Working with Samsung Smart TV Emulator (eclipse) - eclipse

I'm trying to create a Samsung Smart TV application. I have the SDK installed on my windows VM (via VMWare) and it all looks fine until you go to run the application in the emulator. It does nothing.. I even tried starting the emulators manually and here are the respect errors:
[2011]Samsung TV Emulator(2.5.1)
C:\Program Files (x86)\Samsung\Samsung TV SDK 4\Emulator\Emulator2011_v2.5\bin\Emulator2.exe
The application has failed to start because its side-by-side configuration is incorrect. Please set the application event log or use the command-line sxstrace.exe tool for more detail.
[2012]Samsung TV Emulator(3.5.2)
The application was unable to start correctly (0xc0150002). Click OK to close the application.
[2013]Samsung TV Emulator4
The application was unable to start correctly (0xc0150002). Click OK to close the application.
Extra Details
I'm running Windows 7 Pro on Mac OS using VMWare Fusion 5
So I'm not sure what to do at this point. Does anyone know of a work around? Thanks.

I had the same trouble.
Install vcredist_x86.EXE http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=26347
Exactly vcredist_x86.EXE 2.6 MB
Emulator will work on Windows 7 x64. Checked.

Related

Windows Visual Studio 2019 doesn't detect iphone XR iOS 13.4.1

I'm new to xamarin. I wrote a simple "Hello World" app using VS 2019 on Windows 10 which runs successfully on the emulators. I have an iMAC on my network and it is successfully connected to my Windows visual studio on Win10 machine. No update warnings or mismatch version error message(s) during the paring of the Windows VS to the remote iMac. On my list of emulators, I have a long list of emulators and "Remote Device" option. All in all, all is well when I work with the emulators.
Now, when I connect my iPhone XR (iOS 13.4.1) using USB to my VS 2019 on Win10, the expected result would be that my device would show up along side of all the emulators so that I can deploy to the device for debugging. My first question is whether or not that is the right assumption. If it is, then in my case that doesn't happen. When I start iTunes program on my Windows machine, it has no issues connecting to my iphone (I can do backup, restore, etc.). Interestingly, in VS, the Device Log has no issues connecting to the connected iphone either. My phone is listed on the drop down box on the top left hand corner of the screen. At this point, I can only assume that is not a connection issue.
What I'm left with is some kind of mismatch setting on VS 2019 in Win10 or on my connected iphone that is causing VS 2019 on win10 not seeing my usb-connected iphone. Any ideas what setting I should fiddle around with? Thanks in advance.
First option, you need to connect iPhone over USB on Mac device , then you can debug in iPhone device .
Second option ,If Mac device not always around you , you also can connect to iPhone device Over Wifi .
An important part of the developer workflow is deploying to a device. Xcode 9 introduced the option of deploying to an iOS device or Apple TV through a network, rather than having to hardwire your devices every time you want to deploy and debug your app. This feature has been introduced in Visual Studio for Mac 7.4 and Visual Studio 15.6 release.
This guide details how to pair and deploy to a device over the network : https://learn.microsoft.com/en-us/xamarin/ios/deploy-test/wireless-deployment?tabs=windows
Ok, so what you need to do is select "Debug|iPhone" or "Release|iPhone" from the build configuration menu.

Can't connect target emulator in webOS TV

I have installed sdk with ide for webOS TV. I have installed emulator and run it before running webOS TV IDE. However doesn't matter how I try I can't connect to emulator devices. I have the following error:
First, you must run the .vbox file (LG_webOS_TV_Emulator) from Emulator installed directory folder.
If you are using windows OS for example, directory
C:webOS_TV_SDK\Emulator\v3.00\ (.vbox) file
then you can connect to emulator
I run into the same problem, cannot connect the emulator into the IDE. So I've tried to skip this step.
First I've exported my project into .ipk file and then using the "menu" button on the emulated remote control, installed it directly via "App Manager". App was working fine this way.
Funnily enough, after this "workaround" the connection error was somehow fixed within the IDE.

Samsung TV emulator does not work from eclipse

Hey guys i want to run a simple hello world application on Samsung smart TV emulator but when i run my project as Samsung smart TV application .. an exception appeared which is :
Could not find a registration machine please check emulator sittings from Samsung smart TV preference page
I installed the SDK 5, the virtual box, and import the SDK emulator image
I also follow this solution But also its not working.
Can anybody knows How to solve this ?
It seems that the problem is in your virtual box. Have you downloaded the official one from Oracle. This version is working for me with SDK for Eclipse 4.5:
Virtual Box
Edit after comments:
Emulator settings in Eclipse Samsung SDK 4.5 Linux

Unable to launch Android emulator from Eclipse/Linux

I'm using Eclipse Juno (build 20120920-0800) on openSUSE 12.2 to code Android applications.
I have installed the SDK by uncompressing it into my home directory (if I install the SDK via YaST package I can't download stuff unless I'm root). I installed ADT from Eclipse Marketplace, configured the path of the SDK and configured a couple of emulator configurations.
I can run and debug fine on my phone, and I guess the same applies to my tablet even if I haven't tried yet.
The real problem is that I can't run the emulator. Clicking on the bacarozzo debug icon prompts me to run the application on the device but doesn't show me available emulators.
If I open the device manager I'm shown with the virtual devices I created but I can't just start any. The progress bar reaches the end, I see no emulator screen and if I try to delete the emulator I'm warned that the instance is running... (OK in the screenshot there is only one, I already managed to delete the other)
I urge to test some GUI features in an outdated version of Android. I have done all the field tests of the business logic code in my program on a JB device and I know for sure that code works on any device.
Now I only need to be backward-compatible with preferences and layouts.
How can I start the emulator in Linux?
Just by luck I managed to run the emulator from console
djechelon#RAYNOR:~/android-sdk-linux/tools> ./emulator-arm -avd Emulator_cell
It came to life and Eclipse debug is detecting it as active device

Running directx SDK samples on a Windows Mobile 6.1 device

I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error.
I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh.
The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device application and running it works).
When I try to run a directx sample application it compiles without errors but the message:
" There were deployment errors, Continue? Yes/No" appears
If I manually copy the application from the debug folder to the device and run it from there, it works.
The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully.
Is there any way to make the deployment work? Maybe there is an obscure option I need to set...
What I do is:
Connect the Mobile device to the PC,
Open Visual Studio 2008,
Open a directx sample project,
Click Run (in Debug or Release mode).
The problem with the deployment is that the file msvcr80.dll could not be found.
It was specified at the deployment options as an additional file "Project->Properties->Configuration Properties->Deployment" then "General->Additional files"
with the paths msvcr80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_WINDOWS%|0;
Removing it makes the deployment successful. I have only tested this on a Windows Mobile 6.1 device and with the D3DM reference driver on an WM6.1/WM6 emulator.
What I haven't figured out is where does $(BINDIR)\$(INSTRUCTIONSET) point to.
Also I don't know why msvcr80.dll is in the addition files if it is not actually needed.
Is there actually a msvcr80.dll compiled for Windows Mobile platform on an ARM cpu?
I was able to resolve this issue after doing some low-level Sysinternals Debugging. It was trying to deploy NETCFv35.Messages.EN.cab to the device and in my case it was deleted for some reason. Re-installing .NET CF fixed the issue for me. Wish VS 2008 said what file was missing instead of a generic message. Hope this helps you too.