My IDE is Eclipse and my project is a stand-alone JavaFX application (pure CS architecture with OSGI framework).
How to use preloader thus the preloader would be started before my main application and hid later?
I found some code here:
http://docs.oracle.com/javafx/2/deployment/preloaders.htm#BABGGDJG
But I still don't know how to deploy the preloader with my startup application in an OSGI framework.
I give some code of my startup application below:
public class MyPrjMain extends Application {
private static Stage primaryStage;
public void start(final Stage stage) throws BusinessException {
primaryStage = stage;
init(primaryStage);
primaryStage.show();
}
}
This is a long answer, the quick answer for the impatient is to download this sample code for displaying a splash page for an intensive startup task and see if it is adaptable to your situation.
My answer provides general information about Preloader style functionality in JavaFX. Your question specifically mentions Preloader usage in an Eclipse and OSGI environment, but I won't directly address that scenario as I don't use those technologies. Hopefully the general information is still applicable to your scenario.
1. Java has native support for displaying a splash page when Java is started.
This works using the -splash:<image> VM switch.
Advantages and disadvantages:
+ The simplest way to get your standalone application to show a splash image.
+ Can be displayed very quickly
=> it's an argument input to the VM process, so (presumably) it can be displayed even before the VM itself has fully initialized.
- Has limited features
=> only allows display of an image, not other preloader features such as reporting of initialization progress, animation, login prompts etc (unless you make use of AWT APIs)
- Won't work on all platforms until Java 8 (see issue Mac: Impossible to use -splash: with JavaFX 2.2 and JDK 7).
2. Preloaders may be used for standalone applications.
The JavaFX Preloader tutorial has an example in the section 9.3.4 Using a Preloader to Display the Application Initialization Progress. The tutorial provides executable sample code in the LongInitAppPreloader and LongInitApp classes (use the class names I provide in this answer as one name in the tutorial is currently wrong).
The sample standalone application has a long initialization time and a custom Preloader provides feedback on the progress of the initialization. The sample simulates the long initialization through a Task with a Thread.sleep call, but a real application would be doing something like establishing network connections, retrieving and parsing network data and setting up the initial application Scene.
Preloaders are not specific to applets and WebStart, but are primarily targeted to those deployment types. The applet and WebStart initialization process is more complex than standalone application initialization, so much of the Preloader documentation is devoted to those more complex scenarios.
3. You don't need to place a Preloader in a separate JAR.
You can place the Preloader in the same JAR as your Application class. For large applications dynamically deployed and updated over network loading protocols such as WebStart, placing the Preloader in a seperate JAR makes sense. For standalone applications performing network based initialization, it probably doesn't make much difference and the separate packaging step could be skipped to simplify the build and deployment process.
4. You can achieve Preloader style functionality without using a Preloader.
Much (not all) of the Preloader functionality can be achieved without subclassing Preloader.
You can:
Create a startup Stage in your application's start method.
Place a splash image and ProgressBar in the startup stage.
Have a background task for lengthy application initialization processes.
Report initialization progress back to your startup stage from your background task.
On initialization completion, either:
a. Replace the startup stage with a newly created application stage OR
b. Replace the contents of the scene in the startup stage with a new scene for your application.
5b is probably preferred so that you don't need to create multiple windows.
For examples of this strategy, see my answers to the following questions:
Designing a splash screen (java)
How to create Splash screen with transparent background in JavaFX
The related sample code for displaying Progress Monitoring splash screens in JavaFX without using a Preloader is:
Code to displays a JavaFX splash page for an intensive startup task with progress monitoring
JavaFX standalone application Splash Page for a great website
The above code could be refactored to use a Preloader subclass instead, in which case there is a well defined framework for notification of application initialization events and more flexible deployment models (e.g. preloader in seperate jar) are available. However use of a Preloader may be a little complicated. For some implementations, it may not be worth the time to understand the Preloader framework.
5. WebStart Apps have JNLP support for Splash Images
(this point is pretty irrelevant and just included for completeness).
I believe that webstart applications can have a flag in their jnlp file to show the startup image as the webstart application launches, but I've never been able to get that flag to work in a JavaFX 2 application, only in a Swing application and even then it wasn't all that reliable as it would only display the second time the application was launched.
IMHO a Preloader only makes sense when you are running as an applet or webstart because the preloader can be packaged as an extra Jar which is downloaded first and executed while the rest of your application is downloaded in the background.
So my suggestion would be to open a stage at the first point in time when you get a Stage and e.g. display a splash.
Related
The UI5 HTML-bootstrapper has two parameters which I don't really understand:
data-sap-ui-xx-componentpreload
data-sap-ui-xx-waitfortheme
I've checked the official documentation and didn't get some straightforward description.
My questions:
When should I use data-sap-ui-xx-componentpreload and what are its benefits?
When should I use data-sap-ui-xx-waitfortheme and what are its benefits?
⚠️ First things first ...
xx- options are experimental. They may be removed in future UI5 versions or their behavior may change in an incompatible way.
Option sap-ui-xx-componentPreload
By default, UI5 requests the app bundle Component-preload.js automatically when creating ComponentContainer (e.g. via data-sap-ui-oninit="module:sap/ui/core/ComponentSupport").
The bundle is generated by UI5 tooling for deployment so that users finally use the optimized version of the app. Therefore, avoid shipping the standalone app with data-sap-ui-xx-componentpreload in index.html! Otherwise, users will end up using unnecessarily the unminified, unbundled developer version of the app.
Options in index.html (data-sap-ui-*) don't affect typical Fiori launchpad (FLP) apps as FLP uses its own HTML page.
Using sap-ui-xx-componentPreload makes only sense for previewing, testing, or demo scenarios where there is no Node.js environment (unable to use UI5 tooling) so that 404-errors can be avoided. SAP Web IDE, for example, used to append the option sap-ui-xx-componentPreload=off in the URL so that the preview runs without the 404-error.
Values
async or sync by default depending on the sap-ui-preload / sap-ui-async settings.
off to load Component.js instead of Component-preload.js despite having a ComponentContainer.
Option sap-ui-xx-waitForTheme
The xx-waitForTheme option helps to avoid FOUC (Flash Of Unstyled Content) and, in some cases, to reduce sync XHRs. The option tells the app to postpone certain tasks until the theme has been loaded and applied.
Values (since UI5 1.63)
init waits for the theme → executes Core's init handler (attachInit(fn)) → renders the app.
Use this if some controls try to access theme-dependent parameters via sap/ui/core/theming/Parameters.get synchronously (deprecated) too soon.
rendering (formerly true until 1.62) executes Core's init handler first → waits for the theme → initializes the rendering.
If there is no value set, Core's init and initial rendering are executed immediately without waiting for the theme → FOUC.
For more options and information, see Configuration Options and URL Parameters and its parent topics.
What I'm trying to do in Aurelia, is something like Prism is doing in WPF- Composite applications.
So lets say I have a "shell" application that defines the main application layout, then i have modules that I can plugin at run-time. Those modules can be an Aurelia application per se or Aurelia plugin (don't know what to use - need recommendation).
When loaded, the module needs to add it's menu items to the main application menu to expose it's features.
This is a mockup of the application:
Each module can have multiple menu items and can be pretty complex.
I'm using latest Typescript, Aurelia-CLI to create the application, and I'm using the built-in bundler : Aurelia's new built-in bundler.
So What I don't know is:
Those modules/features - what must they be? (Maybe Aurelia Plugins, or another Aurelia application?)
How to load those modules/features at run-time? (like deploy it in some plugins folder and tell the main shell application to load them)
How to modify the main menu and add new menu items from the loaded module?
Please help
Aurelia supports ultra dynamic applications. Also, there have been other community members who have had similar requirements and was able to resolve it. So I think the scenario is possible.
It seems the sub-application can just be a route.How/where to load the route should be determined based on the application URL
Those modules doesn't need to do anything specific, they can just be a normal, plain JS/TS class with lifecycle methods to handle activation/deactivation. I guess that main shell and all sub-applications need to share a common URL, you cannot have more than one router.
There could be a singleton/central store for new route to register information about loaded features, or it can be loaded upfront by a configuration file/metadata file or a database fetch.
Here is a similar question from another community member that I think can help you see how to glue things to https://discourse.aurelia.io/t/dynamicaly-load-routes/1906
I'm using VS 2013 with CodedUI to automate UI tests on an application that is not built by my client (it's an implementation project). When inspecting the UI Control using inspect or coded UI, I see that the Automation ID keeps changing and I have no real way (beside position based) to capture my controls (the application is developed in Delphi).
So I'm wondering if there exist some library or add-ons (or something not even related to Coded UI and VS) that can help with this? For example some tools that can capture a screen shot of the control and then map it (the screenshot) to an Control Id that I will define and use that to automate?
Wow....I was able to find a way to do what I need using sikuli (http://www.sikuli.org/) checkout this post. Ill actually try it out tomorrow. But I found on the web (link below) that it`s possible.
From Coded UI we can call the sikuli script like that:
Process process = new Process();
ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo();
startInfo.FileName = #"D:\Sikuli\ds.bat";
process.StartInfo = startInfo;
process.Start();
process.WaitForExit();
(code from) https://answers.launchpad.net/sikuli/+question/232233 , read this post guys!
I have a Qt application containing a Webkit module and using Dart (compiled to JS). It's like a bare-bones browser written in Qt. The application basically replaces certain text on the webpage with different text. I want users to be able to make their own Dart files to replace their own text with their own different text.
Any recommendations for approaches to creating a plugin system?
I think that this question needs a little clarification: are you asking about using Dart for scripting Qt applications (where Dart plays the role of a scripting language), or are you asking about a plugin system for Dart application that is compiled to JS and used in a Qt application, probably via QtScript (in which case, the role of a scripting language is played by JavaScript)?
I presume that it is the latter variant (and I don't know enough about Qt to be able to answer about the former variant anyway).
Let's assume that all plugins for the Dart application are available at the build time of that Qt application, so that you don't need to compile Dart to JS dynamically. Then, if you compile a Dart script, resulting JS will include all necessary code from its #imports. All you need is to create a proper script that imports all plugins and calls them (importing isn't enough, as dead code will be eliminated).
Maybe an example will be more instructive. Let's say that you want to allow plugins to do some work on a web page. One way you might structure it is that every plugin will be a separate #library with a top-level function of a well known name (say doWork). Example of a plugin:
// my_awesome_plugin.dart
#library('My Awesome Plugin')
doWork(page) {
page.replaceAll('JavaScript is great', 'Dart is great');
}
You can have as many plugins of this nature as you wish. Then, you would (at the build time) generate a following simple main script in Dart:
// main.dart
// these lines are automatically generated -- for each plugin file,
// one #import with unique prefix
#import('my_awesome_plugin.dart', prefix: 'plugin1');
#import('another_plugin.dart', prefix: 'plugin2');
main() {
var page = ...; // provided externally, from your Qt app
// and these lines are automatically generated too -- for each plugin,
// call the doWork function (via the prefix)
plugin1.doWork(page);
plugin2.doWork(page);
}
Then, if you compile main.dart to JavaScript, it will include all those plugins.
There are other possibilities to structure the plugin system: each plugin could be a class implementing a specific interface (or inheriting from a specific base class), but the general approach would be the same. At least the approach that I would recommend -- making each plugin a separate library.
You probably don't like the step with generating the main script automatically, and I don't like it either. But currently, Dart only allows one way to dynamically load new code: spawning new isolates. I'm not sure how (or even if) that would work in QtScript, because isolates are implemented as web workers when compiled to JavaScript, so I won't discuss this here.
Things will get more complicated if you want to support compiling Dart scripts at the runtime of your Qt application, but I think that I'm already guessing too much about your project and I might be writing about something you don't really need. So I'll finish it like this for now.
I would like to be able to run a set of unit tests by linking to them in my application (e.g. I want to be able to click on a link and have it run a set of jUnit tests). The problem is that GWT and jUnit don't seem to be designed for this capability -- only at build time can you run the tests it seems.
I would like to be able to include my test code in my application and, from onModuleLoad for example, run a set of tests.
I tried to just instantiate a test object:
StockWatcherTest tester = new StockWatcherTest();
tester.testSimple();
but I get:
No source code is available for type com.google.StockWatcher.client.StockWatcherTest;
even though I include the module specifically.
Would anyone know a way to do this? I just want to be able to display the test results within the browser.
If you are trying to test UI elements in GWT using JUnit, unfortunately you may not do so. JUnit testing is limited to RPC and non-UI client-side testing. See this thread for a great discussion on what you can and cannot do with GWT jUnit testing.
If you are not trying to test UI elements, but are instead trying to inject your RPC code or client-side logic with test values (hence why you want to be able to click on a link and run a set of JUnit tests), then you should follow the following guide from testearly.com: Testing GWT with JUnit. In short, you should make sure that the method you are testing does not include any UI elements and if the method you are testing is asynchronous in nature, you must add a timer.
In 2.0, HTMLUnit was added. You may wish to use this instead of firing up a browser each time you wish to test.