Unable to run AngryBots.unity - unity3d

I am trying to run the Unity example Angry Bots but I am getting the following error:
Assets/Standard assets/Camera Scripts/SmoothFollow.js(32,9): BCE0005: Unknown identifier: 'wantedRotationAngle'.
I am using Unity Version 3.5.0f5
I have tried redownloading/importing the project from the Asset Store but I am still getting the error.
Here is a screen shot:

An upgrade to Unity 4.0.1 fixed this issue.

Related

Unity ads initialization failed: internal_error - unity ads sdk failed to initialize due to environment check failed

I'm having an error only when running on Android in unity.
This is the error:
Unity ads initialization failed: internal_error - unity ads sdk failed to initialize due to environment check failed
I used the correct keys to initialize my ads on android.
Does anybody know how to fix this?
This error is most likely due to an outdated version of the unity ads package.
Please try removing the current version you have and installing the latest through the unity package manager. Chances are you will need to update some code as there have been some breaking changes in the past.

WindowsVideoMedia error in Resources in unity build

I'm having problems with the build of my unity project. I'm trying to play 360 videos using VideoPlayer, so far I haven't had any problem, but now I'm having this problem when building. I have tested in Unity editor, MacOS and Oculus Quest, and it works perfectly, it only fails in the Windows build:
WindowsVideoMedia error 0x80004005 while reading C:/Proyectos/build/vrteacher/VRTeacher
Desktop_Data/sharedassets2.resource
Context: CreateObjectFromByteStream
Error details: Error no especificado
Track types:
(Filename: C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp Line: 3590)

"Could not load symbol clCreateCommandQueueWithProperties" after upgrading Unity project

This is the error I get when upgrading a Unity project to a new version after mistakenly building it in an old version originally:
Could not load symbol clCreateCommandQueueWithProperties : The specified procedure could not be found.
How can I resolve this error?
That's a problem with OpenCL: https://issuetracker.unity3d.com/issues/could-not-load-symbol-clcreatecommandqueuewithproperties-error-when-opening-project
Reproduction steps:
Open new Unity project
Observe Console window
Expected result: No errors Actual result:
"clCreateCommandQueueWithProperties" error
Observed on Windows and can potentially happen on Linux too.
Requires an OpenCL 1.2 device to reproduce.
Reproducible with: 2020.1.0f1 Could not test with: 2018.4.26f1,
2019.4.8f1, 2020.1.2f1, 2020.2.0a20 (error only appears on user's end)
Resolution Notes:
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1
uninstall your drivers, update OpenCL, reinstall from official website, reinstall your graphic cards, update drivers and it will solve the problem.

Unity 2020.1.0f1 (IL2CPP error for method 'System.Void) error

Just formatted my Mac and put a clean install of Catalina on and, then updated Unity to 2020.1.0f1 loaded my project that's been working fine on Catalina before reinstalling and updating Unity, but now when I try and build I get this error.
IL2CPP error for method 'System.Void Unity.GeneratedNetworkCode::_WriteArrayVector3_None(UnityEngine.Networking.NetworkWriter,UnityEngine.Vector3[])' in assembly '/Users/kevin/Desktop/AR_Army_New/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll' Additional information: Hash code collision on value 09716D6B6B7159FFA4DDC4AAF2722973A3FF4FC8
Anyone know what's gong on please ?

Playscape Unity Publishing Kit Error

I am integrating Playscape 1.11 SDK to my game in unity. I keep getting an error stating: An error occurred while applying post-build logic: failed to apply patch to the .jar file
I have checked to see if Android 19 and google-play-services are downloaded/installed in the SDK.
Looks like some files were missed. Check that you have removed all previous files of Playscape SDK before importing new version into your Unity project:
/Assets/Plugins/Android/PlayscapeManifestFragments
/Assets/Plugins/Android/PlayscapePublishingKit
/Assets/Plugins/Playscape
/Assets/Temp
/Assets/StreamingAssets/fonts
/Assets/StreamingAssets/level_up_icons
/Assets/StreamingAssets/playscape
/Assets/StreamingAssets/playscape_bootstrap
/Assets/StreamingAssets/WelcomeMessage