I want to catch the click on my QMenuBar that is in QMainWindow, so I have subclassed QMenuBar and I have overrided the mousePressEvent function, but now when I click on menu, the submenus doesn't display them.
An idea ?
In the end of your mousePressEvent function you should pass the event to the base class, which will do its own operations on mouse click:
void MyMenu::mousePressEvent(QMouseEvent *event)
{
// do your stuff
QMenu::mousePressEvent(event);
}
Here you can read about the Qt Event System.
Related
in Unity 5- I am trying to disable a ui.button- once it is clicked. There is a list of buttons- among which- the clicked one will be disabled. But I am not sure, if it is possible to get the event triggering gameobject.
Unity Editor-
Code:
// called from ui.button clicks
public void callThisMethod(string param) {
// how to get the clicked button gameobject here
}
Just Add another event to return the button
public Button ButtonPressed(Button ThisButton)
{
return ThisButton;
}
You can add something like this to your code:
public Button yourButton;
public void yourButtonClicked(){
yourButton.interactable = false;
}
Assign your button to the Button object in inspector. Then where it says "On Click()" in the image you have above, select the script the above code is added to, and select the "yourButtonClicked()" function. That will disable the button once it is clicked.
To get your clicked button game object, you can use: EventSystem.current.currentSelectedGameObject
Pass the gameObject of the button as a parameter while your are adding event listener to the UI button.
Hope that helps:
GameObject myButtonGameObject = myButton.gameObject;
myButton.onClick.AddListener(() => {LogName(myButtonGameObject); });
public void LogName(GameObject buttonGameObject = null){
Debug.Log(myButtonGameObject);
}
Note: The given approach is useful, when you need to dynamically show the clicked buttons name, but if you know the exact button, you can make a public field for the myButton and get the name without passing any parameters.
I want to give the filter button a right click function that when I right click it, it will clear all the grid criteria.
setFilterOnKeypress(false);
setFilterByCell(true);
setFilterButtonPrompt("Left click to filter, right click to clear all texts.");
Button button = new Button();
button.addClickHandler(new ClickHandler()
{
#Override
public void onClick(ClickEvent event)
{
if (event.isRightButtonDown())
{
SC.warn("right clicked");
clearCriteria();
}
}
});
setFilterButtonProperties(button);
This is not working, any ideas on why it isnt working?
Keep the functionality separate. There is no meaning of mixing two different tasks on the same button. Think from the end user's perspective.
Read more on your another post Pass a handler to filter button property that is some what asked in the same context.
Is there a way to add an Event.ContextClick to a Gui.Window in a Unity Editor script?
The following is my context menu method that I've tried calling from both OnGUI() and my window's WindowFunction (call sites denoted below as "site: no luck"). I have not been able to get the "Success" message to show up unless I'm right clicking directly in the main editor window. If I right click in any of the Gui.Windows I have created, the ContextClick event doesn't show up.
void OnStateContextMenu(){
Event evt = Event.current;
// Ignore anything but contextclicks
if(evt.type != EventType.ContextClick)return;
Debug.Log("Success");
// Add generic menu at context point
GenericMenu menu = new GenericMenu();
menu.AddItem (new GUIContent ("AddState"),false,AddState,evt.mousePosition);
menu.ShowAsContext ();
evt.Use();
}
And the call site(s):
void doWindow(int id){
// OnStateContextMenu(); //site1: no luck
GUI.DragWindow();
}
void OnGUI(){
OnStateContextMenu(); //site2: no luck here either
BeginWindows();
wndRect = GUI.Window(0,wndRect,doWindow,"StateWnd");
EndWindows();
}
Update
For reference, green area responds to right-click, red area does not. But I want it to. The right-click menu I've created has specific actions I only want visible if the mouse cursor right clicks inside one of my windows, the 'Hello' in the image. Note: Ignore the button, right click doesn't work anywhere inside that window.
This might not directly answer your question but should be able to help
You are trying to achieve a rightclick function inside your red box( as shown in picute )
I had a sort alike question a while back but it was not for a rightclick but for a mouseover
so i figured this might be able to help you
string mouseover; // first of i created a new string
if (GUI.Button (new Rect (100,100,200,200),new GUIContent("Load game", "MouseOverOnButton0") ,menutexture ))
{
//added a mousoveronbutton command to my GUIcontent
executestuff();
}
buttoncheck();
}
void buttoncheck()
{
mouseover = GUI.tooltip;
if(mouseover == "MouseOverOnButton0")
{
GUI.Box(new Rect(380,45,235,25),"Not a implemented function as of yet ");
}
}
this code made a new gui box the moment the mouse hitted the box.
If you created the hello in a seperate box you could use this
if(mouseover == hello)
{
if(rightclick == true)
{
execute the stuff you want
}
}
or something like that. Hope this helps a bit atleast
UPDATE
To obtain the rightclick event you will have to use the
if(Event.current.button == 1 && Event.current.isMouse)
You have to place this in the OnGUI to work properly
this way you first trigger the in box part, then check for a right click and execute the stuff you want.
I don't see an event in the Bing map API v7 that will surface a double click event. Is there a way to do this? Assuming there isn't native support that I missed, I think I will have to write my own double click handler with a timer.
I had also a problem with the click-events. In facts, the normal click-event also fires during a double-click event. That is why I had to implement my own double-click handler. My approach can be translated to the rigth click, because I am only using the single-click event, which is also available for the right mouse button.
//Set up my Handler (of course every object can be the target)
Microsoft.Maps.Events.addHandler(map, 'click', Click);
//count variable, that counts the amount of clicks that belong together
myClick=0;
//A click fires this function
function click (e)
{
//If it is the first click of a "series", than start the timeout after which the clicks are handled
if (myClick == 0)
{
//Target have to be buffered
target= e;
//accumulate the clicks for 200ms and react afterwards
setTimeout("reaction(target)", 200);
}
//count the clicks
myClick = myClick+1;
}
//At the end of timeout check how often a click has been performed and react
function reaction(e)
{
if (myClick==1)
{
alert("Single Click!");
}
else (myClick==2)
{
alert("Double click!");
}
else (myClick==3)
{
alert("Tripple click");
}
//reset ClickCount to zero for the next clicks
myClick = 0;
}
Moreover it might be interesting to remove the standart double-click behaviour of Bing-Maps, to zoom in. This can be realized by the following code:
Microsoft.Maps.Events.addHandler(map, 'dblclick', function(e){
e.handled = true;
});
If you only use double click event
Microsoft.Maps.Events.addHandler(this.map, 'dblclick', functionHandler)
should solve the problem
I want handle events on a Label when user holds down some key (Ctrl) and then clicks the mouse button together (Ctrl + mouse click), like open some window etc...
How could i do that in GWT? Should i get add two handlers or can do it with one?
thank you.
al
In your click handler you can check if the Ctrl key is pressed when the event was fired, see example below. You also might want to check for the specific mouse button the user clicked on. I've also added that to the example:
yourLabel.addClickHandler(new ClickHandler() {
if(NativeEvent.BUTTON_LEFT == event.getNativeButton() &&
event.isControlKeyDown()) {
//do what you want
}
});
Or for older version of GWT instead of event.isControlKeyDown use event.getNativeEvent().getCtrlKey(), which returns a boolean value true if the control key is pressed when this event is fired.
Edit: this code is buggy, please look at Hilbrand's answer
To be honest, I don't think you can do it with 1 or 2 handlers. I think you would need 3 handler.
A KeyDownHandler that sets a boolean you can later read form the MouseDownHandler
A MouseDownHandler that does what you want
A KeyUpHandler that resets the value of the boolean in the KeyDownHandler
boolean ctrlPressed;
yourLabel.addDomHandler(new KeyDownHandler() {
public void onKeyDown(KeyDownEvent event) {
if(event.getAssociatedType().equals(KeyCodes.KEY_CTRL))
ctrlPressed=true;
}
}, KeyDownEvent.getType());
yourLabel.addDomHandler(new KeyUpHandler() {
public void onKeyUp(KeyUpEvent event) {
if(event.getAssociatedType().equals(KeyCodes.KEY_CTRL))
ctrlPressed=false;
}
}, KeyUpEvent.getType());
yourLabel.addClickHandler(new ClickHandler() {
if(ctrlPressed) {
//do what you want
}
});