BB 10 Development Environment - blackberry-10

Hello Everybody ,
I am using following tools & SDK for Blackberry Native development in Windows
10 Native SDK 10.0.9.1673
BlackBerry10Simulator-Installer-BB10_0_10
Virtual Machine VMware-player-4.0.3-703057
Let me know, following configuration is correct for BB Cascaded Development.
Because I am getting the following problems
"ldd:FATAL: Unresolved symbol "_ZN2bb8cascades11QmlDocumentC1Ev" called from Executable" error when I am trying to run binaries on
simulator.
If I import a BB Cascaded sample project in SDk then "BAR PACKAGES" Folder show by default , if I create my own project then
"BAR PACKAGES" then it will not show .
Actually it's not a answer I don't have any choice for image post that's why I follow this way ,here I am showing you the Snapshot of my QNX-IDE , I have imported GoodCitizen & Falling Blocks from sample projects . Good-Citizen Project is working fine compile as well as run on Virtual Machine. But in the Falling Blocks Project no BAR Packages create why this is happening , can any one explain me the scenario.

Have you declared your QML Document in either your main.cpp or app.cpp?
QmlDocument *qml = QmlDocument::create("asset:///main.qml").parent(this);

I think you need to update api level
help-->updade api levels & install new software
Keep on update your tools to avoid errors

Related

Unity3D There should be '<AppName>_Data' folder next to the executable

as the title says, I'm having a problem with using my .exe-File.
I'm building a Unity3D project with default Build and Player Settings.
The final build consist of the following: MyProject.exe and MyProject_Data (Folder). The .exe is located in the same folder with MyProject_Data. Still I'm getting the following error:
"There should be 'MyProject_Data'
folder next to the executable"
So far I've tried installing it in different folders (e.g. desktop, inside the Unity Project folder...).
I still ended up with the same problem.
Other projects are building fine and I'm having no problems opening their .exe-Files.
Thanks in advance.
I fixed the problem by doing this:
Player Settings > Optimization > Api Compability Level > .NET 2.0
was .Net 2.0 Subset before.
I hope this is not a bad workaround that will lead to different problems in the long run!

Error while Debugging using Eclipse for DS-5

I am using DS5 evaluation version. I created a simple hello world C project in eclipse for DS5. Project type chosen while creating the project is Bare Metal executable->Empty project. Tool chains ARM Compiler 5 was selected. I complied the code and generated the axf file. When i right click on the axf file and select debug as->debug configurations->Connection tab->ARM FVP VE_Cortex_A7x1->Bare Metal Debug->Debug Cortex-A7 and click on debug I am facing the error as in the image.
Please let me know how to resolve the same.
The reason you're seeing that error is that the evaluation version of DS-5 Professional Edition gives you access to the Cortex-A8 and Cortex-A9 FVPs, not the Cortex-A7 one.
Extra FVPs need to be purchased separately from ARM.

Getting an error when trying to build the CubicPilot sample from the Unity Google Play plugin

i just watched this video about the Google Play Games plugin for Unity, and readed about how to set it up here.
But i get this error when i try to build the CubicPilot sample:
Error building Player: Win32Exception: ApplicationName='C:\Program Files (x86)\Java\jre7\bin\javac.exe', CommandLine='-bootclasspath "C:/Users/Danny/Desktop/adt-bundle-windows-x86_64-20131030/sdk/platforms/android-19\android.jar" -d
I've followed all the steps to set it up but i was not really sure about the step called:
"Additional instructions on building for Android on Windows" (Im using windows 7)
My computer had no JAVA_HOME enviroment variable, so i tried to create one and set the path to: C:\Program Files (x86)\Java\jre7 (I had no idea what i was doing, but it didn't work)
The instructions said that i had to set it to:
C:\Program Files\Java\jdk1.7.0_45.
However, there were no jdk1.7.0_45, so i just set it to the jre7 which was the only folder.
And i also didn't understand the "Add the Java SDK's bin folder to your PATH environment variable".
I hope someone can help me with the issue.
Thanks in advance.
How to change the path environment variable: http://www.computerhope.com/issues/ch000549.htm
I never experienced this error on unity before, but i got some issues like that programming for google app engine and android apps.
So, try download the jdk and use it instead of the jre. it has more features for developers, many of my problems (in another environments) were solved when I passed to use the jdk.

Reference errors building OpenCV Android CVCamera_MSER sample app

I'm relatively new to Android development, as well as OpenCV. I've tried out some OpenCV samples found with the sdk (using OpenCV2.4.2), as well as some here offered by Stanford University. The first two samples by Stanford worked fine (histogram equalization and color histogram). However I've spent almost a week now trying to get the remaining three to run.
I've already installed Android ndk and tried a hello world android app using ndk once and the three sample projects in question seem to all need native code (thus ndk).
On selecting the project in eclipse the console reads:
<terminated> Native Builder CVCamera_MSER [Program] C:\cygwin\bin\bash.exe
/usr/bin/bash: 1ine 0: cd: /home/Davidchen/opencv/android/apps/cvCamera_MSER: No such file or directory
I tried building the native project using the commands in the command line (as I understood from here):
cd {project path}
{ndk path}/ndk-build
However scores of errors appeared, all reference-related, since there are inumerable references to home/DavidChen. There is no folder on my computer named DavidChen. My guess is that there is a reference somewhere to the project path within the cygwin home folder of the project's author. I still cannot find where this faulty reference is specified however so that I could alter it to an existing one instead; I've looked into the paths and symbols under the C/C++ General Project Properties in eclipse as well as the source files, both native code and java code.
When I've tried it on cgywin's console, it still didn't work.
The errors are upon trying to run the project CVCamera_MSER, under the project video titled Local Feature Points found in the link provided above (also [here][14] for convenience). I've also tried running the projects Edges, Lines, and Circles and Feature Tracking with no success.
I'm using Eclipse Indigo Service Release 2 running on Windows7 x64bit.
Thank you for your time.

I can't get qml to use my custom plugin

I'm working in QtQuick and right now struggling with a weird problem: I can't get my custom plugin to work in Qml. There's a simple demo in the SDK (Examples/4.7/declarative/tutorials/extending/chapter6-plugins) and this doesn't work on my computer either. I don't get any error messages except that it doesn't recognize my custom items. Has anybody seen this problem? Any suggestions?
My setup:
Win 7 Home Premium, Qt Creator 2.1.0, Qt 4.7.3 (MinGW 4.4)
Thanks
Beside the qmldir issue already mentioned by blakharaz, also make sure to set QML_IMPORT_PATH in your pro file or setting the path via QDeclarativeEngine::addImportPath() so the module can be found on your development environment (if you don't install them systemwide before using).
And when using subfolders, make sure they are part of the import (see http://doc.qt.nokia.com/4.7-snapshot/qdeclarativemodules.html)
It would be nice to have some code. One possible issue could be the directory structure or the qmldir file. If you want to have a plugin called Foo you basically need a directory Foo which contains the Foo.dll (or libFoo.so) and a qmldir file (content is at least "plugin Foo")
If you have that "import Foo 1.0" should load the library.
I just had the exact same problem.
Build your .dlls as release instead of debug, that fixed it for me.