I am trying to save object in NSUserDefaults, went throught many questions on this site but could not resolve the issue, my NSObject has an NSMutableArray of another object. like here the main object is HotelDC and it has an array "features" an array of FeactureDC objects.
Here is my code:
- (id)initWithCoder:(NSCoder *)decoder {
self = [[HotelDC alloc] init];
if (self != nil) {
self.hotel_id = [decoder decodeIntegerForKey:#"hotel_id"];
self.name = [decoder decodeObjectForKey:#"name"];
self.features = [decoder decodeObjectForKey:#"features"];
}
return self;
}
- (void)encodeWithCoder:(NSCoder *)encoder {
[encoder encodeInt:hotel_id forKey:#"hotel_id"];
[encoder encodeObject:name forKey:#"name"];
[encoder encodeObject:features forKey:#"features"];//its a mutable array
}
how should I save it, and retrieve?? I am getting error as
Attempt to insert non-property value '<HotelDC: 0xa600fe0>' of class 'HotelDC'.
Note that dictionaries and arrays in property lists must also contain only property values.
Solution :
//Setting
NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:hotelObjSelected];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:myEncodedObject forKey:#"selectHotelObject"];
[[NSUserDefaults standardUserDefaults] synchronize];
// retrieving
NSData *data = [defaults objectForKey:#"selectHotelObject"];
hotelObjSelected = [NSKeyedUnarchiver unarchiveObjectWithData:data];
NSUserDefaults is backed by a property list. Alas, proprety lists cannot contain serialised objects. Quoting from the manual:
A default object must be a property list, that is, an instance of (or
for collections a combination of instances of): NSData, NSString,
NSNumber, NSDate, NSArray, or NSDictionary. If you want to store any
other type of object, you should typically archive it to create an
instance of NSData
You'll have to create your own serialised data file for saving the object directly, or serialise the objects as one of the allowed types. Annoyingly, NSUserDefaults doesn't call encodeWithCoder - it just screens the object type passed to setObject:forKey:. The best bet is to either serialise the fields of the HotelDC yourself, or archive the object to an NSData instance and store that.
I have did this by following way.check it. Below code is in for loop.
NSMutableArray *newEventArray = [[NSMutableArray alloc] init];
[newEventArray addObject:title];
[newEventArray addObject:alarmDate];
NSArray *iCalAlarmArray = [[NSUserDefaults standardUserDefaults] arrayForKey:#"alarmList"];
if(iCalAlarmArray == nil || [iCalAlarmArray count] <= 0)
{
iCalAlarmArray = [[NSMutableArray alloc] init];
}
iCalAlarmArray = [iCalAlarmArray arrayByAddingObject:newEventArray];
[[NSUserDefaults standardUserDefaults] setObject:iCalAlarmArray forKey:#"alarmList"];
[[NSUserDefaults standardUserDefaults] synchronize];
May this helps you.
you should write similiar encoding and decoding methods in FeatureDC and store it in an array and then encode here.
A default object must be a property list, that is, an instance of (or for collections a combination of instances of): NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary. If you want to store any other type of object, you should typically archive it to create an instance of NSData
Related
I need to save the OrderedDictionary to NSUserDefaults.
I read here and in many other posts how to do it:
-(id)initWithCoder:(NSCoder *)decoder{
if (self != nil){
dictionary = [decoder decodeObjectForKey:#"dictionary"];
array = [decoder decodeObjectForKey:#"array"];
}
return self;
}
-(void)encodeWithCoder:(NSCoder *)encoder{
[encoder encodeObject: dictionary forKey:#"dictionary"];
[encoder encodeObject: array forKey:#"array"];
}
I then call it like this:
OrderedDictionary *od = [OrderedDictionary dictionaryWithDictionary:[businessInfo objectForKey:#"allowedStates"]];
NSData *archivedObject = [NSKeyedArchiver archivedDataWithRootObject:od];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:archivedObject forKey:#"allowedStates"];
[defaults synchronize];
and unarchive it like this:
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *archivedObject = [defaults objectForKey:#"allowedStates"];
OrderedDictionary *countryStates = (OrderedDictionary *)[NSKeyedUnarchiver unarchiveObjectWithData:archivedObject];
I see that archivedObject is not empty, however countryStates is empty, although when I save it it's not empty.
How is it?
How can I archive successfully the OrderedDictionary?
EDITED
The method initWithCoder is being called, but not encodeWithCoder
Please refer below link, may be will you get proper solution.
encodeWithCoder is not called in derived class of the NSMutableDictionary
When does encodeWithCoder get called?
Good Luck !!!!
Make sure your class conforms to the <NSCoding> protocoll (so your class definition reads #interface OrderedDictionary <NSCoding>)
Else, the framework doesn't know it should call encodeWithCoder:
How can I pass a "MutableArray with full of Objects" to another class by using NSUserDefaults? I know how to pass "MutableArray"s but this does not work!
So;
I have a MutableArray; 'myCityObjects', and I populate it with objects; 'cities'
In each 'cities' object there are properties like cityName, cityLocation etc...
[myCityObjects addObject:cities];
Now, what I want to do is to pass this MutableArray (filled with objects) to another class by using 'NSUserDefaults';
[[NSUserDefaults standardUserDefaults] setObject: myCityObjects forKey:#"MCO"];
And in the other class,
NSMutableArray *getMyCityObjects = [[NSArray alloc] init];
getMyCityObjects = [[NSUserDefaults standardUserDefaults] mutableArrayValueForKey:#"MCO"];
But it doesn't work! I cannot get myCityObjects in the other class, "getMyCityObjects" is empty. How can I fix that?
Thanks,
E.
NSUserDefaults always returns immutable objects, even if the original object was mutable.
In your first View, You can save value in NSUserDefaults like this:
NSMutableArray *arr= [NSMutableArray arrayWithObjects:#"asd",#"dsa",nil];
[[NSUserDefaults standardUserDefaults] setObject:arr forKey:#"MCO"];
After this in another view, you can retrieve value from NSUserDefaults in this way.
NSMutableArray *abc = [NSMutableArray arrayWithArray:[[NSUserDefaults standardUserDefaults] objectForKey:#"MCO"]];
Your array is nil because the objects in it (your custom objects) can't be serialised.
Please take a look at the NSCoding protocol. Objects you want to serialise (eg for writing to NSUserDefaults) must implement the methods -encodeWithCoder: and -initWithCoder.
I'm sure you'll find how this is rather easily done searching for the terms I gave you...
I have run into this problem before. The problem with the NSUserDefaults is that it can only contain strings, numbers, and booleans, and arrays or dictionaries of those types of values. My solution is to get around that by storing all the properties in NSDictionaries.
Create two class functions on your "cities" class (I'm calling it CityClass):
+(NSDictionary *)dictionaryFromCity:(CityClass *)myCity {
NSDictionary *returnDict = #{#"keyForIntProperty" : myCity.intProperty, #"keyForFloatProperty" : myCity.floatProperty, #"keyForNSStringProperty", myCity.NSStringProperty"};
return returnDict;
}
+(CityClass *)cityFromDictionary:(NSDictionary *)myDict {
CityClass *returnCity = [[CityClass alloc] init];
returnCity.intProperty = [[myDict objectForKey:#"keyForIntProperty"] intValue];
returnCity.floatProperty = [[myDict objectForKey:#"keyForFloatProperty"] floatValue];
returnCity.NSStringProperty = [myDict objectForKey:#"keyForNSStringProperty"];
//any other setup for the CityClass
return returnCity;
}
Now you can store and retrieve your objects without a problem using the new functions:
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
//store a CityClass object
NSDictionary *storageDict = [CityClass dictionaryFromCity:cityToStore];
[defaults setObject:storageDict forKey:#"keyForCity"];
//retrieve a CityClass object
NSDictionary *retrieveDict = [defaults objectForKey:#"keyForCity"];
CityClass *retrievedCity = [CityClass cityFromDictionary:retrieveDict];
What you can do here is create a Constructor in your other class for e.g.
-(void)initWithArrayOfObject:(NSMutableArray *)arr_OfObjects;
{
arr_SecondClassArrayOfObjects = [[NSMutableArray alloc]initWithArray:arr_OfObjects];
}
From your first class send this array as :
[objOfSecondClass initWithArrayOfObject: myCityObjects];
Hi I have my ALAsset URL save in NSMutableArray,
"ALAsset - Type:Photo, URLs:assets-library://asset/asset.JPG?id=119A0D2D-C267-4B69-A200-59890B2B0FE5&ext=JPG",
"ALAsset - Type:Photo, URLs:assets-library://asset/asset.JPG?id=92A7A24F-D54B-496E-B250-542BBE37BE8C&ext=JPG",
"ALAsset - Type:Photo, URLs:assets-library://asset/asset.JPG?id=77AC7205-68E6-4062-B80C-FC288DF96F24&ext=JPG
I wasnt able to save NSMutableArray in NSUserDefaults due to it having an error Note that dictionaries and arrays in property lists must also contain only property values.
Im thinking of using this :
- (void)encodeWithCoder:(NSCoder *)encoder {
//Encode properties, other class variables, etc
[encoder encodeObject:self.selectedPhotos forKey:#"selectedPhotos"];
}
- (id)initWithCoder:(NSCoder *)decoder {
if((self = [super init])) {
//decode properties, other class vars
self.selectedPhotos = [decoder decodeObjectForKey:#"selectedPhotos"];
}
return self;
}
then save and retrieve it with this code:
- (void)saveCustomObject:(MyCustomObject *)obj {
NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:obj];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:myEncodedObject forKey:#"myEncodedObjectKey"];
}
- (MyCustomObject *)loadCustomObjectWithKey:(NSString *)key {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSData *myEncodedObject = [defaults objectForKey:key];
MyCustomObject *obj = (MyCustomObject *)[NSKeyedUnarchiver unarchiveObjectWithData: myEncodedObject];
return obj;
}
But I somehow dont quite get it, still crashes in my code. Dont know how. And I wasnt able to save it in NSUserDefaults. Hope someone help. Really been having problem with this a while. Hope someone guide me on the right path of saving and retrieving it the right way from NSUserDefaults. Then back to a NSMutableArray.
The NSUserDefaults only takes a restricted set of classes as objects. See the documentation. You must take care only to store values of these types (NSData, NSString, NSNumber, NSDate, NSArray, or NSDictionary, and of course it applies recursively) in the dictionary.
To store the URLs in the NSUserDefaults, store them as strings, then read them back as URLs. If you need to have the dictionary in the current format, you may have to transform it before saving it.
- (void) saveMyUrls
{
NSMutableArray* urls = [NSMutableArray arrayWithCapacity:self.myUrls.count];
for(NSURL* url in self.myUrls) {
[urls addObject:[url absoluteString]];
}
[[NSUserDefaults standardUserDefaults] setObject:urls forKey:#"myUrls"];
}
- (void) loadUrls
{
NSArray* urls = [[NSUserDefaults standardUserDefaults] objectForKey:#"myUrls"];
self.myUrls = [NSMutableArray arrayWithCapacity:urls.count];
for(NSString* urlString in urls) {
[self.myUrls addObject:[NSURL URLWithString:urlString]];
}
[[NSUserDefaults standardUserDefaults] setObject:urls forKey:#"myUrls"];
}
If you need to save more information than just the URL, let's say a user-specified label, you could save the object as a NSDictionary instead, e.g.
- (void) saveMyUrlsWithLabels
{
NSMutableArray* objs = [NSMutableArray arrayWithCapacity:self.myObjects.count];
for(MyObject* obj in self.myObjects) {
[objs addObject:[NSDictionary dictionaryWithKeys:#"url", #"label"
forObjects:obj.url.absoluteString, obj.userSpecifiedLabel];
}
[[NSUserDefaults standardUserDefaults] setObject:objs forKey:#"myObjects"];
}
Maybe you should do it like this:
- (MyCustomObject *)loadCustomObjectWithKey:(NSString *)key {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults synchronize]; // note this
NSData *myEncodedObject = [defaults objectForKey:key];
MyCustomObject *obj = nil;
// it would be even better
// to wrap this into #try-#catch block
if(myEncodedObject)
{
obj = (MyCustomObject *)[NSKeyedUnarchiver unarchiveObjectWithData: myEncodedObject];
}
return obj;
}
Also note that if you want to use NSKeyedArchiver and NSKeyedUNarchiver your MyCustomObject class has to conform to NSCoding protocol. Check NSCoding protocol reference and Archives and Serializations Programming Guide.
This is another way to do it and yes you can use NSUserDefaults. Basically you get asset URL, save it and then convert it back to an asset / image
//SET IT
ALAsset *asset3 = [self.assets objectAtIndex:[indexPath row]];
NSMutableString *testStr = [NSMutableString stringWithFormat:#"%#", asset3.defaultRepresentation.url];
//NSLog(#"testStr: %# ...", testStr);
[[NSUserDefaults standardUserDefaults] setObject:testStr forKey:#"userPhotoAsset"];
[[NSUserDefaults standardUserDefaults] synchronize];
//GET IT
NSString *assetUrlStr = [[NSUserDefaults standardUserDefaults] objectForKey:#"userPhotoAsset"];
NSURL* aURL = [NSURL URLWithString:assetUrlStr];
NSLog(#"aURL: %# ...", aURL);
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library assetForURL:aURL resultBlock:^(ALAsset *asset)
{
UIImage *copyOfOriginalImage = [UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage] scale:1.0 orientation:UIImageOrientationUp];
imgVwPortrait.image = copyOfOriginalImage;
}
failureBlock:^(NSError *error)
{
// error handling
NSLog(#"failure-----");
}];
I have a class "MainClass". That class implements NSCoding protocol. In that class I have an array with objects of another class "Object", which also implements NSCoding protocol. When I archive an object of "MainClass" in NSUserDefaults and then unarchive it and try to get the object of class "Object" from array and use it properties then I get message:
[NSConcreteMutableData property]: unrecognized selector sent to instance.
What do I do wrong? How to fix it?
Edit:
This is code I use with NSUserDefaults:
- (Settings *) readData
{
NSUserDefaults *currentDefaults = [NSUserDefaults standardUserDefaults];
NSData *dataRepresentingSettings = [currentDefaults objectForKey:#"data"];
if (dataRepresentingSettings != nil) {
return (MainClass *)[NSKeyedUnarchiver unarchiveObjectWithData:dataRepresentingSettings];
}
return nil;
}
- (void) saveData
{
[[NSUserDefaults standardUserDefaults] setObject:[NSKeyedArchiver archivedDataWithRootObject:self] forKey:#"data"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
There's two options :
(1) You're not retaining the Object that you got from the user defualts. When you get an object from NSUserDefaults it's autoreleased - if you want to keep it, you have to retain it.
(2) You've forgotten to unarchive it. You used NSKeyedArchiver to archive your Object but didn't unarchive it :)
you might have done something like
Object *object = [defaults objectForKey:#"object"];
instead of
NSData *data = [defaults objectForKey:#"object"];
Object *object = [NSKeyedUnarchiver unarchiveObjectWithData:data];
NB Don't forget that object in my example is still autoreleased; if you want to keep it, you have to retain it ;)
I'm writing an application which uses NSUserDefaults as the data storage mechanism, and am hitting a problem when trying to save data (that conforms to the Property List protocols):
+ (BOOL)storeAlbum:(Album *)album
{
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSMutableDictionary *albums = (NSMutableDictionary *)[prefs objectForKey:#"my_adventure_book_albums"];
NSLog(#"Existing albums: %#",albums);
if (!albums)
albums = [NSMutableDictionary dictionaryWithObject:album forKey:#"album"];
else
[albums setObject:album forKey:#"album"];
NSLog(#"%#",album);
[prefs setObject:albums forKey:#"my_adventure_book_albums"];
return [prefs synchronize];
}
I get this output:
2010-06-29 17:17:09.929 MyAdventureBook[39892:207] Existing albums: (null)
2010-06-29 17:17:09.930 MyAdventureBook[39892:207] test
2010-06-29 17:17:09.931 MyAdventureBook[39892:207] *** -[NSUserDefaults setObject:forKey:]: Attempt to insert non-property value '{
album = test;
}' of class 'NSCFDictionary'.
The description method of Album looks like:
- (NSString *)description
{
// Convert to a NSDictionary for serializing
if (!title) title = #"";
if (!date) date = [NSDate dateWithTimeIntervalSinceNow:0];
if (!coverImage) coverImage = #"";
if (!images) images = [[NSArray alloc] initWithObjects:#"",nil];
//NSDictionary *dict = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:title,date,coverImage,images,nil] forKeys:[NSArray arrayWithObjects:#"title",#"date",#"coverImage",#"images",nil]];
//NSDictionary *dict = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:title,nil] forKeys:[NSArray arrayWithObjects:#"title",nil]];
//return [dict description];
return #"test";
}
All of the commented-out lines have the same result, so I just decided to see if the NSString "test" would work, which it (of course) doesn't.
But the object you put inside the dictionary, an Album* is most likely not a property list object, is it? Every object, all the way down, needs to be a property list object for this to work. A description method isn't good enough to make this happen.
As a workaround, you can use NSCoding and an NSKeyedArchiver to write out your dictionary to an NSData, which you can store among the preferences.
You can only put basic foundation types into a property list. NSUserDefaults writes preferences out as a property list. See here for property list allowed types. In a nutshell, it is numbers, strings, data, dates, and arrays and dictionaries of those. Dictionaries must have string keys.
NSUserDefaults always returns immutable objects, so you can't just cast them to mutable. Do [prefs objectForKey:#"my_adventure_book_albums"] mutableCopy] (and remember to release it when finished).