How to remove the default “Plugin activated” message in WordPress? - plugins

I have successfully found out how to show a custom message when my plugin is activated, but I don't the default message to appear. Is there a way to do is?
function plugin_activate() {
add_option('plugin_activated', true);
} register_activation_hook(__FILE__, 'plugin_activate');
function plugin_activated() {
if(get_option('plugin_activated', false)) {
delete_option('plugin_activated');
add_action('admin_notices', create_function('', 'echo
\'<div class="updated fade"><p>My plugin is <strong>activated</strong>. Configure it →</div>\';'));
}
} add_action('admin_init', 'plugin_activated');

You could just add something like this: echo '<style>div#message.updated{ display: none; }</style>';
There may also be a hook for that, if you want to google around you should find it if it exists.

I have come to the conclusion that this is not necessary nor user-friendly as one can activate multiple plugins at the same time and the personalised message is added as a tooltip.

Related

Sentry: All console logs show breadcrumb rather than file in browser

I have an Ionic app and after adding sentry-cordova, I noticed that my console logs (in browser) now show the following:
Previously, it would name the file and line number rather than "breadcrumbs" and I have no idea how to change this behavior.
It's worth noting that when I hover over breadcrumbs.js in the logs it references: #sentry/browser
This is not so much a solution as a potential workaround but it did the trick for me and should work for anyone using environment variables.
Sentry.init({
dsn: "___DSN___",
integrations: function(integrations) {
return integrations.filter(function(integration) {
if (!environment.production) {
// Disables breadcrumbs unless in production mode
return integration.name !== "Breadcrumbs"
}
})
}
});

cakephp 3.0 'App\Controller\ContactForm' not found modelless form

I am trying to create a modelless form using cakePHP 3.0, I have been following the guide through the cookbook here http://book.cakephp.org/3.0/en/core-libraries/form.html but it seems I am getting confused as to where to put ContactForm.php. It says to put it in src/Form/ContactForm.php but it did not work. Can someone direct me to this? Thanks
Pls, provide a bit more info about your problem
1) is ContactForm recognized in controller?
if not - check namespace
2) handle your data only in
protected function _execute(array $data)
{
// Send an email.
return true;
}
not in controller's
if ($this->request->is('post')) {
if ($contact->execute($this->request->data)) {
//NOT HERE!!!
} else {
// error
}
}
Also bear in mind that your server configuration may forbid php short open tags.
Make sure your class starts with <?php and not only <? to be on the safer side. If not, CakePHP will simply respond by the Your\Namespace\Class Not Found message.
Just verify where you have put Form Folder, it must be inside src Folder.
Also be sure that the class has Form as suffix.
Because your error is App\Controller\ContactForm not found, that means that you have NOT put Form Folder inside src Folder.

Protractor + ionicPopup

Has anyone succeeded in using Protractor to detect an ionicPopup alert?
I've tried all the workarounds suggested here but no luck.
I need Protractor to detect the alert and check the text in the alert.
Here's the class I wrote to test that the popup exists and to ensure the text is correct in the header and body:
var TestUtilities = function(){
this.popup = element(by.css('.popup-container.popup-showing.active'));
//Tests to see if $ionicPopup.alert exists
this.popupShouldExist = function() {
expect(this.popup.isDisplayed()).toBeTruthy();
};
//Tests to see if $ionicPopup.alert contains the text provided in the argument exists in the header
this.popupContainsHeaderText = function (text) {
this.popupShouldExist();
expect(this.popup.element(by.css('.popup-head')).getText()).toMatch(text);
};
//Tests to see if $ionicPopup.alert contains the text provided in the argument exists in the body
this.popupContainsText = function (text) {
this.popupShouldExist();
expect(this.popup.element(by.css('.popup-body')).getText()).toMatch(text);
};
};
module.exports=TestUtilities;
Also check out this site for more on testing Ionic in protractor it talks about how to check to see if the popup exists: http://gonehybrid.com/how-to-write-automated-tests-for-your-ionic-app-part-3/
I've tested Ionic popups successfully by setting the popup variable as follows:
var popup = element(by.css('.popup-container.popup-showing.active'));
And in the test:
expect(popup.isDisplayed()).toBeTruthy();
Ionic Popups are just made of DOM elements, so you should be able to use normal locators to find/test them. Because they're not made of alerts, the workarounds in the issue you linked to are probably not useful.
I got it - I saw a lot of issues out there trying to do it in very complex ways, but in the end I tried this and it turns out to be this simple.
Inspect your element and find its ng-repeat value, then
var button = element(by.repeater('button in buttons')).getText()
You also need to have the browser sit out somehow for a couple seconds so it doesn't resolve to the tests while the ionic popup isn't actually there.
For that, browser.sleep(3000);
That's it! However, getting the other button in there is proving to be a little problem. var button = element(by.repeater('button in buttons')).get(0) or .get(1) return undefined is not a function.
Please accept the answer if you like it! If I figure out how to get the other button, I'll post it here.

Autoscale text input with JEditable.js?

I've been looking for a script that combines the autoGrowInput with the JEditable but found none.
Use https://github.com/MartinF/jQuery.Autosize.Input initialized automatically via jEditable's event data:
jQuery(element).editable(save_fn, {
data: function(value,settings} {
var target = event.target;
window.setTimeout(function(){
jQuery(target).find('input').autosizeInput();
});
return value;
}
});
It's worth noting that this event (data) fires before the input element is actually created, hence the use of the timeout. There doesn't seem to be an event available at the present time for after the input has been created.
Actually I have created a plugin that does exactly that. You can check the demo and the documentation. I tried to make it very intuitive. It has ajax capabilities, using the RESTful philosophy. If you liked the animation effect on the autoGrowInput, it will be really easy to add it to the plugin just by changing the css file, using the transition property.
If I get people to like it, I may be able to improve and add more features to it. Hope it helps.

CKEditor: how to remove a plugin that has been added?

I'm just beginning to use CKEditor, but have a hard time understanding the plugins system.
I was able to add a simple button that says 'Test' when you click on it with :
var myplugin_function = function () {
alert('Test');
}
var plugin_name='myplugin';
CKEDITOR.plugins.add(plugin_name,
{
init:function(c) {
c.addCommand(plugin_name,myplugin_function);
c.ui.addButton(plugin_name,
{
label:'This is my plugin',
command:plugin_name,
icon:this.path+'myplugin.png'
});
}
});
I know this code should be executed only once, for example in a plugin.js, but that's not how I use it. The CKEditor instance, including my plugin code is executed each time the Ajax-page is loaded.
That's why I use this to remove the instance, if it exists :
if (CKEDITOR.instances['mytextarea']) {
CKEDITOR.remove(CKEDITOR.instances['mytextarea']);
}
Then I use the jquery way to create the ckeditor from a textarea:
$('#mytextarea').ckeditor();
But the 2nd time the ajax-page loads, I get an error about the plugin already being registered. So I need a way to remove the plugin and be able to add it again.
Is this even possible?
UPDATE
This seems to work :
I now check if the plugin is already registered with :
if (!CKEDITOR.plugins.registered[plugin_name]) {
}
around the CKEDITOR.plugins.add(b, ... part
You are not showing how you are adding the plugin, so it's hard to tell what's your exact problem; but from the code that you have provided I can suggest that you use variable names better than "a", "b" and "c". It's quite harder to understand the code this way.
Also, CKEDITOR.remove just removes the instance from the instances array, but it doesn't really clear the used resources, you should use CKEDITOR.instances['mytextarea'].destroy( true ) instead