I want create a view with a line of UIButtons at the top of the view. While user selects each button he/she should be able to switch between the views.
I tried it by adding the view one above the other in .xib and setting the view.hidden = NO and view.hidden = YES. But I know this is not the proper way to implement this.
Can you experts please suggest a good way to implement this scenario?
You can use UITabBar. But this will not give you two lines of tabs, I guess. If you are satisfied with one line of tab and other tab will be hidden like the old iPod application in iPhone, then UITabBar is an option.
Related
I want to add more than two UIBarButtonItems using the XIB. I know how to do this programatically. But shouldn't it be possible via the XIB as well? Not worrying about the ascetic of the app. Just want to know if its feasible.
You have to add the UIBarButtons in an the XIB and show them like this.
Yes you can , after trying ....
EDIT :
Please see the following method ,
In a UINavigation Object you can add only two bar buttons via nib:
Left Bar button and Right bar button.
You cannot add any Flexible Space Bar Button Item.
Simply add buttons with flexible space in between them, more than 4 will really look bad but you can give a try.
I want to ask if it is possible to change UITabBarController to another UITabBarController as you navigate through your app?
Like... I have 3 tabs, the one is a navigationcontroller. When I navigate through the tab with the UINavigationController, I will have 2 other tabs.
I just want to know if it's possible and a hint.
Thanks.
As commented by Bourne that's not a good idea, not easily possible (you'd have to remove the tabbarcontroller then create another and remove that and re-add the first one when you wanted to go back) plus it would confuse users and Apple likely wouldn't allow it in the app store.
It would be better to have a toolbar inside a tabbar.
I am developing app that has multiple skins and I have a dilemma on how to implement this.
One of the solutions would be to have separate nib files for every skin, and load it depending on which skin is currently selected. Problem with this is that I can't edit navigation bar of navigation controller (which my app uses), and I have to change it's background image and back button image etc.. I came up with an idea to hide this navigation bar on every screen and replace it with custom UIView in Interface Builder which will act as navigation bar and custom back button with IBAction for popping current View Controller, so that user won't see any difference.
Is this approach acceptable and if I make it this way, will I have problems with rejection in App Store?
If you choose to hide & replace the UINavigationBar with your own UIView it's no problem as far as Apple goes.
However, I can tell you that you will have to spend some time trying to replicate some visual effects that come naturally with UINavigationBar.
For example, when you push/pop a new controller, you will see that the navigation bar title will slide & fade beautifully. The same applies for left and right bar items.
Personally I would not completely hide the UINavigationBar, but customize it. In the end it all depends on what you want, but by default the UINavigationBar is pretty customizable.
You can add your own buttons or even entire UIViews as left and right bar items. Also, you can add your own UIView as the title (with your own label, custom font or whatever) or change the background.
EDIT:
To easily customize the looks in your entire application, you can subclass UINavigationController and create your own CustomUINavigationController. Then, in viewDidLoad method you can change whatever you want to the navigation bar and this will be accessible in the entire application.
No way, what you are doing is perfect. This will work & no way it will get rejected from app store (just based on this approach). I too have explored several ways to provide skins & what you wrote seemed to be the least hassle-some. Plus its way more easier to create UI elements in Interface Builder hence the separate nib files for different skins.
I am saying this so confidently 'coz I have done the same thing & app store approved.
Best of luck.
I have a navigation app that has many screens the user navigates to. A handful of views manages these screens dynamically. What I want to try to do is add a button that will always show up on every screen the user views. I need to do this so that the user is always able to preform the action associated with the button regardless of where they are in the app.
Is it possible to achieve this by adding this button only once and having it passed between views like my navigation bar is? Or do I just have to man up and add this button and its functionality to every single view file I have?
Thanks
I would say it probably depends on what the button does. If the button is generic to all views, meaning it affects all views the same exact way so no customization for a given view is needed, then a way to do this would be to include the function in the App Delegate or as a subclass to your Navigation controller.
You can then use the rightBarButtonItem to always show the same button and just access that method. You would just have to add code for the rightBarButtonItem in each viewDidLoad (but they'd all be the same).
I did something similar to this with an "Upgrade" button on one project. Since all the button does is launch the AppStore to the paid version, it's independent of all views and I can place it anywhere.
You can put the button on the navigation bar if you want. Alternately, the more generic way to do this would be to split your single view into two views. One is small and only contains your button but always stays on the screen. The second is your workspace and you swap in and out the views that are displaying the current content. You'll note that this is the way the navigation controls and tab-bar controls work.
The last way to do this would be to put different buttons, in the same place, on each view and have them all trigger the same action. As far as the user is concerned this looks like the same button. Disadvantage here is that you can't alter the button across all views in a simple manner.
I'm just beginning to try out development for the iPhone. My requirement is very similar to thar provided by a UISegmentedControl except I need custom buttons instead of those in a UISegmentedControl.
Here's more detail:
I need one view controller which loads the first view having 3 custom buttons on the top. Below the buttons, I need to load different views (Views?) based on which button is tapped.
Is it possible to use IB to design just the lower part of the view talked about here? I want to use as much of IB I can here.
I don't understand why you can't use a UISegmentedControl here? If you drag a UISegmented control onto a Navigation Controller in IB it will be added as a "custom" button control that looks just like a UISegmentedControl. It's found in Apps like YouTube etc. You can then configure it to have three sections and connect up an IBOutlet/IBAction to it easily too.
Edit: Also, if you use a Navigation Controller, you can very easily use IB to design your other views, as that is how Navigation Controllers work - they load their subviews typically from other nibs. Therefore this would accomplish all you want.