Default App Icon Shape visible behind my Icon - iphone

I am facing a very weird problem. After my app completion, I added an Icon for my iPad app. Works fine. But as I am having Icon design some what different, some part of the iPad's default icon background is visible.
If you see, the black part behind is visible, look very ugly. I want to remove this somehow. How to overcome this?
Please help.

From Apple Guidelines:
Ensure that your icon is eligible for the visual enhancements iOS provides. You should provide an image that:
Has 90° corners (it’s important to avoid cropping the corners of your
icon—iOS does that for you when it applies the corner-rounding mask)
Does not include a drop shadow
Does not have any shine or gloss
(unless you’ve chosen to prevent the addition of the reflective
shine)
Does not use alpha transparency
So.. Dont use transparency!

You can't. However, you change the background of your icon from transparent to black.

App icons cannot use transparency. They must have a solid background colour. What you can do is make the background of your icon black, but this will still show up on coloured backgrounds.

Did you try setting "Icon already includes gloss effect" in xcode summary screen? This is probably because gloss effect blends with black giving you this look
Hope this helps
Cheers

Related

App page being rejected by FB

I am trying to create a page for an app on Facebook. But it is being rejected (for the fourth time) for this reason:
Your icon image should be on a colored or transparent background. Do not use white frames on your icons. Use colored frames to enclose your icon if your icon has white space.
I've followed the guidelines and tried different alternatives. The icon being rejected (in the fourth try) can be found under the following link: http://funryde.com/img/funryde_icon.png. I don't know what it is being missed here. Your help is appreciated.
Thanks
Your gradient background will be mistaken for plain white by Facebook's system. You will need to add a border around the image (e.g. Photoshop, select all > blending options > inner stroke) OR change your background to a solid colour.

iphone large icon 512x512 with border glitch?

I just uploaded my first iPhone app. The app icon has a border, sort of like the "settings" icon. However, when I upload my large icon in iTunes connect, there are some weird white edges in the corners. It appears that they might use a smaller corner radius or something. How can I make sure it will display correctly on the apple store?
The image is a jpeg with no transparency.
Thanks for the help!
What's happening is the appstore is expecting a purely square 512x512 image. It then masks it to have rounded corners and then adds a drop shadow automatically.
If you want it to have a specific border like what you've designed you need to match their rounding exactly.
If you search around. there are PSD templates available that will help you design it (i.e. they have the exact mask that itunes uses).
Here's an example: http://www.pixelresort.com/blog/app-icon-template/
Another technique which can work really well is leaving the outer part of the icon square — in your case, the dark brown outer border would extend to the edge of the canvas – and let the roundrect mask handle the corners for you. There's a bit more info in this excellent blog post: All the sizes of iOS app icons
You'd still get the border effect, but let it be cut cleanly by the mask rather than by your icon's transparency.
I believe this to be a bug with iTunes Connect. I've seen the same problem, but it only appears on the Versions summary screen.
I've seen this when uploading a square icon. For example:
In summary, don't worry about it. Your icon should still show up correctly in the iTunes Store and on the Devices themselves. If your icon looked clean in the iOS Simulator and on your device, you're good to go.

Transparent app icon for iOS 4?

If I use a png file with transparent background as the app icon in iOS4, the compiler will change its background to black. How can I preserve its transparency?
Transparent application icons are not allowed. The iOS Human Interface Guidelines makes it clear that alpha transparency is not allowed and elaborates:
Give your application icon a discernible background. Icons with visible backgrounds look best on the Home screen primarily because of the rounded corners iOS adds. This is because uniformly rounded corners ensure that all the icons on a user's Home screen have a consistent appearance that invites tapping. If you create an icon with a background that disappears when it's viewed on the Home screen, users don't see the rounded corners. Such icons often don't look tappable and tend to interfere with the orderly symmetry of the Home screen that users appreciate.
Be sure your image completely fills the required area. If your image boundaries are smaller than the recommended sizes, or you use transparency to create “see-through” areas within them, your icon can appear to float on a black background with rounded corners.
I think it is impossible.
Did you specify
UIPrerenderedIcon YES
in your plist file? The standard effects would make the transparency useless...
I think transparent icons are discouraged, and I think you might have a hard time making it through the review (that is, if it is technically possible at all).
It is possible, but background will be filled by black color. And your app may be rejected by censors of App Store.

White edge when orienting dark colored view?

I am just playing with an iPhone test app that orients the view when the simulator is rotated left or right. Everything worked fine when my view had a white background, however when I altered the view background to a darker color I noticed a white edge (1 pixel) around the view as it rotates. Has anyone come across this before or know how I might get rid of it. Indeed it might be an issue with the simulator that won't show on the actual device, but I just thought it worth asking for future reference.
gary
I have seen something similar before..
Go through the nib (.xib) files and make sure that all of the views have an appropriate dark background colour set, most notably the nib file which contains the "window". Click on them and set the background colour.
I've never noticed it but then again I've never tried to rotate a very dark view. There might be a small border to keep the view from visually bleeding into the status bars or other views.
Rotation and scaling in the discrete domain( as against analog) is quite difficult, because after a rotation/scaling the rotated location may not be a pixel location. You can suppress the effect by smoothening the edges, but I believe that is not implemented, and so the bug.

Loupe Magnification with White Text & Clear Background on Iphone

You guys helped so much with my last question, I figured I'd give you a shot at another. I have written an app with a theme that uses a dark blue glassy background and white / gray text and labels. The textfields in my app have clearcolor backgrounds and white texts and everything shows up very well. My only concern is that when you hold down a touch in a text box to get the magnification loupe, of course the white text shows up on a white background... which you can not read. Anybody got any ideas on how to implement a usable loupe here?
Unfortunately, the only "public" way I know how to change the loupe background is by setting textField.backgroundColor
I assume that since you're setting your backgrounds as clearColor, the magnifier defaults to white background, so the only way is to set your backgroundColor as something not clear.
I'm also assuming that since you did mention that you set your backgrounds a clear, that having it not be clear is not an option. So two ways I can think up in my mind about how to get around this is:
Assuming that the magnification lopue gets its background color by calling the backgroundColor implementation (and not some other obscure private API method): override the backgroundColor method and return a solid color.
Create your own loupe (probably not feasible)
I figured out a simple work around that achieved the desired effect. I also went through the full process of making my own loupe but since there is clear documentation on making your own loupe (see kiyoshi's answer), and this other method is ridiculously simple, I decided to document it here. It is basically just faking the clear background so that the white text shows up in the loupe. The background I am using for the view looks like blue smoke on a darker blue background:
alt text http://img231.imageshack.us/img231/9835/beforestatex.jpg
I took a screenshot of the simulator with the textfield visible and a black background so it would show up better:
alt text http://img193.imageshack.us/img193/9023/blackfieldx.jpg
Then I took that screenshot and made it semi transparent in photoshop, and overlayed my original background image to find exactly where the textfield appeared on the background:
alt text http://img266.imageshack.us/img266/9493/transparencyfullscreenx.jpg
Then I copied the exact pixels that would be used as the background of the textfield into a new PNG and saved that and set it as the the background image:
alt text http://img41.imageshack.us/img41/3450/textboxback.png
forwardToField.backgroundColor = [UIColor colorWithPatternImage: [UIImage imageNamed:#"textboxback.png"]];
Keep in mind that the image will be repeated as a pattern within the loupe... so if you don't want to see the edges, simply make sure your textfield is larger than the loupe height and width.
Before:
alt text http://img196.imageshack.us/img196/2672/beforex.jpg
After:
alt text http://img23.imageshack.us/img23/2182/afterxd.jpg
I hope this helps somebody out there!
Actually its pretty feasible to create your own loop. Haven't tried subitting to apple yet so don't know how they feel about it.
Basic idea is override touches, use a timer to see how long the user has been touching the screen. The loupe is just a UIView that grabs as an image the view behind it and magnifies it.
Check out this article from Craftymind here
The article has you cache the entire image behind which is definitely faster, for rendering the loupe, but if you have stuff (i.e. textFields) that are constantly changing I've been able to render the loope image real-time without too much of a performance hit.