Re-sizing the border in a Image View Blackberry10 cascades - blackberry-10

i need to set a image-view it should have the square curve round at the edges ,How to do this can anyone send me some solution to do this

Cascades qml does not support borders or rounded corners. Unless someone has a better solution what I've done is to wrap the imageview in a container and use a 9-slice image for the container background.
A rough example:
Container {
topPadding: 5
leftPadding: 5
rightPadding: 5
bottomPadding: 5
background: mybackground.imagePaint
ImageView {
imageSource: "asset:///images/image1.png"
}
attachedObjects: [
ImagePaintDefinition {
id: mybackground
imageSource: "asset:///images/bgimage.amd"
}
]
}
Adjust the padding as needed for thinner/thicker border.

Related

Set pencilkit canvas to be the input image size and prevent drawing outside that region Swiftui

How to prevent drawing outside the scaled aspect ratio image background?
I need to draw on images, similar to markup, and based on what I've seen, you have to add an image to the background of a PKCanvasView.
In the SO below, I more or less did the same. However, my device and image sizes aren't identical.
PencilKit Code similar to this one
struct MyCanvas: UIViewRepresentable {
var canvasView: PKCanvasView
let picker = PKToolPicker.init()
func makeUIView(context: Context) -> PKCanvasView {
self.canvasView.tool = PKInkingTool(.pen, color: .black, width: 15)
self.canvasView.isOpaque = false
self.canvasView.backgroundColor = UIColor.clear
self.canvasView.becomeFirstResponder()
let imageView = Image("badmintoncourt")
imageView.contentMode = .scaleAspectFit
imageView.clipsToBounds = true
let subView = self.canvasView.subviews[0]
subView.addSubview(imageView)
subView.sendSubviewToBack(imageView)
return canvasView
}
func updateUIView(_ uiView: PKCanvasView, context: Context) {
picker.addObserver(canvasView)
picker.setVisible(true, forFirstResponder: uiView)
}
}
My screen size is : (1194.0, 790.0), whlist the image size is (1668.0, 2348.0). Despite the image view having an aspect ratio fit, it doesn't automatically scale.
To fix this I got used Geometry reader and passed in the screen width/height, then set the ImageView's frame, this now scaled images accordingly.
The problem is that I can draw outside the image bounds, with a vertical image, viewed horizontally, there's plenty of white space to the left and right of the image. I don't want to be able to draw there.
Is there anyway of setting the drawable canvas to the same as the scaled image?
Another problem would be when I change device orientation, the drawings don't stick to the image like using Apple's "Markup" does. I read a bit and seems like anchors might work? Unsure how to use them though.
What worked for me was placing the PKCanvasView into another UIView then setting the PKCanvasView frame to the scaled image dimensions essentially clipping the view.
I know this question is old , but anyway this is how I did it
Image("My Image")
.resizable()
.scaledToFit()
.clipped()
.overlay {
CanvasView(canvasView: $canvasView, onSaved: saveDrawing)
}
.padding(20.0)

insertSubview() covers the whole Mainview even though inserted at 0

I insert a UIView into a UIButton with following code:
let backgroundView = UIView()
backgroundView.backgroundColor = .red
backgroundView.translatesAutoresizingMaskIntoConstraints = false
blueButton.insertSubview(backgroundView, at: 0)
NSLayoutConstraint.activate([
backgroundView.leadingAnchor.constraint(equalTo: blueButton.leadingAnchor),
backgroundView.trailingAnchor.constraint(equalTo: blueButton.trailingAnchor),
backgroundView.topAnchor.constraint(equalTo: blueButton.topAnchor),
backgroundView.bottomAnchor.constraint(equalTo: blueButton.bottomAnchor)
])
The promlem is that the backgroundView covers the whole button and I only see the red field instead of the button (its an image) with a red background (my subView).
This is the storyboard part of my image. I don´t do something else in the code with this buttons with the exception of trying to put a subView into:
My goal is to have a circle background like in the picture below. For example the red circle button has a rounded red (but brighter than the buttons red) backgroundView.The standard background of the button should stay the same.
I also tried to send the subView into the background but it didn´t work for me:
blueButton.sendSubviewToBack(backgroundView)
I reduced the alpha value of the subview to see if the button image is still there.
for view in blueButton.subviews {
view.alpha = 0.5
}
And it is:
How can I solve this problem?
Do not inject extra subviews into a button. If the goal is to make the background color of the button red, set its backgroundColor to .red. If the goal is to put something behind the button image, that is what the backgroundImage is for. Or just make the button image look like the image you really want.
I made this button:
It looks a lot like your picture. Here's the code:
let im = UIGraphicsImageRenderer(size: CGSize(width: 30, height: 30)).image {
ctx in
UIColor.red.withAlphaComponent(0.2).setFill()
ctx.cgContext.fillEllipse(in: CGRect(x: 0, y: 0, width: 30, height: 30))
UIColor.red.setFill()
ctx.cgContext.fillEllipse(in: CGRect(x: 5, y: 5, width: 20, height: 20))
}
b.setImage(im.withRenderingMode(.alwaysOriginal), for: .normal)
I think that's a lot better than messing with unwanted illegal subviews.

iOS 10: Custom UITabBar background image produces border at top of image. How do I remove it?

Anyone have a working solution to get rid of this border in iOS 10? I have a custom UITabBar background image.
I've tried the following with no results:
tabBar.backgroundImage = UIImage(named: "myBackgroundImage.png")
tabBar.shadowImage = nil
tabBar.shadowImage = UIImage()
// i've also tried combinations of this in the storyboard directly
I finally threw my hands up in the air and set the bar style to "Black".. this doesn't get rid of the border, but makes it white. So it hides it.
If you use backgroundImage then shadow line will come
so you can try this :
self.tabBar.backgroundImage = UIImage()
self.tabBar.shadowImage = UIImage()
let tabBarView = UIImageView(image: #imageLiteral(resourceName: "YOUR_IMAGE"))
tabBarView.frame = CGRect(x: 0, y: 49 - IMAGEHEIGHT, width: SCREENWIDTH, height: IMAGEHEIGHT)
self.tabBar.addSubview(tabBarView)
self.tabBar.sendSubview(toBack: tabBarView)
It work for me
This was happening to me because my image was taller than the default tab bar of 49. Making sure my background image height was exactly 49 made this line disappear (96 for 2x and 147 for 3x).
Hope it helps!
Try this:
tabBar.layer.borderWidth = 0
tabBar.layer.borderColor = .clear
Are you sure there is no border in the image itself?

macOS: CALayer shadow not showing

I need a shadow on my view. I tried using the view’s NSShadow capability, but it is too slow to use in a scroll view. I want to try using the layer’s shadow properties to hopefully improve performance.
In my NSView.updateLayer() method, I set the following properties:
layer.shadowOffset = CGSize(width: 0, height: -3)
layer.shadowRadius = 3
layer.shadowColor = NSColor.black().cgColor
layer.shadowOpacity = 0.3
No shadow is shown. I tried also setting NSView.wantsDefaultClipping and CALayer.masksToBounds to false, but there is still no shadow.
Why is there no shadow when using the CALayer shadow properties?
What you need to add is:
self.view.wantsLayer = true
I tried running the following code; the layer does show as well as the shadow:
let layer = CALayer()
layer.frame = CGRect(x: 50, y: 50, width: 100, height: 100)
layer.backgroundColor = NSColor.redColor().CGColor
layer.shadowOffset = CGSize(width: 0, height: -3)
layer.shadowRadius = 3
layer.shadowColor = NSColor.blackColor().CGColor
layer.shadowOpacity = 1.0 //Or: 0.3 as you originally have
self.view.wantsLayer = true
self.view.layer?.addSublayer(layer)
By the way, you have a typo on the following line:
NSColor.black().cgColor
as it should be:
NSColor.blackColor().CGColor
I looked at the disassembly of CALayer.render(in:) and it looked like it was properly accessing the layer shadow properties. So NSView probably overwrites the layer shadow properties with its own on every draw cycle. The bottom line is that you can only add shadows to view-backing layers by using the shadow property on the view.
I did solve my scroll performance problem though. I profiled my app during a scroll and noticed that the creation of the shadow image in CGContextEndTransparencyLayer was causing the CPU to spike.
There are two steps for creating a shadow. First, a path for the shadow has to be computed based on the alpha channel of the pixels above. Second, a gaussian blur is applied in order to soften the edges of the shadow.
Since I know the view on top of the shadow is fully opaque, I know the path will be simply the view’s bounds. I could have skipped the first step by setting the layer’s shadowPath property. But unfortunately, the layer’s shadow properties are overridden by the view which doesn’t have a shadowPath property.
My solution was to create a container view that draws a rectangular shadow image underneath the content view. This shadow image is created once and cached, increasing scroll performance dramatically. And thanks to the power of Auto Layout (specifically, the alignment rect insets), the container view can be used without having to manually adjust for the shadow.
You can view my code on GitHub.
NSView sets the shadow related properties on CALayer at predictable times, like when wantsLayer is set to true and when the view is added to a superview. Set the layer shadow properties after NSView and the shadow will be visible. I set the shadow properties during resizeSubviews.

CornerRadius exactly UIView

I want to clip the bounds of my UIView perfectly to interact as a circle, but however I set the corner radius, mask and clip to bounds and it shows correctly, it moves as a square, as you can see in the image:
The code I have used is:
let bubble1 = UIView(frame: CGRectMake(location.x, location.y, 128, 128))
bubble1.backgroundColor = color2
bubble1.layer.cornerRadius = bubble1.frame.size.width/2
bubble1.clipsToBounds = true
bubble1.layer.masksToBounds = true
What is wrong there that does still keeping the edges of the view?
PD: All the views moves dynamically, so when it moves and hit each other, it shows these empty space, acting as an square instead of as an circle
Finally, after all I found what to implement, and was just that class instead of UIView:
class SphereView: UIView {
// iOS 9 specific
override var collisionBoundsType: UIDynamicItemCollisionBoundsType {
return .Ellipse
}
}
Seen here: https://objectcoder.com/2016/02/29/variation-on-dropit-demo-from-lecture-12-dynamic-animation-cs193p-stanford-university/