GtkWidget call back (toggled button) does not pass the data - callback

I have the following code:
int DT=45;
g_print("--Set: %d\n",DT);
g_signal_connect(G_OBJECT(button), "toggled", G_CALLBACK(cave_dive_toggle_cb), (gpointer) &DT);
and the callback function:
void cave_dive_toggle_cb(GtkWidget *widget, gpointer data)
{
int *ID=(int *)data;
int DT= *ID;
if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(widget)))
g_print("clicked %d\n",DT);
else
g_print("unclicked %d\n",DT);
}
When opening the dialog and clicking the button, I always see:
--Set: 45
clicked 0
unclicked 0
clicked 0
unclicked 0
clicked 0
unclicked 0
Am I doing something wrong? As far as I understand the Gtk documentation, I am not. I tried also swapped version and took the first parameter to be sure that I wrote correct CB.

The problem is that DT is a local variable so once the function exits it doesn't exist anymore. What you need to do is use the GINT_TO_POINTER and GPOINTER_TO_INT macros like so:
g_signal_connect (G_OBJECT (button), "toggled", G_CALLBACK (cave_dive_toggle_cb), GINT_TO_POINTER (DT));
and
void cave_dive_toggle_cb (GtkWidget *widget, gpointer data)
{
int DT = GPOINTER_TO_INT (data);
...

Related

How to avoid blocking function g_application_run

I have an application with the following pattern (it's an embedded application) that I don't want to change:
void
main(int argc, char *argv[])
{
some_init_functions();
while(1) {
some_functions();
}
}
I'd like to simulate the application on Windows so I'd like to use Gtk+3 to show a window that simulate the display used in the original application.
The problem is the function g_application_run() that is blocking.
Is it possible to manually call a Gtk+/GLib function to process pending events only and returns immediately? I would call this function in the while(1) loop.
I read about gtk_main_iteration_do(), but I didn't understand how to use it without calling g_application_run().
It's your job to integrate your application in the GUI, not the other way around. What you should do is call g_application_run, and add an event source with g_timeout_add or g_idle_add that will call your callback. In that callback, just call some_functions() once. The GTK main loop will take care of calling it again and again.
It is possible to get out of the g_application_run loop. Events can be handled by g_main_context_iteration(GMainContext *context, gboolean may_block). With may_block = TRUE, it will only return to the main loop after an event has been handled. With may_block = FALSE, only the highest priority events will be handled after which control returns to the loop.
The code below is based upon the example-0.c code from the GTK Reference Manual, yet making the process flow from g_application_run explicit. Note that command line arguments are not processed, and several checks are omitted.
A timeout event is added such that, in combination with may_block = TRUE, the main loop advances at least once per second. Also, a callback is added on the destroy event, such that, in combination with a global variable, the main loop can stop if the window is closed.
As a direct answer to the question asked: you would need to make sure correct set-up and break-down is performed, and add g_main_context_iteration (context, may_block); to your while (1) loop.
#include <gtk/gtk.h>
static bool application_running; // As use_count is private
// Add close_window event watcher to tell our application loop we should stop
static void
close_window (void)
{
printf("Window is closed\n");
application_running = FALSE;
}
// Add timeout to make sure the application loop is unblocked once per second
static gboolean
timeout (gpointer data)
{
printf("timeout\n");
return true;
}
static void
activate (GtkApplication* app,
gpointer user_data)
{
GtkWidget *window;
window = gtk_application_window_new (app);
// Add destroy call-back so we know when window is closed.
g_signal_connect (window, "destroy", G_CALLBACK (close_window), NULL);
gtk_window_set_title (GTK_WINDOW (window), "Window");
gtk_window_set_default_size (GTK_WINDOW (window), 200, 200);
gtk_widget_show (window);
}
int
main (int argc,
char **argv)
{
GtkApplication *app;
int status;
app = gtk_application_new ("org.gtk.example", G_APPLICATION_FLAGS_NONE);
g_signal_connect (app, "activate", G_CALLBACK (activate), NULL);
g_timeout_add_seconds (1, timeout, NULL);
// **** begin g_application_run alternative ****
// Setup
GMainContext *context;
gboolean acquired_context;
context = g_main_context_default ();
acquired_context = g_main_context_acquire (context);
g_return_val_if_fail (acquired_context, 0);
GError *error = NULL;
if (!g_application_register (G_APPLICATION (app), NULL, &error))
{
g_printerr ("Failed to register: %s\n", error->message);
g_error_free (error);
return 1;
}
g_application_activate (G_APPLICATION (app));
// Main event loop
application_running = true;
int loop = 0;
while (application_running) {
bool may_block = TRUE;
// may_block = TRUE: g_main_context_iteration blocks execution if no events are coming
// may_block = FALSE: g_main_context_iterations processes pending events and continues
g_main_context_iteration (context, may_block);
printf("Loop %i\n", loop++);
}
// Release
g_settings_sync ();
while (g_main_context_iteration (context, FALSE))
;
g_main_context_release (context);
// **** end g_application_run alternative ****
g_object_unref (app);
return status;
}

blank dialogue box without my text nor OK button

I'm trying to popup an OK message box in my gtk browser, but all I'm getting is blank grey square patch without my text in it and even button is not visible.
PFB the function which I'm using to render message box :
Void DisplayOKPopup()
{
dialogue=gtk_message_dialogue_new(GTK_WINDOW(WebtBrowserWindow),
GTK_DIALOGUE_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"text message");
gtk_widget_show(dialogue);
LOGDEBUG(" 1");
gtk_dialogue_run(GTK_DIALOGUE (dialogue));
LOGDEBUG("2");
gtk_widget_destroy (dialogue);
}
As per my debug log, I can see that control is passing till LOGDEBUG("1") and after that it goes to gtk_dialogue_run after that UI is getting crashed, the line next to run i.e LOGDEBUG("2") is not getting executed.
Kindly provide your inputs as I'm working on this since 3 days:!
As concluded, the problem arises from the use of threads. There are several approaches to solve the issue but since there is not code, I'll try with a simple example so that you can recreate it on your code.
Take a global Boolean variable as a flag and on your thread, set it to true so that a "periodic" idle callback can check it and if the flag is TRUE then show the dialog. The logic is that the Gtk UI functions are called from the mainloop/main thread and not from the worker threads.
DisplayOkPopup just has a simple "counter" from 0 to MAX_INT (32 bits) and set's the global flag as TRUE.
check_for_dialog it's a callback that runs on mainloop idle time and check for the flag, if TRUE then runs the dialog.
exit is dirty and will output errors but the goal ain't that, its just a tip/hint for your solution.
Example:
#include <gtk/gtk.h>
gboolean dialog_active;
gboolean show_dialog_popup;
GtkWidget *window;
gpointer DisplayOKPopup (gpointer user_data) {
int i;
while (TRUE) {
for (i = 0; i < G_MAXINT32; i++) {
// nop
}
show_dialog_popup = TRUE;
}
return NULL;
}
gboolean check_for_dialog (gpointer user_data) {
if (show_dialog_popup == TRUE && dialog_active == FALSE) {
dialog_active = TRUE;
GtkWidget *dialog = gtk_message_dialog_new(GTK_WINDOW(window),
GTK_DIALOG_DESTROY_WITH_PARENT,
GTK_MESSAGE_INFO,
GTK_BUTTONS_OK,
"text message");
gtk_dialog_run(GTK_DIALOG (dialog));
show_dialog_popup = FALSE;
dialog_active = FALSE;
gtk_widget_destroy(dialog);
}
return TRUE;
}
static void app_activate(GtkApplication *app, gpointer user_data) {
window = gtk_application_window_new(app);
gtk_window_set_title(GTK_WINDOW(window), "Window Title Here");
gtk_window_set_default_size(GTK_WINDOW(window), 700, 400);
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
//gtk_container_add(GTK_CONTAINER(window), fixed);
gtk_widget_show_all(window);
g_idle_add(check_for_dialog, NULL);
g_thread_new("my thread", DisplayOKPopup, NULL);
}
int main(int argc, char **argv) {
GtkApplication *app;
int status;
show_dialog_popup = FALSE;
dialog_active = FALSE;
app = gtk_application_new("your.application.id", G_APPLICATION_FLAGS_NONE);
g_signal_connect(app, "activate", G_CALLBACK(app_activate), NULL);
status = g_application_run(G_APPLICATION(app), argc, argv);
g_object_unref(app);
return status;
}
Build and run:
$ gcc -o test test.c `pkg-config --cflags --libs gtk+-3.0`
$ ./test
Result:
EDIT:
Answer to your comment is:
To have custom buttons on your dialog then use:
gtk_dialog_new_with_buttons
gtk_dialog_add_button (if dialog exists, will add 1 button)
gtk_dialog_add_buttons (same as above but can add many buttons)
Example for 1):
dialog = gtk_dialog_new_with_buttons ("My dialog",
main_app_window,
flags,
"_OK",
GTK_RESPONSE_ACCEPT,
"_Cancel",
GTK_RESPONSE_REJECT,
NULL);
Example for 2):
gtk_dialog_add_button (GTK_DIALOG(dialog),
"This is my button",
GTK_RESPONSE_ACCEPT);
Example for 3) is same as 2) but can handle many buttons and terminates with NULL.

goocanvas signal handling corrupted after using a dialog

I use a goocanvas and use signals for mouse events connected to some graphical items. If I use a dialog from a signal handler, all signals are broken after closing the dialog. Is this a bug of gtkmm/goocanvas or is this some kind of misuse in my program?
The wrong behavior is:
You can click somewhere in the canvas area, nothing is happen which is correct. If you click on the circle the signal handler starts the dialog which is also expected. After closing the dialog ( OK button ) you can click somewhere on the canvas and the signal handler is called which is wrong.
In my real program the signal handlers are sometimes never called and sometimes called on wrong areas and so on. A bit strange behavior. I hope someone can find the problem.
#include <gtkmm.h>
#include <goocanvasmm.h>
#include <sigc++/sigc++.h>
bool ShowDialog( const Glib::RefPtr<Goocanvas::Item>& item, GdkEventButton* ev)
{
enum { OK };
Gtk::Dialog dialog;
dialog.add_button( Gtk::Stock::OK, OK);
dialog.show_all_children();
dialog.run();
return false;
}
int main(int argc, char* argv[])
{
Gtk::Main app(&argc, &argv);
Goocanvas::init("example", "0.1", argc, argv);
Gtk::Window win;
Goocanvas::Canvas m_canvas;
m_canvas.set_size_request(640, 480);
m_canvas.set_bounds(0, 0, 800, 800);
Glib::RefPtr<Goocanvas::Item> root = m_canvas.get_root_item();
Glib::RefPtr<Goocanvas::Ellipse> outer = Goocanvas::Ellipse::create( 100,100,20,20);
outer->property_line_width() = 5;
outer->property_stroke_color() = "red";
outer->property_fill_color()="blue";
root->add_child( outer );
sigc::connection conn2= outer->signal_button_press_event().connect( sigc::ptr_fun(&ShowDialog));
win.add(m_canvas);
win.show_all_children();
Gtk::Main::run(win);
return 0;
}

How to determine which model is connected to a treeview given a callback?

In Gtk 2.0 the cell toggled event, for example, passes the cell rendered and the path to the callback. But in order to change the underlying model data I need to know which treeview or which model this event is for. What is the proper way to determine that?
EDIT:
To clarify, the GtkCellRenderer toggled signal calls a callback with 3 parameters: *cell_renderer, *path, user_data. In this callback, how do I retrieve the model that is connected to the treeview that received this signal?
When you connect the "toggled" signal, you can pass the GtkTreeView or the model as the user_data. I'm not an expert on Gtk+ with C programming language :), but I guess the following code will help you:
void cb_toggled (GtkCellRendererToggle *cell_renderer,gchar *path, gpointer user_data)
{
GtkListStore *store = (GtkListStore *) user_data;
...
}
int main(int argc, char **argv)
{
...
g_signal_connect(G_OBJECT(cell_renderer), "toggled", G_CALLBACK(cb_toggled), (gpointer)gtk_tree_view_get_model(treeview));
...
}

Problem While Adjusting GtkMenu Under Button Widget

I have added GtkMenu using following code:
// Add popup menu.
gtk_menu_popup( GTK_MENU (widget), NULL, NULL, set_position, NULL,
bevent->button, bevent->time);
And to adjust this GtkMenu under my button i have used this function:
void set_position (GtkMenu *menu, gint *px, gint *py, gboolean *push_in, gpointer data)
{
gint w, h;
GtkBuilder *builder = GetBuilderPointer();
GtkWidget *button = GTK_WIDGET( gtk_builder_get_object( builder, "button_presence"));
gdk_window_get_size (button->window, &w, &h);
gdk_window_get_origin (button->window, px, py);
*py = h;
printf("\n\n w[%d] h[%d] px[%d] py[%d]\n\n", w, h, *px, *py );
*push_in = TRUE;
}
but popup is getting displayed at the end of the whole window not at the end of the button...
Out put of the printf:
w[350] h[400] px[341] py[607]
what is going wrong why it is not giving x, y and height, width of button correctly?
Note: The button widget used in this, is a custom composite widget with (GtkHBox+(GtkImage+GtkLabel)) in it.
I have tried same code with normal label button but still GtkMenu is getting displayed
under root window not under button.
Why this might be happening... i am relay stuck on this...
thnaks,
PP
Ok Let me answer this.... if anyone is facing the same problem he/she can refer this..
To Adjust GtkMenu under GtkButton (Custom Composite Button).. use following set position callback function...
static void
pos_func( GtkMenu *menu,
gint *x,
gint *y,
gboolean *push,
GtkWidget *widget )
{
GtkRequisition req;
gtk_widget_size_request( widget, &req );
gdk_window_get_origin( gtk_widget_get_window( widget ), x, y );
*x += widget->allocation.x;
*y += widget->allocation.y + req.height;
*push = TRUE;
}
This will set position of GtkMenu under GtkButton Widget!