Building business logic on top of entity framework 5 POCOs - entity-framework

I've got an ADO.NET background and its the first time I've used Entity Framework in a serious project so I've gone ahead and got VS2012 and am using .NET 4.5 and entity framework 5.
I'm taking the data first approach and have created the database, generated the .edmx and also seperated out the POCOS from the context using this method: http://allen-conway-dotnet.blogspot.co.uk/2013/01/separating-entity-framework-poco.html
So my solution looks like this:
Data.Access (where I access the EF context and return POCOS to Business Layer)
Data.Model (where the POCOs are)
Data.Repository (where the context sites)
Presentation.Admin.Website
Now say I have the following table in the database / POCO class (just an example - not real)
namespace Data.Model
{
using System;
using System.Collections.Generic;
public partial class Car
{
public Car()
{
this.Parts= new HashSet<Parts>();
}
public int ID { get; set; }
public string Manufacturer { get; set; }
public string Model{ get; set; }
public Nullable<bool> Enabled { get; set; }
public virtual ICollection<Parts> Parts{ get; set; }
}
}
Now say all the cars in the database have an web service or even just a link to a URL which returns XML and gives me a list of available parts. The way in which each car retrieves the parts data is different (some are REST, some WCF, some from a CSV file, etc).
So I want to define classes that extend Car and define a "GetParts()" method which will have specific business logic to get parts for that particular car.
I also want to be able to get all cars from the database and loop them, calling the GetParts method for each one to retrieve the data.
I am thinking I need to define an interface or abstract class ICar declaring the GetParts method and somehow incorporating the Car POCO but getting confused about how to go about coding this.
Can anyone explain briefly how I can structure my code to get this done, perhaps suggesting a design pattern?

I'm taking the data first approach
The way in which each car retrieves the parts data is different (some
are REST, some WCF, some from a CSV file, etc).
Considering your type of data store is variable and you presumably want a reusable model then I think the choice of using EF database first is not a good one for you. Better to go with code first.
So I want to define classes that extend Car and define a "GetParts()"
method which will have specific business logic to get parts for that
particular car.
Your model should be persistence ignorant. I would not consider extending or hardcoding a data store specific GetParts() if that's what you are after.
perhaps suggesting a design pattern?
Perhaps look into using a repository to provide a layer of abstraction over your data mapping.

Related

Why Navigation Properties are virtual by default in EF

I have following POCO class being used in EF 6.x.
My question: Why is the navigation property of 'Posts' under 'Blog' entity declared as virtual?
public class Blog
{
public int BlogId { get; set; }
public string Name { get; set; }
public string Url { get; set; }
public string Tags { get; set; }
public virtual ICollection<Post> Posts { get; set; }
}
If you define your navigation property virtual, Entity Framework will at runtime create a new class (dynamic proxy) derived from your class and uses it instead of your original class. This new dynamically created class contains logic to load the navigation property when accessed for the first time. This is referred to as "lazy loading". It enables Entity Framework to avoid loading an entire tree of dependent objects which are not needed from the database.
In some circumstances, it is best to use "Eager Loading" instead, especially if you know that you will be interacting with related objects at some point.
Julie Lerman really is the authority on all things Entity Framework, and she explains this process very well in her MSDN Article Demystifying Entity Framework Strategies: Loading Related Data
Eager loading with Include is useful for scenarios where you know in advance that you want the related data for all of the core data being queried. But remember the two potential downsides. If you have too many Includes or navigation paths, the Entity Framework may generate a poorly performing query. And you should be careful about returning more related data than necessary thanks to the ease of coding with Include.
Lazy loading very conveniently retrieves related data behind the scenes for you in response to code that simply makes mention of that related data. It, too, makes coding simpler, but you should be conscientious about how much interaction it’s causing with the database. You may cause 40 trips to the database when only one or two were necessary.
If you are developing a Web Application where every communication with the server is a new context anyway, Lazy Loading will just create unnecessary overhead to maintain the dynamic class for related objects that will never be loaded. Many people will disable lazy loading in these scenarios. Ultimately, it's still best to evaluate your SQL queries which EF has built and determine which options will perform best for the scenario you are developing under.

Entity Framework context format

I'm just now learning MVC4 and Entity Framework. Some examples I have seen have all the "DbSet"s in one class, other I have seen each model have the DbSet in it. Is there an advantage of one way or the other? I kinda like having ONE "MyDbContext" model that references all the other models, but not sure which is better. Any thoughts and real life issues with either way?
public class UsersContext : DbContext
{
public DbSet<UserProfile> UserProfiles { get; set; }
}
public class UsersPostsContext : DbContext
{
public DbSet<UserPost> UserPosts { get; set; }
}
Verses:
public class MyContext : DbContext
{
public DbSet<UserProfile> UserProfiles { get; set; }
public DbSet<UserPost> UserPosts { get; set; }
}
The first example is definitely not the way to go.
It defeats the power of EF to handle complex object graphs. What if you want to retrieve users and their posts and profiles from the database? (Just a random example). You'd need three contexts and a lot of cunning to put the right objects together. And that's only the reading part. CUD actions are even more complex, if only the logic you need to do inserts/deletes in the right order and set FK associations.
That does not necessarily mean that, consequently, you should always have one context class. It can be beneficial to have several of them for parts of the database that logically belong together and are relatively isolated from other parts (like authorization tables, CRM tables, product tables, reporting, ...). In this case you may decide to use bounded contexts.
I use the second notation because that context is more flexible to use. You don't have to wonder which object to pass to the service for example. You don't have to manage a numer of files so it is easier to understand database schema.

How do I handle persistence and unit of work in DDD using Entity Framework?

I'm a little overwhelmed with all of the information on DDD, unit of work, domain services, app services, etc. I'm trying to figure out how a persistence-ignorant domain model ultimately gets persisted, specifically in the context of unit-of-work and Entity Framework. Let's say I have an Order aggregate root, which I am attempting to keep in my persistence-ignorant domain model (the core of my architectural onion):
public class Order : EntityBase
{
public int Id { get; private set; }
public int MarketplaceId { get; private set; }
public int CustomerId {get; set;}
public List<OrderItem> Items { get; private set; }
public List<OrderComment> Comments { get; private set; }
public void AddItem(OrderItem item) { /**add item**/ }
public void AddComment(OrderComment comment) { /**add comment**/ }
public override bool Validate() { /**validate**/ }
public void Cancel() { /**cancel**/ }
}
Let's say I have a process that updates a property on the Order entity, for example it changes the CustomerId associated with the order.
I have an IOrderRepository in my domain layer, which would have an implementation (in an outer layer) with a function like this:
Order GetOrder(int orderId)
{
//get entity framework order, items, etc.
//map to domain-layer order and return domain-layer order
}
void UpdateOrder(Order order)
{
//get ENTITY FRAMEWORK order, order items, order comments, etc.
//take DOMAIN order (passed in to this function), and update EF items fetched above
//use a single EF unit of work to commit these changes
}
There's something wrong with my approach. The UpdateOrder function seems heavy for a small change; but it also seems I have to do that if my repository isn't aware of which items on the persistence-ignorant domain model have changed. Should I be handling every type of update in a separate repository function? UpdateMarketplace(int marketplaceId), UpdateCustomer(int customerId)?
As I'm typing this, I'm also wondering...maybe the way I have it above is not too heavy? If I change one property, even though I'm doing all of the above, perhaps Entity Framework will recognize that the values being assigned are the same and will only send the one db column update to SQL?
How can I take my Order domain model (fetching is straightforward enough), perform some operation or operations on it that may be limited in scope, and then persist the model using Entity Framework?
You need to look into the Unit of Work pattern. Your UoW keeps track of the changes, so when you get your order from your repository and modify it, you call UnitOfWork.SaveChanges() which should persist all the changes.
Using Entity Framework, your DbContext is basically the Unit of Work but I would create a simpler interface around it so you can abstract it away for easier usage in your higher layers.
Regarding EF, I would recommend mapping your domain entities directly using the code first approach. I would also turn off lazy loading and all the magic stuff so you have full control and less "surprises".
Unfortunately I'm not allowed to share our code but we have all this working pretty effectively with the new EF6 Alpha 3. I would recommend you taking a look at Microsoft Spain's nlayerapp for some implementation examples. I don't agree with many of their design decisions (also, see this review), but I think you can draw some inspiration from the Entity Framework parts. Take a look at their Unit of Work implementation and especially how they have abstracted it away for easier usage in the higher layers, and how they use it in their application services.
I will also recommend looking into creating a generic repository to avoid duplicating lots of logic in your aggregate specific repositories. MS Spain has one here, but you should also take a look at this thread.
Please have a look at this SO question where I gave an example of how I've implemented UoW & Repositories.
As #Tommy Jakobsen told you, your domain entities should be your EF entities, it would avoid you to add a useless mapping layer.
Hope that helps!
You may check ASP.NET Boilerplate's Unit Of Work implementation: http://www.aspnetboilerplate.com/Pages/Documents/Unit-Of-Work
It's open source project, you can check codes. Also, you can directly use it.

Entity Framework 5 - Looking for Central Point to Execute Custom Code after Entity is Loaded from Database

I am using Entity Framework 5 with Code First approach and using Fluent API for Entity configuration. My project has one particular Product Entity which gets half of its data from the database and the other half from a Data Contract retrieved via a WCF Client (its a 3rd party system used to manage product inventory). The Data Contract is a member of the Product Entity class (property or method I haven't decided yet).
I prefer not to have any WCF Client logic contain within the Entities. I'd prefer to keep this logic in Repository code (DbContext, DbSet, etc.).
So is there a technique to hook into Entity Framework (or intercept) just after a Product Entity is retrieved from the database? I should note the Product Entity appears as a navigation property on other Entities. If a hook or intercept is possible then what that means is I can retrieve the Data Contract from the SOAP service immediately after EF loaded the Product Entity from the database. The benefit for my project is the WCF Client retrieval code does not need to be repeated throughout the application.
One idea I had was to implement IDbSet for the Data Contract and the IDbSet would be responsible for retrieving it. And then somehow trick EF into thinking its a navigation property on the Product Entity. But I wasn't sure if a database DbSet can be mixed with a non-database IDbSet all within the same DbContext. And also the other question - how would EF know to retrieve a navigation property from the IDbSet implantation? I'd prefer to know if this idea is possible before investing time into it. I'd also prefer to know where to start looking.
Please note I've been working with .NET for over 10 years but this EF5 stuff is still relatively new to me.
Thanks in advance.
-Sam
Today I found an event in the Entity Framework that seems to be what I am looking for. ObjectContext.ObjectMaterialized Event. Apparently, DbContext implements IObjectContextAdapter which in-turn exposes the ObjectContext. From there I can subscribe to the ObjectMaterialized event.
MSDN Reads:
Occurs when a new entity object is created from data in the data
source as part of a query or load operation.
The following code demonstrates how I used the ObjectMaterialized event to solve my problem in which one of my preferences was to have a central point to place the WCF client access logic.
// seperate assembly - does not use Domain.Repositories assembly
namespace Domain.Models
{
// the data contract
[DataContract]
public class ProductInventoryState
{
[DataMember]
public int StockStatus { get; set; }
[DataMember]
public IEnumerable<String> SerialNumbers { get; set; }
// etc....
}
// the entity
public class Product
{
public Guid Key { get; set; }
public string ProductCode { get; set; }
public ProductInventoryState InventoryState { get; set; }
// etc....
}
}
// seperate assembly - uses Domain.Models assembly
namespace Domain.Repositories
{
public class MainRepository : DbContext
{
public MainRepository()
{
((IObjectContextAdapter)this).ObjectContext.ObjectMaterialized += ObjectContext_ObjectMaterialized;
}
protected void ObjectContext_ObjectMaterialized(object sender, ObjectMaterializedEventArgs e)
{
if (e.Entity == null)
return;
if (e.Entity is Product)
{
Product product = (Product)e.Entity;
// retrieve ProductInventoryState from 3rd party SOAP API
using (ThirdPartyInventorySystemClient client = new ThirdPartyInventorySystemClient())
{
// use ProductCode to retrieve the data contract
product.InventoryState = client.GetInventoryState(product.ProductCode);
}
}
}
}
}
1.) You can write your own EF Provider (but that is no small task)
2.) You can attach items to the context but not save them.
The entity.State can be set as Not modified after attaching.
You could also remove such entries from Context prior to save changes
3) You can Write a repository fascade that check EF and Checks location 2 and combines the result.
On the question of navigation properties.
You would need to specify these very carefully to avoid issues. Not lazy loaded or not even modelled.
I wouldnt try and mix them personally.
You can tell EF to ignore some properties.
So you can have a Nice original POCO, but only model the bits that are on the DB.
The POCO would then collect the rest.
I use a fascade with events myself to act on KEY methods on a context/DBset.
So I can trigger events on attach , get, save etc.
good luck

Executing logic before save or validation with EF Code-First Models

I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling.
I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle.
To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object:
public class Authoring
{
public int ID { get; set; }
[Required]
public int Position { get; set; }
[Required]
public virtual Play Play { get; set; }
[Required]
public virtual Author Author { get; set; }
}
where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.)
Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one.
Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors?
Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)
You can override DbContext.SaveChanges, do the fix up there and call into base.SaveChanges(). If you do that you may want to call DetectChanges before doing the fix up. Btw. the very same issue is discussed in Programming Entity Framework DbContext book (ISBN 978-1-449-31296-1) on pages 192-194. And yes, this is in context of validation...
You can implement IValidatableObject. That gives you a single hook:
IEnumerable<ValidationResult> Validate(ValidationContext validationContext)
And you can apply your validation logic there.
There's also a SavingChanges event on ObjectContext (which you can obtain from the DbContext).
You could just create a custom IDoStuffOnSave interface and apply it to your entities that need to execute some logic on save (there's nothing out of the box)