It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 9 years ago.
I've spent three days looking how to create (using iOSOpenDev) one package (.deb) containing an application and a tweak at the same time and I could not find anything.
It is possible to do this?
What you can do is in the xcode project, create two targets (one tweak and one application), both using iOS open dev, and then package them in the same deb. The way you would package them both is creating the correct path to the applications folder (/Applications/YourApp.app) and the path to where your tweak goes (/Library/MobileSubstrate/DynamicLibraies) in the same deb folder, and then build the folder by typing this in terminal
sudo dpkg-deb -b YourDebFolder
The folder should look like this
Where DEBIAN contains the control file, Library contains a subfolder named MobileSubstrate, which then contains another subfolder DynamicLibraries, which contains the tweak, and the Applications folder contains the YourApp.app file.
Related
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I have created a program to download a file and put it in a specific location but I cant get it to work on all systems. What could i change this to to make it work on all operating systems.
/Users/anthonybuttillo/Library/Application Support/minecraft/mods/Enderized.zip
The issue in this specific case (a Minecraft mod) is relatively simple because the place where a Minecraft installation resides is standardized. As can be read here the Minecraft installation folder is
Windows Vista/7: C:\Users\YourUserName\AppData\Roaming\.minecraft
Windows XP: C:\Documents and Settings\YourUserName\Application Data\.minecraft (note - both Windows variations can be found through the APPDATA environment variable)
Linux: /home/Your User Name/.minecraft
Mac OS/X: ~/Library/Application Support/minecraft
So, just detect the OS and starting from the user's home directory ( String s1 = System.getProperty("user.home", "."); in Java ) you can build the required path.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I am working on multiple projects in a workspace, i am having project A and project B,i am able to build and run both projects separately,now i want to run project A and from there while executing it should call project B and execute it, how to do it?
Can you clarify "it should call project B" because that could mean a lot of things. If you mean there is a common functionality shared by Project A and Project B then this thread might answer your question.
Basically you should either:
1) Create a common folder and reference the files in this folder from project A and B (easier)
or
2) Create a static library referenced by both projects (more complicated)
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I'm now changing project file name of Xcode because my product name(app name) was changed.
And I got some problem due to changing project file name.(*This is not the question for this time. I also know I can change app name by bundle display name setting)
I think I should have used codename(instead of product name) for project file name.
If I did so, I don't need to change project name forever.
Will I have any troubles if I use codename for Xcode project file?
(for example, will apple reject the app?)
Which is commonly used for project file, product name or codename?
How about your project file?
For example, code name of Windows Vista is Longhorn.
I guess project file name of Windows Vista was not vista but Longhorn.
There are no issues with naming your xcode project something different than the application. The display name is what matters to Apple and your users.
The second part of the question is not fit for Stack Overflow to answer, programmers.stackexchange might be a better fit.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
I was given two .pm files that I need to trace... problem is I haven't encountered one before and I don't know how I can run it on web page for tracing.
Do I just need to upload those .pm files on my web server, go to url pointing to its location?
I'm clueless.
A .pm file is just a Perl module. There are quite a few interfaces that can be used to run Perl code on a webserver (including PSGI/Plack, FastCGI, mod_perl and CGI). The specifics of how you use the modules will depend on how they are designed to interface with the server. The files you have might not even be intended to be used directly.
Depending on what you are trying to acieve you may have to create a perl-script using these pm files. You cant directly acess them using a webbrowser because these filea are more like libraries than like scripts you can run.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
Is there anyway to download a customised version of twitter boostrap (where you can edit the colours, grid widths etc) that gives you the css in .less format?
Bootstrap is in Less: https://github.com/twbs/bootstrap/tree/master/less (as of 3.0.0)
There is a SASS version here: https://github.com/jlong/sass-twitter-bootstrap
Edit: You can "fork" one of those versions, & add your own edits to it. You can use GitHub for free if you do not mind if your fork is available to others publicly.
The bootstrap package comes with the less sheets already included so you can download the whole package from GitHub and start working right away. You can also modify most of the styles on the bootstrap by customizing your download over at the Customize section on the Bootstrap documentation page that will also render the changes you make in less.
Here is the bootstrap less documentation.