iPhone 6.1 Simulator - iphone

I am just starting to learn programming for the iPhone and I had a very general question.
I was wondering why is it that when I run my program in xcode, even though I am programming for iPhone 5, when I run the "iPhone 6.1 Simulator" instead of a iPhone 5 Simulator and iPhone 4 pops up?
I am on Mac OS X - 10.7.5
And Xcode version 4.6
Could it be because the apple id I used to download xcode with only has an iPhone 4 and not a 5?
Thanks for the help.

To change your simulator device to other screen resolutions go to Simulator - Device - Retina 4 inch (for iPhone 5) and Retina 3.5 inch for iPhone 4/4S. Use iPhone for iPhone 3GS resolution.
In the Window menu you can change the scale to fit your Mac's screen resolution. (I use 75% for iPhone Retina 3.5 inch).
I also suggest you download iOS 5.1 Simulator if you want to deploy apps for iOS 5.1 and up - it comes really handy and it actually does have some differences from iOS 6.

Choosing "iPhone 6.1 Simulator" is telling Xcode that you want to use the currently selected iPhone simulator with iOS 6.1.
To select the specific iPhone simulator you need to click on the Hardware then Device menu in the simulator.
Your Apple Id and your registered devices have nothing to do with this.

Related

Why my Xcode4.5 doesn't has iPhone(Retina 4-inch) and iPhone(Retina 3.5inch)

Today, I update the Xcode4.5 and install it on my computer which has a earlier version Xcode4.3, after installing I open Xcode4.5, when I want to run my app, there is only IOS Device, iPad 6.0 Simulator and iPhone 6.0 Simulator. How can I test my app on both iPhone 4-inch and iPhone 3.5-inch, thank you very much.
Change the setting in the iPhone simulator.
If you app will not will up the entire screen, you are probably missing the Default-568h#2x.png which needs to be 640 x 1136 pixels.

Xcode 5 iPhone app on iPad simulator

I've installed Xcode 5 alongside Xcode 4 so I can build for both iOS6 and 7 SDKs.
I have a working iPhone App that, when I load it in Xcode 4 and build it to run on the iPad simulator it shows up with the 1x/2x button in the bottom right corner of the screen indicating that this is an iPhone App installed on an iPad.
When I do the same thing in Xcode 5, however, it appears that it isn't installing it on the iOS7 iPad simulator as an iPhone app because I don't see the 1x/2x button in the corner, and things are laid out slightly differently.
Again, this is the exact same Xcode project (actually it's a workspace) opened in Xcode 4 and built for an iPad simulator and opened in Xcode 5 and build for an iPad simulator.
Does anybody have any ideas on how to get an iPhone app to run as such on an iOS7 iPad simulator? Or why this might be happening?
iOS 7 uses the iPhone's retina artwork and so always appears in x2 format.

Is it possible to build an app for iPhone 5 screen size with the former SDK (iOS5)?

The latest SDK (Xcode 4.5) doesn't support armv6 and I need to support it right now, so I don't want to upgrade Xcode. Can I support iPhone 5 screen size and make an app in non letterbox mode on iPhone 5 from the previous Xcode (4.3.2)?
[edit] Comment by Brad Larson, change it all : Apple is now explicitly rejecting applications submitted with the iOS 5.x SDK and iPhone 5 default images, saying "Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later."
You can build an app that is compatible with iPhone 5 screen size by adding the 640x1136 Default-568h#2x.png in your resources (if the splash screen defined in your Info.plist is Default.png).
Xcode below 4.5 will let you test on iOS6 devices which is a new for Apple as when iOS5 arrived, all previous version of Xcode where not compatible with iOS5 (impossible to test on iOS5 devices).
So, YES you can develop for iOS6 and iPhone5 screen size from Xcode 4.4 or 4.3.

Setting Xcode's target to iPhone NOT iPad

I just upgraded to iPhone SDK 3.2 Beta 4. Since doing so, I have not been able to get the app to launch in the iPhone simulator - it keeps launching in the iPad simulator. I have tried option-clicking the drop-down menu in the top left-corner of Xcode and setting 'Active Executable' to iPhone simulator 3.1.3 but it keeps going back to iPad simulator instead.
What gives? I have no interest in my app running on the iPad and I don't want to test it in the 2X mode in the simulator.
Thanks,
You can't really launch an iPhone app in 3.2.x - sometimes it will pop up - but basically right now it is only for iPad development.
Update for release version of Simulator.
First of all, the title of this question doesn't match the description: Xcode target isn't the same as the simulator hardware device.
If you are writing an app targeting 3.2, it can run on both iPad (using OS 3.2) and lower OS versions on the iPhone. You do this by setting the Base SDK to iPhone Device 3.2, the Targeted Device Family to iPhone/iPad, and the iPhone OS Deployment Target to 3.1 (lower than 3.2).
The iPhone simulator has a menu option for Hardware->Device, which can be set to iPhone or iPad. However, you can only run a 3.2 SDK target in iPad mode, and a Universal app that supports iPad can only use the 3.2 SDK to build.
You can of course set the simulator to iPhone mode and launch your app from Springboard, but that will lose the debugger connection. Switching mode during installation of your app will cause it to crash.
So the short answer is still the same: you can't run a Universal iPad app in the iPhone mode simulator while debugging.
Upper-left corner of the IDE find a dropdown list of Simulator versions - flipped to 3.2 - try to put it back to 3.1.3
and relaunch your app.
This was driving me nuts too, but the answer is right here:
http://quatermain.tumblr.com/post/517122761/running-universal-ipad-iphone-apps-in-the-simulator
In short, tell Xcode to Build for the 3.2 SDK, then switch the build menu to the 3.1 SDK and tell Xcode to Run the app. Presto, the app starts in the iPhone simulator!
From Apple's documentation: "iPhone OS 3.2 does not support iPhone and iPod touch devices. It runs only on iPad." There's no way to target 3.2 for iPhone, so there's no Simulator. Ergo, you'll have to wait for iOS 4. Fortunately, that's only 4 days away now... of course it won't support the first generation of iPhone devices, but for all other iPhone users it's a free upgrade. Not sure about iPod Touches.
You should be able to change your target platform in your Project Settings.
Changing the target platform and device makes no difference. It always launches the iPad simulator.
If you switch the simulator to iPhone mode, the app just disappears.
This dev environment is a mess.
Short answer: You can change the hardware setting in the simulator. Hardware->Device
Go to Project
Set Active Executable
There are 2 options: Ipad Simulator 3.2 or Iphone Simulator 4.0.
If you choose the Iphone simulator, then it will launch Iphone simulator.
If you choose the Ipad simulator, then it will launch Ipad simulator.
I finally solved this problem myself.
First, install new version of xCode, which is xCode 4.
Then set project scheme to iphone simulator and run app in xCode several times.
And re-install xCode 3 and the problem will be gone away!

No iPad simulator in Xcode 3.2 beta 5

I installed Xcode 3.2 beta 5 and I could not find iPad Simulator. Where do I find it?
You are looking for the program iPhone Simulator.
If not, you can test your website in Safari on iPad using the iPhone Simulator (Hardware -> Device -> iPad).
Above is from Technical Note TN2262
If you can't find it via searchlight, than try looking in /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone\ Simulator
After you install the SDK successfully, Run Xcode and create a new project. Select iPad for product.
When you create an iPhone project for iPhone OS 3.2, you will see that every time you Build and Run it, it appears in the iPad simulator instead of the iPhone simulato
There is not much too see when you run the simulator without a project
Go to spotlight and search iOS Simulator. You run that and up pops an iPhone simulator, go to Hardware > Device and change it to an iPad
The iOS Simulator is in Mac HD > Developer > Platforms > iPhoneSimulator.platform > Developer > Applications > (here)
Nicely squirrelled away
Try creating an iPad project and ask to launch it in the simulator.
When running, go to the dock, right click on the icon and select "options".
In the "Options" menu is "Reveal in Finder", which will show you where the simulator currently lives.
Also be aware that the iPhone and iPad simulator are the same application, in the menu for the iPhone Simulator (the actual name of the app) you can select which device you want to simulate (though XCode will automatically switch this for you when you run in debug).
Perhaps this pertains,
From Xcode release notes found under the download selection:
Known Issues in Xcode 5 developer preview
Simulator
There is no iPad simulator support in this seed.