I have the following code to change the appearance of the UISearchBar in my application and it can be seen in the image below also:
for(int i = 0; i < [[searchBar subviews] count]; i++){
UIView *subView = [[searchBar subviews] objectAtIndex:i];
if([[NSString stringWithFormat:#"%#", [subView class]] isEqualToString:#"UINavigationButton"]){
UIButton *cancelButton = (UIButton *)subView;
CGRect buttonFrame = cancelButton.frame;
buttonFrame.size.height = 52;
[cancelButton setFrame:buttonFrame];
[cancelButton setTitle:#"Cancel" forState:UIControlStateNormal];
[cancelButton setBackgroundImage:[UIImage imageNamed:#"cancel.png"] forState:UIControlStateNormal];
[cancelButton setBackgroundImage:[UIImage imageNamed:#"cancel_pressed.png"] forState:UIControlStateHighlighted];
}
}
As you can see I am trying to change the height of the button contained in the UISearchBar with no luck. I do get reference to the button as I can change the text and the background Image is changed just not the height of the frame. I would just like the height of the button to be the same as the search box at 52px.
EDIT:
I have found a really hacky solution, but it's not very elegant of adding a UIButton as the subview of the Cancel Button. It does the job but as I say it's not very nice.
Actually you could use method below to access the cancel Button:
UIBarButtonItem *cancelButton = [UIBarButtonItem appearanceWhenContainedIn:[UISearchBar class], nil];
So I override -layoutSubViews with this, but theres 2 issues I have
I hate iterating through the views to find the matching view, and it messes up the animation a little bit
- (UIButton *)cancelButton {
for (UIView *v in self.subviews) {
if ([v isKindOfClass:[UIButton class]]) {
NSString *caption = [[((UIButton *)v) titleLabel] text];
if ([caption isEqualToString:#"Cancel"] )
return (UIButton *)v;
}
}
return nil;
}
- (BOOL)cancelButtonIsShowing {
return ([self cancelButton] != nil);
}
- (void)layoutSubviews {
[super layoutSubviews];
if ([self cancelButtonIsShowing]) {
UIButton *cancelButton = [self cancelButton];
UIImage *i = [UIImage imageNamed:#"Cancel_BTN"];
CGRect f = CGRectMake(267, 5, i.size.width, i.size.height);
cancelButton.frame = f;
}
}
Related
I am using iCarousel as shownh here with carousel type Liner Carousel and implemented delete functionalty .I am able to delete the image in carousel and when I attempt to delete any other iomage in the visible screen It is moved to carousel frame and deleted.
I need to delete the image from its original position.
- (void)loadView {
[super loadView];
self.view.backgroundColor = [UIColor blackColor];
carousel = [[iCarousel alloc] initWithFrame:CGRectMake(-130,300, 320, 100)];
carousel.dataSource = self;
carousel.delegate=self;
carousel.type = iCarouselTypeLinear;
carousel.scrollEnabled=YES;
imageView=[[UIImageView alloc]initWithFrame:CGRectMake(60, 50, 200, 200)];
[self.view addSubview:imageView];
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UIImage *image = [imagesArray objectAtIndex:index];
UIButton *button =[UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(0,0, 60, 60);
[button setBackgroundImage:image forState:UIControlStateNormal];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
button.titleLabel.font = [button.titleLabel.font fontWithSize:50];
[button addTarget:self action:#selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside];
button.tag=index;
NSLog(#"tag is %d",button.tag);
UIButton *deleteButton=[UIButton buttonWithType:UIButtonTypeRoundedRect];
deleteButton.frame= CGRectMake(50, -5, 20 ,20);
UIImage *img = [UIImage imageNamed:#"close.png"];
[deleteButton setImage:img forState:UIControlStateNormal];
[deleteButton addTarget:self action:#selector(deleteButtonClicked:) forControlEvents:UIControlEventTouchUpInside];
[button addSubview:deleteButton];
return button;
}
-(void)deleteButtonClicked:(int )sender
{
NSInteger currentIndex = carousel.currentItemIndex;
[carousel removeItemAtIndex:currentIndex animated:YES];
}
Please help me out.
You shouldn't delete the item at the carousel.currentItemIndex because that is not the item corresponding to the button you clicked, that's just the currently centred item in the carousel.
To get the correct item index for the button you clicked, do this:
-(void)deleteButtonClicked:(id)sender
{
//get the index of the item view containing the button that was clicked
NSInteger index = [carousel indexOfItemViewOrSubview:sender];
//update the data model (always do this first)
[imagesArray removeObjectAtIndex:index];
//remove item from carousel
[carousel removeItemAtIndex:index animated:YES];
}
Try this:
NSInteger index = carousel.currentItemIndex;
[carousel removeItemAtIndex:index animated:YES];
[imagesArray removeObjectAtIndex:index];
add this also:
- (void)awakeFromNib
{
if (self) {
//set up carousel data
wrap = NO;
}
}
or make your
carousel.type = iCarouselTypeCustom;
to
carousel.type = iCarouselTypeLinear;
then implement this: [carousel reloadData];
How to hide the UITabBar selection indicator for ios 4.3 not for 5+
I need to hide the selection indicator of the UITabBar controler in the ios 4.3.
Try this code:
// iOS 5.0+
[self.tabBar setSelectionIndicatorImage:[[[UIImage alloc] init]autorelease]];
// for earlier versions
- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController {
[self customizeTabBar];
}
- (void)customizeTabBar {
NSString *imageName = [NSString stringWithFormat:#"tabBackground%i.png", tabBarCtrl.selectedIndex + 1];
for(UIView *view in tabBarCtrl.tabBar.subviews) {
if([view isKindOfClass:[UIImageView class]]) {
[view removeFromSuperview];
}
}
UIImageView *background = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:imageName]] autorelease];
[tabBarCtrl.tabBar insertSubview:background atIndex:0];
[tabBarCtrl.tabBar bringSubviewToFront:background];
//if needed, here must be adding UILabels with titles, I didn't need it.
}
Hope it helps! :)
Its impossible, but you can try this trick.
On the controller(controller that is add to the TabBarController item) tabBarItem enable set to false
[controller.tabBarItem setEnabled:NO];
When TabBarController appear you can add button on the tabBarItem, in this case the button add to the center(TabbarItem is 5)
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
UIImage *buttonImage = [UIImage imageNamed:#"1.png"]
UIImage *highlightImage = [UIImage imageNamed:#"1_selected.png"]
UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom];
button.autoresizingMask = UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleBottomMargin | UIViewAutoresizingFlexibleTopMargin;
button.frame = CGRectMake(0.0, 0.0, buttonImage.size.width, buttonImage.size.height);
[button setBackgroundImage:buttonImage forState:UIControlStateNormal];
[button setBackgroundImage:highlightImage forState:UIControlStateHighlighted];
[button addTarget:self action:#selector(centerCliked:) forControlEvents:UIControlEventTouchUpInside];
CGFloat heightDifference = buttonImage.size.height - self.tabBar.frame.size.height;
if (heightDifference < 0)
button.center = self.tabBar.center;
else
{
CGPoint center = self.tabBar.center;
center.y = center.y - heightDifference/2.0 + 2;
button.center = center;
}
[self.view addSubview:button];
}
- (IBAction)centerClicked:(id)sender {
[self setSelectedIndex:2];
}
In one of my app's user interfaces i want my app display a scrolling view(the count of the scrolled pages is dynamically set in runtime). But i want the to add UIWebView and UIView elements to the same array, so that when i scroll i will be able to display both UIWebView(let's say a web page) and some other View?
EDIT
I received this answer which looks as if exactly ok but doesn't work(or i couldn't to)
here is the code:
NSArray *myArray;
// Fill the array with a bunch of UIWebView and UIView objects here
for (id theObject in myArray)
{
if ([theObject isKindOfClass:[UIWebView class]]) {
// do stuff
}
else if ([theObject isKindOfClass:[UIView class]]) {
// do other stuff
}
}
Can anyone please give a hend of help? I need to create a scrollable array of views(like the main page of the iPhone) but the first page(mean, view) must be a member of UIWebView(the others are UIView)
And below is all my code(i han't try to do anything here:)
CGRect frame;
[webView initWithFrame:frame];
NSArray *colors = [NSArray arrayWithObjects:webView, [UIColor blackColor],[UIColor blackColor], nil];
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width * i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
UIView *subview = [[UIView alloc] initWithFrame:frame];
subview.backgroundColor = [colors objectAtIndex:i];
[subview setTag:i];
if([subview tag]==2){
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(70.0f, 600.0f, 250.0f, 60);
[button setTitle:#"Read Messages" forState:UIControlStateNormal];
for(NSDictionary* buttonData in butDat) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
NSString* buttonTitle = [buttonData objectForKey:#"name"];
NSString* buttonID=[buttonData objectForKey:#"order_number"];
[button setTitle:buttonTitle forState:UIControlStateNormal];
[button setTag:[buttonID intValue]];
button.titleLabel.font=[UIFont systemFontOfSize:28];
CGFloat yPosition = 60.0f;
const CGFloat buttonHeight = 85.0f;
if (button.tag==1) {
button.frame = CGRectMake(70.0f, yPosition, 250.0f, buttonHeight);
//[ma.view addSubview:button];
}
if (button.tag==2) {
button.frame = CGRectMake(440.0f, yPosition, 250.0f, buttonHeight);
//[ma.view addSubview:button];
}
if (button.tag==3) {
button.frame = CGRectMake(70.0f, 200.0f, 250.0f, buttonHeight);
//[ma.view addSubview:button];
}
if (button.tag==4) {
button.frame = CGRectMake(440.0f, 200.0f, 250.0f, buttonHeight);
//[menu_2.view addSubview:button];//****
}
if (button.tag==5) {
button.frame = CGRectMake(70.0f, 335.0f, 250.0f, buttonHeight);
//[menu_2.view addSubview:button];//****
}
if (button.tag==6) {
button.frame = CGRectMake(440.0f, 335.0f, 250.0f, buttonHeight);
//[menu_2.view addSubview:button];//****
}
[button addTarget:self action:#selector(secondAct:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:button];
}
//
[button addTarget:self action:#selector(readM:) forControlEvents:UIControlEventTouchUpInside];
// [scrollView addSubview:button];
[self.view addSubview:button];
// [self.scrollView addSubview:button];
}
[self.scrollView addSubview:subview];
There's nothing stopping you from adding objects of type UIWebView and UIView to the same NSArray.
If your code needs to know if you're dealing with a UIWebView or a UIView, you can use the method isKindOfClass: to check:
NSArray *myArray;
// Fill the array with a bunch of UIWebView and UIView objects here
for (id theObject in myArray)
{
if ([theObject isKindOfClass:[UIWebView class]]) {
// do stuff
}
else if ([theObject isKindOfClass:[UIView class]]) {
// do other stuff
}
}
Furthermore, UIWebView is a subclasses of UIView and inherits many of the same methods, making view layout the same in both cases.
From a user interface standpoint, it's probably bad practice to have scroll views inside scroll views, so you're going to want to disable scrolling of your UIWebView objects. If you are targeting iOS 5 and above you can use the following:
webView.scrollView.scrollEnabled = NO;
webView.scrollView.bounces = NO;
and if you're on a version of iOS lower than 5.0, you can inject the following javascript:
<script type="text/javascript">
touchMove = function(event) {
event.preventDefault();
}
</script>
To implement the javascript injection, you can use UIWebView's stringByEvaluatingJavaScriptFromString: method inside webViewDidFinishLoad:
See here for more information on UIWebView javascript injection: http://iphoneincubator.com/blog/windows-views/how-to-inject-javascript-functions-into-a-uiwebview
Edit: Looking at your code, it seems as thought you're sticking a UIWebView and two UIColor objects into your array. Therefore you need to check if you're dealing with a UIWebView or a UIColor, or you'll crash on subview.backgroundColor = [colors objectAtIndex:i]; Also you set your UIWebView object's frame to CGRect frame; which is uninitialized.
You should populate your NSArray with your UIWebView and then two UIView objects with their background colors set:
UIWebView *webView = [[UIWebView alloc] init];
UIView *viewOne = [[UIView alloc] init];
[viewOne setBackgroundColor:[UIColor blackColor]];
UIView *viewTwo = [[UIView alloc] init];
[viewTwo setBackgroundColor:[UIColor blackColor]];
NSArray *viewArray = [NSArray arrayWithObjects:webView, viewOne, viewTwo, nil];
for (id theObject in viewArray)
{
if ([theObject isKindOfClass:[UIWebView class]]) {
// do stuff
}
else if ([theObject isKindOfClass:[UIView class]]) {
// do other stuff
}
}
Yes. UIWebViews descend from UIViews. You may use them wherever you would insert a UIView as a subview, including within a UIScrollView parent view, or as an object to be inserted into an array.
Your scroll view is not scrolling because you didn't set the contentsize property. First you have to find the content size appropriately, and then you have to set content size as
[scrollView setContentSize:CGSize];
at the end of code. ie; after
[self.scrollView addSubview:subview];
For a blind try, use
[scrollView setContentSize:CGSizeMake(1000,1000)];
this will definitely scroll the view!!!
I subclassed UISearchBar in order to set custom image to search results button the following way (.m file):
#import "CustomUISearchBar.h"
#define RGB(r, g, b) [UIColor colorWithRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:1]
#define RGBA(r, g, b, a) [UIColor colorWithRed:r/255.0 green:g/255.0 blue:b/255.0 alpha:a]
#implementation GipUISearchBar
- (void)layoutSubviews
{
UITextField *searchField = nil;
UIView *backGround = nil;
UIButton *cancelButton = nil;
NSUInteger numViews = [self.subviews count];
for(int i = 0; i < numViews; i++)
{
if([[self.subviews objectAtIndex:i] isKindOfClass:[UITextField class]])
{
searchField = [self.subviews objectAtIndex:i];
}
else if ([[self.subviews objectAtIndex:i] isKindOfClass:NSClassFromString(#"UISearchBarBackground")])
{
backGround = [self.subviews objectAtIndex:i];
}
else if ([[self.subviews objectAtIndex:i] isKindOfClass:[UIButton class]])
{
cancelButton = [self.subviews objectAtIndex:i]; [cancelButton setTintColor:RGB(22.0,38.0,111.0)];
}
}
if(!(searchField == nil))
{
searchField.layer.cornerRadius=15.0f;
searchField.layer.masksToBounds=YES;
searchField.layer.borderColor = [RGB(26.0,141.0,223.0)CGColor];
searchField.layer.borderWidth = 2.0f;
UIImage *glassImage = [UIImage imageNamed: #"search_icon.png"];
UIImageView *iView = [[UIImageView alloc] initWithImage:glassImage];
searchField.leftView = iView;
[iView release];
UIImage *historyImage = [UIImage imageNamed:#"history_button.png"];
UIButton *historyButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[historyButton setBackgroundImage:historyImage forState:UIControlStateNormal];
[historyButton setBackgroundImage:historyImage forState:UIControlStateSelected];
[historyButton setBackgroundImage:historyImage forState:UIControlStateDisabled];
[historyButton setBackgroundImage:historyImage forState:UIControlStateHighlighted];
historyButton.frame = CGRectMake(0,
0,
historyImage.size.width-3,
historyImage.size.height-3);
historyButton.layer.borderColor = [RGBA(0.0,0.0,0.0,0.0)CGColor];
historyButton.layer.borderWidth = 0.0f;
searchField.rightView = historyButton;
}
if (!(backGround == nil))
[backGround removeFromSuperview];
[super layoutSubviews];
}
The problem is when i touch inside search bar and it resizes i see this button being moved from left to right. How can i disable this behaviour?
try commenting below lines.
[super layoutSubviews];
Because it seems that you are overriding layout of UISearchBar by inheriting it.
I want to change the image of the buttons of UIActionSheet, I have images for each button, and I want each button show the image I want. I searched the web I found a lot of answers but they didn't work.
Here is the initialization of the UIActionSheet
-(IBAction)showActionSheet:(id)sender {
UIActionSheet *popupQuery = [[UIActionSheet alloc] initWithTitle:#"title" delegate:self cancelButtonTitle:#"Cancel Button" destructiveButtonTitle:nil otherButtonTitles:#"Other Button 1", #"Other Button 2", nil];
popupQuery.actionSheetStyle = UIActionSheetStyleDefault;
[popupQuery showInView:self.view];
[popupQuery release];
}
I create a subclass CustomActionSheet derived UIActionSheet, and implement a method called customizeGUI.
I use CustomActionSheet like UIActionSheet, except I must call method customizeGUI of subclass in willPresentActionSheet delegate:
- (void)willPresentActionSheet:(UIActionSheet *)actionSheet {
if ([actionSheet isKindOfClass:[CustomActionSheet class]]) {
CustomActionSheet *sheet = (CustomActionSheet*)actionSheet;
[sheet customizeGUI];
}
}
(CustomActionSheet.m)
- (void)customizeGUI {
UIImageView *imgvwBackground = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"bg_actionsheet.png"]];
CGRect rect = self.bounds;
imgvwBackground.frame = rect;
[self insertSubview:imgvwBackground atIndex:0];
[imgvwBackground release];
int buttonIndex = 0;
UIImage *imgButtonDestructive = [UIImage imageNamed:#"btn_actionsheet_destructive.png"];
UIImage *imgButtonCancel = [UIImage imageNamed:#"btn_actionsheet_cancel.png"];
UIImage *imgButtonNormal = [UIImage imageNamed:#"btn_actionsheet_normal.png"];
for (UIView *sub in self.subviews) {
NSString *className = [NSString stringWithFormat:#"%#", [sub class]];
if ( ([className isEqualToString:#"UIThreePartButton"]) //iOS 4
|| ([className isEqualToString:#"UIAlertButton"]) ) { //iOS 5
rect = sub.frame;
sub.hidden = YES;
UIButton *btn = [[UIButton alloc] initWithFrame:rect];
UIImage *imgForButton = nil;
if (buttonIndex == self.cancelButtonIndex) {
imgForButton = imgButtonCancel;
}
else if (buttonIndex == self.destructiveButtonIndex) {
imgForButton = imgButtonDestructive;
}
else {
imgForButton = imgButtonNormal;
}
NSString *sTitle = [self buttonTitleAtIndex:buttonIndex];
btn.titleLabel.font = [UIFont boldSystemFontOfSize:19];
[btn setBackgroundImage:imgForButton forState:UIControlStateNormal];
[btn setTitle:sTitle forState:UIControlStateNormal];
btn.tag = buttonIndex;
[btn addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:btn];
[btn release];
buttonIndex++;
}
}
}
- (void)buttonClicked:(id)sender {
UIButton *btn = sender;
if ([self.delegate respondsToSelector:#selector(actionSheet:clickedButtonAtIndex:)]) {
[self.delegate actionSheet:self clickedButtonAtIndex:btn.tag];
}
[self dismissWithClickedButtonIndex:btn.tag animated:YES];
}
Hope this way can help you and give you an idea to customize UIActionSheet
If you change these sizes, not only might you make your application less usable, but that may violate Apple's Human Interface Guidelines, leading to a rejection of your application when submitted.
Here is the example how to use UiActionsheet by Apple
Looks like you'll just have to create your own class. I'd look into subclassing either UIView or UIActionSheet. There are those PSD things around that you can get the images you'll need, pending copyright.
EDIT: If you do end up creating your own class, and its any good, consider uploading it to http://cocoacontrols.com/