UIview clear a zone - ios5

This is an inherited code, I would like to change as few as possible, just give support for iphone5 (taler) screen size.
Somewhere I have a code like this:
[self.view addSubview:leftSwipedViewController.view];
The problem is: the parent UIViewController has filled out the 480x2 -> 568x2 zone ( difference between iphone4 and iphone5) the new swiped UIController will fill the 0->480x2 height zone. I would like to clear the remain space with a nice white color. How to do it?
something like [self.view clearRectangle(0,568-480,320,568, color.white)]; but this function doesn't exist as is.
Is there any better, fast solution? - I don't want to create a xib file for a code where the component are place from within code to X, Y coordinates.

Yes, it's very simple actually
Right before adding your view, do this:
UIView *whiteView = [[UIView alloc] initWithFrame:self.view.bounds];
whiteView.tag = 123; // you'll need it if you want to remove it later.
whiteView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:whiteView];
[self.view addSubview:leftSwipedViewController.view];
When you want to remove it, do this:
[[self.view viewWithTag:123] removeFromSuperview];
However, the correct approach would be to make your leftSwipedViewController support both heights

Related

Drawing in a nested UIView

I am trying to make a drawing application following this tutorial: http://www.effectiveui.com/blog/2011/12/02/how-to-build-a-simple-painting-app-for-ios/, and then I tried to make it such that I don't only draw on the entire screen, I only draw on a UIView that is inside of another UIView. (What I call a nested UIView)
My code is currently on github: https://github.com/sammy0025/SimplePaint
The only parts I tweaked with the original code from the tutorial is to change some class prefix names, enabled ARC so no deallocs, used storyboards (which works fine with the original code from the tutorial), and change this code in the main view controller implementation file (SPViewController.m):
-(void)viewDidLoad
{
[super viewDidLoad];
nestedView.backgroundColor=[UIColor colorWithWhite:0 alpha:0]; //This is to make the nested view transparent
SPView *paint = [[SPView alloc] initWithFrame:nestedView.bounds]; //original code is SPView *paint=[[SPView alloc] initWithFrame:self.view.bounds];
[nestedView addSubview:paint]; //original code is [self.view addSubview:paint];
}
My question is how do I make sure that I only draw inside the nested UIView?
Add clipping to your sub view. E.g. self.bounds would cover the whole area of a view.
UIBezierPath *p = [UIBezierPath bezierPathWithRect:self.bounds];
[p addClip];
I believe clipping for a view should be based on bounds initially and that you may shrink it by adding an new clipping. But there might be a difference between iOS and OS X here.
Rather than using an SPView inside a nested view, consider just changing the frame of the SPView to match what you want. This should solve your problem of only allowing drawing within a given rect.
I think you're seeing issues because of your storyboard configuration. I dont know much about storyboard, but I was able to get this to work programmatically by throwing out storyboard's view and building my own in viewDidAppear.
-(void)viewDidAppear:(BOOL)animated{
UIView *newView = [[UIView alloc] initWithFrame:self.view.bounds];
newView.backgroundColor = [UIColor greenColor];
SPView *newPaint = [[SPView alloc] initWithFrame:CGRectInset(self.view.bounds, 40,40)];
[newView addSubview:newPaint];
self.view = newView;
}

Image View in Button Doesn't Appear

I am trying to use the background view of the image view of a UIButton but for some reason it will not show up. This is what I have tried:
detailCell.greenPriorityButton.imageView.frame = detailCell.greenPriorityButton.frame;
[detailCell.greenPriorityButton.imageView setBackgroundColor:[UIColor greenColor]];
[detailCell.greenPriorityButton.imageView setHidden:NO];
[detailCell.greenPriorityButton.imageView setOpaque:YES];
I have called NSLog on the imageView property and it seems everything is as it should be. I can also tap on the button and the method associated with it will be called so I know it exists. Just in case I am missing something here is the NSLog return:
<UIImageView: 0x1d97e1b0; frame = (254 61; 20 20); clipsToBounds = YES; userInteractionEnabled = NO; layer = <CALayer: 0x1d97e210>>
The reason I am not using dot notation to set the image view properties above is because they don't seem to change the values. For example, if I say detailCell.greenPriorityButton.imageView.hidden = NO; it doesn't seem to do anything.
Thanks for any help!
Edit
The reason for not just setting the background color of the button and not its image view is because I am trying to create a small shape in the button. However I want the tappable space to have margins around the shape so it is still user friendly. I thought the image view property would lend useful as I could manipulate the frame and layer of that separately from the frame and layer of the button.
I have now tried adding a UIView *greenBackground as a subview to the button, however this doesn't appear either.
If you want a view that you can have within the view of the button for the purpose of setting its color then I would think that trying to use the imageview is the wrong approach. You could just add a subview that has the changed background color. something like this:
UIView *colorView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 10, 10)];//Whatever rect you want that will be in reference to the frame of the button
colorView.backgroundColor = [UIColor greenColor];
[detailCell.greenPriorityButton addSubview:colorView];

Strange three20's TTTableViewController frame properties

I am adding a TTTableViewController into an existing UIViewController, one strange thing I found is that the frame properties of the initialized TTTableViewController are wired, e.g. in a iOS layout.
I have:
UIStatusBar
UINavigationController
UIViewController
UITabBar
In order to set the TTTableViewController fill in all the remaining space I need to set the height to 460 instead of 367. (367 = 480-20-44-49)
e.g.
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f);
instead of
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 367.0f);
Why is it so?
*Edit for clarification: I mean TTTableViewController on the top of TTViewController (using [self.view addSubview:self.tableViewController.view];), and I need to set the self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f); instead of 367
It depends on when you are setting the frame, I think. I'm pretty sure when you set the frame in viewDidLoad, for example, you'll be setting it before the status bar and other things are taken into account. There might be other cases like this. If you set it to 320:460, it'll be resized to take into account the status bar and other stuff afterwards, making it fill in the rest of the screen. If you set it to 320:367 because you've already taken into account that stuff, it'll get resized again and squished (basically scaled down twice), making it only fill part of the screen. If you're using viewDidLoad you could try sticking it in another method (maybe viewWillAppear?) or just keep using 320:460.
It'd be nice to know when you set the frame, exactly. Also keep in mind that I could be way off. My mind's feeling a little fuzzy right now.
As per my understanding, only the size of your status bar is deducted i.e. 480-20 = 460. actually status bar is 22 pts but its approx.
Its just like when you add a viewcontroller to your navigation controller or your tab bar controller the size is auto rendered. So same is the case here, the three20 automatically adjusts the size of the view and if you try to set it to something smaller then that it behaves differently.
Its a nice question though. Happy Coding. Cheers!!
I wouldn't add a view of a different view controller into the main view of your current view.
You should present the TTTableViewController using the controller's present / dismiss functions. if you don't want to include the slide up effect, so the users won't see that it's a "different screen", use the boolean flag when you present the controller.
[self presentModalViewController:vc animated:NO];
Alternatively, use a TTTableView without the controller:
tableView = [[TTTableView alloc] initWithFrame:CGRectMake(0, kScrollViewHeight + kSignupLabelHeight, 320, kTableViewHeight) style:UITableViewStyleGrouped];
[tableView setBackgroundColor:[UIColor clearColor]];
tableView.delegate = self;
tableView.dataSource = [TTSectionedDataSource dataSourceWithObjects:
#"",
[TTTableTextItem itemWithText:#"Sign Up" URL:#"tt://signupController"],
nil];
[self.view addSubview:tableView];
Like a this code .
if use iOS6 , get current device.
if();
-(void)viewdidLoad{
TTTableViewController *tt = [TTTableViewController new];
CGRect frame = [UIScreen mainScreen].bounds;
tt.frame = frame;
tt.delegate = self;
[self.view addsubview:tt];
}

UIView.setalpha is not working?

I have created a bar to appear over the keyboard for next/previous/done like the safari browser. However, the setalpha property of the UIview of the bar doesn't seem to be working. No matter what value I set it to, nothing changes. Here is the code...
here is where the create view is called..
-(void)textFieldDidBeginEditing:(UITextField *)textField{
// Call the createInputAccessoryView method we created earlier.
// By doing that we will prepare the inputAccView.
[self createInputAccessoryView];
// Now add the view as an input accessory view to the selected textfield.
[textField setInputAccessoryView:inputAccView];
// Set the active field. We' ll need that if we want to move properly
// between our textfields.
txtActiveField = textField;
}
here is where i actually create and set its values...
-(void)createInputAccessoryView{
// Create the view that will play the part of the input accessory view.
// Note that the frame width (third value in the CGRectMake method)
// should change accordingly in landscape orientation. But we don’t care
// about that now.
inputAccView = [[UIView alloc] initWithFrame:CGRectMake(10.0, 0.0, 310.0, 40.0)];
// Set the view’s background color. We’ ll set it here to gray. Use any color you want.
[inputAccView setBackgroundColor:[UIColor darkGrayColor]];
// We can play a little with transparency as well using the Alpha property. Normally
// you can leave it unchanged.
[inputAccView setAlpha: 0.1f];
... code for adding buttons and their properties
}
so basically this is all there is to it. but the setAlpha property does nothing, regardless of what I set it to. However, background color works fine. Any ideas?
Thanks
If you want it to look like the prev/next/done bar in Safari etc, create a UIToolbar with the style set to translucent black. This also has the advantage of laying out your buttons nicely, with the correct style, and auto adjusting between landscape and portrait.
Not a direct answer to your question but probably a better way of acheiving what you actually want.
out of utter curiosity try using:
UIView *overlay = [[UIView alloc] initWithFrame:CGRectMake(10.0, 0.0, 310.0, 40.0)];
overlay.backgroundColor = [UIColor blackColor];
overlay.alpha = 0.5f;
[self.view addSubview:overlay];
it's hard to tell what the issue is without being able to see how many views you have and how you've stacked them. check you've defined your "addSubview" and what the hierarchy looks like

Light gray background in "bounce area" of a UITableView

Apple's iPhone apps such as Music and Contants use a search bar in a UITableView. When you scroll down so that the search bar moves down, the empty space above the scroll view's contents has a light gray background color (see screenshot).
(Notice that the search bar has a slightly darker edge line at its top. This is not there for the default UISearchBar, but subclassing should take care of that.)
I tried setting the background color of the UITableView, but that affects the rows as well. Does anyone know how to achieve this effect? Am I going to have to override implement drawRect: or is there a built in way?
Setting transparencies is bad for performance. What you want is the gray area above the search bar, but it should still be white beyond the end of the list.
You can add a subview to your UITableView that lives above the content instead.
CGRect frame = self.list.bounds;
frame.origin.y = -frame.size.height;
UIView* grayView = [[UIView alloc] initWithFrame:frame];
grayView.backgroundColor = [UIColor grayColor];
[self.listView addSubview:grayView];
[grayView release];
You could add more fancy stuff to the view if you like, perhaps a fade, or a divider line without subclassing UISearchBar.
This is one of my very favorite tricks.
UIView *topview = [[[UIView alloc] initWithFrame:CGRectMake(0,-480,320,480)] autorelease];
topview.backgroundColor = [UIColor colorWithRed:226.0/255.0 green:231.0/255.0 blue:238.0/255.0 alpha:1];
[self.tableView addSubview:topview];
Basically you're creating a big view the size of the screen and placing it "above" the content area. You'll never be able to scroll up past it.
And don't worry about the memory impact of a UIView that's 320x480 pixels, it won't consume any significant memory because the CALayer doesn't have any meaningful content.
NOTE: Why is this answer relevant when the "accepted" answer is so much simpler? Why not just set the backgroundView on the table view? It's because, in the case of the Contacts app as shown in the original question, the area "above" the table view has a different background color (light blue) than the area "below" the table view (white). This technique allows you to have two different colors above and below the table view, which cannot be accomplished by a simple background.
EDIT 1/2018: As Tom in the comments pointed out, this answer is quite old and assumes that all iOS devices have the same screen size (seems crazy but it was the case in 2009 when I answered this). The concept I present here still works, but you should use UIScreen.main.bounds to figure out the actual screen size, or you could get into some fancy auto layout stuff (suggestions welcome). I don't recommend using tableView.bounds as in another answer, because typically in viewDidLoad the size of your views is not necessarily the size that they will become after the controller resizes them. Sometimes they start out as 0x0!
To extend on HusseinB's suggestion:
Swift 3
let bgView = UIView()
bgView.backgroundColor = UIColor.white
self.tableView.backgroundView = bgView
Objective C
UIView *bgView = [UIView new];
bgView.backgroundColor = [UIColor whiteColor];
[self.tableView setBackgroundView:bgView];
As of iOS 7, you can tinker this by changing the tableview background view.
[self.tableView setBackgroundView:view];
make the view's background colour the same as your parent view colour.
This code works in Swift fot UITableView:
var frame = self.tableView.bounds
frame.origin.y = -frame.size.height
frame.size.height = frame.size.height
frame.size.width = UIScreen.mainScreen().bounds.size.width
let blueView = UIView(frame: frame)
blueView.backgroundColor = UIColor.headerBlueColor()
self.tableView.addSubview(blueView)
In Swift (tested on iOS9)
let backView = UIView(frame: self.tableView.bounds)
backView.backgroundColor = UIColor.clearColor() // or whatever color
self.tableView.backgroundView = backView
EASIEST SOLUTION
The easiest way to create different colors in the bottom and in the top of a bouncing area of a table view is to set the key tableHeaderBackgroundColor of the table view. Doing this way you set the top color. I'm not sure, but maybe there is another key for the footer, take a look. If you don't find anything, you just have to set the background of the table view with the color that you want to show in the bottom. Above you can see an example code:
self.table.setValue(UIColor.blue , forKey: "tableHeaderBackgroundColor")
Hope it help you. If yes, let other people know about this easy way giving an up in the answer :)
I've only found one way to do this. You have to set the backgroundColor of the UITableView to be transparent, set the backgroundColor of the cell's contentView to whatever colour you want the actual cells to be, then crucially you have to get the light grey colour to appear behind the UITableView. That last step you can do by either setting the backgroundColour of the UIWindow, or of whatever is containing or your tableViewController.
So, assuming you have a view controller that is derived from UITableViewController, insert these lines in the -(void)viewDidLoad method:-
// sets the background of the table to be transparent
self.tableView.backgroundColor = [UIColor colorWithWhite:1.0 alpha:0.0];
// assuming we are inside a navigation or tab controller, set the background
self.parentViewController.view.backgroundColor = [UIColor lightGrayColor];
Then inside the part of tableView:cellForRowAtIndexPath: that creates new cells, add:-
// set an opaque background for the cells
cell.contentView.backgroundColor = [UIColor whiteColor];
I just encountered this issue myself and found a solution.
Cause
I used Spark Inspector to examine the layout of the table view - which really helped.
Thing is, that in this scenario the UITableView has 3 subviews:
UITableViewWrapperView
UIView - With backgroundColor set to light gray color
UISearchBar
While you swipe the tableview content downwards, the second subview height is dynamically increasing to fill the space between the UITableViewWrapperView and the UITableView frame origin.
Solution
Setting the backgroundColor or backgroundView property won't effect the 2nd subview.
What you need to do is find the second view and change its color, like so:
if (_tableView.subviews.count > 1) {
_tableView.subviews[1].backgroundColor = THE_TARGET_COLOR;
}
In my case I needed all views to be white so I used the following which is less prone to future changes of UITableView view hierarchy by Apple:
for (UIView *subview in _tableView.subviews) {
subview.backgroundColor = [UIColor whiteColor];
}
I will give you the best way to do this.
First set the background color of the table view to the one you want in interface builder.
Then respond to the UITableView delegate tableView:willDisplayCell:ForIndexPath: method
like this
- (void)tableView:(UITableView*)tableView willDisplayCell:(UITableViewCelll*)cell forIndexPath:(NSINdexPath*)indexPath
{
[cell setBackgroundColor:[UIColor whiteColor]];
}
Another Method is :
in ViewDidLoad method (or anywhere you like) set the tableView background color to clear color like this:
self.tableView.backgroundColor = [UIColor clearColor];
and then set the superview color to white
self.tableView.superview.backgroundColor = [UIColor whiteColor];
I don't think you want to override drawRect. Most likely what you're seeing is the background colour of another view or the window, which lies "behind" (i.e. is a superview of) the table view. There's usually a fairly complex layers of UIViews in Apple's UI widgets. Explore the view hierarchy in GDB, look at [myView superview] and then [someSuperView subviews] and try manipulating their BG colours in the debugger to see if you can find which one it is. However, if you implement a fix this way, be warned that it may not be future compatible.
You might also try setting the BG colour of one of the views behind the tableview in Interface Builder (or of the window itself).
If you are using a tableviewcell, you can set the view background to be opaque white. Then use
self.tableView.backgroundColor = [UIColor grayColor];
in the view did load method.
I'm sure that that is [UITableView backgroundColor].
You have affected rows, because rows have backgroundColor == clear (or semi-transparent).
So, If you'll make rows non-trasparent, all will work fine.
This will be solution.
I followed the tip outlined by Peylow, for a UITableView, by simply adding a subview. My only change from the code was to grab a color a bit closer to the one used in Apple apps, plus I got it a bit closer to Apple's look of having a line above the UISearchbar by reducing the frame origin y coordinate by one pixel:
frame.origin.y = -frame.size.height - 1
For anyone who's wondering how to do the same for the bottom bounce area:
First add a subview with your desired background color to your table view's background view:
self.bottomView = [[UIView alloc] initWithFrame:CGRectOffset(self.tableView.frame, 0, self.tableView.frame.size.height)];
self.bottomView.backgroundColor = whateverColorYouLike;
[self.tableView.backgroundView addSubview:self.bottomView];
And then in your table view's delegate:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
CGRect frame = self.bottomView.frame;
frame.origin.y = self.tableView.contentSize.height - self.tableView.contentOffset.y;
self.bottomView.frame = frame;
}
In my case the solution was to create a headerview for the table and assign a color, it solved the black background in bounce area in my apps when in dark mode. I did the same to its tableFooterView.
table.tableHeaderView = UIView()
table.tableHeaderView!.backgroundColor = UIColor.white