Splash Screen Retina 3.5 - iphone

I'm not able to add splash screen for Retina device 3.5 in launch image, And while running with basic images its showing the following error,
Can any one help me to solve this issue.

Just Create another Default splash image with name Default#2x.png and store it in your project.
Just create this image with double size of original Default.png image...

first check...in your project Directory...Default#2x.png is available or not....
if yes then remove...and clean project...after then add once again...

Related

Migrated to Asset Catalogs for launch images. Simulator shows black screen

Upgrading my project to Xcode5.
I've filled out the launch images asset catalog. However when running in the simulator, my launch images don't show for iPhone retina and retina 4-inch. Just a black screen before loading the app.
I've tried Product > Clean. Any ideas?
Double check the sizes of your images in xassets. I had the same problem and once sizes were right launch displayed. Also make sure name of file that includes #2x was changed before adding it to Xcode not while in Xcode.
My Retina size was 640x1136 and 2x size was 320x568. I got a compiler warning and changed the latter image to 640x960 and launches appeared instead of the black screen.

Black bars showing when running app on iOS 7 (4 inch retina display)

We have an iPod app built with base SDK as 5.1.
App has a tabBarController with three tabs and each tab has a UIViewController to load a different view.
The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on
iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs.
If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful for us.
Thanks
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
This Default-568h#2x.png is Necessary for Support app in 4 inch Screen display
Ones you add this image in to you working Project, Remove old Build from device or Simulatore, clear Project and re build and check Hope you issue will solve.
Edit:-
After fix the black Bar issue you can check the device like my answer Give here check this:-
Detect device type
you have two choice if you can't use AutoLayout
First
Create two xib with same class one for 3.5 inch screen and one for 4 inch screen set using macro with checking which screen appear.
Second
Set Self.view frame using macro with checking which screen appear.
There are also other methods you can use for set self.view frame as using window frame or UIScreen
My problem was I accidentally deleted the value found here:
I added back LaunchScreen, and made sure there was a LaunchScreen.xib. Maybe it will help some others.
Ive had the same problem - black bars at the top and bottom. It was simply solved by setting the drop down in "App Icons and Launch Images" to Main_iPhone:
App Icons and Launch Images Screen Shot
I was facing same problem . I just added launch image and it worked for me.
XCode->Click on Project File -> Select Target-> App Icons and Launch Images -> Add launch image source
This worked!
Pay attention to Step#5 and Step#6 below:
1.In xcode, Click on the Project file in Project Navigator
2.Click General tab
3.Type "Main_iPhone" in the Launch Screen File field
4.Save
5.Remove the app from device or simulator
6.Then in Xcode go to Product Menu and then select Clean
7.Build again

How to add these three files properly?"Default.png, Default-568h#2x.png, Default#2x.png" for universal app for iPhone/iPad?

I added "Default.png, Default-568h#2x.png, Default#2x.png" these three files in my universal project for splash image, I have three diffrent image and the resolution exactly the same as mention in apple docs, for iPad 768 * 1024 , for iphone-4s -> 320 * 480 , for iphone 5-> 640 * 1136.
But my problem is that when I rum on iphone4s- iphone5 the splash rum properly, but when I run on Ipad the Deafault.png splash not showing instead of it takes reference from Default-568h#2x.png. The Default-568h#2x.png is showing on the iPad instead of Deafault.png and the image got blur and shrink on ipad also, beacuse Deafault.png not showing. How to slove this problem.
Any Idea or suggestion from experts would be highly welcome.
Launch image naming should be similar like this for universal application.
iPhone > Default~iPhone.png,Default#2x~iPhone.png & Default-568h#2x.png.
iPad > Default-Portrait~iPad.png,Default-Portrait#2x~iPad.png,Default-Landscape~iPad.png,Default-Landscape#2x~iPad.png
Please refere the following link for more details regarding image resolutions
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
and for image naming conventions use the following link
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/App-RelatedResources/App-RelatedResources.html
First I would like to suggest that,
Preapre all Images,
Select Project from Project Navigator And Go to Summary and scroll down this
screen appears, then right click on that and choose file from your
computer it will automatically copied to project and it will entered
in plist file also..
if your application is universal then you have
to set for iPhone and iPad Both.
`
See the offical document at chapter App Launch (Default) Images:
App Launch (Default) Images
Only you should do is set the launch image a proper name with relative size, then add those images to the project. Xcode will help you to display it correctly when app launching.

how to change the background of an iphone app when it launches?

Everything is in the title but I have to make myself clear :
I don't mean : how to automatically change the background of the app once it has finished launching.
What I mean is : when you first launch the app, before the first view is loaded by the iphone there is a black screen. Is it possible to change this black screen which I get when waiting for the first view to appear? I'd like to put a picture instead.
Thanks!
John
You need to set a Default.png and a Default#2x.png (for retina) and all the work is done for you. Or if you have payed to be a developer, download xcode 4 gm, and you can double click on the loading screen area and you can have it named what ever you wanted.
Just add a picture called "Default.png" to the project (size of the iPhone screen) and it'll automatically appear.
You can add Default.png and it's variations to your project. This image will be displayed as splash screen during application startup (before the first view is loaded).
Search for Application Launch Images at ...
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html
You must specify Launch image
http://developer.apple.com/library/ios/#documentation/General/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html%23//apple_ref/doc/uid/TP40009252-SW9
The docs here explain the different types of launch images can should use:
http://developer.apple.com/library/ios/documentation/iphone/conceptual/iphoneosprogrammingguide/BuildTimeConfiguration/BuildTimeConfiguration.html#//apple_ref/doc/uid/TP40007072-CH7-SW12

iphone 4 high res startup image

I have a fullscreen iphone web app that has a startup screen that works. I am trying to figure out how to get this image looking better on the iP4, but if I change the size from 320x460 it simply will not load.
Anyone find a solution yet?
Thanks,
Peter
You need to have a second image with the ending #2x.
For example, if your startup image is named Default.png, your high-rest image should be named Default#2x.png