App crashes when taking photo UIImagePickerController - iphone

My app crashes when I try to take more than one picture using UIMagePickerController. So, first time I take a picture everything is fine, second time around the app crashes without any error messages. I do get this the first time around:
2013-01-11 16:36:24.178 DoodleStash[26778:907] Received memory warning.
Here's the code I am using to take a photo:
- (IBAction)takePhoto:(id)sender {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.mediaTypes = [NSArray arrayWithObjects:(NSString *) kUTTypeImage, nil];
[self presentViewController:imagePicker animated:YES completion:nil];
self.isNewDoodle = TRUE;
}}
And here's what I use to save the photo
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:YES completion:nil];
if ([mediaType isEqualToString:(NSString *) kUTTypeImage]) {
self.doodleImage = [info objectForKey:UIImagePickerControllerOriginalImage];
// Check to make sure the image is new
if (self.isNewDoodle == TRUE) {
UIImageWriteToSavedPhotosAlbum(self.doodleImage, self, #selector(image:finishedSavingWithError:contextInfo:), nil);
}
[self performSegueWithIdentifier:#"confirmUploadSegue" sender:self];
}}
Really appreciate any help on this. Complete code is here https://gist.github.com/4515007

This is not a crash, but rather a memory warning (the app is killed by the system in low memory condition). It is hard to tell why your app is using too much memory without seeing all the code. You should use profiler to investigate.
In the code given, you could decrease memory usage by only performing the segue after writing the image (in image:finishedSavingWithError:contextInfo:) and zeroing doodleImage after it's no longer needed (possibly in prepareForSegue:sender:). The latter is particulatrly important if you reuse TakePhoto controller (because the second time you use it, you are still holding a reference to previously taken image, effectively doubling memory uage).

First of all for camera open try below lines:
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.delegate = self;
[self presentViewController:imagePicker animated:YES completion:nil];
Try this in for save image after camera click:
**UPDATED ANSWER**
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
if (self.isNewDoodle == TRUE)
{
UIImageWriteToSavedPhotosAlbum(image, self, #selector(image:finishedSavingWithError:contextInfo:), nil);}
[self performSegueWithIdentifier:#"confirmUploadSegue" sender:self];
}
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)image:(NSString*)videoPath didFinishSavingWithError:(NSError*)error contextInfo:(void*)contextInfo
{
if (error)
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Photo Saving Failed" delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles: nil, nil];
[alert show];
}
else
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Photo Saved" message:#"Saved To Photo Album" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alert show];
}
}
Try now this & check.

Related

UIPopoverController How to fix for iPad?

I am getting an error / crash on iPad only when using the following code, iPhone works fine.
It is basically when trying to load the gallery to pick an image.
The debug error is;
"On iPad, UIImagePickerController must be presented via UIPopoverController'"
-(void) actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex == 0) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:picker animated:YES];
[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Error accessing photo library"
message:#"Device does not support a photo library"
delegate:nil
cancelButtonTitle:#"Abort!"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
if (buttonIndex == 1) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType =UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController:picker animated:YES];
[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Error accessing Camera"
message:#"Device does not support a Camera"
delegate:nil
cancelButtonTitle:#"Abort!"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
}
-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
NSLog(#"the info opf picker is %#",info);
NSAutoreleasePool *pool=[[NSAutoreleasePool alloc]init];
NSData *imageData;
if ([info objectForKey:UIImagePickerControllerEditedImage]) {
UIImage *image2=[info objectForKey:UIImagePickerControllerEditedImage];
//UIImage *myscaledImage=[self scaleImage:image2 toSize:CGSizeMake(18, 24)];
//imageData = UIImagePNGRepresentation(myscaledImage);
imageData=UIImageJPEGRepresentation(image2, .4);
NSLog(#"the lenght of the edited image data is %d",[imageData length]);
}
else {
UIImage *image=[info objectForKey:UIImagePickerControllerOriginalImage];
//UIImage *myscaledImage=[self scaleImage:image toSize:CGSizeMake(18, 24)];
//imageData = UIImagePNGRepresentation(myscaledImage);
imageData=UIImageJPEGRepresentation(image, .6);
NSLog(#"the lenght of the image dataa is %d",[imageData length]);
}
NSDictionary *tempDict=[NSDictionary dictionaryWithObjectsAndKeys:imageData,#"Image",#"Theme",#"Cell_Text",nil];
// NSLog(#"the custom array%# and the row =%d", customArray,currentCameraRow);
[customArray replaceObjectAtIndex:currentCameraRow withObject:tempDict];
[pool drain];
//NSLog(#"")
[self startThread];
[picker dismissModalViewControllerAnimated:YES];
[myCustomTableView reloadData];
NSLog(#"size of myObject: %zd", malloc_size(myCustomTableView));
}
Could anyone be so kind as to help with the code above ? I am guessing an if/else statement but have not the first idea of what it would be and where to place it.
Thanks in advance,
Chris
EDIT - Ok I now have it working the load from gallery now loads 'Photos' in a small window, where I can select, however there is no 'Select' or 'Choose' button, if I click the photo, there is no tick, to say it is selected, however it does select it, but to dismiss I click outside the window... So it works, but I am guessing I have missed something out, here is the code;
-(void) actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex == 0) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
if(popoverController != nil)
{
[popoverController release];
popoverController = nil;
}
UIPopoverController* popover = [[UIPopoverController alloc] initWithContentViewController:picker];
popoverController = popover;
popoverController.delegate = self;
[popover presentPopoverFromRect:CGRectMake(0, 0, 200, 800)
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
else
{
[self presentModalViewController:picker animated:YES];
}
// [self presentModalViewController:picker animated:YES];
[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Error accessing photo library"
message:#"Device does not support a photo library"
delegate:nil
cancelButtonTitle:#"Abort!"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
if (buttonIndex == 1) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType =UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController:picker animated:YES];
[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Error accessing Camera"
message:#"Device does not support a Camera"
delegate:nil
cancelButtonTitle:#"Abort!"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
}
-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
NSLog(#"the info opf picker is %#",info);
NSAutoreleasePool *pool=[[NSAutoreleasePool alloc]init];
NSData *imageData;
if ([info objectForKey:UIImagePickerControllerEditedImage]) {
UIImage *image2=[info objectForKey:UIImagePickerControllerEditedImage];
//UIImage *myscaledImage=[self scaleImage:image2 toSize:CGSizeMake(18, 24)];
//imageData = UIImagePNGRepresentation(myscaledImage);
imageData=UIImageJPEGRepresentation(image2, .4);
NSLog(#"the lenght of the edited image data is %d",[imageData length]);
}
else {
UIImage *image=[info objectForKey:UIImagePickerControllerOriginalImage];
//UIImage *myscaledImage=[self scaleImage:image toSize:CGSizeMake(18, 24)];
//imageData = UIImagePNGRepresentation(myscaledImage);
imageData=UIImageJPEGRepresentation(image, .6);
NSLog(#"the lenght of the image dataa is %d",[imageData length]);
}
NSDictionary *tempDict=[NSDictionary dictionaryWithObjectsAndKeys:imageData,#"Image",#"Theme",#"Cell_Text",nil];
// NSLog(#"the custom array%# and the row =%d", customArray,currentCameraRow);
[customArray replaceObjectAtIndex:currentCameraRow withObject:tempDict];
[pool drain];
//NSLog(#"")
[self startThread];
[picker dismissModalViewControllerAnimated:YES];
[myCustomTableView reloadData];
NSLog(#"size of myObject: %zd", malloc_size(myCustomTableView));
}
-(UIImage *)scaleImage:(UIImage *)image toSize:(CGSize)newSize {
UIGraphicsBeginImageContext(newSize);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self dismissModalViewControllerAnimated:YES];
}
The error is very clear:
On iPad, UIImagePickerController must be presented via UIPopoverController'
You need to put the image picker in a popover controller when run on the iPad. This is true when the sourceType is for the photo library. The camera based image picker can be shown as a full screen modal view controller.
This isn't an issue on the iPhone because the iPhone doesn't support the UIPopoverController.
The sample app PrintPhoto demonstrates how to show the image picker in a popover. Specifically, see PrintPhotoViewController.m.
Do something like this:
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
//present as a pop over vc
} else {
//present as a modal vc
}
To present a popover you might use this method
- (void)presentPopoverFromRect:(CGRect)rect inView:(UIView *)view permittedArrowDirections:(UIPopoverArrowDirection)arrowDirections animated:(BOOL)animated
You can read the documentation at this link link

How to disable face detection when using UIImagePickerController? [duplicate]

I am currently developing an iPhone app that makes use of a UIImagePickerController with a custom overlay to take photos.
Unfortunately I do not have direct access to an iPhone 4S but several testers have reported that the camera picker is drawing a green border around faces exactly like this: http://cdn.iphonehacks.com/wp-content/uploads/2012/03/camera_faces.jpg
Due to the nature of this app this is not desirable.
A thorough search of the UIImagePickerController docs didn't turn up anything and similarly everything I could find on here relating to face detection was providing instructions in how to use a CIDetector or similar.
How can I disable face detection in my UIImagePickerController?
Here is my initialisation code for the UIImagePickerController:
UIImagePickerController *cameraPicker = [[UIImagePickerController alloc] init];
[cameraPicker setSourceType:UIImagePickerControllerSourceTypeCamera];
[cameraPicker setCameraDevice:UIImagePickerControllerCameraDeviceRear];
if ([UIImagePickerController isFlashAvailableForCameraDevice:cameraPicker.cameraDevice]){
[cameraPicker setCameraFlashMode:UIImagePickerControllerCameraFlashModeOn];
}
[cameraPicker setShowsCameraControls:NO];
[cameraPicker setCameraOverlayView:cameraOverlayView];
cameraPicker.delegate = self;
[self presentModalViewController:cameraPicker animated:YES];
Try This -->
Lets Say We have one UIViewController named as - RecordVideoViewController
Implementation of -- RecordVideoViewController.h
#import <UIKit/UIKit.h>
#import <MediaPlayer/MediaPlayer.h>
#import <MobileCoreServices/UTCoreTypes.h>
#import <AssetsLibrary/AssetsLibrary.h>
#interface RecordVideoViewController : UIViewController
- (IBAction)recordAndPlay:(id)sender;
-(BOOL)startCameraControllerFromViewController:(UIViewController*)controllerusingDelegate:
(id)delegate;
-(void)video:(NSString *)videoPath didFinishSavingWithError:(NSError *)error
contextInfo(void*)contextInfo;
#end
Implementation of -- RecordVideoViewController.m
- (IBAction)recordAndPlay:(id)sender {
[self startCameraControllerFromViewController:self usingDelegate:self];
}
-(BOOL)startCameraControllerFromViewController:(UIViewController*)controller
usingDelegate:(id )delegate
{
// 1 - Validattions
if (([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] ==
NO)
|| (delegate == nil)
|| (controller == nil)) {
return NO;
}
// 2 - Get image picker
UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init];
cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera;
// Displays a control that allows the user to choose movie capture
cameraUI.mediaTypes = [[NSArray alloc] initWithObjects:(NSString *)kUTTypeMovie, nil];
// Hides the controls for moving & scaling pictures, or for
// trimming movies. To instead show the controls, use YES.
cameraUI.allowsEditing = NO;
cameraUI.delegate = delegate;
// 3 - Display image picker
[controller presentViewController:cameraUI animated:YES completion:nil];
return YES;
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:
(NSDictionary *)info {
NSString *mediaType = [info objectForKey: UIImagePickerControllerMediaType];
[self dismissViewControllerAnimated:YES completion:nil];
// Handle a movie capture
if (CFStringCompare ((__bridge_retained CFStringRef) mediaType, kUTTypeMovie, 0) ==
kCFCompareEqualTo) {
NSString *moviePath = [[info objectForKey:UIImagePickerControllerMediaURL] path];
if (UIVideoAtPathIsCompatibleWithSavedPhotosAlbum(moviePath)) {
UISaveVideoAtPathToSavedPhotosAlbum(moviePath,
self,#selector(video:didFinishSavingWithError:contextInfo:),nil);
}
}
}
-(void)video:(NSString*)videoPath didFinishSavingWithError:(NSError*)error contextInfo:
(void*)contextInfo {
if (error) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Video Saving
Failed"
delegate:nil cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
} else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Video Saved" message:#"Saved To
Photo Album" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
}
}
Implement This code it, i hope this will help you .
Check out this post. There are some hints here, but still can't find much info outside of Apple's docs on this API.
Proper usage of CIDetectorTracking

iPhone camera not showing up

I am having awkward problem in using the ios camera from a action sheet: When the user touches the "picture button" an action sheet shows up with two options (to use a photo from the photo library or to take a picture with the camera).
Whatever option I choose, nothing happens, but when I select the media type again, it works.
Bellow is my code:
- (IBAction)selectMediaType: (id)sender {
[appDelegate hideTabBar];
UIActionSheet *action = [[UIActionSheet alloc]
initWithTitle: nil
delegate:self
cancelButtonTitle:#"Fechar"
destructiveButtonTitle: nil
otherButtonTitles:#"Galeria", #"Tirar Foto", nil];
[action showFromTabBar: appDelegate.tabController.tabBar];
}
- (void) actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
if (buttonIndex == 0) {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
NSArray *mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
imagePicker.delegate = self;
imagePicker.hidesBottomBarWhenPushed = YES;
imagePicker.mediaTypes = mediaTypes;
imagePicker.allowsEditing = NO;
imagePicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentModalViewController:imagePicker animated:YES];
imagePicker.hidesBottomBarWhenPushed = YES;
} else if (buttonIndex == 1) {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
NSArray *mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
imagePicker.delegate = self;
imagePicker.mediaTypes = mediaTypes;
imagePicker.allowsEditing = YES;
imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera;
imagePicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
[self presentModalViewController:imagePicker animated:YES];
} else {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#""
message:#"Your device does not support this feature!"
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alert show];
[alert release];
}
} else {
[appDelegate showTabBar];
}
}
- (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *image;
NSURL *mediaURL;
mediaURL = (NSURL *) [info valueForKey:UIImagePickerControllerMediaURL];
if (mediaURL == nil) {
image = (UIImage *) [info valueForKey:UIImagePickerControllerOriginalImage];
}
imageView.image = image;
[picker dismissModalViewControllerAnimated:YES];
[appDelegate showTabBar];
}
- (void) imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissModalViewControllerAnimated:YES];
[appDelegate showTabBar];
}
Could anyone help me with this?
Thanks.
I got it.
Basically it was a memory leak issue: I was switching views adding subviews in the super view (not in the current view) but I was not removing the old one from the super view, so I got a memory leak ;)

How to take picture from Camera & saved in Photo Gallery by programmatically?

In iPhone Apps, I want to take pictures from Camera & save into Photo Gallery by programmatically. Is it possible in iPhone Simulator?
so please tell me any link or materials you have.
Thanks in advance
You would use uiimagepickercontroller for this purpose. First of all, import the MobileCoreServices.framework. Then pull up the camera:
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
NSArray *media = [UIImagePickerController
availableMediaTypesForSourceType: UIImagePickerControllerSourceTypeCamera];
if ([media containsObject:(NSString*)kUTTypeImage] == YES) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
//picker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
[picker setMediaTypes:[NSArray arrayWithObject:(NSString *)kUTTypeImage]];
picker.delegate = self;
[self presentModalViewController:picker animated:YES];
//[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Unsupported!"
message:#"Camera does not support photo capturing."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Unavailable!"
message:#"This device does not have a camera."
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
Then, save the photo by implementing the uiimagepickercontrollerdelegate and a save function:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSLog(#"Media Info: %#", info);
NSString *mediaType = [info valueForKey:UIImagePickerControllerMediaType];
if([mediaType isEqualToString:(NSString*)kUTTypeImage]) {
UIImage *photoTaken = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
//Save Photo to library only if it wasnt already saved i.e. its just been taken
if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
UIImageWriteToSavedPhotosAlbum(photoTaken, self, #selector(image:didFinishSavingWithError:contextInfo:), nil);
}
}
[picker dismissModalViewControllerAnimated:YES];
[picker release];
}
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
UIAlertView *alert;
//NSLog(#"Image:%#", image);
if (error) {
alert = [[UIAlertView alloc] initWithTitle:#"Error!"
message:[error localizedDescription]
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissModalViewControllerAnimated:YES];
}
More info on image:didFinishSaving.... can be found here
http://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIKitFunctionReference/Reference/reference.html
Also have a look at this post
https://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more
it is not possible in simulator.You have to use the device.
I do hope you realize that the simulator does not have a camera..... So I guess thats not possible. You can definitely use a device.... You can make use of UIImagePickerController for capturing images.
There are 3 prerequesites needed to take a picture programmatically:
The device needs to have a camera check by
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
Camera controls need to be hidden (picker is a UIImagePickerController)
picker.showsCameraControls = NO;
use the takePicture from UIImagePickerController
[picker takePicture];
Side note because it did bug me for a few minutes, the takePicture method also dismisses the view.
Also posted a more complete answer here Other Stack answer

Capture Video as well as Images in iPhone

I am using ImagePickerController for Video Capturing. I need to save the capturing video as image also.
So I selected AVCaptureSession for capturing Images. I'm not able to run AVCaptureSession as well as ImagePickerController. So I need to give the ImagePickerController as input to the AVCaptureSession.
But I don't know how to do that. Please Help me.. and suggest me for the right way.
I found only these two. Hope its helps.
http://www.iphonedevsdk.com/forum/iphone-sdk-development/24025-uiimagepickercontroller-videorecording-iphone-3gs.html
UIImagePickerController: Getting image capture from video
I was having same issue.. I did work on image and video and used below code for image capturing:
- (void) snapImage: (id) sendern
{
UIImagePickerController *ipc = [[UIImagePickerController alloc] init];
ipc.sourceType = UIImagePickerControllerSourceTypeCamera;
ipc.delegate = self;
ipc.allowsImageEditing = YES;
[self presentModalViewController:ipc animated:YES];
}
And for video recording i used below code:
- (void) recordVideo: (id) sender
{
UIImagePickerController *ipc = [[UIImagePickerController alloc] init];
ipc.sourceType = UIImagePickerControllerSourceTypeCamera;
ipc.delegate = self;
ipc.allowsEditing = YES;
ipc.videoQuality = UIImagePickerControllerQualityTypeMedium;
ipc.videoMaximumDuration = 30.0f; // 30 seconds
ipc.mediaTypes = [NSArray arrayWithObject:#"public.movie"];
// ipc.mediaTypes = [NSArray arrayWithObjects:#"public.movie", #"public.image", nil];
[self presentModalViewController:ipc animated:YES];
}
Hope will help you both code snippets.
- (IBAction) useCamera: (id)sender
{
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypeCamera;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
[self presentModalViewController:imagePicker
animated:YES];
newMedia = YES;
}
}
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self.popoverController dismissPopoverAnimated:true];
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
[self dismissModalViewControllerAnimated:YES];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage])
{
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
imageView.image = image;
if (newMedia)
UIImageWriteToSavedPhotosAlbum(image, self,
#selector(image:finishedSavingWithError:contextInfo:),nil);
}
}
-(void)image:(UIImage *)image
finishedSavingWithError:(NSError *)error
contextInfo:(void *)contextInfo
{
if (error)
{
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle: #"Save failed"
message: #"Failed to save image"
delegate: self
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
}
}
The Apple docs and sample code related to AVFoundation has several mistakes. See iOS 4: Take photos with live preview using AVFoundation for code that actually captures images from a live preview.