When I launch my iPhone game as soon as a sound plays the background music or podcast that is playing stops. I noticed other games allow background audio to continue to play.
How is this possible? Do I need to override a method in my App Delegate?
Place this line in your application:didFinishLaunchingWithOptions: method of your AppDelegate or in general before using the audio player.
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
According to the documentation, the AVAudioSessionCategoryAmbient category is
for an app in which sound playback is nonprimary—that is, your app can be used successfully with the sound turned off.
This category is also appropriate for “play along” style apps, such as a virtual piano that a user plays over iPod audio. When you use this category, audio from other apps mixes with your audio. Your audio is silenced by screen locking and by the Silent switch (called the Ring/Silent switch on iPhone).
If you want also to ensure that no error occurred you have to check the return value
NSError *error;
BOOL success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
if (!success) {
//Handle error
NSLog(#"%#", [error localizedDescription]);
} else {
// Yay! It worked!
}
As a final remark, don't forget to link the AVFoundation framework to your project and import it.
#import <AVFoundation/AVFoundation.h>
Related
I need my application audio to still run even though it goes into the background with device music audio. I try the codes suggestion in this page but my application still doesn't work.
Set Required background mode to App plays audio
Set Application does not run in background to YES
AppDelegate.m
NSError *setCategoryErr = nil;
NSError *activationErr = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error:&setCategoryErr];
[[AVAudioSession sharedInstance] setActive:YES error:&activationErr];
Here you can find a related question about it.
How to handle background audio playing while iOS device is locked or on another application?
I would suggest you to take a look a this tutorial:
http://mobile.tutsplus.com/tutorials/iphone/ios-sdk_background-audio/
It explains all the different steps to follow.
In my app at particular time i am alerting user with beep sound which i am playing using AVAudioPlayer.
Now i want this sound to be played even when app is in background. So i can achieve this by setting AVAudioSession category as AVAudioSessionCategoryPlayback and i also want that this sound should not stop the ipod music and i can do it with it setting AVAudioPlayer category AVAudioSessionCategoryAmbient.
But i want them together means sound should also play in background and it should also not stop the ipod music.
So how can i achieve this?
If it is not possible to play sound with AVAudioSessionCategoryAmbient category in background then any other workaround this?
Apologies if i am doing any mistake.
Thanks.
you need to add one row in your project.plist file Required background modes like bellow image and set it.
and put bellow code in to your project appdelegate didFinishLaunchingWithOptions
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:nil];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
NSError *error;
BOOL success = [[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient error:&error];
if (!success) {
//Handle error
NSLog(#"%#", [error localizedDescription]);
} else {
// Yay! It worked!
}
its working for me hope its useful for you my frnd al the best.
UPDATE
You can't run AVAudioPlayer and the iPod player or MPMusicPlayer or MPMoviePlayer at the same time, without doing a bit more work. If you want easy, then use Audio Toolbox's System Sounds.
please refer this bellow link:-
iPhone AVAudioPlayer stopping background music
Please check bellow Link there are demo of Playing audio file in background. please check it
http://mobile.tutsplus.com/tutorials/iphone/ios-sdk_background-audio/
In my application I am using AVAudioRecorder for recording. Its works fine. but while I am recording in background if a device audio is played my recording get interrupted. I have the delegate function in my code. But its not getting called.
An app that plays audio continuously (even while the app is running in the background) can register as a background audio app by including the UIBackgroundModes key (with the value audio) in its Info.plist file. Apps that include this key must play audible content to the user while in the background.
Check below links
Link 1
You need to make couple of changes in plist file.
1) Set Required background mode to App plays audio
2) set Application does not run in background to YES.
3) Add following code to AppDelegate
NSError *setCategoryErr = nil;
NSError *activationErr = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error:&setCategoryErr];
[[AVAudioSession sharedInstance] setActive:YES error:&activationErr];
I have set up my AVAudioSession to play music in the background
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *setCategoryError = nil;
[audioSession setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError];
if (setCategoryError) {
}
NSError *activationError = nil;
[audioSession setActive:YES error:&activationError];
if (activationError) {
}
Also added 'Required background modes' in my plist file.
When I play a remote file and the iPhone enters the background the audio keeps playing as suspected. But when I play a song from the iPod inside my app (MPMediaItem URL) it won't continue to play in the background.
What am I missing?
You're not missing anything. When the user starts playing music from iPod, it will stop your app from playing any further audio.
If you mean something else, please leave a note and I'll update this answer.
Edit: You should start iPod music by setting the queue on the relevant instance of MPMusicPlayerController, and then sending it the -play message. If you use the URL provided by the MPMediaItem object with an AVAudioPlayer instance or similar, it will be routed differently and may not be able to continue playing in the background.
I ran audio in the background in my iPhone app using AVAudioPlayer and AVAudioSession...
Now my problem is that I already have a written code that takes a number of songs as input from the user and plays them one after the other using AVAudioPlayer...
The problem is that when the app goes to the background while one of the files is being played, the audio continues but when it's done, the sound disappears... In foreground when a file is done, I just do some code to play the next one but in the background this is not possible...
I thought about requesting some time to get this done and run my code but I can't do this as the audio files always change and they might be long... So please tell me what should I do? Is there any built-in playlist player that run as a background audio? or is there any other solution? I really need to get this into work...
thanks a lot
I ran into the same issue and haven't completely resolved it yet. The audioDidFinishPlaying delegate method still fires, and you can use UIAplication's beginBackgroundTask to create a new instance of AVaudioPlayer, make sure AVAudioSession is still active, etc. But when I try to play the new AVAudioPlayer instance, it pauses immediately. My suspicion/fear is that there is no way to start the audio FROM the background, only keep it playing when the application state transition happens. I'd love to be wrong, though.
this is easy ..just change the cateogry if your using an audio session that is ...
http://developer.apple.com/library/ios/#documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategories/AudioSessionCategories.html
the link has the categories ...so use one of these and you be able to start the sound in the background:
AVAudioSessionCategoryPlayback
kAudioSessionCategory_MediaPlayback
the ambient one might not work.
//ViewController.h ,write below code
#interface ViewController : UIViewController<AVAudioRecorderDelegate,AVAudioPlayerDelegate>
//assign property to player
#property(nonatomic,retain) AVAudioPlayer *player;
//then write in ViewController.m file in ViewDidLoad Method below code
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
NSError *soundError;
NSString *path=[[NSBundle mainBundle]pathForResource:#"soundFileName" ofType:#"mp3"]; //.mp3 file for player
NSURL *file=[[NSURL alloc]initFileURLWithPath:path]; //path
_player=[[AVAudioPlayer alloc]initWithContentsOfURL:file error:&soundError]; //player Object
if(_player == nil)
{
NSLog(#"player is empty because of %#",soundError);
}
else
{
[_player play];
_player.volume=1.0;
[_player setDelegate:self];
}
// for stop player you can use
// [_player stop]; //uncomment this line when you wants to stop it.