so I‘m working with flutter and Back4App and I want to Upload Videos from the Gallery or from the Camera to Back4App. I couldn‘t find a tutorial to it online so I‘m kinda stuck. And help is much appreciated!
Also I can already choose videos from the Gallery or take Videos with the camera but after that my App crashes and the Video wont show in my app.
I am developing an iPhone app and according to my business plan, I need my application to support full screen advertisements. I have checked WWDC, Apple Docs and found that ADInterstitialAd which offers what I am after is only supported on the iPad. So, I am asking about any workarounds or alternatives to display full screen ads in my application.
Any suggestion is very welcome :)
Thanks!
You can show full screen ads by using the SDKs from some of the mobile big ad companies.
1) These are free to download and install,
2) They take about 15 mins to integrate into your app in xCode.
3) They all have instructions on their websites you can follow to set them up
4) You can usually set when and where you can these full screen ads to appear in your app quite easily
5) These work on iPad / iPhone / iPodtouch.
COMPANIES:
www.revmob.com - full screens, banners, popups. Your app will show ads for big iOS games (candy crush etc) and if a user clicks on them you will get paid from revmob.
www.playhaven.com - full screens, more screens and other interesting options. Your app will show ads for big iOS games (candy crush etc) and if a user clicks on them you will get paid from revmob.
www.chartboost.com - As well as doing what the two companies above do, you can also show full screen ads for ANYTHING - you can make up your own artwork and cross promote to your other games.
Hope that helps.
Elaine
www.thechocolatelabapps.com
Other ad networks (Millennial Media, AdMob, etc.) offer full screen interstitial ads for smaller devices.
You can take a look at AdMob Interstitials Ads, which provide full screen ads for small devices:
https://developers.google.com/admob/ios/interstitial
The variety of networks that offer interstitial ads is rather big, just a few of most popular: AdMob, Amazon Ads, Applovin, Chartboost, Facebook ads, Tapsense, MoPub, Appnexus and many others. AdMob is quite reliable, i use it through Appodeal plugin for Chrome, this helps to increase the perfomance. At the same time i got access to Chartboost, Applovin, Mopub, Facebook and other networks via Appodeal account. There you can adjust different settings in your dashboard, I suppose it's the easiest way to show different types of ads on all supported devices.
In my project i want to take image from my iPhone camera and upload it on Facebook, twitter and pi-casa. Facebook and twitter uploading portion is done but not with pi-casa.
so can any one help me how to upload images on pi-casa through iPhone sdk. if possible give me some source code or demo to make problem easy.
Thanks & regards,
Priyanka.
i think the following link is helpful.
http://googlemac.blogspot.com/2007/06/picasa-web-albums-meets-google-data.html
I am using the gdata library in my iPhone app to search for some youtube videos. Now most of the videos come up fine but some videos are not compatible for playback with the iPhone. I am using a webview to embed the video.
In case of videos which cannot be played on the iPhone, they show up in the webview without a preview and just a play button with a cross.
I could not find anything in the YouTube API which would let me get only those video results that are playable on the iPhone. Anyone know of a solution?
Thanks.
Identifying iPhone-playable YouTube videos has been discussed in the GData mailing lists, such as here
I'd like website viewers to be able to play a video on an iphone, without posting the video to youtube, and without them having to install any iphone apps. Are there any other options here?
If you host a Quicktime movie, it'll play just fine without any additional software. There is a "designing web pages for the iPhone" document somewhere on Apple's web site that gives more detail on supported formats, I think.
just having a link to a quicktime-playable video file works I believe