Salesforce APEX update when null - triggers

Okay so I asked this question a few weeks back and I got some great help - But I'm still not 100% there with regards to the problem I keep having...Any help would be great...
I'm still having major trouble with this code and could use some more help...
For some reason it is still changing any numbers to 0 not just adding a zero to a null field.
If I have 4 LOC's with the following -
Competitor Sold Rate
150, 125, 0, Blank or Null
Lost
False, True, True, False
I want them all to be marked Lost and I only want the last Competitor Sold Rate to be marked 0
Currently all mark Lost and All change to 0 - I know the code does the update because if I change the code to say make them 10 they all update to 10
Please any help would be wonderful...
trigger updateLOConLostOpportunity on Opportunity (after update) {
//The map allows us to keep track of the opportunities that have been lost
Map oppsWithStageLost = new Map();
for (Integer i = 0; i < Trigger.new.size(); i++) {
if ( (Trigger.old[i].StageName != 'Lost')
&& (Trigger.new[i].StageName == 'Lost')) {
oppsWithStageLost.put(Trigger.old[i].id,
Trigger.new[i]);
}
}
List<Line_of_Coverage__c> updatedLOCs = new List<Line_of_Coverage__c>();
for (Line_of_Coverage__c loc : [SELECT id, Lost__c, Opportunity__c
FROM Line_of_Coverage__c
WHERE Opportunity__c
in :oppsWithStageLost.keySet()]) {
Opportunity parentOpp = oppsWithStageLost.get(loc.Opportunity__c);
loc.Lost__c = TRUE;
if (loc.Competitor_Sold_Rate__c == NULL) {
loc.Competitor_Sold_Rate__c = 0;
}
updatedLOCs.add(loc);
}
update updatedLOCs;
}

Add Competitor_Sold_Rate__c to select query
for (Line_of_Coverage__c loc : [SELECT id, Lost__c, Opportunity__c,Competitor_Sold_Rate__c
FROM Line_of_Coverage__c
WHERE Opportunity__c
in :oppsWithStageLost.keySet()])

What exactly is the type of Competitor_Sold_Rate__c? If it's a string or a picklist, it may never be set to null specifically -- you may have better results comparing it to the empty string ''.

Forgive me if I'm not understanding the question correctly, but if I am you want the sold rate = 0 only for the last element, you can try this. Also like the other post mentioned you would have to include Competitor_Sold_Rate__c in the query
List<Line_of_Coverage__c> updatedLOCs = new List<Line_of_Coverage__c>();
list<Line_of_coverage__c> locs = [SELECT id, Lost__c, Opportunity__c, Competitor_Sold_Rate__c
FROM Line_of_Coverage__c
WHERE Opportunity__c
in :oppsWithStageLost.keySet()];
for (Integer i = 0; i < locs.size(); i++) {
Opportunity parentOpp = oppsWithStageLost.get(locs[i].Opportunity__c);
loc.Lost__c = TRUE;
//check if it's the last loc -- size would return 4
if (loc.Competitor_Sold_Rate__c == NULL && locs.size()-1 == i) {
loc.Competitor_Sold_Rate__c = 0;
}
updatedLOCs.add(loc);
.
.
.

Related

What are the reordering columns on laravel-backpack?

In the official documentation, the following columns are mentioned :
parent_id
lft
rgt
depth
I haven't found any explanation of their types in the documentation. Could someone help me and tell me what they are ?
I also want to know if they are all mandatory if I only want to reorder a list of items (I don't need any nesting).
Edit: As this question is quite popular, I've updated the documentation with the correct info.
The reordering id columns should be integer or INT(10) if you're not using a migration.
Unfortunately they're all mandatory, yes. But if you're on a very strict DB schema, you could eliminate all of them except the "lft" column by adding this method to your EntityCrudController (basically overwriting the one in Backpack\CRUD\app\Http\Controllers\CrudFeatures\Reorder):
public function saveReorder()
{
$this->crud->hasAccessOrFail('reorder');
$all_entries = \Request::input('tree');
if (count($all_entries)) {
$count = 0;
foreach ($all_entries as $key => $entry) {
if ($entry['item_id'] != '' && $entry['item_id'] != null) {
$item = $this->crud->model->find($entry['item_id']);
$item->lft = empty($entry['left']) ? null : $entry['left'];
$item->save();
$count++;
}
}
} else {
return false;
}
return 'success for '.$count.' items';
}

Unable to add data in archive table in Entity Framework

I wrote the code to update my table (SecurityQuestionAnswer) with new security password questions and move to old questions to another table (SecurityQuestionAnswersArchives). Total no of security questions is 3. I am able to update the current table, but when I add the same rows to history table, it shows weird data: only two records are added instead of 3 and the data is also duplicated. My code is as follows:
if (oldQuestions.Any())
{
var oldquestionstoarchivelist = new List<SecurityQuestionAnswersArchives>();
var oldquestionstoarchive =new SecurityQuestionAnswersArchives();
for (int i = 0; i < 3; i++)
{
oldquestionstoarchive.Id = oldQuestions[i].Id;
oldquestionstoarchive.SecurityQuestionId = oldQuestions[i].SecurityQuestionId;
oldquestionstoarchive.Answer = oldQuestions[i].Answer;
oldquestionstoarchive.UpdateDate = oldQuestions[i].UpdateDate;
oldquestionstoarchive.IpAddress = oldQuestions[i].IpAddress;
oldquestionstoarchive.SecurityQuestion = oldQuestions[i].SecurityQuestion;
oldquestionstoarchive.User = oldQuestions[i].User;
oldquestionstoarchivelist.Add(oldquestionstoarchive);
}
user.SecurityQuestionAnswersArchives = oldquestionstoarchivelist;
//await Store.UpdateAsync(user);
_dbContext.ArchiveSecurityQuestionAnswers.AddRange(oldquestionstoarchivelist);
_dbContext.SecurityQuestionAnswers.RemoveRange(oldQuestions);
await _dbContext.SaveChangesAsync();
oldquestionstoarchivelist.Clear();
}
UPDATE 1
The loop looks fine, It iterates three times(0,1,2), which is expected. First issue is with AddRange function to which I was passing a list , but it takes an IEnumerable input, I rectified it using following code.
IEnumerable<SecurityQuestionAnswersArchives> finalArchiveses = oldquestionstoarchivelist;
_dbContext.ArchiveSecurityQuestionAnswers.AddRange(finalArchiveses);
The other issue is duplicate data , which I am unable to figure out where the issue is. Please help me in finding this out.
Your help is much appreciated !
Got it ! Just sharing in case anybody has same issue.
The problem was with initialization at wrong place. I moved
var oldquestionstoarchive =new SecurityQuestionAnswersArchives();
in side the Forloop, now the variable will hold the unique values over each iteration.
var oldquestionstoarchivelist = new List<SecurityQuestionAnswersArchives>();
for (int i = 0; i < 3; i++)
{
var oldquestionstoarchive = new SecurityQuestionAnswersArchives();
oldquestionstoarchive.SecurityQuestionId = oldQuestions[i].SecurityQuestionId;
oldquestionstoarchive.Answer = oldQuestions[i].Answer;
oldquestionstoarchive.UpdateDate = oldQuestions[i].UpdateDate;
oldquestionstoarchive.IpAddress = oldQuestions[i].IpAddress;
oldquestionstoarchive.SecurityQuestion = oldQuestions[i].SecurityQuestion;
oldquestionstoarchive.User = oldQuestions[i].User;
oldquestionstoarchivelist.Add(oldquestionstoarchive);
}

Amount change on Opportunity Apex Trigger

I'm trying to create trigger if record type is Revenue Risk then amount should be saved in negative value, Here's my code in which I'm having error, I tried it two ways, second is in comments.. none of them is working
public with sharing class amountValidator {
//pull data of Opportunity in list
public static void validateAmount (list<Opportunity> oppList){
oppList = [Select amount FROM Opportunity WHERE RecordType.Name IN ('Revenue Risk')];
for(Opportunity opportunities : oppList){
if(oppList.amount >= '0'){
oppList.amount = oppList.amount * '-1';
}
}
/*Map<String,Schema.RecordTypeInfo> rtMapByName = d.getRecordTypeInfosByName();
Schema.RecordTypeInfo rtByName = rtMapByName.get('Revenue Risk');
for(Opportunity each : oppList){
if(rtByName.size == 0){
}
else{
if(oppList.Amount >= 0){
oppList.Amount = oppList.Amount*-1;
}
}
}*/
The error is very clear:
if(oppList.amount >= '0'){ // THIS LINE WILL THROW AN ERROR: 'Comparison arguments must be compatible types: Integer (or Double), String
oppList.amount = oppList.amount * '-1'; // THIS ONE TOO: 'Arithmetic expressions must use numeric arguments'
}
Your second code snippet is also wrong (same for first one).
if(oppList.Amount >= 0){
oppList.Amount = oppList.Amount*-1;
// MUST BE each.Amount = each.Amount * - 1; Please try not to use reserved words as variable names
}
You may want to take a look at a previous post describing strongly typed programming languages: Strongly Typed
Since we can't add comments just yet, we're going to add a new answer:
You're not updating/inserting the updated amount for your opportunity.
The correct way of doing this is to create a separate List of Opportunities (i.e. List oppsToUpdate) and add the updated opportunities to this list.
public static void validateAmount (list<Opportunity> oppList){
oppList = [Select amount FROM Opportunity WHERE RecordType.Name IN ('Revenue Risk')]; // Why are you requerying the Opportunity if you already have it??
List<Opportunity> oppsToUpdate = new List<Opportunity>();
for(Opportunity opportunities : oppList){
if(opportunities.amount > 0){
opportunities.amount = opportunities.amount * -1;
oppsToUpdate.add(opportunities);
}
}
upsert opportunities;
}
Remember to enclose your function with try-catch statements with system debugs to see what's going on with your code.
And this is the link to the input parameter modifications and why this is bad practice: Input Parameters
Working Code:
trigger Risk_NegativeQuantity on OpportunityLineItem (before insert) {
set<id> oppid = new set<id>();
for (OpportunityLineItem oli : trigger.new)
{
oppid.add(oli.opportunityid);
}
Id RevenueRisk= Schema.SObjectType.Opportunity.getRecordTypeInfosByName().get('Revenue Risk').getRecordTypeId();
list<opportunity> opplist = [select id, recordtype.name,recordtypeid from opportunity where id in : oppid ];
for (OpportunityLineItem oli : trigger.new)
{
for (opportunity opp: opplist)
{
if (oli.opportunityid == opp.id)
{
if(opp.recordtype.name == 'Revenue Risk')
{
if(oli.Quantity > 0)
{
oli.Quantity = oli.Quantity * -1;
}
}
}
}
}
}

Unity3D: Automatic target according to price

I've been working on a simulator in Unity3D and i need a customer object to be able to automatically find the shop object with the lowest price.
I've done a little testing on this myself and found it to be rather difficult to achive. So i was hoping someone could help me tweak my code a bit further in the right direction? :)
Here's the code i've got so far:
var cityName : String;
var shopScript : MarketScript;
function FindShopPlace () : GameObject //Make a queueing system
{
var max : float;
var target : GameObject;
var gos : GameObject[];
var goScript : MarketScript;
gos = GameObject.FindGameObjectsWithTag("market");
for (var go : GameObject in gos)
{
goScript = go.GetComponent(MarketScript);
if (goScript.cityName == cityName)
{
if (goScript.resalePrice >= max && goScript.cityName == cityName)
{
max = goScript.resalePrice;
}
if (goScript.resalePrice < max && goScript.cityName == cityName)
{
print ("test");
target = go;
}
}
}
shopScript = target.GetComponent(MarketScript);
return target;
}
Currently with this code, the target is never found and assigned. I get the following NullReferenceException from line number 3 from the bottom:
NullReferenceException: Object reference not set to an instance of an
object ConsumerScript.FindShopPlace () (at
Assets/_MyAssets/_Scripts/ConsumerScript.js:268) ConsumerScript.Update
() (at Assets/_MyAssets/_Scripts/ConsumerScript.js:96)
You get a NullReferenceException because target was never set to any object.
What you are doing in your loop is (1) finding the maximum price and (2) finding the last Object after maximum that is smaller than the maximum.
So if your prices in order are 1, 2, 3 target will never be set because in each step you are setting the maximum to the new value and are never setting target. Even when set its not necessarily the cheapest. Consider the prices 1, 3, 2.
First Step: Set maximum to 1
Second Step: Set maximum to 3
Third Step: Set target to the GameObject with price 2
If you get errors like this try out simple examples like this to get to the bottom of things. Also you are using the variable maximum(comparing the first time) without ever setting it to anything, not sure if this works in Javascript(it might) but its bad practice
What you really want isnt finding the maximum price or minimum price but the GameObject with the lowest resalePrice.
var min : float;
var success : boolean;
var firstHit : boolean;
...
success = false;
firstHit = true;
for (var go : GameObject in gos)
{
goScript = go.GetComponent(MarketScript);
if (goScript.cityName == cityName)
{
success = true;
if(firstHit) // alternatively to this would be to set minimum to a value that is higher than every possible price ( thats also what i meant with you shouldnt use max without setting it to anything)
{
min = goScript.resalePrice;
target = go;
}
else
{
if (goScript.resalePrice < min )
{
min = goScript.resalePrice;
target = go;
}
}
}
}
if(success)
{
shopScript = target.GetComponent(MarketScript);
return target;
}
else
{
// TODO: handle the case that there isnt a shop in the city.
// Maybe give an error Message with Debug.Log if this isnt supposed to happen
return null;
}

Ext.form.Basic how to reset fields when trackResetOnLoad true?

I got a Ext.form.Basic with the trackResetOnLoad:true config.
When I call reset() on a field it gets its values from the form setValues() method.
How do I reset my fields now?
When I just do field.setValue('') the form marks it as invalid because the field is required.
Thanks in advance.
You have to manually reset all of the originValues of all fields (and some other)
This snipped will do this
var items = form.getForm().getFields().items,
i = 0,
len = items.length;
for(; i < len; i++) {
var c = items[i];
c.value = '';
if(c.mixins && c.mixins.field && typeof c.mixins.field['initValue'] == 'function'){
c.mixins.field.initValue.apply(c);
c.wasDirty = false;
}
}
working example
What works for me is to take a copy of the values just after the form is created using something like var originalValues = myForm.getFieldValues(); then I can later restore those values using myForm.setValues(originalValues); instead of calling myForm.reset(...);