I has recently submitted my iPhone app to App Store , which is compatible with iPhone 3GS and above and is optimised for iPhone 5. While submitting, I had added 1 screen shot for 4 inch screen and 5 screenshots for 3.5 inch screen. You can refer the picture below to get a better idea about the the list of images that i had added:
The issue is,
while accessing appstore through any mobile device , I can see all the screenshots for my app, but when i access appstore from Computer, only the 4 inch retina display screen shots are visible!
has anyone faced the same issue before?
Thanks
Actually it's because on below reason:
in iTunes of Computer/Mac, it will show iPhone5 & iPad devices (not iPhone4). Because iPhone5 is latest.
Now, when you will open your app in physical device, let's say iPhone4, then it will show iPhone4 screens.
Same, if you will open your app in iPad then it will show iPad screens.
Hope you got the point.
Cheers.
iTunes shows the latest device's screenshots.
Yes it's correct.
By default Apple show screenshot of devices which are latest on Market.
So, as iPhone 5 is latest on Market, it shows screenshot of iPhone 5 only on iTunes of computer.
If you see same from your device, screenshots of your device will be shows respectively.
Hope this info helps you..
By default Apple show screenshot of devices which are latest on Market.
If your don't want to show 4 inch retina display screen shots then just remove this from itunesconnect , only submit 3.5-Inch Retina Display Screenshots
Related
I am developing an iPhone app which should support iPad (not compatible but with support for 1X and 2X option at bottom). My app supports iPhone 5,6 and 6 plus as expected, but when I run the app in an iPad some part of the screen is getting truncated at bottom. How do I fix this? It should show the full iPhone screen in iPad.
Make you app support iPhone 4s screen size. It seems that iPad runs iPhone app as in a 3.5 inch screen.
We have an app that has been rejected in the review process by the Apple app review people. The cause for the rejection is that the app is not scaling properly when run on an Ipad.
The app was never meant to be run on an Ipad, but there seems to be no point in arguing with them about that.
Apple sent us a couple of screenshots that show our app being run on an Ipad with the top portion of the view cut off. Notice how the app is run in some mode where it looks like an Iphone app and does not fill out the entire display area. When we bring up the app on an Ipad, it fills out the screen and does so without any edges cut off.
Can anyone please tell me how to run the app on an Ipad the way the Apple guys have - Iphone-sized? We believe we have a fix for the issue but we need to reproduce the error and then be able to verify that the fix solves the issue.
(the logotypes in the images are intentionally blurred)
I just went through this myself and here is how I resolved it:
Go into info.plist and see if any of the supported interface orientations are set for iPad. Despite selecting iPhone only, I had iPad supported orientations for four (portrait, portrait upside down, landscape left, landscape right). I deleted those.
I also deleted any reference to the launch screen in the info.plist. My app is pretty simple and there's no preloading of data so I don't really need a launch screen. If you do, you could go old school and make your first VC the launch screen.
I then made these changes in Target-->General-->App Icons and Launch Images
That was the only way I could get it in the sim to run the app at iPhone resolution while running an iPad (iPad2, iPad Air).
If Apple is going to force developers to ensure an app runs on an iPad even if it is made just for iPhone, they should eliminate the iPhone Only and Universal options and just have iPad Only as an option.
To run an iPhone app on an iPad, you just need to:
Acquire an iPad (you can also use the simulator)
Set the target device family in Xcode (it's under your target) to iPhone
Connect your iPad, perform any necessary certificate dances
Run the app on the iPad.
As long as the target device family is set to iPhone, the iPad will show your app in this mode.
Apple is likely running your app on a simulator, not on a real device. Notice the "2X" on the top right. In XCode - you should run the app on iPad Retina Simulator. On the bottom right you will see a button that you can toggle from 1X to 2X.
If you place the simulator in "2X" mode, you will see what Apple is seeing.
What OS are you running on your iPad? Things have changed in iOS 8 - and that's likely why you're not seeing what Apple is seeing. My guess is that your are running an app that was initially developed for iOS 7 or earlier - which means that you need to upgrade from scaled resolution to native resolutions to resolve this issue. Here is how you do it:
How to enable native resolution for apps on iPhone 6 and 6 Plus?
recently I uploaded an app to app store after checking all issues in simulator, all were working well. When I downloaded the app in iphone 5 one of the screen is missing and instead of that a black screen is getting appeared. I checked the simulator to ensure if its there or not but the simulator for iphone 4 retina is doing good, what could be the issue.
P.S:- I have all screen in three sizes, 320X480, 640X960, 1136X640 and named them as the rules like x.png, x#2x.png and x-568h#2x.png. Only the background screen is missing, all other controls are getting appeared.
I am about to submit a game app for a review.
Game is built with iOS SDK 6.1 and iOS 5.1 as deployment target.
I currently do NOT have views for iPhone 5 (wide) and
the app is running in a letterbox mode on the IP5 which is fine.
The apple guidelines says that Default-568#2x (IP5 launch image) image is required,
but I get a problem if I include this image - the app is not longer running in letterbox mode and looks broken (content is not centered, appears on the left in landscape).
If I do not include the launch image for the IP5, can I expect problem with app review?
Has anyone recently submitted app without IP5 launch image?
IMPORTANT UPDATE:
Original question is now outdated! Since May 1st 2013 all submitted apps must have iPhone 5 launch image and you cannot rely on compatibility letterbox mode anymore.
You only include iPhone 5 launch image if you are supporting that screen. Not including the Default-568#2x.png launch image indicates that you are implicitly not supporting the screensize of the iPhone 5 and letterbox mode will be applied to iPhone 5 devices running your app.
You will not have any issues on the App Store. That is until Apple decides that all apps must support the 4" Retina screen going forward.
I just got App rejected for not having the -568h launch screen, which it says has been required as of May 1.
You are no longer allowed to submit an app or an update to an existing app without support for the 4" retina display on iPhone 5 and iPod Touch 5. Your binary will be rejected by an automatic scan process before it enters the "Waiting For Review" state.
No, not required Default-568#2x if you want to run your app in letterbox....
i just submitted an update of my App iJobber. I have no iPhone 5 so i only tried it out with the simulator and everything seemed to look good on new iPhones.
But after submitting the App and downloading it on a friends iPhone 5, it only shows the 3,5'' UI and not the special one for the bigger screen.
Whats happening? What can be wrong?
Thanks
In order to trigger the slightly taller "iPhone 5" mode on device, you need to include a Default-568h#2x.png file.