iOS 6: SQLite db doesn't work - iphone

I always use this code to open a sqlite db in my iPhone application, but now with iOS6 this code doesn't work. The function: sqlite3_prepare_v2 fails but I don't understand why!
I also don't understand why if I try to change the name: "gamer.sqlite" of sqlite db with another name of an not existent file, the function: 'sqlite3_open' return again SQLITE_OK value.
This is my code:
-(NSMutableArray*)view_table
{
const char *sql;
NSMutableArray *content=[[NSMutableArray alloc] initWithObjects:nil];
[self msgbox:#"eseguo"];
/*elementi da visualizzare nella tabella*/
if(sqlite3_open([databasePath UTF8String],&database)==SQLITE_OK)
{
[self msgbox:#"opened"];
sql = "SELECT * FROM list_gamer";
if (sqlite3_prepare_v2(database,sql, -1, &selectstmt, NULL) == SQLITE_OK)
{
[self msgbox:#"query eseguita"];
while(sqlite3_step(selectstmt) == SQLITE_ROW)
{
[content addObject:[NSString stringWithFormat:#"%s",sqlite3_column_text(selectstmt,0)]];
}
}
}
return content;
}
- (void)viewDidLoad{
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [[documentsDir stringByAppendingPathComponent:#"gamer.sqlite"] copy];
if(![[NSFileManager defaultManager] fileExistsAtPath:databasePath])
{
NSFileManager *fileManager = [NSFileManager defaultManager];
int success = [fileManager fileExistsAtPath:databasePath];
if(success)
{
[fileManager removeItemAtPath:databasePath error:nil];
return;
}
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"gamer.sqlite"];
// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
documentsDir = [documentPaths objectAtIndex:0];
}
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning{
[super didReceiveMemoryWarning];
}
-(IBAction)start_game:(id)sender{
self.view=frmgame;
[self view_table];
}

Not exactly a direct answer but i personally really love using fmbd to help manage sqlite & error.
Fmdb is an Objective-C wrapper around SQLite: http://sqlite.org/
https://github.com/ccgus/fmdb

Related

how can i update sqlite database

I want to update records from several textfiels in detail viewcontroller, but when I cliCk on update button, its goes to failed to update database. pls suggest me.
-(IBAction)updateQuery:(id)sender
{
sqlite3_stmt *statement;
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &Information) == SQLITE_OK)
{
NSString *updateSQL = [NSString stringWithFormat: #"update CONTACTS set address=\"%#\",phone=\"%#\",imageUrl=\"%#\" WHERE name=\"%#\"",daddress.text,dphone.text,durl.text,dname.text];
const char *update_stmt = [updateSQL UTF8String];
sqlite3_prepare_v2(Information, update_stmt, -1, &statement, NULL);
if (sqlite3_step(statement) == SQLITE_DONE)
{
dstatuslabel.text=#"updated successfully";
}
else
{
dstatuslabel.text = #"Failed to update contact";
}
sqlite3_finalize(statement);
sqlite3_close(Information);
}
}
NSString *updateSQL = [NSString stringWithFormat: #"update CONTACTS set address='%#',phone='%#',imageUrl='%#' WHERE name='%#'",daddress.text,dphone.text,durl.text,dname.text];
In my method i use following way its working :
-(BOOL)updateProfileFromCreatorId:(int)creatorProfileId{
char *st,*errorMsg;
NSLog(#"profile.creatorProfileId:%d",creatorProfileId);
st = sqlite3_mprintf("UPDATE Profile SET `CreatorID`=%d WHERE `CreatorID`= 1"
,creatorProfileId //username
);
NSLog(#"updateQUERY: %#",[NSString stringWithUTF8String:st]);
int ret = sqlite3_exec(rlraDb, st, NULL, NULL, &errorMsg);
if (ret != SQLITE_OK) {
sqlite3_free(errorMsg);
sqlite3_free(st);
return NO;
}
sqlite3_free(st);
return YES;
}
Add the Sqlite DB like any other file in your application bundle
Copy it to documents directory via code and use it (Method :checkAndCreateDatabase ) .The purpose of this is that updating content in sqlite is possible in Documents directory only
-(void) checkAndCreateDatabase
{
// Check if the SQL database has already been saved to the users phone, if not then copy it over
BOOL success;
// Create a FileManager object, we will use this to check the status
// of the database and to copy it over if required
NSFileManager *fileManager = [NSFileManager defaultManager];
// Check if the database has already been created in the users filesystem
success = [fileManager fileExistsAtPath:_databasePath];
// If the database already exists then return without doing anything
if(success) return;
// If not then proceed to copy the database from the application to the users filesystem
// Get the path to the database in the application package
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:_databaseName];
// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:_databasePath error:nil];
}
- (id)init {
if ((self = [super init]))
{
_databaseName = DB_NAME;
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
_databasePath = [documentsDir stringByAppendingPathComponent:_databaseName];
if (sqlite3_open([[self dbPath] UTF8String], &_database) != SQLITE_OK)
{
[[[UIAlertView alloc]initWithTitle:#"Missing"
message:#"Database file not found"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil, nil]show];
}
}
return self;
}
Try this...It should work...
1) Please make sure you are copying the db from your bundle to documents directory before updating the db...
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *filePath = [documentsPath stringByAppendingPathComponent:#"YOUR DBNAME.sqlite"];
// Check if the SQL database has already been saved to the users phone, if not then copy it over
BOOL success;
// Create a FileManager object, we will use this to check the status
// of the database and to copy it over if required
NSFileManager *fileManager = [NSFileManager defaultManager];
// Check if the database has already been created in the users filesystem
success = [fileManager fileExistsAtPath:filePath];
// If the database already exists then return without doing anything
if(success) return;
// If not then proceed to copy the database from the application to the users filesystem
// Get the path to the database in the application package
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:_databaseName];
// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:_databasePath error:nil];
}
2)Step 2: Update
sqlite3 *database;
sqlite3_stmt *updateStmt=nil;
const char *dbpath = [filePath UTF8String];
if (sqlite3_open(dbpath, &database) == SQLITE_OK)
{
NSString *updateSQL = [NSString stringWithFormat: #"update CONTACTS set address=\"%#\",phone=\"%#\",imageUrl=\"%#\" WHERE name=\"%#\"",daddress.text,dphone.text,durl.text,dname.text];
const char *insert_stmt = [insertSQL UTF8String];
sqlite3_prepare_v2(database, insert_stmt,-1, &updateStmt, NULL);
if (sqlite3_step(updateStmt) == SQLITE_DONE)
{
NSLog(#"updated");
}
}

sqlite3_prepare_v2() == SQLITE_OK returns NO and existing table is not found

I am developing an iphone application which using sqlite3 database file. and i am using following code to select from sqlite3 database ;
NSString* dbYolu = [NSString stringWithFormat:#"%#/emhdb3.sqlite3",NSHomeDirectory()];
sqlite3* db;
NSLog(#"%# dbyolu : ", dbYolu);
if (sqlite3_open([dbYolu UTF8String], &db) == SQLITE_OK)
{
NSString *query = [NSString stringWithFormat: #"SELECT username, mobile FROM peopleto WHERE namesurname=\"%#\"", name.text];
NSLog(#"%# : query", query);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK) // statement stmt returns null and returns SQLITE_OK = FALSE.
{
NSLog(#"stepped in SQLITE_OK is TRUE");
while (sqlite3_step(stmt) == SQLITE_ROW)
{
NSString* ders_kodu = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)];
double not = sqlite3_column_double(stmt, 1);
NSLog(#"%# : %f", ders_kodu, not);
}
}
else
{
NSLog(#"%# - but failed", stmt);
}
sqlite3_finalize(stmt);
}
else
NSLog(#"db could not be opened");
it fails at the "sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK" point above. and the error is : "Error:No such table : peopleto. But it successfully returns the content of table when i run this query in sql browser. I mean this query is correct and working.
btw, I get the file with pathname with the following code on viewLoad
- (void)viewDidLoad
{
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent: #"emhdb3.sqlite3"]];
NSLog(#"dbpath : %#", databasePath);
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
NSLog(#"db not found");
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
NSLog(#"SQLITE_OK is passed");
//.... some codes here, doesn't metter for me because SQLITE_OK = true
} else {
status.text = #"Failed to open/create database";
}
}
else if ([filemgr fileExistsAtPath:databasePath] == YES)
{
NSLog(#"i found the file here : %s",[databasePath UTF8String]);
}
NSLog(#"completed");
[super viewDidLoad];
}
I have the database file in my project folder and added to the project.
What i am missing?
Thanks
///////
i am sorry for updating my question but stackoverflow does not allow me to add new ,
please find my update below ;
Here is the updated version of the code :
viewLoad part;
- (void)viewDidLoad
{
[self createEditableCopyOfDatabaseIfNeeded];
NSString *docsDir;
NSArray *dirPaths;
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
databasePath = [[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent:#"emhdb3.sqlite3"]];
NSLog(#"dbpath : %#", databasePath);
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "CREATE TABLE IF NOT EXISTS peopleto (pId INTEGER PRIMARY KEY AUTOINCREMENT, namesurname TEXT, mobile TEXT)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
status.text = #"Failed to create table";
}
sqlite3_close(contactDB);
} else {
status.text = #"Failed to open/create database";
}
}
else if ([filemgr fileExistsAtPath:databasePath] == YES)
{
NSLog(#"%s is filepath",[databasePath UTF8String]);
}
NSLog(#"checkpoint 4");
[super viewDidLoad];
}
buraya başka birşey yaz
- (void)createEditableCopyOfDatabaseIfNeeded {
NSLog(#"entered createEditableCopyOfDatabaseIfNeeded");
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"emhdb3.sqlite3"];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success)
{
NSLog(#"success == YES returned");
return;
}
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"emhdb3.sqlite3"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
NSLog( #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
else{
NSLog(#"checkpoint 2");
}
}
and the part that select query is performed ;
-(IBAction)findcontact2:(id)sender
{
NSString *dbYolu = databasePath;
sqlite3* db;
NSLog(#"%# dbyolu : ", dbYolu);
if (sqlite3_open([dbYolu UTF8String], &db) == SQLITE_OK)
{
NSString *query = [NSString stringWithFormat: #"SELECT namesurname, mobile FROM peopleto"]; //any query
NSLog(#"%# : query", query);
sqlite3_stmt *stmt;
if (sqlite3_prepare_v2(db, [query UTF8String], -1, &stmt, nil) == SQLITE_OK)
{
NSLog(#"SQLITE is OK");
while (sqlite3_step(stmt) == SQLITE_ROW)
{
NSString* ders_kodu = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)];
double not = sqlite3_column_double(stmt, 1);
NSLog(#"%# : %f", namesurname, mobile);
}
}
else
{
NSLog(#"Error=%s",sqlite3_errmsg(db)); // error message : Error=no such table: peopleto
NSLog(#"%# - is stmt", stmt); //stmt is null
}
sqlite3_finalize(stmt);
}
else
NSLog(#"could not open the db");
}
As i pointed above, the error is Error=no such table: peopleto and stmt is returned null
Are you copying your SQL file to documents, if not you need to do that first. While adding SQL file to project, it is added in your bundle and not in documents directory. YOu need to copy that first
- (void)createEditableCopyOfDatabaseIfNeeded {
// First, test for existence.
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writableDBPath = [documentsDirectory stringByAppendingPathComponent:#"bookdb.sql"];
success = [fileManager fileExistsAtPath:writableDBPath];
if (success)
return;
// The writable database does not exist, so copy the default to the appropriate location.
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"bookdb.sql"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error];
if (!success) {
NSLog( #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
Please check the DB which is in your main bundle contains the table then try to copy it to resource folder and apply the above

Can't copy database file using copyItemAtPath with cocoa error 4

I want to copy the database file from bundle to user document.
My code is below:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentationDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
NSString *userPath = [documentsDir stringByAppendingPathComponent:#"db.sql"];
NSString *srcPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"db.sql"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSLog(#"Bundle database exists: %i",[fileManager fileExistsAtPath:srcPath]);
NSLog(#"User Document folder database exists: %i",[fileManager fileExistsAtPath:userPath]);
BOOL find = [fileManager fileExistsAtPath:userPath];
BOOL copySuccess = FALSE;
NSError *error;
if (!find) {
NSLog(#"don't have writable copy, need to create one");
copySuccess = [fileManager copyItemAtPath:srcPath toPath:userPath error:&error];
}
if (!copySuccess) {
NSLog(#"Failed with message: '%#'.",[error localizedDescription]);
}
and the result is always saying:
Bundle database exists: 1 User Document folder database exists: 0
don't have writable copy, need to create one Failed with message: 'The
operation couldn’t be completed. (Cocoa error 4.)'.
Please suggest, thanks.
Your code for determining your user's Documents Directory is incorrect.
Using your code, I put together a quick and dirty sample that works. For your application, you probably want to create some utils class that contains the static function 'applicationDocumentsDirectory' so that other classes in your project can call it, if needed.
Header File:
#import <UIKit/UIKit.h>
#interface TST_ViewController : UIViewController
+ (NSString *) applicationDocumentsDirectory;
#end
Implementation File:
#import "TST_ViewController.h"
#interface TST_ViewController ()
#end
#implementation TST_ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
NSString *dbFilename = #"db.sql";
NSString *userPath = [[TST_ViewController applicationDocumentsDirectory] stringByAppendingPathComponent:dbFilename];
NSString *srcPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:dbFilename];
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL foundInBundle = [fileManager fileExistsAtPath:srcPath];
BOOL foundInUserPath = [fileManager fileExistsAtPath:userPath];
BOOL copySuccess = FALSE;
NSError *error;
if(foundInBundle) {
if (!foundInUserPath) {
NSLog(#"Don't have a writable copy, so need to create one...");
copySuccess = [fileManager copyItemAtPath:srcPath toPath:userPath error:&error];
}
if (!copySuccess) {
NSLog(#"Failed with message: '%#'.",[error localizedDescription]);
}
} else {
// handle error in the event the file is not included in the bundle
}
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
+ (NSString *) applicationDocumentsDirectory
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
return basePath;
}
#end

Trying to Fetching data from sqlite database

Below is my code, i am trying to fetch data from my.sqlite database but it is not executing my if case. It always enters in else condition. What wrong thing i am doing?
I am not able to execute my if case i.e. if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK)
sqlite3 *database;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *databasePath = [documentsDirectory stringByAppendingPathComponent:#"my.sqlite"];
const char* dbPath=[databasePath UTF8String];
if(sqlite3_open(dbPath, &database)==SQLITE_OK)
{
const char *sqlQuerry="SELECT * FROM Contacts;";
sqlite3_stmt *querryStatement;
if(sqlite3_prepare_v2(database, sqlQuerry, -1, &querryStatement, NULL)==SQLITE_OK)
{
NSLog(#"conversion successful....");
while (sqlite3_step(querryStatement)==SQLITE_ROW)
{
NSString *addressField = [[NSString alloc] initWithUTF8String:
(const char *)
sqlite3_column_text(querryStatement, 0)];
NSString *phoneField = [[NSString alloc] initWithUTF8String:
(const char *) sqlite3_column_text(querryStatement, 1)];
NSLog(#"DB ID :- %#",addressField);
NSLog(#"DB NAME :- %#",phoneField);
}
sqlite3_reset(querryStatement);
}
else {
NSLog(#"error while conversion....");
}
sqlite3_close(database);
}
/////////////////////////////////////////////////////////////////////////////////
I tried using FMDB and did it as bellow:
But my *s and *results object are getting nil value and while statement is not executed
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex:0];
NSString *path = [docsPath stringByAppendingPathComponent:#"my.sqlite"];
FMDatabase* database = [FMDatabase databaseWithPath:path];
[database open];
FMResultSet *s = [database executeQuery:#"SELECT COUNT(*) FROM Contacts"];
while ([s next])
{
int totalCount = [s intForColumnIndex:0];
NSLog(#"Count : %i", totalCount);
}
FMResultSet *results = [database executeQuery:#"select * from Contacts"];
while([results next])
{
NSString *contact_id = [results stringForColumn:#"contact_id"];
NSString *name = [results stringForColumn:#"name"]; //
NSLog(#"User: %# - %#",name, contact_id);
}
[database close];
Replace your first six lines by the following code:
sqlite3 *database;
NSArray *paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *databasePath = [documentsDirectory stringByAppendingPathComponent:#"my.sqlite"];
NSLog(#"DATABASE PATH=%#",databasePath);
NSFileManager *fn=[NSFileManager defaultManager];
NSError *error;
BOOL success=[fn fileExistsAtPath:databasePath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"my.sqlite"];
success = [fn copyItemAtPath:defaultDBPath toPath:databasePath error:&error];
}
const char *dbPath=[databasePath UTF8String];
if(sqlite3_open(dbPath, &database)==SQLITE_OK)
{
//. . . . your code...//
}
If you have a problem with any sqlite API then you need to report the error using sqlite3_errmsg() (reference) and this will help you track down your problem.
Change your code to report the error and update your question with the log output:
if (sqlite3_open(dbPath, &database) == SQLITE_OK)
{
...
}
else
{
NSLog("Failed to open database '%#': %s", databasePath, sqlite3_error(database));
}
According to the documentation for sqlite3_open() (here):
.... Otherwise an error code is returned. The sqlite3_errmsg() or
sqlite3_errmsg16() routines can be used to obtain an English language
description of the error following a failure of any of the
sqlite3_open() routines.
I found where I was going wrong. I created & inserted data to my database using Core Data. At the time of fetching I wanted to fire very complex queries, so I had to switch to SQLite. I was doing everything fine but getting error: Table not found.
The actual problem was that CoreData changed every table name of my database with a name prepending a "z", so my table name Contacts changed to ZContacts and column names in similar manner. When I opened my sqlite database in SQLite Manager I found where I was wrong.

create sqlite db programmatically in iphone sdk

hai i a'm trying to create a sqlite database programmatically at the run time. can anybody say how to create it in iphone sdk.
Just call the sqlite3_open function it will create a database if no database exist on the path.
// generate databasePath programmatically
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK)
{
// your code here
}
post a comment if you need more code example on this
-(void)viewDidLoad
{
[super viewDidLoad];
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString: [docsDir stringByAppendingPathComponent: #"contacts.sqlite"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "CREATE TABLE IF NOT EXISTS CONTACTS (ID INTEGER PRIMARY KEY AUTOINCREMENT, NAME TEXT, ADDRESS TEXT, PHONE TEXT)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(#"if");
}
sqlite3_close(contactDB);
} else
{
NSLog(#"else");
}
}
[filemgr release];
}
-(IBAction)table
{
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString: [docsDir stringByAppendingPathComponent: #"contacts.sqlite"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
// if ([filemgr fileExistsAtPath: databasePath ] == NO)
{
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "CREATE TABLE LIST (ID INTEGER PRIMARY KEY AUTOINCREMENT, NAME TEXT, ADDRESS TEXT, PHONE TEXT)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(#"tables failed");
// status.text = #"Failed to create table";
}
sqlite3_close(contactDB);
}
else
{
NSLog(#"tables failed");
//status.text = #"Failed to open/create database";
}
}
[filemgr release];
}
import in .m file #import sqlite3.h and add framework in ur project libsqlite3.0.dylib
firstly create NSObject class and named it Database.
in .h class
#interface database : NSObject
{
NSString *databasePath;
NSString *databaseName;
sqlite3 *myDatabase;
NSArray *documentPaths;
NSString *documentsDir;
}
//---initial methods-------
-(void)createDatabaseIfNeeded;
//-----------------path find method---------------------//
-(void)pathFind;
//-----------------write value----------------------//
-(void)writeValueInSettings:(NSMutableArray *)arrayvalue;
//-------------------fetch value from setting table------------//
-(NSMutableArray *)fetchValue;
//-------------------update value---------------------//
-(void)updateSetting:(NSArray *)arr;
.m class write
-(id)init
{
if((self=[super init]))
{
[self createDatabaseIfNeeded];
}
return self;
}
//-----------create database if needed method--------------//
-(void)createDatabaseIfNeeded
{
[self pathFind];
BOOL success;
NSFileManager *filemgr = [NSFileManager defaultManager];
success=[filemgr fileExistsAtPath:databasePath];
if (success)return;
NSLog(#"not success");
//Get the path to the database in the application package
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
// Copy the database from the package to the users filesystem
[filemgr copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
}
//----------------path find-----------------//
-(void)pathFind
{
databaseName = #"accDataBase.DB";
// Get the path to the documents directory and append the databaseName
documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
}
//------------------write value in setting----------------//
-(void)writeValueInSettings:(NSMutableArray *)arrayvalue
{
NSLog(#"%#",arrayvalue);
if(sqlite3_open([databasePath UTF8String],&myDatabase)==SQLITE_OK)
{
database *objectDatabase=[[database alloc]init];
NSString *stringvalue2=[objectDatabase countValue];
[objectDatabase release];
int intvalue1=[stringvalue2 intValue];
intvalue1=intvalue1+1;
NSLog(#"opened");
NSString *sql1;
sql1=[[NSString alloc] initWithFormat:#"insert into setting values('%i','%i','%i','%#','%i','%i','%#','%i','%i','%i','%i','%i','%i','%#');",intvalue1,
[[arrayvalue objectAtIndex:0] intValue],[[arrayvalue objectAtIndex:1] intValue],[arrayvalue objectAtIndex:2],[[arrayvalue objectAtIndex:3] intValue],[[arrayvalue objectAtIndex:4]intValue ],[arrayvalue objectAtIndex:5],[[arrayvalue objectAtIndex:6]intValue],[[arrayvalue objectAtIndex:7]intValue ],[[arrayvalue objectAtIndex:8] intValue],[[arrayvalue objectAtIndex:9] intValue],[[arrayvalue objectAtIndex:10]intValue ],[[arrayvalue objectAtIndex:11]intValue],[arrayvalue objectAtIndex:12]];
char *err1;
if (sqlite3_exec(myDatabase,[sql1 UTF8String],NULL,NULL,&err1)==SQLITE_OK)
{
NSLog(#"value inserted:");
}
[sql1 release];
sqlite3_close(myDatabase);
}
}
//------------fetch all value-------------//
-(NSMutableArray *)fetchValue
{
NSMutableArray *list=nil;
list=[[[NSMutableArray alloc]init] autorelease];
if(sqlite3_open([databasePath UTF8String],&myDatabase)==SQLITE_OK)
{
NSString *sql=[NSString stringWithFormat: #"select * from setting where primaryKey=1"];
sqlite3_stmt *statement;
if(sqlite3_prepare_v2(myDatabase, [sql UTF8String], -1,&statement, NULL)==SQLITE_OK)
{
if(sqlite3_step(statement)==SQLITE_ROW)
{
for(int i=0;i<=13;i++)
{
char *pass=(char*)sqlite3_column_text(statement,i);
NSString *msg=[[NSString alloc]initWithUTF8String:pass];
[list addObject:msg];
[msg release];
}
}
sqlite3_finalize(statement);
}
sqlite3_close(myDatabase);
}
return list;
}
//----------------update setting table method---------------//
-(void)updateSetting:(NSArray *)arr
{
if(sqlite3_open([databasePath UTF8String],&myDatabase)==SQLITE_OK)
{
NSLog(#"opened");
sqlite3_stmt *compiledStmt;
// NSLog(#"%#",arr);
NSString *sqlStmt=[NSString stringWithFormat:#"UPDATE setting SET ragular=%i,cycle=%i, flow='%#', hour=%i,minute=%i,formate='%#' ,tenminute=%i ,thirtyminute=%i,sixtymin=%i, twentymin=%i, fourtyfivemin=%i ,other='%#',formatemessage ='%#' WHERE primaryKey=%i;",[[arr objectAtIndex:0]intValue],[[arr objectAtIndex:1]intValue],[arr objectAtIndex:2],[[arr objectAtIndex:3]intValue],[[arr objectAtIndex:4]intValue],[arr objectAtIndex:5],[[arr objectAtIndex:6]intValue],[[arr objectAtIndex:7]intValue],[[arr objectAtIndex:8]intValue],[[arr objectAtIndex:9]intValue],[[arr objectAtIndex:10]intValue],[arr objectAtIndex:11],[arr objectAtIndex:12],1];
// NSLog(#"%#",sqlStmt);
if(sqlite3_prepare_v2(myDatabase, [sqlStmt UTF8String],-1,&compiledStmt, NULL)==SQLITE_OK)
{
NSLog(#"updateding......cycle");
}
sqlite3_step(compiledStmt);
sqlite3_close(myDatabase);
}
}