iPhone Autorotation - Disable view rotation animation BUT transitions to another screen - iphone

I am currently working on an app where I would like to transition from one screen to another when the user rotates the device to landscape view. I have this working, but the screen that is being transitioned out rotates to landscape view just as the next view is coming in. A common solution to preventing the current view from rotating is to return NO for the shouldAutoRotate method. However, I need this enabled in order to transition to the next screen. I've also toyed with [UIView setAnimationsEnabled:NO] in the willRotateToInterfaceOrientation but this only hides the animation, and still rotates the current view to landscape. Here are all related rotate methods:
-(BOOL)shouldAutorotate
{
return YES;
}
//Temporarily disable rotation animation
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[UIView setAnimationsEnabled:NO];
}
-(void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[UIView setAnimationsEnabled:YES];
if(UIInterfaceOrientationLandscapeLeft)
[self performSegueWithIdentifier:#"landscapeView" sender:self];
}
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
Any suggestions? Thanks in advance.

You need to configure the view that is animating out at rotation time to not respond to changes in orientation/size. See, for example, your autolayout settings in interface builder, or possibly the struts/springs settings, if you're not using autolayout (which a newer technology).

Related

Rotate according to topmost/last subview?

I have a UITabController that is displayed by becoming a subview of the window (and then animated to slide in):
[self.window addSubview:tabController.view];
CGRect endFrame = tabController.view.frame;
CGRect startFrame = tabController.view.frame;
startFrame.origin.y += [[UIScreen mainScreen] bounds].size.height;
tabController.view.frame = startFrame;
[UIView animateWithDuration:.5 animations:^{
tabController.view.frame = endFrame;
}];
My problem is that I want this subview to not rotate, at all, and be portrait only. Despite shouldAutorotateToInterfaceOrientation and shouldAutoRotate returning false in my UITabController's subview, parts of it still rotate - like the status bar, and the UINavigationBar changes size.
Is there a way to fix this, or simply a better way of doing things? Maybe a way to force the statusbar rotation and UINavigationBar height?
Define the following in your UITabController:
- (UIInterfaceOrientation) supportedInterfaceOrientations
{ return UIInterfaceOrientationPortrain; }
From iOS documentation:
Declaring a Preferred Presentation Orientation
When a view controller
is presented full-screen to show its content, sometimes the content
appears best when viewed in a particular orientation in mind. If the
content can only be displayed in that orientation, then you simply
return that as the only orientation from your
supportedInterfaceOrientations method.

iOS: Presenting a view controller in landscape right from a view controller supporting only portrait mode after rotating the iphone

I have one app always presenting in Portrait mode (in the summary of the Xcode project, only the portrait orientation is supported).
Now what I want to do is when I'm using the app, from any view controllers of the app, if I rotate the device in landscape right, the app presents a view controller (ARViewController.m) in landscape right, in fact the rotation to landscape right is the trigger to present ARViewController.m. But what I've experienced is, since the the first view controller only supports portrait and even if I orient the device in landscape right, the view controller (ARViewController.m) I want to present from the first one is in portrait too, not in landscape right.
Even if I write this in the second view controller (ARViewController.m), it doesn't autorotate (this view controller can be presented in every orientations):
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return YES;
}
I have to rotate the iphone once after the second view controller (ARViewController.m) is presented to have all in order.
And here is how I call this second view controller (ARViewController.m) from the first view controller:
ARViewController *arVC = [[ARViewController alloc] initWithNibName:#"ARViewController" bundle:nil];
[self presentModalViewController:arVC animated:YES];
I'm calling it from "ViewController.m", this one is defined as the rootViewController in the AppDelegate.m.
This is the first time I'm doing such things, I've looked for solutions but still the same problem. Any tips on this?
I finally solved this problem, I suppose there are alternatives but this one works fine:
In fact I kept only Portrait in the orientation restrictions. Then when I turn the phone in landscape right or left, I call my ARViewController modally, but before loading it I force this view controller to landscape (in viewWillAppear) by making an appropriate rotation like here:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self transformView2ToLandscape];}
-(void) transformView2ToLandscape {
NSInteger rotationDirection;
UIDeviceOrientation currentOrientation = [[UIDevice currentDevice] orientation];
if(currentOrientation == UIDeviceOrientationLandscapeLeft){
rotationDirection = 1;
}else {
rotationDirection = -1;
}
CGAffineTransform transform = [arController.viewController.view transform];
transform = CGAffineTransformRotate(transform, degreesToRadians(rotationDirection * 90));
[arController.viewController.view setTransform: transform];}
Edit: In Swift 4
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
transformViewToLansdcape()
}
func transformViewToLansdcape(){
var rotationDir : Int
if(UIDeviceOrientationIsLandscape(UIDevice.current.orientation)){
rotationDir = 1
}else{
rotationDir = -1
}
var transform = self.view.transform
//90 for landscapeLeft and 270 for landscapeRight
transform = transform.rotated(by: (rotationDir*270).degreesToRadians)
self.view.transform = transform
}
extension BinaryInteger {
var degreesToRadians: CGFloat {
return CGFloat(Int(self)) * .pi / 180
}
}
What i've found is that first of all, what's stopping the entire application from rotating is the project summary sheet. What you should do is deselect the restrictions in the project summary sheet & just put a method in each UIViewController like you'd like it to be. In the UIViewController that you have, make the method available for the landscape orientations & implement the method
[UIViewControllerSubclass willRotateToInterfaceOrientation:<interfaceOrientation> duration:<NSTimeInterval>]
what Apple says:
willRotateToInterfaceOrientation:duration:
Sent to the view controller just before the user interface begins rotating.
(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
Parameters
toInterfaceOrientation
The new orientation for the user interface. The possible values are described in
UIInterfaceOrientation.
duration
The duration of the pending rotation, measured in seconds.
Discussion
Subclasses may override this method to perform additional actions immediately prior to the rotation. For example, you might use this method to disable view interactions, stop media playback, or temporarily turn off expensive drawing or live updates. You might also use it to swap the current view for one that reflects the new interface orientation. When this method is called, the interfaceOrientation property still contains the view’s original orientation.
This method is called regardless of whether your code performs one-step or two-step rotations.
so, this seems like the method you are looking for. Just implement this, and put your view calling code inside & it should work. (also, put one of these in the presented view to return when rotated back)
also, you should consider not presenting the view controller modally as it is rotating anyways and is obvious that the display is changing.

UINavigationController and Alternate Landscape

In my application I use an Alternate Landscape Interface strategy (present your landscape view as a modal). I also use a navigation controller for transitioning and this causes the following problem: I dunno how to push/pop correctly from landscape orientation.
I came up with the following solution, but someone may know a better one. Suppose one has to deal with only two views. Let's call them AP, AL, BP, BL, where the second letter stands for orientation. We start with a navigation controller with AP inside. To go between AP and BP we just push/pop. To go from AP to AL we present a modal navigation controller with AL inside. To go between AL and BL we push/pop inside the second navigation controller. Now to go from BP to BL we pop w/o animation and present a modal navigation controller with BL sitting on top of AL. To go from BL to BP we dismiss the modal navigation controller and push BP w/o animation.
Seems to be a bit ugly, but not so bad. Can anyone think of something better?
Thanks in advance!
Is there some reason you need to present your landscape orientation as modal in a separate controller? When I have two entirely different views for my portrait and landscape orientations I fade between them as they stretch during the rotation.
This allows for vastly different content in both orientations, a nice transition between them, and shared code under one controller.
Here is some code. Our UIViewController will switch between portraitView and landscapeView when we change orientation.
portraitView and landscapeView are both children of the UIViewController's view. The hierarchy looks as follows:
UIViewController
|
- view
|
|- portraitView
|
|- landscapeView
Both have their autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight to ensure that they stretch as the view controller rotates.
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if( orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight )
{
[UIView animateWithDuration:duration
animations:^
{
//Fade the landscape view over the top of the
//portrait view as during rotation
landscapeView.alpha = 1.0f;
}
completion:^(BOOL finished)
{
//Hide the portrait view when landscape is fully
//visible
portraitView.alpha = 0.0f
}];
}
else
{
//Show the portrait view (underneath the landscape view)
portraitView.alpha = 1.0f;
[UIView animateWithDuration:duration
animations:^
{
//Fade out the landscape view to reveal the portrait view
landscapeView.alpha = 0.0f;
}];
}
}
Your controls and subviews will fade and deactivate along with the appropriate views, allowing you to have completely different content. I used this recently to fade between two different background images when changing orientation. The effect is very smooth.
You can now create your two view controllers, A and B which each manage two views as described above. You can then simply push the view controllers as normal and not have to worry about managing the UINavigationController's view controller stack during rotation.

interfaceorientation remains same after removeFromSuperview and again addSubview

I am switching between views using view animations, its works but I am having an issue with interface orientation.
I have two views on window.
authenticationViewCont
mainViewCont
Both have a button, when button clicked on authenticationViewCont I remove it and show mainViewCont and vice versa.
Once I addSubview the authenticationViewCont.view and putting device in portrait mode then removed it by removeFromSuperview then I change device orientation to landscape in my hands then again addSubview the authenticationViewCont. It first displayed animating in portrait and changing orientation after animation.
-(void)mainToAuthentication {
CGRect originalFrame = authenticationViewCont.view.frame;
CGRect modifiedFrame = originalFrame;
modifiedFrame.origin.y = originalFrame.size.height;
// made view out from screen
authenticationViewCont.view.frame = modifiedFrame;
// add sub view on top of other views
[self.window addSubview:authenticationViewCont.view];
// transiting view from bottom to center of screen
[UIView animateWithDuration:0.5
animations:^{ authenticationViewCont.view.frame = originalFrame; }
completion:^(BOOL finished){ mainViewCont.view removeFromSuperview; }];
}
-(void)authenticationToMain {
CGRect originalFrame = mainViewCont.view.frame;
CGRect modifiedFrame = originalFrame;
modifiedFrame.origin.y = -originalFrame.size.height;
// made view out from screen
mainViewCont.view.frame = modifiedFrame;
// add sub view on top of other views
[self.window addSubview:mainViewCont.view];
// transiting view from top to center of screen
[UIView animateWithDuration:0.5
animations:^{ mainViewCont.view.frame = originalFrame; }
completion:^(BOOL finished){ authenticationViewCont.view removeFromSuperview; }];
}
How can I make it to display in current interface orientation instead of old interface orientation in which it was removeFromSuperview?
I think the problem here is that you are initialliy adding one viewController.view ontop of another then removing the old one.
The problem with window only expects one rootViewController. So the window will only pass rotation events onto the first controller. Meaning your second viewController will not get rotation events until the completionsBlock gets called.
The way I would get around this is to put this switching code inside of a rootViewController that is on the window. Then whenever you do your switching you can pass in the current rotation of the rootviewController and have your authenticationViewController set itself up based on the orientation you pass it

iPhone screen rotates at random ?

I use a tabBar Controller as root controller. It has 4 tabs and each of its ViewControllers has
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return YES;
}
as well as the tabBarController itself.
But when I rotate the device (real or simulator), the screen turns at random! If it doesn't turn when I open the application it would have the same behavior until I quit the app.
I tried to add the 4 viewControllers one by one in IB to see if one was problematic, but I obtained the same issue. It only always turns when there is no tabs at all!
Please tell me if you have any ideas. Thanks!
You set every view controller to say that it responds to any possible orientation. Therefore, every view will attempt to rotate to every orientation.
Views don't really automatically rotate. You usually have to manage the placement of subview programmatically in all but the simplest views.
If you have no custom orientation code, you're probably seeing the views try to draw the portrait view in the landscape frame or vice versa. If you have autoresize subviews set your subviews will appear to scatter across the screen in a seemingly random pattern. The more you change orientation, the more random the placement becomes.
For complex views, I like to create separate viewController/view pairs for each orientation. Then I put the views in a nav controller. As the orientation changes, each view controller will push or pop the appropriate view controller for the coming orientation onto/off the stack. To the user, this looks like a single view is gracefully redrawing itself. (This is especially useful if you have non-standard UI elements that have to be manually rotated with transforms)
You have to subclass UITabBarController and implement shouldAutorotateToInterfaceOrientation:
Actually, I just want my first tab view controller to rotate. So I put this code in my custom tabBarController :
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
if (self.selectedIndex == 0) {
return toInterfaceOrientation != UIInterfaceOrientationPortraitUpsideDown;
}else {
return toInterfaceOrientation == UIInterfaceOrientationPortrait;
}
}
but I had the same problem. I use a custom orientation code for my first tab view controller when turning to landscape. Called with the following function in my custom tabBarcontroller:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if (toInterfaceOrientation == UIInterfaceOrientationPortrait) {
//rotation to Portrait
lastOrientation = toInterfaceOrientation;
[[UIApplication sharedApplication] setStatusBarHidden:NO animated:NO];
[self.selectedViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
}
else if (UIInterfaceOrientationIsLandscape(toInterfaceOrientation)) {
if (!UIInterfaceOrientationIsLandscape(lastOrientation)) {
//rotation to Landscape
[self.selectedViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
}
lastOrientation = toInterfaceOrientation;
}
}
I found that if you set the selected tab programmatically the tabViewController rotates erratically.