mentioned you have to install an older Xcode which in fact doesn't work because you're using Lion. I haven't tried it with Lion but principally it should work like before with Snow Leopard.
I'm referencing to my other answer how to get an older Xcode (don't know if it's still working)
After you have an older Xcode version, mount the image an navigate with terminal to that volume. There should be a hidden folder Packages. open that folder with open . and locate the two .pkg files you need (e.g. iPhoneSDK4_0.pkg and iPhoneSimulatorSDK4_0.pkg) and install both.
They will appear in your root directory and you have to move them to your Developer dir (don't simply overwrite, it will delete all other SDKs. go to the last different folder it should be iPhoneSimulator4.0.sdk\ and copy that one)
DONE (and at that point I have verified it: it works on my Lion. I used the dvd image which I have started backup'ing since 3.2.1)
Although iPortable has the correct answer I decided to post a step-by-step guide which is easer to follow:
Download Xcode 3.1
Mount the dmg file
In Finder menu select "Go\Go to folder" and enter "/Volumes/Xcode and iOS SDK/Packages"
Install the simulators you need (Double click)
Copy the simulation folders from /Platforms/iPhoneSimulator.platform/Developer/SDKs/ to /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/
If your have some SDK missing Install the missing SDK from "/Volumes/Xcode and iOS SDK/Packages" and copy subfolders from /Platforms/iPhoneOS.platform/DeviceSupport/ to /Developer/Platforms/iPhoneOS.platform/DeviceSupport/ (for me they were all there from 3.1 to 4.3)
you may download the older ios sdk / xcode from . https://developer.apple.com/downloads/index.action
(i found this answer in another stack overflow topic actually, but now i can not seem to find that question!)
Open Xcode and in the menu at the top left, where you select what device to run on, click "More Simulators..."
The download section of Xcode preferences will open,
Click the "Components" tab.
You will see a list of simulators that can be installed, click install on version you need.
The simulator will need to restart to install.
To run the newly installed version of the simulator just select it from the run menu in Xcode.
You actually have to install previous simulator versions, they aren't there on a new install.
Maybe you can search and download them somewhere? - we keep them on a shared drive at the office.
After installing the Xcode 4.2 for Snow Leopard, I noticed there was a choice for iPad 3.2 Simulator, but using it just brings up some alerts that say "iOS Simulator could not find the SDK. The SDK may need to be reinstalled." and another alert that says "Simulated application quit. Click Relaunch to try again." with Quit, Switch SDK, and Relaunch buttons.
I can successfully use iPhone 4.0 Simulator, iPhone 4.1 Simulator, iPad 4.2 Simulator, etc up to iPad/iPhone 5.0 Simulator, but really would like to have iPad 3.2 Simulator and iPhone 3.1.3 Simulator and earlier down to 3.0 if possible.
Our apps generally run all the way back to 3.0 and we occasionally receive bug reports from earlier iOS users, and would love to be able to debug these issues more effectively.
I tried the technique summarized by Tibidabo and although I am able to copy the simulator folders as mentioned, and though they show up as choices in Xcode, I cannot get them to actually run as simulators and I get the same problem alerts mentioned above.
What are other developers doing to support debugging of older iOS versions?
Go to Project Settings -> Summary an change Deployment Target.

Xcode 4: My iPhone projects have become Mac OS projects.. and I can't change this

I have two iOS projects that under Xcode 3 built properly and these iPhone been on sale in the app store for some time. After upgrading to Xcode 4, Xcode now thinks these are Mac OS projects!
When I select Project Settings > Info, it actually says at the top "Mac OS Deployment Target" with a drop down allowing me to select 10.4, 10.5 or 10.6! These are not nor ever have been Mac OS projects.
In my build settings, Xcode allows me to select 32 bit or 64 bit Intel architecture. not armv6 or armv7.
You need to change your build settings. Fortunately, this is really easy to do.
Start by clicking on your project's name in the Project Navigator.
Now, click on your Project Name as it comes up in the list. (You may need to do this for your build as well.)
Next, click on Build Settings. Finally, you should be able to change your Base SDK to the appropriate one.
Note that you might need to repeat steps 3 and 4 after selecting your Target in the screen shown below.
Have you restarted Xcode since the upgrade? Often times Xcode 4 seems to need to be restarted after SDK changes.
I didn't face any issues opening the projects in Xcode 4 which are built in Xcode 3. However there can be wired issue with the Xcode 4 you are using. Try resetting the architecture to armv6 or armv7 and base SDK to latest iOS SDK using the build settings. Also set the deployment target properly. This should allow you to run the application in Xcode 4.
Also, try uninstalling the xcode and install Xcode 4 again. This should fix the wired issue you have with your xcode 4.

iPhone: iOS 4.3 SDK Simulators stuck up and crashing:

I have updated my Mac to 10.6.7 with Xcode 4. I am trying to build and run some projects which has downloaded from Internet. I set the deployment target as 4.1/4.2/4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. For ex: i downloaded a project from the following link from GitHub:
http://www.icodeblog.com/2010/10/07/cloning-uiimagepickercontroller-using-the-assets-library-framework/
I set the deployment target as 4.1 or 4.2 or 4.3 and device family as 'iPhone' and trying to build and run the application in Simulator. But Simulator launches and stuck up infinitely. I had to do force quit of simulator, i checked so many times, but the same result. But at the same time, i'm able to build and run some other my projects without any issues. This is happening only for few projects when i run.
What could be the reason here? Is there any settings that i need to make-up?
Please advise me.
Thank you in Advance!
Trash your /Users/{Your name}/Library/Application Support/iPhone Simulator/ directory and rebuild the projects you are having trouble with.
#Kirby Todd Answer perfectly correct with a small change
notifications doesn't show/ doesn't scheduled in Simulator but works in device Problm on Simulator 4.3?
Make Sure we put a copy of "User's" folder existed in iPhone Simulator folder
Thank U #Kirby Todd

iPhone Simulator locks up immediately upon Build / Run

I'm having a problem getting my MacBook set up to build iPhone apps in xCode. The iPhone Simulator locks up and shows the "spinning circle" busy icon.
I've tried everything I can think of, including
resetting the simulator
tried all of the different hardware options
tried the two debug build choices in xCode.
uninstalling the SDK and completely reinstalling
I downloaded the SDK today - "xcode_3.2.2_and_iphone_sdk_3.2_final"
I'm just upgraded from Leopard to Snow Leopard (10.6.3). I've run all the software updates. xCode version says 3.2.2 (1650)
If it matters, my MacBook is 3-4 years old, 13 inch, dual 2.16 ghz intel cores, 2 gig RAM. I've never had a single problem with it.
I would be so grateful if anyone can help me
thanks so much,
if you have access to the 4.0 one, then try that, if not, then I would install a previous sdk version in a different folder (or rename your current developer folder or delete it, then install the previous version under /Developer) and run that one instead
I just finished installing the 4.0 SDK. I made a new windows-based iPhone app (HelloWorld) and tried a build/run (Simulator-4.0 | Debug)
Same exact behavior... The simulator appears and the rainbow spinning progress wheel just keeps going and going
I took a sample from the process ("not responding...") but it's pretty big and I don't see any way to attach it to this question.
thanks again