Why is Windows 7 firewall preventing PASV FTP connections? - sockets

I was trying to get CFtpServer's first example program running on a Windows 7 Pro, x64 system. After much beating around the bush and not believing what I was seeing, I got the problem down to the following simple program:
#include <iostream>
using namespace std;
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdio.h>
#define die(code) { cerr << "die at " << __FILE__ << " " << __LINE__ << " "; exit(code); }
int main(int argc, char **argv)
{
short port = 21;
if (argc == 2) {
port = atoi(argv[1]);
}
WSADATA WSAData;
if ( WSAStartup( MAKEWORD(2, 2), &WSAData) != 0)
die(1);
SOCKET ls = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);//!!! proto 0 in ftpdmin!
if (ls == INVALID_SOCKET) die(1);
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = INADDR_ANY;
sin.sin_port = htons( port );
if (bind( ls, (struct sockaddr *) &sin, sizeof( struct sockaddr_in ) )
== SOCKET_ERROR) die(2);
if (listen( ls, 1 ) == SOCKET_ERROR ) //!!! backlog 1 in ftpdmin!
die(3);
// wait for connect, transmit till error
SOCKET ts;
for( ;; ) {
ts = accept( ls, NULL, NULL );
if (ts == INVALID_SOCKET) die(5);
// now write some things to that socket.
int i=0;
for(;;) {
char buf[256];
sprintf(buf, "%d Testing...\r\n",i+224);
if (send(ts, buf, strlen(buf), 0) < 0) {
DWORD err = WSAGetLastError();
cerr << "send failed with " << err << endl;
break;
}
Sleep(1000);
i = (i+1)%10;
}
Sleep(1000);
closesocket(ts);
}
}
This program opens the specified socket, listens on it for connections. When it gets a connection, it proceeds to write strings that bear a passing resemblance to the string an FTP server might use to respond to the PASV command. It will keep transmitting strings, once a second, until something goes wrong.
On my system, connecting to this 'server' using the nc.exe command, I see a few strings, then the socket will close (the error printed by the 'server' is 10053).
If I disabled the Windows firewall, I see strings as long as I care to leave the nc command running.
I've seen two different variations, and I don't know what causes the difference: Sometimes it would stop when it transmitted the string '227 ', later it started dying on '229 '. It's giving every appearance of being sensitive to the text being sent.

After 3 days of beating my head on this one, I have an answer: Window KB2754804. It's a bug, known to MS since somewhere in 2011. There is a Hotfix in the referenced Knowledge base article, but it doesn't seem to work for my tests, so I had to take the alternative route of disabling the Stateful FTP firewall.
I finally got to the KB article, from this SO entry.

Related

How to create a snort content rule

I am new into using snort and I don't know how to properly create rules.
I want someone to explain me how to create a rule for detection of a specific content. For example: I want to generate an alert when I search on Google the word 'terrorism'.
I tried to create the rule with what I've seen on Youtube or Google, as examples, but none of them works and I don't know what to try anymore. For instance, I am using Snort 2.9.9
alert tcp $HOME_NET any -> $EXTERNAL_NET any (msg:"terrorism content found"; content:"terrorism"; nocase; sid:1000000;)
I don't have any errors from the local.rules file, but I got the line 'include $RULE_PATH/snort.rules' commented because of some problems with PulledPork.
I expect to have an alert in the CLI, but there is no output.
I know that this is already too late but here's the answer for future reference.
The packets are probably being sent using HTTPS connection (which is why they are encrypted).
This might be a reason why there are no alerts.
Please refer here for a detailed explanation.
rules are ready, u just replace, alert with sdrop:
find /home/www \( -type d -name .git -prune \) -o -type f -print0 | xargs -0 sed -i 's/subdomainA\.example\.com/subdomainB.example.com/g'
and you can use include in config file
O.K
Answer is here: http://manpages.ubuntu.com/manpages/xenial/man8/u2spewfoo.8.html
Download Snort source, Make logs costume, write ur code to get log stream in control
Then Build source and run
Be successful :)
It is possible to send alert messages and some packet relevant data
from snort through a unix socket, to perform additional separate
processing of alert data.
Snort has to be built with spo_unsock.c/h output plugin is built in and
-A unsock (or its equivalent through the config file) is
used. The unix socket file should be created in /dev/snort_alert. Your
‘client’ code should act as ‘server’ listening to this unix socket.
Snort will be sending you Alertpkt structures which contain alert
message, event id. Original datagram, libpcap pkthdr, and offsets to
datalink, netlayer, and transport layer headers.
Below is an example how unix sockets could be used. If you have any
comments bug reports, and feature requests, please contact
snort-devel#lists.sourceforge.net or drop me an email to fygrave at
tigerteam dot net.
-Fyodor
[for copyright notice, see snort distribution code]
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include
#include "snort.h"
int sockfd;
void
sig_term (int sig)
{
printf (“Exiting!\n”);
close (sockfd);
unlink (UNSOCK_FILE);
exit (1);
}
int
main (void)
{
struct sockaddr_un snortaddr;
struct sockaddr_un bogus;
Alertpkt alert;
Packet *p;
int recv;
socklen_t len = sizeof (struct sockaddr_un);
if ((sockfd = socket (AF_UNIX, SOCK_DGRAM, 0)) < 0)
{
perror (“socket”);
exit (1);
}
bzero (&snortaddr, sizeof (snortaddr));
snortaddr.sun_family = AF_UNIX;
strcpy (snortaddr.sun_path, UNSOCK_FILE);
if (bind (sockfd, (struct sockaddr *) &snortaddr, sizeof (snortaddr)) < 0)
{
perror (“bind”);
exit (1);
}
signal(SIGINT, sig_term);
while ((recv = recvfrom (sockfd, (void *) &alert, sizeof (alert),
0, (struct sockaddr *) &bogus, &len)) > 0)
{
/* do validation of recv if you care */
if (!(alert.val & NOPACKET_STRUCT))
{
if ((p = calloc (1, sizeof (Packet))) == NULL)
{
perror ("calloc");
exit (1);
}
p->pkt = alert.pkt;
p->pkth = &alert.pkth;
if (alert.dlthdr)
p->eh = (EtherHdr *) (alert.pkt + alert.dlthdr);
if (alert.nethdr)
{
p->iph = (IPHdr *) (alert.pkt + alert.nethdr);
if (alert.transhdr)
{
switch (p->iph->ip_proto)
{
case IPPROTO_TCP:
p->tcph = (TCPHdr *) (alert.pkt + alert.transhdr);
break;
case IPPROTO_UDP:
p->udph = (UDPHdr *) (alert.pkt + alert.transhdr);
break;
case IPPROTO_ICMP:
p->icmph = (ICMPHdr *) (alert.pkt + alert.transhdr);
break;
default:
printf ("My, that's interesting.\n");
} /* case */
} /* thanshdr */
} /* nethdr */
if (alert.data)
p->data = alert.pkt + alert.data;
/* now do whatever you want with these packet structures */
} /* if (!NOPACKET_STRUCT) */
printf ("%s [%d]\n", alert.alertmsg, alert.event.event_id);
if (!(alert.val & NOPACKET_STRUCT))
if (p->iph && (p->tcph || p->udph || p->icmph))
{
switch (p->iph->ip_proto)
{
case IPPROTO_TCP:
printf ("TCP from: %s:%d ",
inet_ntoa (p->iph->ip_src),
ntohs (p->tcph->th_sport));
printf ("to: %s:%d\n", inet_ntoa (p->iph->ip_dst),
ntohs (p->tcph->th_dport));
break;
case IPPROTO_UDP:
printf ("UDP from: %s:%d ",
inet_ntoa (p->iph->ip_src),
ntohs (p->udph->uh_sport));
printf ("to: %s:%d\n", inet_ntoa (p->iph->ip_dst),
ntohs (p->udph->uh_dport));
break;
case IPPROTO_ICMP:
printf ("ICMP type: %d code: %d from: %s ",
p->icmph->type,
p->icmph->code, inet_ntoa (p->iph->ip_src));
printf ("to: %s\n", inet_ntoa (p->iph->ip_dst));
break;
}
}
}
perror (“recvfrom”);
close (sockfd);
unlink (UNSOCK_FILE);
return 0;
}

C: Server/client socket program - Client error connecting

I'm new to networking and trying to create a simple client, server socket program in C, where arguments determine whether the program should run as a client or server. I did this by using simple if statements (if a flag is given, run as server, else run as client), but I'm not sure how to test this. I run my code with the argument to be a server in one terminal (on localhost and port number 3000 for example), and open another terminal and run the code with the argument to be a client (also on localhost and the same port).
The expected result is to see the client prompt the user for a message (if connected successfully), and send that message to the server, which prints out the message, however, I don't get the prompt on the client terminal to enter a message.
(I got the code for server and client behavior from one of many websites online, but they separate the client.c and server.c, whereas I want to combine both into one .c program)
Here's my code below, the error is triggered by
if (connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
in the client section of the code.
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <string.h>
void error(char *msg)
{
perror(msg);
exit(1);
}
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno, clilen;
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
int n, i, server = 0; // 1 = server, 0 = client
// check if server or client
for (i = 0; i<argc; i++) {
if (strcmp(argv[i], "-l") == 0)
server = 1;
}
// client
if (server == 0) {
struct hostent *server;
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"FOUR*** ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr,
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(portno);
if (connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(serv_addr)) < 0)
error("ERROR connecting");
printf("Please enter the message: ");
bzero(buffer,256);
fgets(buffer,255,stdin);
n = write(sockfd,buffer,strlen(buffer));
if (n < 0)
error("ERROR writing to socket");
bzero(buffer,256);
n = read(sockfd,buffer,255);
if (n < 0)
error("ERROR reading from socket");
printf("%s\n",buffer);
return 0;
}
// server
if (server == 1) {
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
bzero(buffer,256);
n = read(newsockfd,buffer,255);
if (n < 0) error("ERROR reading from socket");
printf("Here is the message: %s\n",buffer);
n = write(newsockfd,"I got your message",18);
if (n < 0) error("ERROR writing to socket");
return 0;
}
}
Here's the exact error output:
In one terminal window, I run the program as a server first:
$ ./socketz -l localhost 2003
Then in another terminal window, I run the program as a client:
$ ./socketz localhost 2003
ERROR connecting: Connection refused
The reason you can't connect is because your server process is not listening on port 2003. In particular, on this line:
serv_addr.sin_port = htons(portno);
The value of portno is zero, which causes the value of serv_addr.sin_port to also be zero, which accept() interprets as meaning that it should just pick an available TCP port to bind to.
The root of the problem is here:
portno = atoi(argv[1]);
... that line assigns a value to portno based on the first argument you entered when running the program, but you entered this:
./a.out -l localhost 2003
So the first argument is "-l", which is a non-number so it will cause atoi() to return 0. I think what you intended was portno = atoi(argv[3]); instead.

Cannot do network programming in XCode anymore

Until recently, the following code worked perfectly in my project. But since a few days ago, it no longer works. I can replace the NSLog statements with printf statements, replace the other Obj-C style statements and compile with g++ in terminal it works just fine.
It should just connect to a very primitive server on a Raspberry Pi, send a single character 'R', and read back a 2-Byte integer. When I compiled or ran it in XCode months ago it worked. When I compile now in terminal with g++ it works. When I run in XCode now, though, it fails to open the socket and reports setDAC: connection failed.
I fear I may be going insane. Did Apple hide some new setting I need to turn on network access in XCode 9.4.1? Any advice?
Previously functional code in XCode:
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include "stdio.h"
.
.
.
float readDAC(uint8_t ch){
if(!isConnected){
const char *servIP = [[txtIPAddress stringValue] UTF8String];
in_port_t servPort = 5001;
int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(sock < 0){
NSLog(#"setDAC: Socket creation failed\n");
ok = false;
}
struct sockaddr_in servAddr;
memset(&servAddr, 0, sizeof(servAddr));
servAddr.sin_family = AF_INET;
int rtnVal = inet_pton(AF_INET, servIP, &servAddr.sin_addr.s_addr);
if(ok){
if(rtnVal == 0){
NSLog(#"setDAC: inet_pton() failed: invalid address string\n");
ok = false;
}
else if (rtnVal < 0){
NSLog(#"setDAC: inet_pton() failed\n");
ok = false;
}
servAddr.sin_port = htons(servPort);
}
if(ok) if(connect(sock, (struct sockaddr *) &servAddr, sizeof(servAddr)) < 0){
NSLog(#"setDAC: connection failed\n");
ok = false;
}
datastream = fdopen(sock, "r+");
isConnected = true;
}
//send 'R' to read
//send 'W' to write
char writeChar = 'R';
if([AD5754 intValue]==1){
uint8_t writeChannel;
int16_t setVal;
float theVal;
uint8_t nDAC = 0;
if(ch>3) nDAC = 1;
ch = ch%4;
ch = 16*nDAC+ch;
writeChannel = ch;
fwrite(&writeChar, sizeof(writeChar), 1, datastream);
fwrite(&writeChannel, sizeof(writeChannel), 1, datastream);
fread(&setVal, sizeof(setVal), 1, datastream);
int16_t theSetVal;
theSetVal = ntohs(setVal);
theVal = (float)theSetVal/100;
NSLog(#"Read channel %i: %0.2f", ch, theVal);
fflush(datastream);
fclose(datastream);
return theVal;
}
I paid Apple the $99 annual fee to join the developer program and now the network coding works again. Not impressed with Apple, but ok.
I wouldn't mind paying to recover the functionality if it was documented or some notice was given. But I struggled for a few days before getting desperate enough to try throwing money at the problem, randomly.

Epoll events(EPOLLLT) only triggered once on udp socket

From online resource, they said that if epoll listening on file descriptors using default mode(level trigger), when the fd(file descriptor) is ready to read and the buffer data associated with fd not fully consumed, epoll will continue to trigger until all data is consumed, however, when I test with epoll(LT mode) listening on udp socket, when multiple characters comes epoll only trigger once.
the process like below:
step 1: create epoll, udp socket fd, then make epoll listening on socket for write event.
step 2: send multiple characters("abc") to the udp socket
step 3: each time epoll triggered, then read 1 character from the udp socket.
I am expecting that epoll trigger three times as udp socket receive 3 characters, but the result is epoll only trigger once.
here is my code:
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/epoll.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/errno.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#define BUFFER_SIZE 512
#define log(fmt, arg...) printf(""fmt, ##arg)
void main(){
int fd1,efd, fds, i, fd;
int ret, addr_len;
struct epoll_event g_event;
struct epoll_event *epoll_events_ptr;
char buffer[BUFFER_SIZE] = {0};
struct sockaddr_in addr1;
fd1 = socket(AF_INET, SOCK_DGRAM, 0);
if (fd1 == -1) {
log("create socket fail \r\n");
return ;
}
addr1.sin_family = AF_INET;
addr1.sin_addr.s_addr = INADDR_ANY;
addr1.sin_port = htons(3500);
addr_len = sizeof(struct sockaddr_in);
if (0 != bind(fd1, (struct sockaddr *)&addr1, sizeof(struct sockaddr_in))) {
log("bind local listening addr fail,errno : %d \r\n", errno);
goto err;
}
efd = epoll_create1(0);
if (efd == -1) {
log("create epoll fail \r\n");
goto err;
}
log("create epoll instance success \r\n");
epoll_events_ptr = (struct epoll_event *)calloc(2, sizeof(struct epoll_event));
if (epoll_events_ptr == NULL) {
log("calloc fail \r\n");
goto err;
}
g_event.data.fd = fd1;
g_event.events = EPOLLIN;
epoll_ctl(efd, EPOLL_CTL_ADD, fd1, &g_event);
while(1) {
fds = epoll_wait(efd, epoll_events_ptr, 2, -1);
for (i = 0; i<fds; i++)
{
if (epoll_events_ptr[i].events & EPOLLIN)
{
ret = recv(fd1, buffer, 1, MSG_DONTWAIT);
if(ret != -1)
log("recv msg : %s \n", buffer);
}
memset(buffer, 0, BUFFER_SIZE);
}
}
err:
close(fd1);
if(epoll_events_ptr)
free(epoll_events_ptr);
return ;
}
enter image description here
You are treating UDP as though it was a streaming protocol, i.e. TCP. It isn't. It is a datagram protocol. If you read a UDP datagram into a buffer that is too small to receive it, the remainder of the datagram is discarded. Not left in the buffer for next time.
Reading one character at a time is therefore pointless in UDP, not to mention extremely inefficient in any protocol.
NB You don't need the memset(), and this:
log("recv msg : %s \n", buffer);
is invalid. It should be:
log("recv msg : %.*s \n", ret, buffer);
You can't assume the received data is null-terminated.

systemd-activate socket activation for UDP daemons

I like using systemd-activate(8) for testing socket-activated daemons during development,
however, it seems it only listens for TCP connections:
% /usr/lib/systemd/systemd-activate -l 5700 ./prog
Listening on [::]:5700 as 3.
% netstat -nl |grep 5700
tcp6 0 0 :::5700 :::* LISTEN
I am using a program that handles datagrams (UDP). How can I make systemd-activate listen on a UDP port? Or is there a
simple way to do this using other tools, without going to the trouble of crafting and installing a systemd unit file?
This was recently added to systemd-activate: https://github.com/systemd/systemd/pull/2411, and will be part of systemd-229 when it is released.
I'm not sure that there is a way to do it with systemd-activate.
You may want to employ some .service unit file and a .socket unit file with dependencies. In a .socket unit you will describe ListenDatagram= option. See here for more details.
I ended up writing a simple C program to do this; code below (public domain).
The usage is:
./a.out <port-number> <prog> [<arg1> ...]
The program opens a UDP socket on <port-number>, sets the environment variables that systemd socket-activated daemons expect, then executes <prog> with whatever arguments follow.
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <netinet/in.h>
int main(int argc, char **argv) {
if (argc < 2) {
printf("no port specified\n");
return -1;
}
if (argc < 3) {
printf("no program specified\n");
return -1;
}
uint16_t port = htons((uint16_t) strtoul(argv[1], NULL, 10));
if (port == 0 || errno) {
printf("failed to parse port: %s\n", argv[1]);
return -1;
}
/* create datagram socket */
int fd = socket(AF_INET, SOCK_DGRAM, 0);
if (fd < 0) {
printf("failed to open socket; errno: %d\n", errno);
return -1;
}
struct sockaddr_in sa;
sa.sin_family = AF_INET;
sa.sin_port = port;
sa.sin_addr.s_addr = INADDR_ANY;
/* bind socket to port */
int r = bind(fd, (struct sockaddr *) &sa, sizeof(struct sockaddr_in));
if (r < 0) {
printf("bind failed; errno: %d\n", errno);
return -1;
}
/* execute subprocess */
setenv("LISTEN_FDS", "1", 0);
execvp(argv[2], argv + 2);
}