I have a grouped tableView of 4 rows. I did a pretty big overhaul on how I am doing things between two views and now reloadData is acting weird. It will only refresh the data in one row. (the last one) and none of the others.
I have checked my values in my viewDidAppear method (where I call reloadData) and all my values are updated.
The code..
- (void)viewDidAppear:(BOOL)animated
{
[super viewWillAppear:animated];
// reload the table data
[self.tableView reloadData];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Set up the cell...
static NSString *CellWithIdentifier = #"Cell";
UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellWithIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellWithIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.text = [_tableGroup.options objectAtIndex:rowcount];
cell.tag = rowcount;
rowcount++;
//label for currently selected/saved setting
_currentSetting = [[BaseLabel alloc] initWithFrame:CGRectMake(160, 8, 115, 25)];
[_currentSetting setFont:[UIFont systemFontOfSize:14]];
_currentSetting.backgroundColor = [UIColor clearColor];
_currentSetting.textColor = [UIColor blueColor];
_currentSetting.textAlignment = NSTextAlignmentRight;
}
if (cell.tag == 0) {
_currentSetting.text = [NSString stringWithFormat:#"%# mi",[settings.val1 stringValue]];
}
else if(cell.tag == 1)
{
_currentSetting.text = [NSString stringWithFormat:#"%# items",[settings.val2 stringValue]];
}
else if(cell.tag == 2)
{
_currentSetting.text = [NSString stringWithFormat:#"%# items",[settings.val3 stringValue]];
}
[cell.contentView addSubview:_currentSetting];
return cell;
}
I've gone through with NSLog and everything is getting called as it should on reloadData, but the cells aren't changing their labels. Why?
The major problem I can see here is this :
cell.tag = rowcount;
rowcount++;
cell.tag must not be present inside if (cell == nil), you should rather take it out. Instead you shouldn't be checking cell.tag to set currentSettingText at all, you should be using indexPath.row
Also in each viewDidAppear,when you reload The Table, cellForRowAtIndexPath is called, which is incrementing rowCount and hence cell.tag everytime, where are you resetting it?
Problem 1: cellForRowAtIndexPath needs to return a cell, either by getting an existing cell, or by creating one and adding a subview (only when it creates a cell). When we have an existing cell, we can assume it has the subview added, so we just go looking for it. So it will work like this...
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellWithIdentifier = #"Cell";
BaseLabel *_currentSetting;
UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellWithIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellWithIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
// new cell, so add a label
_currentSetting = [[BaseLabel alloc] initWithFrame:CGRectMake(160, 8, 115, 25)];
[_currentSetting setFont:[UIFont systemFontOfSize:14]];
_currentSetting.backgroundColor = [UIColor clearColor];
_currentSetting.textColor = [UIColor blueColor];
_currentSetting.textAlignment = NSTextAlignmentRight;
_currentSetting.tag = 128;
[cell.contentView addSubview:_currentSetting];
} else {
// existing cell so find the label
_currentSetting = (BaseLabel *)[cell viewWithTag:128];
}
Problem 2: Now we have a cell ready to go and a handle to a label subview, how should it be configured? The only sensible way is to look into our model based on the indexPath.
Here's where I can't help much without understanding the model, but the generic idea is this:
// say my model is an array of N arrays, one for each section, I would do this
NSArray *sectionModel = [self.mainModel objectAtIndex:indexPath.section];
id *modelElement = [sectionModel objectAtIndex:indexPath.row];
// now configure the cell based on modelElement
_currentSetting.text = [modelElement someStringAttributeOfMyModel];
return cell;
}
I can overlook the viewWillAppear call in viewDidAppear which is very strange but what is interesting is that you don't use the indexPath parameter in you method at all.
Since this parameter is the only way how to check which cell you are generating, you can get practically any result and the cells can be ordered randomly. A reloadData will just shuffle them again.
As the rowcount only increases, very soon none of your cell.tag == comparisons will evaluate to true.
By the way, the code is adding subviews to already existing cells - that means that after several reloads or some scrolling your cells will have many labels. Why you save the last label added to a cell into an instance variable, change it text and then move it to a different cell... that's a mystery.
Your code doesn't have any sense!
Related
I didn't have this problem with iOS6, but am currently having it with iOS7. I have a UITableView and you can see 8 cells at the time the view is loaded. Each populated with different names from and array. If you scroll down, the next two cells look good, but everything past that gets text laid on top of it; That text being the contents of what was in the previous cells. So the 10th cell will have what was in the first cell, as well as what is supposed to be in the 10th cell laid on top of it.
Code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
//Create Label for Name inside cell
UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake( 7.0, 5.0, 300.0, 30.0 )];
[name setText:[self.entriesArray objectAtIndex:indexPath.row]];
//Check to see if current person is a Parent or Child
NSString *class = [self.database getCellDataWithMembership:[self.MembershipArray objectAtIndex:indexPath.row] andColIndex:4];
if([class isEqualToString:#"CHILD"])
{
name.textColor = [UIColor colorWithRed:25.0f/255.0f green:111.0f/255.0f blue:45.0f/255.0f alpha:1.0f];
name.font = [UIFont fontWithName:#"Helvetica-Bold" size:17.0];
}
[cell.contentView addSubview:name];
return cell;
}
My skill with Table views is makeshift at best. I've been reading lots of documentation and researching solutions, but was not able to come up with a solution. I just find it odd that it works perfect for iOS6, but not for iOS7.
So it fetches a person's name from an array and I want to populate the cells with those names. I was able to originally accomplish this using:
cell.textLabel.text = [self.entriesArray objectAtIndex:indexPath.row];
if([class isEqualToString:#"CHILD"])
{
cell.textLabel.textColor = [UIColor colorWithRed:25.0f/255.0f green:111.0f/255.0f blue:45.0f/255.0f alpha:1.0f];
cell.textLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:17.0];
If I use that instead of the "name" UILabel actions from the first code block, then it displays the names perfectly with no text overlay, but what becomes an issue is the text color. If they are labeled as a CHILD then they should be green text and bold. However, after scrolling down, every person becomes green when they shouldn't be.
Sorry for the lengthy question. I've been working on this and racking my brain around it and I just can't seem to figure it out. Any help would be greatly appreciated.
I'm dynamically adding UI objects to cells. As "caglar" notes, adding and then removing is probs not the best-practice. But, I am doing this also. The way I get around adding loads of UI objects to the cell, each time it's displayed, is by removing all my subviews first. The willDisplayCell delegate then adds them back. Clearly, if you want to remove only certain views, you'll have to tag the view and be more selective with your removal. But you can remove all with the following.
-(void)tableView:(UITableView *)tableView
willDisplayCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath {
[[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
}
Just ensure you're adding / removing your labels to the cell's contentView. In iOS7, you'll remove that too, if you're not careful.
Hope it helps you out.
In your code, labels are added to cell whenever cellForRowAtIndexPath: method is called. I mean you add labels many times. You can remove the label which was added before.
//If label was added with tag = 500, remove it
for (UIView *sv in cell.contentView.subviews)
{
if (sv.tag == 500)
{
[sv removeFromSuperview];
}
}
//Create Label for Name inside cell
UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake( 7.0, 5.0, 300.0, 30.0 )];
[name setText:[self.entriesArray objectAtIndex:indexPath.row]];
name.tag = 500;
However, this solution is not a good solution. I think creating a custom UITableViewCell is the right thing to do.
You can try this method, when the cell is nil, you need to creare the UILabel* name, then you set the name label with a tag name.tag = 1000, then you can access this label with this method UILabel* name = (UILabel*)[cell.contentView viewWithTag:1000];.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
//Create Label for Name inside cell
UILabel *name = [[UILabel alloc] initWithFrame:CGRectMake( 7.0, 5.0, 300.0, 30.0 )];
name.tag = 1000;
[cell.contentView addSubview:name];
}
UILabel* name = (UILabel*)[cell.contentView viewWithTag:1000];
[name setText:[self.entriesArray objectAtIndex:indexPath.row]];
//Check to see if current person is a Parent or Child
NSString *class = [self.database getCellDataWithMembership:[self.MembershipArray objectAtIndex:indexPath.row] andColIndex:4];
if([class isEqualToString:#"CHILD"])
{
name.textColor = [UIColor colorWithRed:25.0f/255.0f green:111.0f/255.0f blue:45.0f/255.0f alpha:1.0f];
name.font = [UIFont fontWithName:#"Helvetica-Bold" size:17.0];
}
return cell;
}
You can set uilabels by using ios6/7 delta shown is size inspector .firstly set your total view for ios7 by changing values x,y,width,height and then change value in ios6/7 delta to make it for ios6 .Hope you get
you may change the this code.
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; -> UITableViewCell *cell = nil;
I'm trying to add a UITextField as a subview to my table cells. The content of the text fields is fine until I start scrolling and the cells start to be reused. The images illustrate the problem.
At first, the blue values on the right in the UITextField are correct, i.e. the value corresponds to the row number. The second and third images, scrolled down and back up, show that the values are being reused in odd ways.
How do I avoid this? Using unique values for reuseIdentifier solves this problem, but obviously it's not very efficient.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITextField *numberTextField;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
numberTextField = [[UITextField alloc] initWithFrame:CGRectMake(200, 10, 95, 30)];
numberTextField.adjustsFontSizeToFitWidth = YES;
numberTextField.textColor = [UIColor blueColor];
numberTextField.placeholder = #"Enter value";
numberTextField.keyboardType = UIKeyboardTypeDecimalPad;
numberTextField.tag = ([indexPath row]+1);
numberTextField.backgroundColor = [cell backgroundColor];
numberTextField.textAlignment = NSTextAlignmentRight;
numberTextField.clearButtonMode = UITextFieldViewModeNever;
numberTextField.clearsOnBeginEditing = YES;
[numberTextField setEnabled:YES];
[cell addSubview:numberTextField];
} else {
numberTextField = (UITextField *)[cell.contentView viewWithTag:([indexPath row]+1)];
}
cell.textLabel.text = [NSString stringWithFormat:#"Row %i",[indexPath row]+1];
numberTextField.text = [NSString stringWithFormat:#"Value: %i",[indexPath row]+1];
return cell;
}
The problem is you only assign the tag to the numberTextField when it is created. If it gets reused, it doesn't get its tag reassigned.
You should use a constant tag number for the UITextField instead of using row+1.
I am attempting to update a label inside a cell(note, this is NOT the cell's label text. Its another custom label inside of the cell) after the user selects a value from a previous screen and the nav controller popping them back.
However, when I call reloadData, instead of the label in the cell being cleaned and the new value being placed, its actually stacking on top of what was there already. Like if you took the number 200 and placed a 50 on top of it. You get a weird mesh of the 0 and 5 on top of each other.
Any ideas on how to adjust this? Do I have to reset the label's text to "" every view did appear? and if so, what's the best way to do this, I've tried in the cellForRowAtIndexPath method, but no change.
cellforRowAtIndexPath code
// Set up the cell...
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
// get the dictionary object
NSDictionary *dictionary = [_groups objectAtIndex:indexPath.section];
NSArray *array = [dictionary objectForKey:#"key"];
NSString *cellValue = [array objectAtIndex:indexPath.row];
cell.textLabel.text = cellValue;
//label for currently selected/saved object
_currentSetting = [[UILabel alloc] initWithFrame:CGRectMake(160, 8, 115, 25)];
[_currentSetting setFont:[UIFont systemFontOfSize:14]];
_currentSetting.backgroundColor = [UIColor clearColor];
_currentSetting.textColor = [UIColor blueColor];
_currentSetting.textAlignment = NSTextAlignmentRight;
_currentSetting.text = [NSString stringWithFormat:#""];
_currentSetting.text = [NSString stringWithFormat:#"%# mi",[setting.val stringValue]];
[cell.contentView addSubview:_currentSetting];
return cell
You are recreating the label and re-adding it every time the cell gets refreshed. All of your cell subviews should only be added when you create the cell the first time.
So in your code you create a cell and all subviews the first time. Then if you need a new cell for scrolling or any other reason you get a reusable cell that has already had all the subviews added to it (re-usable...). Then you go through the process of adding the subviews (again) so now that cell contains the subviews from the previous owner (data) of that cell and the new owner (data) of that cell. That is why they appear stacked on top of eachother when you reload the data.
seudo code:
(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: CellIdentifier];
if (cell == nil) {
//Add all subviews here
}
//Modify (only modify!!) all cell subviews here
return cell;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UILabel *customLabel;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
customLabel = [[UILabel alloc] initWithFrame:CGRectMake(0,0,320,44)];
customLabel.tag = 123;
[cell addSubview:customLabel];
} else {
customLabel = (UILabel *)[cell viewWithTag:123];
}
customLabel.text = #"Some nice text";
return cell;
}
In a normal situation when working with a UITableView I have the standard code for reusing old cells:
- (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"Cell";
UITableViewCell *cell = [tv dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
}
return cell;
}
I noticed, however, that in the case when I added subviews to the cell that they weren't deleted and that a new view were added every time. I have an example below that demonstrate it perfectly:
- (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"Cell";
UITableViewCell *cell = [tv dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
UILabel *label = [[UILabel alloc] init];
label.text = #"HELLO";
label.frame = CGRectMake(arc4random() % 50, -1, 286, 45);
label.backgroundColor = [UIColor clearColor];
// Add views
[cell addSubview:label];
return cell;
}
I need some code that reuses my labels again in the same way the cells are being reused. What should I do?
Thanks
You must only add the subviews if you are making a new cell. If you are dequeuing, the subview is already present and should not be re-created.
Your method should be:
- (UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *cellIdentifier = #"Cell";
UITableViewCell *cell = [tv dequeueReusableCellWithIdentifier:cellIdentifier];
UILabel *label;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier];
label = [[UILabel alloc] init];
label.tag = 1;
// Add views
[cell addSubview:label];
}
else
{
// Label will already exist, get a pointer to it
label = [cell viewWithTag:1];
}
// Now set properties on the subview that are unique to each cell
label.text = #"HELLO";
label.frame = CGRectMake(arc4random() % 50, -1, 286, 45);
label.backgroundColor = [UIColor clearColor];
return cell;
}
Note how the label is only created when the cell is nil. Otherwise, it is found using the tag.
I need some code that reuses my labels again in the same way the cells
are being reused.
No, you need to understand the table view design better. It should be obvious why the views are being added multiple times – reusing a cell means that you take a previous instance of UITableViewCell that’s no longer needed (thus saving a costly allocation of a new object) and reuse this instance for the new cell. But this previous instance already has the label attached to it, so the number of labels grows.
I would subclass UITableViewCell and put the label creation inside the initialization code for this new class. (Or create a UIView subclass and set it as the cell’s contentView, as suggested in this nice table tutorial by Matt Gallagher.) That’s the proper way to encapsulate the view details and hide them from the table data source.
you can use something like in the else part for if(cell == nil)
for (UIView *sub in [cell.contentView subviews])
{
if([UILabel class] == [sub class])
NSLog(#"%#",[sub class]);
UILabel *label = (UILabel *)sub;
//do label coding ie set text etc.
}
I use lazy initialization of views within my custom table cell class.
It only needs to load views and "addSubview" once.
- (void) lazyInitTitleLabel {
if (_titleLabel != nil) {
return;
}
_titleLabel = [[UILabel alloc] initWithFrame: CGRectMake(10.0f, 10.0f, 200.0f, 30.0f)];
// Cell adds the label as a subview...
[self addSubview: _titleLabel];
}
The only thing you need to be careful about is resetting any content that views display like text in your labels and images in your image views. If you don't old content may get reused along with the recycled table cells.
Good luck!
I have a segmented tableView that loads all the data in all the cells of all the sections.
There is a textField in each cell.
The tableview doesn't fit the iPad screen completely, and I can't access all the invisible cells in order to read/save data. And when I make changes in "textField", then scroll up, the scroll down, all the changes are gone.
I need to load all the cells, even invisible once, to be able to access them.
I am sorry, I just started working with tables a few days ago...
I think that this problem has something to do with reusable cells, but not sure how to resolve it.
Looking for your help, please.
initialization:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
}
UITextField *textField = (UITextField*)cell.accessoryView;
if(indexPath.section == 0)
cell.textLabel.text = [idenInfo objectAtIndex:indexPath.row];
else if (indexPath.section == 1)
cell.textLabel.text = [prodInfo objectAtIndex:indexPath.row];
else if (indexPath.section == 2)
cell.textLabel.text = [visInfo objectAtIndex:indexPath.row];
if(indexPath.section == 0)
textField.text = [idenInfoRez objectAtIndex:indexPath.row];
else if (indexPath.section == 1)
textField.text = [prodInfoRez objectAtIndex:indexPath.row];
else if (indexPath.section == 2)
textField.text = [visInfoRez objectAtIndex:indexPath.row];
textField = nil;
return cell;
}
First of all : you don't have to load all the cells including the invisible ones. That's the whole point of the UITableView and MVC Pattern : separate your views from your data.
What you'll want to do is update your Data source (that is idenInfoRez, prodInfoRez and vizInfoRez in your case) when the user has changed a value inside a textField. So you'll have to set your UIViewController as the delegate of each textfield and update the values as the user types in.
[UIView beginAnimations:#"ShiftUp" context:nil];
[UIView setAnimationDuration:0.0001];
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger section = [indexPath section];
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:#"CustomCell" owner:self options:nil];
cell = objCustCell;
cell.selectionStyle = UITableViewCellSelectionStyleNone ;
}
if (section == 0) {
switch (indexPath.row) {
case 0:{
cell.lable.text = #"Date of Birth";
cell.field.placeholder = #"Birth Name";
break;
}
case 1:{
cell.lable.text = #"Enter Your Name";
cell.field.placeholder = #"Full Name";
break;
}
default:
break;
}
}
[UIView beginAnimations:#"ShiftUp" context:nil];
[UIView setAnimationDuration:0.0001];
// [UIView beginAnimations: #"ShiftUp" context:nil];
NSLog(#"Load cellfor raw at index ");
// Configure the cell.
return cell;
}
Note : UIView animation will not allow text field to move away data or any UIcontroller will remain same in its old state !!
Don't Commit animation otherwise it will not working !!
What you can do is this: in the Editing Changed event of each of the TextField store the value contain in the text field in an NSMutableArray whose number equal the number of cells. i.e.
-(IBAction) EditingChanged: (id) sender
{
UITextField *txt =(UITextField*)sender;
NSString* str =[[NSString alloc] initWithString: txt.text];
//get current text string
NSInteger path =[tableView indexPathForSelectedRow].row;
// get currently selected row, this could be a bit different depending on the number of sections
[yourMutableArray insertObject: str atIndex: path];
[str release]
}
You can then populate the TextField with the values from the NSMutableArray anytime the cells are recreated i.e.
(UITableViewCell *) tableView: (UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*) indexPath
{
...... // create the cells here and use viewTag to get the textFields
textField.text= [yourMutableArray objectAtIndex:indexPath.row];
//This may be a bit different depending on the number of sections.
}
Also, note that it might be advisable to initialize yourMutable array to the capacity of the number of cells.
I am sorry if the codes are not well formatted as this is my first post on stackoverflow - also there might be some typos in the code. Hope this helps someone.
every time we allocate the cell to different data,the data will not reloading the cell,every time the data override previous data, before allocate the cell to clear cell,
like as cell=nil
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell=nil;
//it clear data in the cell
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
}
You're right, the problem is the cells will be reused. There are two solutions to the problem, the quick and dirty one would be to not use reusable cells:
Remove this:
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
And just leave this:
UITableViewCell * cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
That should be ok, if you have only a small number of cells in your tableview (about fewer than 50).
The better solution would be to leave cell reuse on, and fill their textfields as they are requested. The approach differs from app to app, but you basically never should access the cells directly, and store the data of the cell somewhere else, e.g. an NSArray of NSStrings. You could then manipulate the NSArray. Your cellForRowAtIndexPath method would look something like this:
textField.text = [arrData objectAtIndex:indexPath.row];